From Bulbapedia, the community-driven Pokémon encyclopedia.
|| This article is incomplete.|
Please feel free to edit this article to add missing information and complete it.
|| This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions.
| PokéPark Wii: Pikachu's Adventure|
PokéPark Wii: Pikachu's Adventure American cover
|| Basic info
|| Single player, multiplayer
|| Creatures, Inc.
| Part of:
|| Release dates
|| December 5, 2009
| North America:
|| November 1, 2010
|| September 23, 2010
|| July 9, 2010
| South Korea:
| Hong Kong:
PokéPark Wii: Pikachu's Adventure (Japanese: ポケパークＷｉｉピカチュウの大冒険 Poké Park Wii Pikachu's Great Adventure) is a Pokémon game for Nintendo's Wii console. It was released in Japan on December 5, 2009 and in Europe July 9, 2010.
After Pikachu gets pushed in a hole and lands in another place, the player takes the form of a Pikachu and travels through many different minigame areas. In each of these games, working together with other Pokémon is required to succeed. Over the course of the game, more and more Pokémon will be befriended, and they will help the player in unrevealed areas of the game.
Several aspects of this game are repeated from previous games. The player acting as a Pokémon was previously used in the Pokémon Mystery Dungeon series, and photography was the central feature of Pokémon Snap.
The player, acting as a Pikachu, must solve the crisis that has befallen the PokéPark. The PokéPark was protected by an item called the Sky Prism. But the Sky Prism shattered, and its pieces were spread all across the PokéPark. In order to save this magical place, the player will need to explore the PokéPark and collect all of the Sky Prism Pieces.
The player will explore various Zones within the PokéPark, each very different to the last: Beach Zone, Iceberg Zone, Lava Zone, Haunted Zone, Granite Zone, and the Flower Zone, along with the Sky Pavillion. Each Zone has various Attractions, which comprise the main challenges in the game.
As Pikachu befriends other Pokémon, some will become playable in different Attractions, opening up a wealth of possibilities to make strategic use of different Pokémon's specific strengths.
Many of these befriended Pokémon will challenge the player to a Skill Game, such as Hide-and-Seek and Chase – all games that will allow the player to build friendships with the challenger by defeating them.
The PokéPark Pad provides access to an important game menu, it is received by Chatot at PokéPark's entrance. It allows the player to view the amount of berries Pikachu is currently holding, the amount of friends Pikachu has, the remaining Camera film, Pikachu's profile picture (chosen at the file selection screen) and allows access to three menus.
The first menu is named "Pikachu's Stats" and provides information about Pikachu's potential HP, Dash, Thunderbolt and Iron Tail stats. A full bar means that the stat is complete and can no longer be updated at the Meeting Place, whilst an empty bar means that Pikachu hasn't acquired the stat yet. The HP and Dash stats are learned by default at the beginning of the game.
The friend list is a list of Pokémon which have became Pikachu's friends. Throughout the game Pikachu is able to befriend a total of 193 Pokémon, although some of these are only available in the Friend List via passwords and the the "Battle" Skill Game. Pokémon are not listed in National Dex number and are instead listed by the notation "P.", Chatot is the first available Pokémon to befriend, although not the first available "best friend". Many Pokémon, particularly those fought in battle have to be defeated twice to become a best friend, although other Pokémon such as those already seen in the introduction movie and Pokémon which require Pikachu to take a quiz to become friends are generally those which are initially regarded as best friends. Ordinary friends are denoted by an icon resembling a pink journal next to it friend's list number and best friends are denoted by an icon resembling a rainbow colored journal. Information about the friends can be read by selecting them via the 2 button. The A button allows players to toggle between alphabetical order and friend list order.
The save game option allows players to save the game, before prompting the player whether to continue the adventure. A save does not record the player's exact location but only the game map itself. Loading the save brings Pikachu to the map's default starting point.
PokéPark Wii: Pikachu's Adventures features the ability to take pictures from the game similar to previous WiiWare games. This allows players to easily transfer photos from the game with friends and to record events of the adventure, although a total of 30 photographs can only be stored in game at a time. This feature is unlocked after speaking with Misdreavus after visiting the Misdreavus Shop. If the player takes a photograph of Misdreavus, services become available such as the ability to buy more film and allow space for up to 30 photographs for a price of a small amount of berries. Once speaking with Misdreavus, photographs can be taken via the minus button, later in game a Spearow informs Pikachu that a first person perspective is available by pointing the Wii Remote at the screen at pressing B.
Berries are the main currency in PokéPark, after saving Chikorita and meeting Venusaur they are required to enter the various attractions. Attractions accessible later in the game usually cost more berries, for example Bastiodon's Block Barrage at the cost of 20 berries and Bulbasaur's Daring Dash at the cost of just 5 berries. When Pikachu gains access to the Meeting Place; the centre of the park berries can be spent on powering up Pikachu's attacks and eventually teaching Pikachu the move Iron Tail where the tutor is Primeape who humorously does not have a tail. The maximum amount of berries Pikachu can collect is 9,999.
PokéPark contains a total of nine zones. These are managed by several zone keepers; such as Venusaur, Empoleon and Blaziken, whom also run their own attractions although initially refuse Pikachu and friends to join them because they are 'strangers' until conflict is resolved.
Meadow Zone is a "lush, nature-filled area" and is the location of the Bulbasaur's Daring Dash and Venusaur's Vine Swing attractions. Venusaur initially prohibits Pikachu and friends from participating in the Vine Swing because it is 'too dangerous' until Pikachu enlightens Venusaur by defeating his trusty guards Croagunk and Spearow in battle.
The Meeting Center is the center of PokéPark, allowing access to all the other zones although these are guarded by other Pokémon in earlier gameplay. Players will eventually be able to update Pikachu's Thunderbolt, Hitpoints, Dash and Iron Tail here via Electabuzz, Ponyta. Bibarel and Primeape respectively for an increasing amount of berries depending on Pikachu's current skill in the stat. A stat can only be updated three times, costing 1000 and 1500 berries for the second and third training sessions.
Warning: this section may contain spoilers.
The Iceberg Zone is where Empoleon resides. It is a "silvery, snow-covered island" and is the location of the Empoleon's Snow Slide attraction. Empoleon becomes upset by visitors and freezes the entrance so that Pikachu and friends cannot come in as to sharpen his "Steel Will". In the process he freezes Mamoswine at the other side of the Iceberg Zone's lake, acknowledging that Mamoswine may have the power to break the door open. Eventually Mamoswine is thawed out with the help of Pikachu along with Glalie and Froslass (who helped freeze the lake) so that Pikachu could travel across it and breaks into the entrance of the Empoleon's Snow Slide attraction.
The Beach Zone is also managed by Empoleon, although is initially taken over by Gyarados whom wants to run the zone himself. It is the location of the Pelipper's Circle Circuit and Gyarados' Aqua Dash attractions, which are accessible in the process of solving the conflict.
The Cavern Zone is "a mine tunnel inside a mountain" and is accessible later in the game. Although it is managed by Blaziken, Bastiodon is responsible for his own Block Barrage attraction and freely allows Pikachu and friends to take part for 20 berries. It is the location of many common cave Pokémon such as Zubat and Geodude.
The Lava Zone is "a scorching volcano district" managed by Blaziken. It is the location of the Rhyperior's Bumper Burn and Blaziken's Boulder Bash attractions.
The Haunted Zone is the home of many Ghost and Dark type Pokémon. Three Attractions are located here, including Tangrowth's Vine Swing, Dusknoir's Running Crash and Rotom's Pulse Shoot System.
The Granite Zone is an abandoned castle home to the Absol's Hurdle Succession attraction, although to proceed through the area the player requires to tell Flygon three passwords, which are told by other Pokémon around the zone.
The Sky Garden is the final zone, and the location of Salamence's Air Ace.
The Flower Zone is the final zone and the home of Shaymin. Rayquaza also resides here and will eventually allow the player to take part in Rayquaza's Balloon Panic. This is the final attraction prior to game completion and when completed, Shaymin will transform into its Sky Forme and allow the player to access the Sky Garden.
Skill Game (Japanese: ちからくらべ Strength Trial) is the gameplay mode as Pokémon come to the PokéPark and participate in a variety of games where they can test their strength and battle skills. Pokémon can be unlocked in this adventure mode and can be played in various Attractions.
Chase is a game where participants have to capture or run away from the other Pokémon. In PokéPark Wii: Pikachu's Adventure the minigame always involves Pikachu chasing and capturing (by dashing into it) another Pokémon within a certain time limit. Thunderbolt can be used to stun the fleeing Pokémon, especially Flying type Pokémon to make the chase easier but if the time limit runs out Pikachu loses. If Pikachu successfully captures the other Pokémon, it usually becomes Pikachu's friend. The same Pokémon has to be captured twice for it to become a 'best friend'.
Battles, unlike the main series of turn based Pokémon games involve Pikachu actively moving around the screen and attacking the opponent. Pikachu can deplete the opponent's health bar via a Dash attack, Thunderbolt strike or Iron Tail attack, although Ground type Pokémon such as Torterra are only momentarily stunned by Thunderbolt and are not harmed by the attack. Pikachu starts off with a HP bar of two segments, although it can be extended up to five segments by upgrading the Hitpoints stat by training with Bibarel at the Meeting Place for a large amount of berries.
Hide-and-Seek is a game where participants have to locate or hide from the other Pokémon however, PokéPark Wii: Pikachu's Adventure only involves Pikachu having to locate the opponent within a certain time limit. If Pikachu is approaching the Pokémon it's voice can be heard, suggesting that it is close-by. Similarly, if Pikachu is traveling a long distance away from the Pokémon the game will inform the player that they are going in the wrong direction. If Pikachu manages to locate the Pokémon it usually becomes one of his 'best friends' immediately, without the need of taking part in the same Skill Game again.
A few Pokémon when spoken to, such as Corsola and Delibird will choose to ask the player whether they want to participate in a quiz. Three multiple choice questions are asked with three choices for every question. There is no time limit, although if the player gets one question wrong Pikachu will have to take the quiz again, often with different questions. If every answer was correct, the Pokémon becomes one of Pikachu's 'best friends'.
The Obtacle Hop is less common and is only run by a few Pokémon such as a Spearow in Meadow Zone, a Machamp in Cavern Zone and eventually Mew at the end of main storyline. The minigame involves Pikachu jumping from different obstacles with the aim of reaching the opponent within a certain time limit. Falling is allowed, although this will deplete time and send Pikachu back to the first obstacle. Later in the game, opponents may also throw obstacles such as boulders in the direction of Pikachu.
Each Attraction is a mini-game designed to test the player's skills. A Sky Prism Piece is awarded to the player by beating the high score in an Attraction. Players must clear each Zone's attractions to make progress in their adventure.
Blaziken's Boulder Bash
In Blaziken's Boulder Bash (Japanese: バシャーモのパンチングロックス Bursyamo's Punching Rock), players must swing the Wii remote to smash or deflect the rocks shot at them, depending on the timing of the swing. The rocks fly faster as the game progresses and are shot by a giant machine which appears to be controlled by Blaziken (unless the player is playing as this Pokémon) and Golem. If the Pokémon is hit by a rock, the player must shake the Wii remote for it to recover. Points are awarded for the timing of the attack and the number of times the Pokémon destroys a rock in a row. 100 points are awarded if the blow is not completely in time; 300 points are awarded for excellent timing. The points are multiplied by the number of times the Pokémon hits a rock in a row (once is worth 100 or 300 points, twice in a row is worth 200 or 600, three times is worth 300 or 900, etc). The maximum score is 48,000 and the best Pokémon to play as is Groudon.
Empoleon's Snow Slide
In Empoleon's Snow Slide (Japanese: エンペルトのスノースライダー Emperte's Snow Slider), players must guide the Pokémon around a course of snow, tilting the Wii remote to turn. There are speed boosts which may help the player, but they can also make it difficult to get around corners. The Pokémon will slow down if it hits a wall or obstacle. The fastest Pokémon in this attraction is Suicune.
Dusknoir's Speed Slam
Dusknoir's Speed Slam (Japanese: ヨノワールのクラッシュランニング Yonoir's Running Crash) uses the same aim as Bulbasaur's Daring Dash: to reach the end as fast as possible by shaking the Wii remote. However, the view of this six Pokémon race is different from Bulbasaur's attraction and there are obstacles that slow the Pokémon down when it hits them. There are two types of obstacles: stone walls, which will already be there at the start, and Spinarak, which come down attacthed to webs. The player must hit these obstacles unless they use certain Ghost-type Pokémon such as Gengar. The best Pokémon to play as in this attraction is Darkrai.
Bastiodon's Block Barrage
In Bastiodon's Block Barrage (Japanese: トリデプスのパネルクラッシュ Trideps' Panel Crash), players move the Pokémon across the bottom of the screen using the directional buttons on the Wii remote, to stop the ball from getting past. To get points the ball must hit wooden panels with numbers on them. Pressing the 2 button to hit the ball gives it power, which means it can get past Bastiodon, who moves side to side in front of the panels, and the many Dugtrio who pop up on the field. If an unpowered ball hits a Dugtrio from the front, it'll be deflected back towards the player. If it hits from behind, the Dugtrio may go underground and let the ball pass, or it might deflect the ball back to the panels to score more points. If a powered up ball (power shot) hits Bastiodon, he will become dizzy and will temporarily be disabled. If the player shoots the ball normally, the points will equal 100 times the number on the panel. If the player uses a power shot, the points will equal 200 times the number on the wooden panel. For example, hitting a 2 gets 200 points and hitting a 4 with a power shot gets 800 points. Hitting two panels at once will not get a bonus, it will just get both the scores. The highest possible score in this game is 99,999 and the best Pokémon to play as is Metagross.
Absol's Hurdle Bounce
Absol's Hurdle Bounce (Japanese: アブソルのつぎつぎハードル Absol's Hurdle Succession) uses the same aim as Bulbasaur's Daring Dash. However, the view of this attraction is different from that of Bulbasaur's and there are hurdles that the player must jump over by pressing the 2 button. If the Pokémon hits the hurdle or trips on it while jumping, it will cause the Pokémon to slow down. The best Pokémon to play as in this attraction is Shaymin, who will start off in its land forme but transforms into sky forme before it starts running.
Rhyperior's Bumper Burn
In Rhyperior's Bumper Burn (Japanese: ドサイドンのおしだしヒートアップ Dosaidon' Heat Up Fight), the player must tilt the Wii remote to bump as many Pokémon out of a circular stadium as you can in the given time limit to earn points. These are awarded for bumping Pokémon out of the stadium and deducted for your Pokémon being bumped out of the stadium. Pokémon can unleash a special attack by pressing the 2 button after collecting a power-boost. Some attacks will cause the Pokémon to spin rapidly; others will cause them to explode or unleash an elemental attack. The best Pokémon to play as in this attraction is Heatran.
Salamence's Air Ace
Salamence's Air Ace (Japanese: ボーマンダのスーパースカイレース Bohmander's Super Sky Race)
Bulbasaur's Daring Dash
In Bulbasaur's Daring Dash (Japanese: フシギダネのふりふりダッシュ Fushigidane's Foot Race), players move the Wii remote up and down to run as fast as they can.
Venusaur's Vine Swing
In Venusaur's Vine Swing (Japanese: フシギバナのスイングロープ Fushigibana's Rope Swinging), players swing the Wii remote to swing the vine. Pressing 2 releases the Pokémon, and how far it goes depends on the angle of release and the power of the swing.
Gyarados's Aqua Dash
In Gyarados' Aqua Dash (Japanese: ギャラドスのマリンスライダー Gyarados' Marine Slider), players hold 2 to propel the Pokémon forwards, while tilting the Wii remote to turn. Hitting a Carvanha or Sharpedo will slow them down, while hitting a speed boost will make them faster.
Pelipper's Circle Circuit
In Pelipper's Circle Circuit, players tilt the Wii remote to make the Pokémon move around the screen. They must fly through rings to get points.
Rotom's Spooky Shoot-'em-Up
Rayquaza's Balloon Panic
- Pikachu Flies High! JP: 80373821 EU/AU: 57429445 NA: 99930457
- Get Groudon! JP: 93360553 EU/AU: 45594012 NA: 49446209
- Make a Wish for Jirachi! JP: 88484977 EU/AU: 82401777 NA: 73938790
- Get Darkrai! JP: 16703396 EU/AU: 20433557 NA: 65967413
- Hit the Slopes with Pikachu! JP: 41695651 EU/AU: 04823523 NA: ???
- Swing with Celebi! JP: 21154585 EU/AU: 99645049 NA: 58068773
- Pikachu's Surfboard! JP: 78872252 EU/AU: 84925064 NA: 02970626
- PokéPark Wii: Pikachu's Adventure is not the first game to implement a password system, as a similar system (although hidden) was present in Pokémon Battle Revolution which would unlock the Heated Gift and the Shocking Gift.
- Some Pokémon are notably more aggressive when they're outside of battle, for example; Primeape will punch Pikachu away and charge into him immediately even if Pikachu simply dashes into them a single time. In contrast, Torterra are less easily provoked and will not attack, although get angry if Pikachu dashes into them.
- There appears to be a typo in the dialogue string ..."not so far away are your Empoleon?", prior to thawing the door to Empoleon's Snow Slide with the help of Mamoswine's charge attack, where it is presumable that "your" should have been replaced with "you" instead.
- A similar typo is found in the German version. When Munchlax thanks the player, "PokéPark" is misspelled as "ParkPoké" in the dialogue string.
- Similar to Hey You, Pikachu! and Pokémon Channel, this game features the anime voices rather than the game cries. Also, despite Porygon-Z never making an anime appearance, it receives a voice in this game as well.
- This is the first spin-off game to feature genders. Interesting enough, several Pokémon have the same gender as their anime counterparts as seen on several dialogue strings and descriptions.