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'''Pokémon-Amie''' (Japanese: '''ポケパルレ''' ''Poké Parler'') is a feature introduced in [[Pokémon X and Y]] that allows the {{player}} to develop stronger bonds with their {{OBP|Pokémon|species}}. It uses the touch screen to allow players to pet, feed, and play with Pokémon currently on their team. Players may interact with their Pokémon by petting or feeding them via the touchscreen or mimicking their movements using the camera. Large Pokémon, like {{p|Tyranitar}} and {{p|Snorlax}}, take up both screens of the [[Nintendo 3DS|3DS]].
'''Pokémon-Amie''' (Japanese: '''ポケパルレ''' ''Poké Parler'') is a feature introduced in [[Pokémon X and Y]] that allows the {{player}} to develop stronger bonds with their {{OBP|Pokémon|species}}. It uses the touch screen to allow players to pet, feed, and play with Pokémon currently on their team. Players may interact with their Pokémon by petting or feeding them via the touchscreen or mimicking their movements using the camera. Large Pokémon, like {{p|Tyranitar}} and {{p|Snorlax}}, take up both screens of the [[Nintendo 3DS|3DS]].


Pokémon-Amie introduces three new interrelated statistics for the player to manage: Affection, Fullness, and Enjoyment. Interacting with a Pokémon or feeding it increases its Affection towards the player, which grants bonuses such as allowing it to {{stat|evasion|avoid attacks}} and land [[critical hit]]s more often. Note that Affection is separate from [[friendship]].
Pokémon-Amie introduces three new interrelated statistics for the player to manage: [[affection]], fullness, and enjoyment. Interacting with a Pokémon or feeding it increases its affection towards the player, which grants bonuses such as allowing it to {{stat|evasion|avoid attacks}} and land [[critical hit]]s more often. Note that affection is separate from [[friendship]].


Pokémon-Amie is accessible among the paged features on the bottom screen of the 3DS, immediately left of [[Super Training]] or right of the [[Player Search System]]. In {{pkmn|Omega Ruby and Alpha Sapphire}}, these are all found in the PlayNav of the [[PokéNav Plus]].
Pokémon-Amie is accessible among the paged features on the bottom screen of the 3DS, immediately left of [[Super Training]] or right of the [[Player Search System]]. In {{pkmn|Omega Ruby and Alpha Sapphire}}, these are all found in the PlayNav of the [[PokéNav Plus]].
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*After the player unlocks a new difficulty for a minigame
*After the player unlocks a new difficulty for a minigame
*After the player earns a 5 star rating on a minigame
*After the player earns a 5 star rating on a minigame
*After a Pokémon reaches 25, 50, 75, 100, 150, and 255 points of Affection
*After a Pokémon reaches 25, 50, 75, 100, 150, and 255 points of affection
**[[List of glitches in Generation VI#Pokémon-Amie gift glitch|A bug]] can also grant a gift from the active Pokémon when a different Pokémon's Affection is raised to a sufficient level when staying at [[Hotel Richissime]].
**[[List of glitches in Generation VI#Pokémon-Amie gift glitch|A bug]] can also grant a gift from the active Pokémon when a different Pokémon's affection is raised to a sufficient level when staying at [[Hotel Richissime]].
*After a group of visitors stops by the player's Pokémon-Amie space
*After a group of visitors stops by the player's Pokémon-Amie space
Minigame gifts do not stack. That is, if the player unlocks two difficulties in a row or gets 5 stars on any two games or gets 5 stars on a game and that unlocks the next difficulty, when they exit the play mode, they will still only get one gift.
Minigame gifts do not stack. That is, if the player unlocks two difficulties in a row or gets 5 stars on any two games or gets 5 stars on a game and that unlocks the next difficulty, when they exit the play mode, they will still only get one gift.
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When the player taps on the active Pokémon in Pokémon-Amie, they may choose to play with their Pokémon. In this mode, the player may interact with their Pokémon in various ways using the stylus and the 3DS's camera. If the Pokémon is afflicted by a [[status condition]] or [[fainting|fainted]], however, it will appear to be asleep and the player will be unable to interact with it.
When the player taps on the active Pokémon in Pokémon-Amie, they may choose to play with their Pokémon. In this mode, the player may interact with their Pokémon in various ways using the stylus and the 3DS's camera. If the Pokémon is afflicted by a [[status condition]] or [[fainting|fainted]], however, it will appear to be asleep and the player will be unable to interact with it.


The major play interactions include petting the Pokémon or feeding it [[Poké Puff]]s to raise its Affection; playing a minigame to lower its Fullness and gain more Poké Puffs; and playing a special game, [[#Making Faces|Making Faces]], to raise Affection and lower Fullness. Playing any game raises Enjoyment as well. However, some Pokémon, like {{p|Shedinja}}, cannot eat Poké Puffs at all.
The major play interactions include petting the Pokémon or feeding it [[Poké Puff]]s to raise its affection; playing a minigame to lower its fullness and gain more Poké Puffs; and playing a special game, [[#Making Faces|Making Faces]], to raise affection and lower fullness. Playing any game raises enjoyment as well. However, some Pokémon, like {{p|Shedinja}}, cannot eat Poké Puffs at all.


Other minor interactions affect the Pokémon's Enjoyment in small amounts. Talking to the Pokémon raises its Enjoyment (though technically any sound picked up clearly enough by the microphone can trigger this), while rapidly tapping the same place on a Pokémon will cause the player to hit the Pokémon and lower its Enjoyment. If a Pokémon has at least 5 points of Affection and the player presses the stylus away from the Pokémon's body for 5 seconds, certain Pokémon, such as the [[Eeveelution]]s, {{p|Pikachu}}, or {{p|Pancham}}, will attempt to high-five the player, and their Enjoyment will go up if they succeed.
Other minor interactions affect the Pokémon's enjoyment in small amounts. Talking to the Pokémon raises its enjoyment (though technically any sound picked up clearly enough by the microphone can trigger this), while rapidly tapping the same place on a Pokémon will cause the player to hit the Pokémon and lower its enjoyment. If a Pokémon has at least 5 points of affection and the player presses the stylus away from the Pokémon's body for 5 seconds, [[Petting#Pokémon that can high five|certain Pokémon]] will attempt to high-five the player, and their enjoyment will go up if they succeed.
 
In addition, touching some Pokémon in certain spots may cause a special effect to the cursor. Negative effects usually freeze the cursor's position and make Pokémon less happy, while others are only aesthetic and are treated like normal rubbing. For some Pokémon, such as {{p|Slugma}}, the effect applies to their whole body and makes them impossible to successfully pet.
*'''Freezing''': The cursor becomes blue with a freezing sound, and freezes in place briefly.'' (Example: Touching the spike of a {{p|Bergmite}}, touching a {{p|Regice}}.)''
*'''Burning''': The cursor becomes red, with a sizzling sound effect, and freezes in place briefly.'' (Examples: Touching a {{p|Slugma}}, touching a {{p|Pyroar}}'s mane.)''
*'''Paralyzing''': The cursor turns yellow with an electric sound, and freezes in place briefly.'' (Example: Touching the cheeks of a {{p|Pikachu}}.)''
*'''Cutting''': The cursor becomes covered in bandages with a steel slicing sound effect, and freezes in place briefly. ''(Example: Touching the blade on a {{p|Pawniard}}'s head.)''
*'''Gooey''': The cursor turns slightly blue, slows down, and has a higher pitch than normal rubbing. Purely aesthetic. ''(Examples: Rubbing a {{p|Ditto}}, rubbing any one of the {{p|Solosis}} family line.)''
*'''Haunted''': Purely aesthetic, it turns the cursor more transparent. ''(Examples: Touching the hair of a {{p|Gourgeist}}, touching a {{p|Litwick}}'s flame.)''
*'''Slimy''': The cursor becomes significantly slower and looks like it's covered in sludge, making a wet sort of noise.'' (Example: Touching a {{p|Garbodor}}.)''


===Petting===
===Petting===
The player may pet their Pokémon by using the touch screen to rub it. Every Pokémon that can be petted has some places where it especially likes to be petted and some places where it dislikes being petted, but until the Pokémon has more than 0 Affection, these places are treated no different from neutral spots. Generally, petting decreases Enjoyment and increases Affection (with the amount indicated by the number of hearts that appear above the Pokémon's head). Petting a Pokémon in a disfavored spot actually does not increase Affection, and if the Pokémon has low Enjoyment, neither Affection nor Enjoyment will change and a music note will be shown over the Pokémon's head. The amount that Enjoyment decreases is also less if the Pokémon is pet in a favored spot than if it is pet in a neutral spot. For Pokémon whose entire bodies cause an aesthetic effect to occur such as {{p|Misdreavus}}, they lack favored or disliked spots.
{{main|Petting}}
The player may pet their Pokémon by using the touch screen to rub it. Every Pokémon that can be petted has some places where it especially likes to be petted and some places where it dislikes being petted, but until the Pokémon has more than 0 affection, these places are treated no different from neutral spots. Petting a Pokémon generally increases its enjoyment, but not if it is petted in a disfavored spot.


There are two ways to identify the spots where a Pokémon especially does and does not like to be petted. One is visual, and may be difficult to discern with certain Pokémon (such as {{p|Vivillon}}), while the other is aural, and applies the same to all Pokémon. When a Pokémon is being petted in a neutral spot, its eyes will be closed as though contented, with the eyelids generally making a semicircle, and a sound will be produced as the cursor moves around the Pokémon. If petted in a favored spot, the Pokémon's closed eyes will become slanted, as though they are taking special pleasure in it, and the sound produced by rubbing will take on a higher pitch. If they are petted in a disfavored spot, though, their eyes will remain open and their eyebrows draw flat, as in apprehension, and the pitch of the rubbing will be lower.
In addition, touching some Pokémon in certain spots may cause a special effect to the cursor. Some of these are only aesthetic and are treated like neutral petting, while others will completely interrupt the player's petting.


If a Pokémon takes up both screens of the 3DS, its top half may be petted by either feeding it a [[Poké Puff]] or holding the stylus on the top edge of the bottom touchscreen for approximately a second.
If a Pokémon takes up both screens of the 3DS, its top half may be petted by either feeding it a [[Poké Puff]] or holding the stylus on the top edge of the bottom touchscreen for approximately a second.


===Minigames===
===Minigames===
There are three minigames the player may play with their Pokémon: [[Berry Picker]], [[Head It]], and [[Tile Puzzle]]. Three Pokémon from the player's party will participate in each game; besides the active Pokémon-Amie Pokémon, two other Pokémon with the least Enjoyment are chosen, but only those that are not fainted or suffering from a [[status condition]] can participate. If all Pokémon in the party have the same Enjoyment level, the first two eligible members in party order will be chosen except when playing Tile Puzzle.
There are three minigames the player may play with their Pokémon: [[Berry Picker]], [[Head It]], and [[Tile Puzzle]]. Three Pokémon from the player's party will participate in each game; besides the active Pokémon-Amie Pokémon, two other Pokémon with the least enjoyment are chosen, but only those that are not fainted or suffering from a [[status condition]] can participate. If all Pokémon in the party have the same enjoyment level, the first two eligible members in party order will be chosen except when playing Tile Puzzle.


Every game has four difficulty levels: Easy, Normal, Hard, and Unlimited. In order to unlock a higher difficulty level, the player must first complete the previous difficulty level with a rating of at least 3 stars. In general, basic [[Poké Puff]]s are primarily awarded for completing Easy games, Frosted Poké Puffs for Normal games, Fancy for Hard games, and Deluxe for Unlimited games. The better the player's score, the more Poké Puffs they'll receive, and the highest scores will also award some higher quality Poké Puffs.
Every game has four difficulty levels: Easy, Normal, Hard, and Unlimited. In order to unlock a higher difficulty level, the player must first complete the previous difficulty level with a rating of at least 3 stars. In general, basic [[Poké Puff]]s are primarily awarded for completing Easy games, Frosted Poké Puffs for Normal games, Fancy for Hard games, and Deluxe for Unlimited games. The better the player's score, the more Poké Puffs they'll receive, and the highest scores will also award some higher quality Poké Puffs.
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===Making Faces===
===Making Faces===
[[File:Pokémon-Amie Making Faces.png|thumb|200px|Playing Making Faces with {{p|Sylveon}}]]
[[File:Pokémon-Amie Making Faces.png|thumb|200px|Playing Making Faces with {{p|Sylveon}}]]
In the Making Faces game, the player's Pokémon will request that the player make certain faces, such as smiling and winking, and if the player can match those requests five times, the Pokémon's Affection will increase moderately. The game may be triggered when a smiley face icon appears in the bottom-left corner of the lower screen (indicating that the 3DS's camera recognizes the player) by the player making a face or tilting their head three times.
In the Making Faces game, the player's Pokémon will request that the player make certain faces, such as smiling and winking, and if the player can match those requests five times, the Pokémon's affection will increase moderately. The game may be triggered when a smiley face icon appears in the bottom-left corner of the lower screen (indicating that the 3DS's camera recognizes the player) by the player making a face or tilting their head three times.


There are some things the player may do to ensure that the 3DS's camera can recognize them well for the Making Faces game. First and foremost is to be in a well-lit area. It may help for the player to face a light source so that their face is not in shadows. By the same token, their face should be clearly visible, including removing eyewear and brushing hair aside. Furthermore, the camera's lens should be clean. The player should also hold the 3DS at least a foot away from their face (generally less than an arm's length for an adult). It may also help if the player faces the camera when making faces, slightly upwards from their natural inclination to face the lower screen.{{-}}
There are some things the player may do to ensure that the 3DS's camera can recognize them well for the Making Faces game. First and foremost is to be in a well-lit area. It may help for the player to face a light source so that their face is not in shadows. By the same token, their face should be clearly visible, including removing eyewear and brushing hair aside. Furthermore, the camera's lens should be clean. The player should also hold the 3DS at least a foot away from their face (generally less than an arm's length for an adult). It may also help if the player faces the camera when making faces, slightly upwards from their natural inclination to face the lower screen.{{-}}


==Stats==
==Stats==
{{split|{{redlink|Affection}}}}
Pokémon-Amie introduces three new stats that the player can affect primarily by interacting with their Pokémon in Pokémon-Amie. These stats are [[affection]], fullness, and enjoyment. The effects of fullness and enjoyment are limited to how they interact with affection, but high levels of affection grant Pokémon a number of bonuses in battle.
Pokémon-Amie introduces three new stats that the player can affect primarily by interacting with their Pokémon in Pokémon-Amie. These stats are Affection, Fullness, and Enjoyment. The effects of Fullness and Enjoyment are limited to how they interact with Affection, but high levels of Affection grant Pokémon a number of bonuses in battle.


All of the stats can have a point value from 0 to 255, and the level of the stat displayed in the Switch screen is based on the number of points that stat has. The table below shows the minimum number of points required in any stat to achieve a given level.
All of the stats can have a point value from 0 to 255, and the level of the stat displayed in the Switch screen is based on the number of points that stat has. The table below shows the minimum number of points required in any stat to achieve a given level.
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| style="background:#FFF; {{roundybr|5px}}" | 255
| style="background:#FFF; {{roundybr|5px}}" | 255
|}
|}
Pokémon will give some cues to each of these stats' point values. At every 50 points of Affection (except 250 points), the Pokémon performs a sort of dance, where it jumps and cries twice while numerous hearts flow above its head and sparkles shine on its body; at 255 points, the Pokémon jumps and cries three times. If a Pokémon's Fullness is below 198 points when it is fed a [[Poké Puff]], it will make three quick bites; if its Fullness is 198 to 213 points, it will slow down for the third bite; and if its Fullness is above 213 points, it will make all three bites slowly. If a Pokémon has 255 points of Enjoyment when the play mode is opened or after a game finishes, sparkles will briefly shine on its body.
Pokémon will give some cues to each of these stats' point values. At every 50 points of affection (except 250 points), the Pokémon performs a sort of dance, where it jumps and cries twice while numerous hearts flow above its head and sparkles shine on its body; at 255 points, the Pokémon jumps and cries three times. If a Pokémon's fullness is below 198 points when it is fed a [[Poké Puff]], it will make three quick bites; if its fullness is 198 to 213 points, it will slow down for the third bite; and if its fullness is above 213 points, it will make all three bites slowly. If a Pokémon has 255 points of enjoyment when the play mode is opened or after a game finishes, sparkles will briefly shine on its body.


When the player taps the active Pokémon-Amie Pokémon so that the Decorate, Play, and Switch options appear, up to three icons will flash in a loop above the Pokémon's head. The number of hearts in one loop indicates the Pokémon's Affection level, while the number of Poké Puffs or music notes indicates how far the Pokémon is from Fullness or Enjoyment level 5 (respectively).
When the player taps the active Pokémon-Amie Pokémon so that the Decorate, Play, and Switch options appear, up to three icons will flash in a loop above the Pokémon's head. The number of hearts in one loop indicates the Pokémon's affection level, while the number of Poké Puffs or music notes indicates how far the Pokémon is from fullness or enjoyment level 5 (respectively).


When a Pokémon is moving around in the Pokémon-Amie screen, icons may also appear above their head. If the Pokémon has less than 50 points of either Fullness or Enjoyment, one of those icons will appear above its head, depending on which has less points (or Fullness if they are tied). If both Fullness and Enjoyment have at least 200 points, however, an orange music note will appear above the Pokémon's head as it moves. If the active Pokémon's Fullness reaches 0 points while it is moving around, it will stop in place until the player acknowledges it. If the player is viewing the [[Player Search System]] or [[Super Training]] when this happens, the Pokémon's icon will appear by the arrow that leads to the Pokémon-Amie page. [[Status condition]]s will also cause the Pokémon to remain stationary on the screen.
When a Pokémon is moving around in the Pokémon-Amie screen, icons may also appear above their head. If the Pokémon has less than 50 points of either fullness or enjoyment, one of those icons will appear above its head, depending on which has less points (or fullness if they are tied). If both fullness and enjoyment have at least 200 points, however, an orange music note will appear above the Pokémon's head as it moves. If the active Pokémon's fullness reaches 0 points while it is moving around, it will stop in place until the player acknowledges it. If the player is viewing the [[Player Search System]] or [[Super Training]] when this happens, the Pokémon's icon will appear by the arrow that leads to the Pokémon-Amie page. [[Status condition]]s will also cause the Pokémon to remain stationary on the screen.


===Affecting stats===
===Affecting stats===
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* [[Trade]]s
* [[Trade]]s


If a Pokémon is traded to a Trainer who is not their [[Original Trainer]], the Pokémon's Affection will reset to 0 (Enjoyment and Fullness are unaffected). If the Pokémon is traded back to its Original Trainer, though, its Affection will be restored to the value it had before the Original Trainer traded it away.
If a Pokémon is traded to a Trainer who is not their [[Original Trainer]], the Pokémon's affection will reset to 0 (enjoyment and fullness are unaffected). If the Pokémon is traded back to its Original Trainer, though, its affection will be restored to the value it had before the Original Trainer traded it away.


However, if the Pokémon is sent to [[Pokémon Bank]], and into a different version, it will retain its Affection.
However, if the Pokémon is sent to [[Pokémon Bank]], and into a different version, it will retain its affection.


The table below describes all of the events that affect Pokémon-Amie stats and how the stats are affected.
The table below describes all of the events that affect Pokémon-Amie stats and how the stats are affected.
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|- style="background:#FFF"
|- style="background:#FFF"
| +1 || —
| +1 || —
| data-sort-value=-20 | -20<sup>{{tt|20...34|Only when Enjoyment is between 20 and 34 points.}}</sup>
| data-sort-value=-20 | -20<sup>{{tt|20...34|Only when enjoyment is between 20 and 34 points.}}</sup>
| rowspan=3 | Pet Pokémon in a normal spot
| rowspan=3 | Pet Pokémon in a normal spot
|- style="background:#FFF"
|- style="background:#FFF"
| +2 || &mdash;
| +2 || &mdash;
| data-sort-value=-35 | -35<sup>{{tt|35...49|Only when Enjoyment is between 35 and 49 points.}}</sup>
| data-sort-value=-35 | -35<sup>{{tt|35...49|Only when enjoyment is between 35 and 49 points.}}</sup>
|- style="background:#FFF"
|- style="background:#FFF"
| +3 || &mdash; || -50<sup>{{tt|&ge;50|Only when Enjoyment is 50 points or more.}}</sup>
| +3 || &mdash; || -50<sup>{{tt|&ge;50|Only when enjoyment is 50 points or more.}}</sup>
|- style="background:#FFF"
|- style="background:#FFF"
| +1 || &mdash;
| +1 || &mdash;
| data-sort-value=-16 | -16<sup>{{tt|16...41|Only when Enjoyment is between 16 and 41 points.}}</sup>
| data-sort-value=-16 | -16<sup>{{tt|16...41|Only when enjoyment is between 16 and 41 points.}}</sup>
| rowspan=2 | Pet Pokémon in a favored spot
| rowspan=2 | Pet Pokémon in a favored spot
|- style="background:#FFF"
|- style="background:#FFF"
| +3 || &mdash; || -42<sup>{{tt|&ge;42|Only when Enjoyment is 42 points or more.}}</sup>
| +3 || &mdash; || -42<sup>{{tt|&ge;42|Only when enjoyment is 42 points or more.}}</sup>
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash; || &mdash; || -20 || Pet Pokémon in a disfavored spot
| &mdash; || &mdash; || -20 || Pet Pokémon in a disfavored spot
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| rowspan=6 | +50
| rowspan=6 | +50
| rowspan=6 | &mdash;
| rowspan=6 | &mdash;
| Feed Pokémon a whole basic Poké Puff
| Feed Pokémon a whole basic [[Poké Puff]]
|- style="background:#FFF"
|- style="background:#FFF"
| +3
| +3
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| +10
| +10
| Feed Pokémon a whole Supreme Wish or Honor Poké Puff
| Feed Pokémon a whole Supreme Wish or Honor Poké Puff
|- style="background:#FFF"
| &mdash; || {{tt|Var*|If the Pokémon eats the whole Poké Puff in two bites, +24. If in three, +16 for each of the two. If in five, +10 for each of the four.}} || &mdash; || Feed Pokémon less than whole Poké Puff{{tt|*|Indicated by Poké Puff's size decreasing, but not disappearing entirely}}
|- style="background:#FFF"
|- style="background:#FFF"
| +8 || -50 || +80 || Win Making Faces game
| +8 || -50 || +80 || Win Making Faces game
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| +30 || +255 || &mdash; || Stay at [[Hotel Richissime]]; ''applies to all Pokémon in party''{{sup/6|XY}}
| +30 || +255 || &mdash; || Stay at [[Hotel Richissime]]; ''applies to all Pokémon in party''{{sup/6|XY}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{tt|Var*|The Pokémon's Affection resets to 0 if it is not being traded to its Original Trainer, but otherwise is restored to the value it previously had with the Original Trainer.}} || &mdash; || &mdash; || [[Trade]] Pokémon
| {{tt|Var*|The Pokémon's affection resets to 0 if it is not being traded to its Original Trainer, but otherwise is restored to the value it previously had with the Original Trainer.}} || &mdash; || &mdash; || [[Trade]] Pokémon
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash; || -1 || +1<sup>{{tt|<70|Only if Enjoyment is below 70 points}}</sup> || The player has taken 50 steps
| &mdash; || -1 || +1<sup>{{tt|<70|Only if enjoyment is below 70 points}}</sup> || The player has taken 50 steps
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash; || -110 || +30 || Win an Easy or Normal Tile Puzzle game; ''applies to all participants''
| &mdash; || -110 || +30 || Win an Easy or Normal Tile Puzzle game; ''applies to all participants''
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|- style="background:#FFF"
|- style="background:#FFF"
| &mdash; || -10 || +5 || Enter a battle with the active Pokémon-Amie Pokémon
| &mdash; || -10 || +5 || Enter a battle with the active Pokémon-Amie Pokémon
|- style="background:#FFF"
| &mdash; || +16 || &mdash; || Feed Pokémon one bite{{tt|*|indicated by its size decreasing once}} of a Poké Puff (if it normally eats a whole Poké Puff in three bites)
|- style="background:#FFF"
| &mdash; || +24 || &mdash; || Feed Pokémon one bite{{tt|*|indicated by its size decreasing once}} of a Poké Puff (if it normally eats a whole Poké Puff in two bites)
|- style="background:#FFF"
| &mdash; || +32 || &mdash; || Feed Pokémon two bites{{tt|*|indicated by its size decreasing twice}} of a Poké Puff (if it normally eats a whole Poké Puff in three bites)
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash; || &mdash; || -5 || Hit Pokémon (double-tap very quickly)
| &mdash; || &mdash; || -5 || Hit Pokémon (double-tap very quickly)
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| style="background:#FFF; {{roundybr|5px}}" | Open{{tt|*|This value will not be added again until the player has quit the game}} a minigame, including Making Faces
| style="background:#FFF; {{roundybr|5px}}" | Open{{tt|*|This value will not be added again until the player has quit the game}} a minigame, including Making Faces
|}
|}
The counter for a player's steps is always running and does not restart when a new Pokémon is made the active Pokémon-Amie Pokémon. This means it is possible for a Pokémon to gain a point of Enjoyment on the player's first step immediately after it was switched to active status. Even if the player is not viewing the Pokémon-Amie page, points will still be added or deducted for every 50 steps the player makes.
The counter for a player's steps is always running and does not restart when a new Pokémon is made the active Pokémon-Amie Pokémon. This means it is possible for a Pokémon to gain a point of enjoyment on the player's first step immediately after it was switched to active status. Even if the player is not viewing the Pokémon-Amie page, points will still be added or deducted for every 50 steps the player makes.


When a Pokémon is petted or fed a Poké Puff, a number of hearts will float above the Pokémon. The number of hearts corresponds to the number of points that are added to their Affection. In the case of petting a Pokémon that has low Enjoyment, a music note is shown instead, since no Affection is gained by that action.
When a Pokémon is petted or fed a Poké Puff, a number of hearts will float above the Pokémon. The number of hearts corresponds to the number of points that are added to their affection. In the case of petting a Pokémon that has low enjoyment, a music note is shown instead, since no affection is gained by that action.


===Affection benefits===
===Affection benefits===
{{incomplete|section|What is the chance of these effects? And does it increase with Affection level/by how much?}}
{{main|Affection#Affection benefits|Affection &rarr; Affection benefits}}
A Pokémon with high levels of Affection will gain certain bonuses in battle and will interact with its Trainer in unique ways.
A Pokémon with high levels of affection will gain certain bonuses in battle and will interact with its Trainer in unique ways.
 
<!--Unless they all actually happen starting at level 2, these may deserve a table that shows each benefit and what level it starts at. But for now I don't know that data for anything but the experience boost.-->
At Affection level 2 and higher, a Pokémon will gain 1.2 times the normal experience from battles.
 
At Affection level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]] and survive with 1 HP (including {{status|confusion}} damage). This can activate multiple times per turn.
 
At Affection level 4 and higher, a Pokémon can sometimes:
* {{stat|evasion|Avoid attacks}}, even when they have 100% accuracy. This can activate multiple times per turn.
* Shake off [[status condition]]s at the end of the turn.
 
At Affection level 5 and higher, a Pokémon can sometimes:
* Have higher chance of [[critical hit]]s.


An Affection level of 2 or higher is also a prerequisite to evolve {{p|Eevee}} into {{p|Sylveon}}. The other requirement is that Eevee must know a {{type|Fairy}} move when it levels up (this includes learning it as a result of leveling up).
* At affection level 2 and higher, a Pokémon will gain 1.2 times the normal experience from battles.


There are some cases where Pokémon do not get their Affection bonuses, however. If a Pokémon Mega Evolves, it will not gain any Affection benefits while it is in its Mega-Evolved state, nor can it be petted following the defeat or capture of an opposing Pokémon. More broadly, battles conducted over wireless or online play, or at the [[Battle Maison]] or [[Battle Institute]], do not incorporate any Affection benefits. If a Pokémon is asleep when the opponent faints, the ability to pet it afterwards will be disabled, but all other effects remain in place.
* At affection level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]] and survive with 1 HP (including {{status|confusion}} damage). This can activate multiple times per turn.


====Battle quotes====
* At affection level 4 and higher, a Pokémon can sometimes:
A high Affection affects many of the standard battle dialogues. At the start of a battle, Pokémon with high enough Affection will have a special animation and may show a special dialogue in place of the initial waiting dialogue (with a 1 in 5 chance).
** {{stat|evasion|Avoid attacks}}, even when they have 100% accuracy. This can activate multiple times per turn.
** Shake off [[status condition]]s at the end of the turn.


It is also possible to pet Pokémon with high Affection during a battle. The player may pet a Pokémon after catching or defeating an opponent, by touching the bottom screen of the 3DS before the opponent's fainting animation finishes. During [[Double Battle|Double]] and [[Triple Battle]]s in [[Pokémon X and Y]], the player can only pet the leftmost Pokémon with the highest Affection. Although hearts will appear above the Pokémon's head when it is petted, its Affection will not change.
* At affection level 5 and higher, a Pokémon has a higher chance of [[critical hit]]s.


The table below details the possible dialogues and animations when a Pokémon is sent out or called back. The alternate initial dialogues and Pokémon animations (not including petting) only occur at the start of a battle.
There are some cases where Pokémon do not get their affection bonuses, however. This includes if a Pokémon Mega Evolves, during wireless or online battles, and at the [[Battle Maison]] or [[Battle Institute]].
{| class="roundy" cellpadding="3" style="margin:auto; background:#{{cute color}}; border: 3px solid #{{cute color dark}}"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Affection
! style="background:#{{cute color light}}" | Send in / Standard waiting /<br>Switch out dialogue
! style="background:#{{cute color light}}" | Alternate initial dialogues
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Pokémon animation
|- style="background:#fff"
| 0 - 1
| rowspan=2 | Go! <Pokémon>!<br>What will <Pokémon> do?<br><Pokémon>, switch out! Come back!
| None
| None
|- style="background:#fff"
| 2
| <Pokémon> can't wait to begin.<br><Pokémon> looks a bit excited.<br><Pokémon> seems a bit excited.<br><Pokémon> seems a little bit out of it...<br><Pokémon> seems a little uneasy...
| Shakes twice
|- style="background:#fff"
| 3
| rowspan=3 | Go on, <Pokémon>! I know you can do it!<br><Pokémon> is awaiting <Trainer>'s directions...<br>Come on back, <Pokémon>! You did great out there!
| <Pokémon> is reassured by <Trainer>'s familiar scent...<br><Pokémon> is remembering the first time it met <Trainer>...<br><Pokémon> really wants some time to play with <Trainer>...<br><Pokémon> seems curious about what is going on around it.<br><Pokémon> seems to be interested in the other Pokémon's scent...
| Jumps twice
|-
| style="background:#fff; {{roundybl|5px}}" | 4-5
| style="background:#fff" | <Pokémon> and <Trainer> are breathing in perfect sync with one another!<br><Pokémon> is bursting with enthusiasm for the battle!<br><Pokémon> is looking at <Trainer> with trusting eyes!<br><Pokémon> seems curious about <Trainer>'s Bag...<br><Pokémon> trusts <Trainer> to come up with the best strategy!<br>''Against a Gym Leader, Elite Four member, or the Champion (always)'': <Pokémon> turned back toward <Trainer> and nodded in understanding!
| style="background:#fff; {{roundybr|5px}}" | Looks right<br>Can pet after catching or defeating another Pokémon
|}
A Pokémon with Affection of at least level 4 will also look to the right at the Trainer after a wild Pokémon is caught.


The following table describes the dialogues that happen for other events, and the minimum Affection needed for those dialogues to appear.
A high affection also affects many of the standard battle dialogues.
{| class="roundy sortable" cellpadding=3 style="margin:auto; background: #{{cute color}}; border: 3px solid #{{cute color dark}}"
! style="background-color:#{{cute color light}}; {{roundytl|5px}}" | Affection
! style="background-color:#{{cute color light}}" | Event
! style="background:#{{cute color light}}; {{roundytr|5px}}" class="unsortable" | Dialogue
|- style="background:#fff"
| 3 || Surviving an attack with 1 HP || <Pokémon> toughed it out to show its best side to <Trainer>!
|- style="background:#fff"
| 4 || Hitting a Pokémon with a super-effective move || That's it! I knew you could do it!
|- style="background:#fff"
| 4 || When Pokémon is hit and remaining HP is critical || <Pokémon> is in a bit of a pinch. It looks like it might cry...
|- style="background:#fff"
| 4 || When an HP-restoring item is used on the Pokémon || <Pokémon> is thrilled to bits!
|- style="background:#fff"
| 4 || When the Pokémon is asleep || <Pokémon> is fast asleep... Zzz... Zzz...
|- style="background:#fff"
| 4 || Avoiding an attack || <Pokémon> read <Trainer>'s mind and avoided the move!
|- style="background:#fff"
| 4 || Recovering from burn || <Pokémon> blew on its burn and made it better so that <Trainer> wouldn't worry!
|- style="background:#fff"
| 4 || Recovering from poison || <Pokémon> managed to expel the poison so that <Trainer> wouldn't worry!
|- style="background:#fff"
| 4 || Recovering from sleep || <Pokémon> shook itself awake so that <Trainer> wouldn't worry!
|- style="background:#fff"
| 4 || Recovering from freeze || <Pokémon> melted the ice with its fiery determination so that <Trainer> wouldn't worry!
|- style="background:#fff"
| 4 || Recovering from paralysis || <Pokémon> gathered all its energy to break through its paralysis so that <Trainer> wouldn't worry!
|-
| style="background:#fff; {{roundybl|5px}}" | 5
| style="background:#fff" | Landing a critical hit
| style="background:#fff; {{roundybr|5px}}" | <Pokémon> is so in sync with <Trainer>'s wishes that it landed a critical hit!
|}


==Poké Puffs==
==Poké Puffs==
{{main|Poké Puff}}
{{main|Poké Puff}}
Poké Puffs are small cake-like confections that can be fed to Pokémon to increase their Affection. Certain Pokémon without visible mouths, such as {{p|Metapod}} or {{p|Cascoon}}, cannot eat Poké Puffs. They mainly come in five purely aesthetic flavors: Sweet, Mint, Citrus, Mocha, and Spice. Poké Puffs also have a level, which affects the number of points they increase Affection by. Up to the Frosted level, Poké Puffs can be obtained from any [[#Minigames|minigame]], depending on the difficulty and how well the player does.
Poké Puffs are small cake-like confections that can be fed to Pokémon to increase their affection. Certain Pokémon without visible mouths, such as {{p|Metapod}} or {{p|Cascoon}}, cannot eat Poké Puffs. They mainly come in five purely aesthetic flavors: Sweet, Mint, Citrus, Mocha, and Spice. Poké Puffs also have a level, which affects the number of points they increase affection by. Up to the Frosted level, Poké Puffs can be obtained from any [[#Minigames|minigame]], depending on the difficulty and how well the player does.


==Visitors==
==Visitors==
While the player is viewing Pokémon-Amie, Pokémon from recorded Friends, Acquaintances, and Passersby in the [[Player Search System]] will visit the player's Pokémon-Amie space. One by one, Pokémon will enter the player's space and decide whether they want to stay for a while or move on. When three Pokémon have decided to stay, they will start a discussion amongst themselves, and, 30 seconds later, they will leave a gift and depart. These gifts may be [[Poké Puff]]s or interior items or wallpapers for the player's Pokémon-Amie space.
While the player is viewing Pokémon-Amie, Pokémon from recorded Friends, Acquaintances, and Passersby in the [[Player Search System]] will visit the player's Pokémon-Amie space. One by one, Pokémon will enter the player's space and decide whether they want to stay for a while or move on. When three Pokémon have decided to stay, they will start a discussion amongst themselves, and, 30 seconds later, they will leave a gift and depart. These gifts may be [[Poké Puff]]s or interior items or wallpapers for the player's Pokémon-Amie space.


The gift a group of Pokémon will leave depends on their combined Affection levels and the Poké Puff that is set out. In general, groups with higher total Affection will leave higher quality gifts than groups with lower Affection. Gifts can be [[List of Pokémon-Amie decorations|any interior item or wallpaper]], ranging from Set A items for low amounts of Affection to Set F items for maximum amounts of Affection. Gifts may also be Poké Puffs, with basic Poké Puffs occurring in the same range as Set A items, Frosted occurring alongside Set B, Fancy with Set C, and Deluxe with Set D.
The gift a group of Pokémon will leave depends on their combined affection levels and the Poké Puff that is set out. In general, groups with higher total affection will leave higher quality gifts than groups with lower affection. Gifts can be [[List of Pokémon-Amie decorations|any interior item or wallpaper]], ranging from Set A items for low amounts of affection to Set F items for maximum amounts of affection. Gifts may also be Poké Puffs, with basic Poké Puffs occurring in the same range as Set A items, Frosted occurring alongside Set B, Fancy with Set C, and Deluxe with Set D.


Poké Puffs may be set out to entice visitors to stop by in Pokémon-Amie's decorate mode. The level of the Poké Puff that is set out raises the minimum quality of gift that visitors will leave, which simultaneously decreases the amount of Affection needed to reach the highest quality gifts. Higher level Poké Puffs will also last through multiple groups of visitors and increase the chance that individual visitors will decide to stay. The table below describes the effects of different types of Poké Puffs.
Poké Puffs may be set out to entice visitors to stop by in Pokémon-Amie's decorate mode. The level of the Poké Puff that is set out raises the minimum quality of gift that visitors will leave, which simultaneously decreases the amount of affection needed to reach the highest quality gifts. Higher level Poké Puffs will also last through multiple groups of visitors and increase the chance that individual visitors will decide to stay. The table below describes the effects of different types of Poké Puffs.
{| class="roundy" cellpadding=3 style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; margin: auto; margin-bottom: 15px"
{| class="roundy" cellpadding=3 style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; margin: auto; margin-bottom: 15px"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Poké Puff
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Poké Puff
Line 339: Line 259:


==In the manga==
==In the manga==
[[File:Poké Puff Adventures.png|thumb|200px|A Poké Puff in Pokémon Adventures]]
[[File:Making Faces Adventures.png|thumb|200px|Making Faces in Pokémon Adventures]]
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
In the {{chap|X & Y}}, {{adv|Y}} caught an {{p|Eevee}} and sought to befriend it quickly using several features of Pokémon-Amie to raise its Affection. Her efforts paid off as Eevee, which she nicknamed Veevee, evolved into {{p|Sylveon}} during Y's battle with two {{tc|Team Flare Grunt}}s.
In the {{chap|X & Y}}, {{adv|Y}} caught an {{p|Eevee}} nicknamed Veevee and sought to befriend it quickly using several features of Pokémon-Amie to raise its affection. Her efforts paid off as Eevee evolved into {{p|Sylveon}} during Y's battle with two {{tc|Team Flare Grunt}}s.
{{-}}
{{-}}


Line 378: Line 298:
| {{tt|포켓파를레|Poket'pareulle}} ''Poké Parler''
| {{tt|포켓파를레|Poket'pareulle}} ''Poké Parler''
| Transliteration of Japanese name
| Transliteration of Japanese name
|- style="background: #FFF;"
| Russian
| Покемон-друг ''Pokémon-drug''<br>Покемон-ами ''Pokémon-ami''{{tt|*|Pokémon: Pokémon-Amie Substitute theme}}
| Literally "Pokémon-friend"<br>Transcription of English name
|}
|}
{{-}}
{{-}}
Line 391: Line 315:
[[it:Poké io&te]]
[[it:Poké io&te]]
[[ja:ポケパルレ]]
[[ja:ポケパルレ]]
[[zh:神奇宝贝友谊系统]]
[[zh:宝可友友乐]]

Revision as of 21:14, 24 June 2017

Pokémon-Amie artwork
The basic Pokémon-Amie screen

Pokémon-Amie (Japanese: ポケパルレ Poké Parler) is a feature introduced in Pokémon X and Y that allows the player to develop stronger bonds with their Pokémon. It uses the touch screen to allow players to pet, feed, and play with Pokémon currently on their team. Players may interact with their Pokémon by petting or feeding them via the touchscreen or mimicking their movements using the camera. Large Pokémon, like Tyranitar and Snorlax, take up both screens of the 3DS.

Pokémon-Amie introduces three new interrelated statistics for the player to manage: affection, fullness, and enjoyment. Interacting with a Pokémon or feeding it increases its affection towards the player, which grants bonuses such as allowing it to avoid attacks and land critical hits more often. Note that affection is separate from friendship.

Pokémon-Amie is accessible among the paged features on the bottom screen of the 3DS, immediately left of Super Training or right of the Player Search System. In Omega Ruby and Alpha Sapphire, these are all found in the PlayNav of the PokéNav Plus.

Decorate

The Pokémon-Amie screen with many decorations added
Main article: List of Pokémon-Amie decorations

When the player taps on the active Pokémon in Pokémon-Amie, they may choose to decorate the Pokémon-Amie space. In this mode, the player may customize the space by changing the wallpaper and setting out decorations (up to 30). They may also set out a Poké Puff to entice more visitors to stop by and leave gifts. If a Poké Puff is placed or changed, the visitors at the time will be reset.

Decorations and wallpaper may be received in a few ways:

  • After the player unlocks a new difficulty for a minigame
  • After the player earns a 5 star rating on a minigame
  • After a Pokémon reaches 25, 50, 75, 100, 150, and 255 points of affection
    • A bug can also grant a gift from the active Pokémon when a different Pokémon's affection is raised to a sufficient level when staying at Hotel Richissime.
  • After a group of visitors stops by the player's Pokémon-Amie space

Minigame gifts do not stack. That is, if the player unlocks two difficulties in a row or gets 5 stars on any two games or gets 5 stars on a game and that unlocks the next difficulty, when they exit the play mode, they will still only get one gift.

Play

Feeding Munchlax a Poké Puff in the play mode

When the player taps on the active Pokémon in Pokémon-Amie, they may choose to play with their Pokémon. In this mode, the player may interact with their Pokémon in various ways using the stylus and the 3DS's camera. If the Pokémon is afflicted by a status condition or fainted, however, it will appear to be asleep and the player will be unable to interact with it.

The major play interactions include petting the Pokémon or feeding it Poké Puffs to raise its affection; playing a minigame to lower its fullness and gain more Poké Puffs; and playing a special game, Making Faces, to raise affection and lower fullness. Playing any game raises enjoyment as well. However, some Pokémon, like Shedinja, cannot eat Poké Puffs at all.

Other minor interactions affect the Pokémon's enjoyment in small amounts. Talking to the Pokémon raises its enjoyment (though technically any sound picked up clearly enough by the microphone can trigger this), while rapidly tapping the same place on a Pokémon will cause the player to hit the Pokémon and lower its enjoyment. If a Pokémon has at least 5 points of affection and the player presses the stylus away from the Pokémon's body for 5 seconds, certain Pokémon will attempt to high-five the player, and their enjoyment will go up if they succeed.

Petting

Main article: Petting

The player may pet their Pokémon by using the touch screen to rub it. Every Pokémon that can be petted has some places where it especially likes to be petted and some places where it dislikes being petted, but until the Pokémon has more than 0 affection, these places are treated no different from neutral spots. Petting a Pokémon generally increases its enjoyment, but not if it is petted in a disfavored spot.

In addition, touching some Pokémon in certain spots may cause a special effect to the cursor. Some of these are only aesthetic and are treated like neutral petting, while others will completely interrupt the player's petting.

If a Pokémon takes up both screens of the 3DS, its top half may be petted by either feeding it a Poké Puff or holding the stylus on the top edge of the bottom touchscreen for approximately a second.

Minigames

There are three minigames the player may play with their Pokémon: Berry Picker, Head It, and Tile Puzzle. Three Pokémon from the player's party will participate in each game; besides the active Pokémon-Amie Pokémon, two other Pokémon with the least enjoyment are chosen, but only those that are not fainted or suffering from a status condition can participate. If all Pokémon in the party have the same enjoyment level, the first two eligible members in party order will be chosen except when playing Tile Puzzle.

Every game has four difficulty levels: Easy, Normal, Hard, and Unlimited. In order to unlock a higher difficulty level, the player must first complete the previous difficulty level with a rating of at least 3 stars. In general, basic Poké Puffs are primarily awarded for completing Easy games, Frosted Poké Puffs for Normal games, Fancy for Hard games, and Deluxe for Unlimited games. The better the player's score, the more Poké Puffs they'll receive, and the highest scores will also award some higher quality Poké Puffs.

Making Faces

Playing Making Faces with Sylveon

In the Making Faces game, the player's Pokémon will request that the player make certain faces, such as smiling and winking, and if the player can match those requests five times, the Pokémon's affection will increase moderately. The game may be triggered when a smiley face icon appears in the bottom-left corner of the lower screen (indicating that the 3DS's camera recognizes the player) by the player making a face or tilting their head three times.

There are some things the player may do to ensure that the 3DS's camera can recognize them well for the Making Faces game. First and foremost is to be in a well-lit area. It may help for the player to face a light source so that their face is not in shadows. By the same token, their face should be clearly visible, including removing eyewear and brushing hair aside. Furthermore, the camera's lens should be clean. The player should also hold the 3DS at least a foot away from their face (generally less than an arm's length for an adult). It may also help if the player faces the camera when making faces, slightly upwards from their natural inclination to face the lower screen.

Stats

Pokémon-Amie introduces three new stats that the player can affect primarily by interacting with their Pokémon in Pokémon-Amie. These stats are affection, fullness, and enjoyment. The effects of fullness and enjoyment are limited to how they interact with affection, but high levels of affection grant Pokémon a number of bonuses in battle.

All of the stats can have a point value from 0 to 255, and the level of the stat displayed in the Switch screen is based on the number of points that stat has. The table below shows the minimum number of points required in any stat to achieve a given level.

Level Points
0 0
1 1
2 50
3 100
4 150
5 255

Pokémon will give some cues to each of these stats' point values. At every 50 points of affection (except 250 points), the Pokémon performs a sort of dance, where it jumps and cries twice while numerous hearts flow above its head and sparkles shine on its body; at 255 points, the Pokémon jumps and cries three times. If a Pokémon's fullness is below 198 points when it is fed a Poké Puff, it will make three quick bites; if its fullness is 198 to 213 points, it will slow down for the third bite; and if its fullness is above 213 points, it will make all three bites slowly. If a Pokémon has 255 points of enjoyment when the play mode is opened or after a game finishes, sparkles will briefly shine on its body.

When the player taps the active Pokémon-Amie Pokémon so that the Decorate, Play, and Switch options appear, up to three icons will flash in a loop above the Pokémon's head. The number of hearts in one loop indicates the Pokémon's affection level, while the number of Poké Puffs or music notes indicates how far the Pokémon is from fullness or enjoyment level 5 (respectively).

When a Pokémon is moving around in the Pokémon-Amie screen, icons may also appear above their head. If the Pokémon has less than 50 points of either fullness or enjoyment, one of those icons will appear above its head, depending on which has less points (or fullness if they are tied). If both fullness and enjoyment have at least 200 points, however, an orange music note will appear above the Pokémon's head as it moves. If the active Pokémon's fullness reaches 0 points while it is moving around, it will stop in place until the player acknowledges it. If the player is viewing the Player Search System or Super Training when this happens, the Pokémon's icon will appear by the arrow that leads to the Pokémon-Amie page. Status conditions will also cause the Pokémon to remain stationary on the screen.

Affecting stats

Most actions that affect Pokémon-Amie stats must be done in the Pokémon-Amie play mode. There are some exceptions, though, including:

  • The player completing 50 steps (affects the active Pokémon-Amie Pokémon only)
  • Sending the active Pokémon-Amie Pokémon into a battle
  • The Pokémon participating in a Pokémon ContestORAS with its Original Trainer
  • Trades

If a Pokémon is traded to a Trainer who is not their Original Trainer, the Pokémon's affection will reset to 0 (enjoyment and fullness are unaffected). If the Pokémon is traded back to its Original Trainer, though, its affection will be restored to the value it had before the Original Trainer traded it away.

However, if the Pokémon is sent to Pokémon Bank, and into a different version, it will retain its affection.

The table below describes all of the events that affect Pokémon-Amie stats and how the stats are affected.

Aff Full Enj Event
+1 -2020...34 Pet Pokémon in a normal spot
+2 -3535...49
+3 -50≥50
+1 -1616...41 Pet Pokémon in a favored spot
+3 -42≥42
-20 Pet Pokémon in a disfavored spot
+2 +50 Feed Pokémon a whole basic Poké Puff
+3 Feed Pokémon a whole Frosted Poké Puff
+4 Feed Pokémon a whole Fancy Poké Puff
+5 Feed Pokémon a whole Deluxe Poké Puff
+6 Feed Pokémon a whole Supreme seasonal Poké Puff
+10 Feed Pokémon a whole Supreme Wish or Honor Poké Puff
Var* Feed Pokémon less than whole Poké Puff*
+8 -50 +80 Win Making Faces game
+20 Participate in a Pokémon ContestORAS; only with Pokémon's Original Trainer
+30 +255 Stay at Hotel Richissime; applies to all Pokémon in partyXY
Var* Trade Pokémon
-1 +1<70 The player has taken 50 steps
-110 +30 Win an Easy or Normal Tile Puzzle game; applies to all participants
-110 +80 Win a Berry Picker, Head It, or Hard or Unlimited Tile Puzzle game; applies to all participants
-10 +5 Enter a battle with the active Pokémon-Amie Pokémon
-5 Hit Pokémon (double-tap very quickly)
+5 Talk to Pokémon
+10 High-five Pokémon
+10 Open play mode
+10 Open* a minigame, including Making Faces

The counter for a player's steps is always running and does not restart when a new Pokémon is made the active Pokémon-Amie Pokémon. This means it is possible for a Pokémon to gain a point of enjoyment on the player's first step immediately after it was switched to active status. Even if the player is not viewing the Pokémon-Amie page, points will still be added or deducted for every 50 steps the player makes.

When a Pokémon is petted or fed a Poké Puff, a number of hearts will float above the Pokémon. The number of hearts corresponds to the number of points that are added to their affection. In the case of petting a Pokémon that has low enjoyment, a music note is shown instead, since no affection is gained by that action.

Affection benefits

Main article: Affection → Affection benefits

A Pokémon with high levels of affection will gain certain bonuses in battle and will interact with its Trainer in unique ways.

  • At affection level 2 and higher, a Pokémon will gain 1.2 times the normal experience from battles.
  • At affection level 3 and higher, a Pokémon may endure attacks that could otherwise make it faint and survive with 1 HP (including confusion damage). This can activate multiple times per turn.
  • At affection level 4 and higher, a Pokémon can sometimes:
  • At affection level 5 and higher, a Pokémon has a higher chance of critical hits.

There are some cases where Pokémon do not get their affection bonuses, however. This includes if a Pokémon Mega Evolves, during wireless or online battles, and at the Battle Maison or Battle Institute.

A high affection also affects many of the standard battle dialogues.

Poké Puffs

Main article: Poké Puff

Poké Puffs are small cake-like confections that can be fed to Pokémon to increase their affection. Certain Pokémon without visible mouths, such as Metapod or Cascoon, cannot eat Poké Puffs. They mainly come in five purely aesthetic flavors: Sweet, Mint, Citrus, Mocha, and Spice. Poké Puffs also have a level, which affects the number of points they increase affection by. Up to the Frosted level, Poké Puffs can be obtained from any minigame, depending on the difficulty and how well the player does.

Visitors

While the player is viewing Pokémon-Amie, Pokémon from recorded Friends, Acquaintances, and Passersby in the Player Search System will visit the player's Pokémon-Amie space. One by one, Pokémon will enter the player's space and decide whether they want to stay for a while or move on. When three Pokémon have decided to stay, they will start a discussion amongst themselves, and, 30 seconds later, they will leave a gift and depart. These gifts may be Poké Puffs or interior items or wallpapers for the player's Pokémon-Amie space.

The gift a group of Pokémon will leave depends on their combined affection levels and the Poké Puff that is set out. In general, groups with higher total affection will leave higher quality gifts than groups with lower affection. Gifts can be any interior item or wallpaper, ranging from Set A items for low amounts of affection to Set F items for maximum amounts of affection. Gifts may also be Poké Puffs, with basic Poké Puffs occurring in the same range as Set A items, Frosted occurring alongside Set B, Fancy with Set C, and Deluxe with Set D.

Poké Puffs may be set out to entice visitors to stop by in Pokémon-Amie's decorate mode. The level of the Poké Puff that is set out raises the minimum quality of gift that visitors will leave, which simultaneously decreases the amount of affection needed to reach the highest quality gifts. Higher level Poké Puffs will also last through multiple groups of visitors and increase the chance that individual visitors will decide to stay. The table below describes the effects of different types of Poké Puffs.

Poké Puff Stay Chance* Duration Minimum set /
Poké Puff
None 50% A / basic
Basic 65% 1
Frosted 80% 2
Fancy 90% 3
Deluxe 95% 4 B / Frosted
Supreme seasonal 100% 5 C / Fancy
Supreme Wish/Honor 100% 7 D / Deluxe

There are also special conditions, however, that, if met, will cause visitors to select their gift from a special set.

  • If all visitors are from the same family: the item will always be random. This is not restricted by the Poké Puff set out.
  • If all visitors share a type (and are not all from the same family): the item will always be from a special set of seven items (one wallpaper, four cushions, and two "objects") that are associated with their shared type. If the visitors all share two types, the gift will match the first type of the Pokémon at the right corner of the group triangle (the same Pokémon that is attributed first when the gift is received).

The contents of the conversation that a group of visitors has usually reflects the gift that will be given. The only exception is when one of the special conditions is met: if all visitors are from the same family or share a type, the conversation will always match a Set D gift.

Conversation Item set Poké Puff
"?", "..." A Basic
"?", "...", "!" B Frosted
"...", "!", "♪" C Fancy
"!", "!!", "♪", "♥" D or E Deluxe
"!", "!!", "!!!", "♪", "♥" E
"!", "!!", "♪", "♥"≥50% F
"!!", "!!!"* Supreme Wish or Honor

A maximum of six gifts may be left unclaimed, but as soon as the next group of three Pokémon begins their discussion, one of the unclaimed gifts will disappear to make room for the gift the new group will leave. If Pokémon-Amie is "reset" while a group is in the middle of its conversation—such as when the player opens and closes a menu item, switches to the Player Search System or Super Training, or opens the decorate or play modes—it will restart its conversation from the beginning (though the progression may differ).

In the manga

Making Faces in Pokémon Adventures

In the Pokémon Adventures manga

In the X & Y arc, Y caught an Eevee nicknamed Veevee and sought to befriend it quickly using several features of Pokémon-Amie to raise its affection. Her efforts paid off as Eevee evolved into Sylveon during Y's battle with two Team Flare Grunts.

In other languages

Language Name Origin
Japanese ポケパルレ Poké Parler From Poké and the French parler (to speak)
English Pokémon-Amie A play on Pokémon and the French mon amie (my friend)
French Poké Récré From Poké and récré (playtime)
German PokéMonAmi A play on Pokémon and the French mon ami (my friend)
Italian Poké io&te From Poké, io (I), and te (you)
Spanish Poké Recreo From Poké and recreo (playtime)
Korean 포켓파를레 Poké Parler Transliteration of Japanese name
Russian Покемон-друг Pokémon-drug
Покемон-ами Pokémon-ami*
Literally "Pokémon-friend"
Transcription of English name



Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.