Poison (status condition): Difference between revisions

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[[File:Poisoned Pokémon.png|thumb|250px|{{AP|Hawlucha}} poisoned in the {{pkmn|anime}}]]
[[File:Poisoned Pokémon.png|thumb|250px|{{AP|Pikachu}} poisoned in the {{pkmn|anime}}]]
The '''poison''' condition (PSN) (Japanese: '''{{tt|毒|どく}}''' ''poison'') is a non-volatile [[status condition]] found in the Pokémon games, it causes a Pokémon to lose HP at the end of every turn, as well as outside of battle prior to [[Generation V]]. It can be caused by several moves most of which are {{type|Poison}}, and some Abilities. Poison and {{type|Steel}} Pokémon are immune to being poisoned, making it the only non-volatile status condition to be ineffective against more than one type; however, Poison-type and Steel-type Pokémon can be poisoned by Pokémon with {{a|Corrosion}}, and in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}.
[[File:Bad Poison Effect.png|thumb|250px|{{AP|Leavanny}} badly poisoned in the anime]]
[[File:Bad Poison Effect.png|thumb|250px|{{AP|Leavanny}} badly poisoned in the anime]]
Along with the poison status, a Pokémon can also be '''badly poisoned''' (Japanese: '''{{tt|猛毒|もうどく}}''' ''deadly poison''); the effects are similar to poison but instead of having a set amount of damage dealt each turn, badly poisoned Pokémon will receive increasing amounts of damage each turn. The label for a Pokémon that is badly poisoned has light purple text from Generation V on, rather than the white text of standard poisoning.
'''Poison''' (Japanese: '''{{tt||どく}}''' ''poison'') is a non-volatile [[status condition]] that causes a Pokémon to take damage over time. In the games, it is often abbreviated as PSN.


==Effect==
It is often caused by {{type|Poison}} moves. Poison- and {{type|Steel}} Pokémon are normally immune to being poisoned.
The effects of poison vary between generations, but a poisoned Pokémon will take damage every turn. Prior to Generation V, outside of battle all poisoned Pokémon lose one HP every four steps the player takes. If the player's last conscious Pokémon [[fainting|faints]] this way, they will [[black out]].


===Generation I===
There is also a special kind of poison condition known as '''bad poison''' (Japanese: '''{{tt|猛毒|もうどく}}''' ''deadly poison''). The amount of poison damage inflicted to a badly poisoned Pokémon increases over time.
 
==In the core series games==
===Effect===
====In battle====
In battle, a poisoned Pokémon takes damage each turn. The exact amount of damage varies between generations and depending on the type of poison.
 
=====Generation I=====
A poisoned Pokémon will take damage equal to 1/16 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. If a poisoned Pokémon causes an opponent to faint, the poisoned Pokémon will not take damage that turn. Outside of battle, all poisoned Pokémon lose one HP for every four steps taken.
A poisoned Pokémon will take damage equal to 1/16 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. If a poisoned Pokémon causes an opponent to faint, the poisoned Pokémon will not take damage that turn. Outside of battle, all poisoned Pokémon lose one HP for every four steps taken.


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If a Pokémon badly poisoned by {{m|Toxic}} is also under the effect of {{m|Leech Seed}}, both types of recurrent damage will draw upon the same '''N''' value to calculate how many multiples of 1/16 of the Pokémon's HP is taken as damage, and both will increase that value. If a badly poisoned Pokémon successfully uses {{m|Rest}}, it will be cured of poison, but '''N''' is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will draw upon the '''N''' value, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1).
If a Pokémon badly poisoned by {{m|Toxic}} is also under the effect of {{m|Leech Seed}}, both types of recurrent damage will draw upon the same '''N''' value to calculate how many multiples of 1/16 of the Pokémon's HP is taken as damage, and both will increase that value. If a badly poisoned Pokémon successfully uses {{m|Rest}}, it will be cured of poison, but '''N''' is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will draw upon the '''N''' value, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1).


===Generation II===
=====Generation II=====
A poisoned Pokémon will take damage equal to 1/8 of its maximum HP every turn.
A poisoned Pokémon will take damage equal to 1/8 of its maximum HP each turn.


Bad poisoning remains at a starting amount of 1/16, and no longer interacts with other types of recurrent damage. Haze no longer affects poisoning. While {{type|Steel}} Pokémon cannot be poisoned by {{type|Poison}} moves, they can be poisoned by {{m|Twineedle}}.
Bad poison damage no longer interacts with other types of recurrent damage. Haze no longer affects poisoning.


===Generation III===
While {{type|Steel}} Pokémon cannot be poisoned by {{type|Poison}} moves, they can be poisoned by {{m|Twineedle}}.
Poison damage is now taken at the end of each turn, regardless of whether a Pokémon is knocked out.
 
=====Generation III=====
Poison damage is now taken at the end of each turn, regardless of whether a Pokémon [[fainting|faints]].


If a badly poisoned Pokémon is switched out, it will remain badly poisoned, but the counter is reset. Bad poison still reverts to regular poison after completing a battle.
If a badly poisoned Pokémon is switched out, it will remain badly poisoned, but the counter is reset. Bad poison still reverts to regular poison after completing a battle.


{{type|Steel}} Pokémon can no longer be poisoned by any moves.
Steel-type Pokémon can no longer be poisoned by any moves, including Twineedle.
 
=====Generation IV onward=====
Poisoned Pokémon take double damage from {{m|Hex}} and {{m|Venoshock}}.
 
Poison- and Steel-type Pokémon can be poisoned by a Pokémon with the Ability {{a|Corrosion}}.
 
====Outside of battle====
Prior to [[Generation V]], outside of battle, all poisoned Pokémon in the player's [[party]] lose one HP every four steps the player takes.


===Generation IV===
Pokémon with {{a|Immunity}} do not take poison damage outside of battle.
 
=====Generation I to III=====
Poisoned Pokémon take poison damage until they [[fainting|faint]]. If the player's last conscious Pokémon faints this way, the player [[black out|blacks out]].
 
=====Generation IV=====
Outside of battle, if a poisoned Pokémon is brought down to one HP due to poison damage, it will be cured of poison instead of fainting.
Outside of battle, if a poisoned Pokémon is brought down to one HP due to poison damage, it will be cured of poison instead of fainting.


===Generation V on===
=====Generation V=====
A poisoned Pokémon no longer receives damage outside of battle.
Poisoned Pokémon no longer take poison damage outside of battle.


A poisoned Pokémon now glows purple in battle in Generation V, or continuously releases bubbles of poison from its body in Generation VI. Poisoned Pokémon take double damage from {{m|Hex}} and {{m|Venoshock}}.
===Appearance===
In Generation V, a poisoned Pokémon glows purple while in battle; from Generation VI onward, a poisoned Pokémon continuously releases bubbles of poison from its body.


In Generation V, bad poison displays with dark purple characters in the icon instead of white; in Generation VI, both icon and text change color.
In Generation V, the poison status condition icon for badly poisoned Pokémon has dark purple characters instead of white; in Generation VI, both the icon and text change color.


===Appearance===
====Regular poison====
{{incomplete|section|needs=Generation VI, VII images}}
=====Core series games=====
{{incomplete|section|needs=Generation VI and VII images}}
{{movegen
{{movegen
|type=poison
|type=poison
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|genV=Poison V
|genV=Poison V
}}
}}
=====Side series games=====
{{movegen
{{movegen
|type=poison
|type=poison
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|type=poison
|type=poison
|XD=Poison XD
|XD=Poison XD
|PBR=Poison PBR <!--- Unlike Orre games, the bubble "texture" is the same for bad poison!--->
|PBR=Poison PBR <!--Unlike Orre games, the bubble "texture" is the same for bad poison-->
}}
=====Spin-off series games=====
{{movegen
|type=poison
|PMDRB=Poison PMD RB
|PMDRB=Poison PMD RB
}}
}}
====Bad poison====
====Bad poison====
=====Core series games=====
{{movegen
{{movegen
|type=poison
|type=poison
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|genV=Bad poison V
|genV=Bad poison V
}}
}}
=====Side series games=====
{{movegen
{{movegen
|type=poison
|type=poison
|Colo=Bad poison Colo
|Colo=Bad poison Colo
|XD=Bad poison XD
|XD=Bad poison XD
}}
=====Spin-off series games=====
{{movegen
|type=poison
|PMDRB=Bad poison PMD RB
|PMDRB=Bad poison PMD RB
}}
}}


==Causes==
===Causes===
===Regular poison===
====Regular poison====
====Moves====
=====Moves=====
The following moves may poison the target:
The following moves may poison the target:
{| class="roundy" width="100%" style="background: #{{poison color}}; border: 5px solid #{{poison color light}};"
{| class="roundy" width="100%" style="background: #{{poison color}}; border: 5px solid #{{poison color light}};"
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|}
|}


====Other causes====
=====Other causes=====
A Pokémon has a 30% chance of being poisoned after making [[contact]] with a Pokémon with the {{a|Poison Point}} Ability, and a 9% chance after making contact with a Pokémon with {{a|Effect Spore}}. {{a|Poison Touch}} has a 30% chance (20% in the Japanese versions of Pokémon Black and White) of poisoning the target when the user uses a contact move. A Pokémon can also be poisoned if it directly poisons a Pokémon with the {{a|Synchronize}} Ability.
A Pokémon has a 30% chance of being poisoned after making [[contact]] with a Pokémon with the {{a|Poison Point}} Ability, and a 9% chance after making contact with a Pokémon with {{a|Effect Spore}}. {{a|Poison Touch}} has a 30% chance (20% in the Japanese versions of Pokémon Black and White) of poisoning the target when the user uses a contact move. A Pokémon can also be poisoned if it directly poisons a Pokémon with the {{a|Synchronize}} Ability.


===Bad poison===
====Bad poison====
====Moves====
=====Moves=====
The following moves may badly poison the target:
The following moves may badly poison the target:
{| class="roundy" width="100%" style="background: #{{poison color}}; border: 5px solid #{{poison color light}};"
{| class="roundy" width="100%" style="background: #{{poison color}}; border: 5px solid #{{poison color light}};"
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|}
|}


====Other causes====
=====Other causes=====
The item [[Toxic Orb]] badly poisons the holder at the end of the turn. From Generation V onward, a Pokémon can also be badly poisoned if it badly poisons a Pokémon with {{a|Synchronize}} (prior to Generation V, Synchronize only inflicts regular poison).
The item [[Toxic Orb]] badly poisons the holder at the end of the turn. From Generation V onward, a Pokémon can also be badly poisoned if it badly poisons a Pokémon with {{a|Synchronize}} (prior to Generation V, Synchronize only inflicts regular poison).


==Curing==
===Curing===
Poison (including bad poison) can be cured with the use of an [[Antidote]], [[Drash Berry]] ([[Generation III]] only) and [[Pecha Berry]] ([[PSNCureBerry]] in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items [[Full Heal]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], [[Big Malasada]], [[Full Restore]], {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]] ([[MiracleBerry]] in Generation II), and [[Sacred Ash]].
Poison (including bad poison) can be cured with the use of an [[Antidote]], [[Drash Berry]] ([[Generation III]] only) and [[Pecha Berry]] ([[PSNCureBerry]] in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items [[Full Heal]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], [[Big Malasada]], [[Full Restore]], {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]] ([[MiracleBerry]] in Generation II), and [[Sacred Ash]].


The moves {{m|Refresh}} and {{m|Rest}} remove the poison status condition from the user, while {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove it from all Pokémon in the user's party. In addition, the move {{m|Psycho Shift}} shifts the poison onto its target (thereby healing the user). In Generation I only, using {{m|Haze}} cures the opponent from poison.
The moves {{m|Refresh}} and {{m|Rest}} remove the poison status condition from the user, while {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove it from all Pokémon in the user's party. In addition, the move {{m|Psycho Shift}} shifts the poison onto its target (thereby healing the user). In Generation I only, using {{m|Haze}} cures the opponent from poison.


Pokémon with {{a|Natural Cure}} will be cured upon switching out, those with the {{a|Hydration}} Ability will be cured whilst it is {{weather|rain}}ing. Pokémon with {{a|Shed Skin}} have a 30% chance of being cured every turn, and Pokémon with {{a|Healer}} have a 30% chance of curing their allies.
Pokémon with {{a|Natural Cure}} will be cured upon switching out, those with the {{a|Hydration}} Ability will be cured whilst it is {{weather|rain}}ing. Pokémon with {{a|Shed Skin}} have a 1/3 chance of being cured every turn, and Pokémon with {{a|Healer}} have a 30% chance of curing their allies.


==Prevention==
===Prevention===
In general, {{t|Steel}}- and {{type|Poison}} Pokémon cannot be poisoned. However, they can be poisoned by Pokémon with the {{a|Corrosion}} Ability. Additionally, in Generation II, the move {{m|Twineedle}} can poison Steel-type Pokémon. If a Pokémon is poisoned while not Poison- or Steel-type (such as while affected by a {{cat|Moves that change a Pokémon's type|type-changing move}} or before evolving into a Poison-type or Steel-type Pokémon), it will remain poisoned.
In general, {{t|Steel}}- and {{type|Poison}} Pokémon cannot be poisoned. However, they can be poisoned by Pokémon with the {{a|Corrosion}} Ability. Additionally, in Generation II, the move {{m|Twineedle}} can poison Steel-type Pokémon. If a Pokémon is poisoned while not Poison- or Steel-type (such as while affected by a {{cat|Moves that change a Pokémon's type|type-changing move}} or before evolving into a Poison-type or Steel-type Pokémon), it will remain poisoned.


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The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for [[grounded]] Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a {{m|substitute}} cannot be poisoned, except due to {{a|Synchronize}} or a held [[Toxic Orb]].
The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for [[grounded]] Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a {{m|substitute}} cannot be poisoned, except due to {{a|Synchronize}} or a held [[Toxic Orb]].


==Advantages==
===Advantages===
While poisoning and badly poisoning, like all major status conditions, have primarily negative effects, it can be advantageous to be poisoned in certain conditions. Pokémon with {{a|Guts}}, {{a|Marvel Scale}}, and {{a|Quick Feet}} will have their {{stat|Attack}}, {{stat|Defense}}, and {{stat|Speed}} increased by 50%, respectively, if poisoned or afflicted by any other non-volatile status condition excluding {{status|sleep}} and {{status|freeze}}; however, in [[Generation IV]], sleep will increase the Attack of Pokémon with Guts. Poisoning will increase the attack of a Pokémon with {{a|Toxic Boost}} by 50%, and the base power of {{m|Facade}} is doubled (from 70 to 140) when inflicted with poison. A Pokémon with {{a|Poison Heal}} will regain 1/8th of its maximum HP at the end of each turn instead of taking damage. When capturing Pokémon, the poison status also adds a 1.5× multiplier to the [[catch rate]] of any given Pokémon.
While poisoning and badly poisoning, like all major status conditions, have primarily negative effects, it can be advantageous to be poisoned in certain conditions. Pokémon with {{a|Guts}}, {{a|Marvel Scale}}, and {{a|Quick Feet}} will have their {{stat|Attack}}, {{stat|Defense}}, and {{stat|Speed}} increased by 50%, respectively, if poisoned or afflicted by any other non-volatile status condition excluding {{status|sleep}} and {{status|freeze}}; however, in [[Generation IV]], sleep will increase the Attack of Pokémon with Guts. Poisoning will increase the attack of a Pokémon with {{a|Toxic Boost}} by 50%, and the base power of {{m|Facade}} is doubled (from 70 to 140) when inflicted with poison. A Pokémon with {{a|Poison Heal}} will regain 1/8th of its maximum HP at the end of each turn instead of taking damage. When capturing Pokémon, the poison status also adds a 1.5× multiplier to the [[catch rate]] of any given Pokémon.


In competitive battling in Generation I, as Pokémon were not healed before link battles in the handheld games, players would often enter battles with their Pokémon already poisoned, as it prevented them from being affected by other more harmful status conditions; also, poison only inflicted 1/16 of the Pokémon's total HP as damage each turn rather than 1/8 as it does from Generation II onward. This tactic was not viable in the [[Pokémon Stadium series]], as Pokémon were restored to full health before battle in these games.
In competitive battling in Generation I, as Pokémon were not healed before link battles in the handheld games, players would often enter battles with their Pokémon already poisoned, as it prevented them from being affected by other more harmful status conditions; also, poison only inflicted 1/16 of the Pokémon's total HP as damage each turn rather than 1/8 as it does from Generation II onward. This tactic was not viable in the [[Pokémon Stadium series]], as Pokémon were restored to full health before battle in these games.


==Other in-game effects==
===Other in-game effects===
If a poisoned Pokémon gains the Ability {{a|Immunity}} through the use of {{m|Skill Swap}}, {{a|Trace}} or another method, the poison or bad poison status will be removed.
If a poisoned Pokémon gains the Ability {{a|Immunity}} through the use of {{m|Skill Swap}}, {{a|Trace}} or another method, the poison or bad poison status will be removed.


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* In ''[[SS035|Mega Evolution Special IV]]'', [[Alain's Charizard]] was poisoned by a Trainer's {{me|Venusaur}}'s {{m|Venoshock}} (despite the fact that Venoshock should be unable to poison its target). After the battle, [[Alain]] cured Charizard with a Pecha Berry.
* In ''[[SS035|Mega Evolution Special IV]]'', [[Alain's Charizard]] was poisoned by a Trainer's {{me|Venusaur}}'s {{m|Venoshock}} (despite the fact that Venoshock should be unable to poison its target). After the battle, [[Alain]] cured Charizard with a Pecha Berry.
* In ''[[XY104|A Windswept Encounter!]]'', [[Ash's Noibat]] was poisoned by a wild {{p|Breloom}}'s  Poison Powder. He was cured by a wild {{p|Floette}} using Aromatherapy on him.
* In ''[[XY104|A Windswept Encounter!]]'', [[Ash's Noibat]] was poisoned by a wild {{p|Breloom}}'s  Poison Powder. He was cured by a wild {{p|Floette}} using Aromatherapy on him.
* In ''[[SM012|The Sun, the Scare, the Secret Lair!]]'', [[Ash's Rowlet]] was poisoned by [[James's Mareanie]]'s {{m|Sludge Bomb}}. It was cured with an Antidote given to Ash by [[Professor Kukui]]. This episode also started the {{cat|Anime running gags|running gag}} of Mareanie poisoning James while showing its affection to him, causing his face to look like a Mareanie.
* In ''[[SM012|The Sun, the Scare, the Secret Lair!]]'', [[Ash's Rowlet]] was poisoned by [[James's Mareanie]]'s {{m|Sludge Bomb}}. It was cured with an Antidote given to Ash by {{an|Professor Kukui}}. This episode also started the {{cat|Anime running gags|running gag}} of Mareanie poisoning James while showing its affection to him, causing his face to look like a Mareanie.
* In ''[[SM067|Love at First Twirl!]]'', Ash's Rowlet was badly poisoned by {{AP|Poipole}} when Rowlet tried to attack it and it panicked, using Toxic on Rowlet. Rowlet was later cured from its poisoning by {{an|Lillie}}.
* In ''[[SM067|Love at First Twirl!]]'', Ash's Rowlet was badly poisoned by {{AP|Poipole}} when Rowlet tried to attack it and it panicked, using Toxic on Rowlet. Rowlet was later cured from its poisoning by {{an|Lillie}}.
* In ''[[SM115|The Dealer of Destruction!]]'', Ash's Pikachu was poisoned by [[Guzma]]'s {{p|Golisopod}}'s Poison Jab. Later, {{an|Kiawe}} gave Ash a Pecha Berry to heal Pikachu's poison.
* In ''[[SM117|Drawn with the Wind!]]'', [[Sandy]] was poisoned by James's Mareanie's Sludge Bomb. It was healed from its poison soon after by {{DL|Recurring wild Pokémon in the anime|Shaymin}}'s Aromatherapy.
* In ''[[SM120|The One That Didn't Get Away!]]'', a {{p|Kyogre}} was poisoned by a {{OBP|hunter|SM120}} and his [[Hunter's underlings|minions]]. It was healed from its poison when {{an|Lana}} gave it food laced with Antidote that was attached to her [[Misty's special lure|fishing lure]].
* In [[SM134]], [[Lana's Primarina]] was poisoned by Guzma's Golisopod's Poison Jab, eroding its stamina throughout the battle and eventually leading to its defeat. After the battle, Primarina was healed from its poison by Shaymin's Aromatherapy.
* In [[SM137]], [[Ash's Torracat]] was poisoned by Guzma's Golisopod's Poison Jab, contributing to its defeat soon after.


==In the manga==
==In the manga==
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In ''[[PS304|Swanky Showdown with Swalot]]'', {{FB|Palace Maven|Spenser}}'s {{p|Crobat}} badly poisoned an {{p|Electrode}} with {{m|Poison Fang}} during a demonstration battle at the {{gdis|Battle Frontier|III}} opening ceremony.
In ''[[PS304|Swanky Showdown with Swalot]]'', {{FB|Palace Maven|Spenser}}'s {{p|Crobat}} badly poisoned an {{p|Electrode}} with {{m|Poison Fang}} during a demonstration battle at the {{gdis|Battle Frontier|III}} opening ceremony.


In ''[[PS310|Just My Luck...Shuckle]]'', [[Lucy's Seviper]] badly poisoned {{adv|Emerald}}'s borrowed {{p|Blissey}} with Poison Fang. However, she was later cured from it thanks to her {{a|Natural Cure}}. During the same round, Emerald's borrowed {{p|Starmie}} and {{p|Rapidash}} were also badly poisoned, the former by {{FB|Pike Queen|Lucy}}'s {{p|Shuckle}}'s {{m|Toxic}} and the latter by Seviper's Poison Fang.
In ''[[PS310|Just My Luck...Shuckle]]'', [[Lucy's Seviper]] badly poisoned {{adv|Emerald}}'s borrowed {{p|Blissey}} with Poison Fang. However, she was later cured from it thanks to her {{a|Natural Cure}}. During the same round, Emerald's borrowed {{p|Starmie}} and {{p|Rapidash}} were also badly poisoned, the former by {{FB|Pike Queen|Lucy}}'s Shuckle's Toxic and the latter by Seviper's Poison Fang.


In ''[[PS313|You Need to Chill Out, Regice]]'', Emerald's borrowed [[Monlee|Hitmonchan]] was badly poisoned by [[Brandon's legendary titans|Brandon's Registeel]]'s Toxic, causing it to faint when Emerald was unable to find a proper healing item from his [[Bag|Battle Bag]].
In ''[[PS313|You Need to Chill Out, Regice]]'', Emerald's borrowed [[Monlee|Hitmonchan]] was badly poisoned by [[Brandon's Legendary titans|Brandon's Registeel]]'s Toxic, causing it to faint when Emerald was unable to find a proper healing item from his [[Bag|Battle Bag]].


In ''[[PS427|Uprooting Seedot]]'', {{adv|Platinum}}'s {{pkmn2|rental}} {{p|Qwilfish}} poisoned and subsequently defeated a {{p|Seedot}} with {{m|Toxic Spikes}} during Platinum's {{DL|Battle Frontier (Generation IV)|Battle Factory}} challenge.
In ''[[PS427|Uprooting Seedot]]'', {{adv|Platinum}}'s {{pkmn2|rental}} {{p|Qwilfish}} poisoned and subsequently defeated a {{p|Seedot}} with {{m|Toxic Spikes}} during Platinum's {{gdis|Battle Frontier|IV}} challenge.


In ''[[PS428|Outlasting Ledian]]'', {{FB|Factory Head|Thorton}}'s rental {{p|Ledian}} was poisoned by Platinum's rental Qwilfish's {{a|Poison Point}}, resulting it fainting from the poison damage soon after.
In ''[[PS428|Outlasting Ledian]]'', {{FB|Factory Head|Thorton}}'s rental {{p|Ledian}} was poisoned by Platinum's rental Qwilfish's {{a|Poison Point}}, resulting it fainting from the poison damage soon after.
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In ''[[PS513|Into the Quarterfinals!]]'', Black's [[Tula]] was poisoned by [[Looker]]'s {{p|Croagunk}} during the {{un|Pokémon League}} quarterfinals, almost costing him the match.
In ''[[PS513|Into the Quarterfinals!]]'', Black's [[Tula]] was poisoned by [[Looker]]'s {{p|Croagunk}} during the {{un|Pokémon League}} quarterfinals, almost costing him the match.


In [[PASM06]], [[Gladion]]'s {{p|Porygon}} was poisoned by {{adv|Moon}}'s {{alo|Grimer}}'s {{m|Poison Gas}}. After the battle, Gladion used a [[Pecha Berry]] to heal it.
In ''[[PASM06|The Party Crasher and Guzma the Destroyer]]'', [[Gladion]]'s {{p|Porygon}} was poisoned by {{adv|Moon}}'s {{alo|Grimer}}'s {{m|Poison Gas}}. After the battle, Gladion used a [[Pecha Berry]] to heal it.
 
In the {{chap|Sun, Moon, Ultra Sun & Ultra Moon}}, [[Faba]]'s {{p|Hypno}} was poisoned by [[Plumeria]]'s {{p|Salazzle}}.


===In the Pokémon Gotta Catch 'Em All manga===
===In the Pokémon Gotta Catch 'Em All manga===
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==In the TCG==
==In the TCG==
{{main|Special Conditions (TCG)}}
[[File:Poison Marker.jpg|thumb|200px|A poison marker from the [[Pokémon Trading Card Game|TCG]]]]
[[File:Poison Marker.jpg|thumb|200px|A poison marker from the [[Pokémon Trading Card Game|TCG]].]]
{{main|Special Conditions (TCG)#Poisoned|Special Conditions (TCG) → Poisoned}}
In the {{pkmn|Trading Card Game}}, Poisoned is one of the five Special Conditions along with Asleep, Burned, Confused, and Paralyzed. When a Pokémon is Poisoned, a poison counter is placed on it and one damage counter is put on the Pokémon in between each turn. Some attacks require the player to put two, three, or even four damage counters on a Pokémon between turns, instead of the normal one. The condition can be removed by returning the affected Pokémon to the Bench or by evolving it. Unlike the Pokémon games, a Pokémon can be afflicted with more than one Special Condition at once; however, some Special Conditions will erase ones already present.
In the {{pkmn|Trading Card Game}}, Poisoned is one of the five Special Conditions along with Asleep, Burned, Confused, and Paralyzed. When a Pokémon is Poisoned, a poison counter is placed on it and one damage counter is put on the Pokémon in between each turn. Some attacks require the player to put two, three, or even four damage counters on a Pokémon between turns, instead of the normal one. The condition can be removed by returning the affected Pokémon to the Bench or by evolving it. Unlike the Pokémon games, a Pokémon can be afflicted with more than one Special Condition at once; however, some Special Conditions will erase ones already present.
{{-}}


==Trivia==
==Trivia==
* Prior to [[Generation V]], poison was the only status condition that could inflict damage outside of battle.
* Poison is the only status condition to have an effect outside of battle; however, from Generation V onward, it no longer has an effect outside of battle either.


==In other languages==
==In other languages==
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|fi=Myrkytys
|fi=Myrkytys
|fr=Empoisonné
|fr=Empoisonné
|de=Vergiftet
|de=Vergiftet{{tt|*|This term also refers to Pokémon that were badly poisoned in Generation I}}
|it=Avvelenato
|it=Avvelenato
|ko=독 ''Dok''
|ko=독 ''Dok''
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|es=Envenenado
|es=Envenenado
|sv=Förgifad
|sv=Förgifad
|th=พิษ ''poison''
|vi=Nhiễm độc
|vi=Nhiễm độc
}}
}}
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|fr_ca=Très empoisonné{{tt|*|Blue Rescue Team manual}}
|fr_ca=Très empoisonné{{tt|*|Blue Rescue Team manual}}
|fr_eu=Gravement empoisonné
|fr_eu=Gravement empoisonné
|de=Schwer vergiftet
|de=Schwer vergiftet{{tt|*|Generation II onward}}
|it=Iperavvelenato
|it=Iperavvelenato
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Revision as of 06:22, 8 September 2019

Pikachu poisoned in the anime
Leavanny badly poisoned in the anime

Poison (Japanese: poison) is a non-volatile status condition that causes a Pokémon to take damage over time. In the games, it is often abbreviated as PSN.

It is often caused by Poison-type moves. Poison- and Steel-type Pokémon are normally immune to being poisoned.

There is also a special kind of poison condition known as bad poison (Japanese: 猛毒 deadly poison). The amount of poison damage inflicted to a badly poisoned Pokémon increases over time.

In the core series games

Effect

In battle

In battle, a poisoned Pokémon takes damage each turn. The exact amount of damage varies between generations and depending on the type of poison.

Generation I

A poisoned Pokémon will take damage equal to 1/16 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. If a poisoned Pokémon causes an opponent to faint, the poisoned Pokémon will not take damage that turn. Outside of battle, all poisoned Pokémon lose one HP for every four steps taken.

A badly poisoned Pokémon takes damage equal to 1/16 of its maximum HP on the first turn, after which damage increases by 1/16 each time it takes poison damage. When a badly poisoned Pokémon is affected by Haze, switches out, or when the battle ends, its poison status becomes regular poison.

If a Pokémon badly poisoned by Toxic is also under the effect of Leech Seed, both types of recurrent damage will draw upon the same N value to calculate how many multiples of 1/16 of the Pokémon's HP is taken as damage, and both will increase that value. If a badly poisoned Pokémon successfully uses Rest, it will be cured of poison, but N is not reset; if it then suffers burn, Leech Seed or poison damage, that damage will draw upon the N value, and the N value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the N value will be reset to 1).

Generation II

A poisoned Pokémon will take damage equal to 1/8 of its maximum HP each turn.

Bad poison damage no longer interacts with other types of recurrent damage. Haze no longer affects poisoning.

While Steel-type Pokémon cannot be poisoned by Poison-type moves, they can be poisoned by Twineedle.

Generation III

Poison damage is now taken at the end of each turn, regardless of whether a Pokémon faints.

If a badly poisoned Pokémon is switched out, it will remain badly poisoned, but the counter is reset. Bad poison still reverts to regular poison after completing a battle.

Steel-type Pokémon can no longer be poisoned by any moves, including Twineedle.

Generation IV onward

Poisoned Pokémon take double damage from Hex and Venoshock.

Poison- and Steel-type Pokémon can be poisoned by a Pokémon with the Ability Corrosion.

Outside of battle

Prior to Generation V, outside of battle, all poisoned Pokémon in the player's party lose one HP every four steps the player takes.

Pokémon with Immunity do not take poison damage outside of battle.

Generation I to III

Poisoned Pokémon take poison damage until they faint. If the player's last conscious Pokémon faints this way, the player blacks out.

Generation IV

Outside of battle, if a poisoned Pokémon is brought down to one HP due to poison damage, it will be cured of poison instead of fainting.

Generation V

Poisoned Pokémon no longer take poison damage outside of battle.

Appearance

In Generation V, a poisoned Pokémon glows purple while in battle; from Generation VI onward, a poisoned Pokémon continuously releases bubbles of poison from its body.

In Generation V, the poison status condition icon for badly poisoned Pokémon has dark purple characters instead of white; in Generation VI, both the icon and text change color.

Regular poison

Core series games
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation VI and VII images
Side series games
Spin-off series games

Bad poison

Core series games
Side series games
Spin-off series games

Causes

Regular poison

Moves

The following moves may poison the target:

Move Type Category Probability Power Accuracy Notes
Baneful Bunker Poison Status 100% If a Pokémon attempts to use a contact move on the user.
Cross Poison Poison Physical 10% 70 100%
Fling Dark Physical 100% 70 100% If Poison Barb is held by the user.
Gunk Shot Poison Physical 30% 120 80%
Poison Gas Poison Status 100% 90%
Poison Jab Poison Physical 30% 80 100%
Poison Powder Poison Status 100% 75% Grass types, as well as Pokémon with Overcoat and Safety Goggles, are immune to Poison Powder (Generation VI).
Poison Sting Poison Physical 30% 15 100%
Poison Tail Poison Physical 10% 50 100%
Psycho Shift Psychic Status 100% 100% If the user is poisoned
Secret Power Normal Physical 30% 70 100% May cause poison only when used in tall grass (Generation III only)
Sludge Poison Special 30% 65 100%
Sludge Bomb Poison Special 30% 90 100%
Sludge Wave Poison Special 10% 95 100%
Smog Poison Special 40% 30 70%
Toxic Spikes Poison Status 100% Upon switching in, if the move was used once.
Toxic Thread Poison Status 100% 100%
Twineedle Bug Physical 20% 25 100% Each hit has a separate chance of poisoning.
Other causes

A Pokémon has a 30% chance of being poisoned after making contact with a Pokémon with the Poison Point Ability, and a 9% chance after making contact with a Pokémon with Effect Spore. Poison Touch has a 30% chance (20% in the Japanese versions of Pokémon Black and White) of poisoning the target when the user uses a contact move. A Pokémon can also be poisoned if it directly poisons a Pokémon with the Synchronize Ability.

Bad poison

Moves

The following moves may badly poison the target:

Move Type Category Probability Power Accuracy Notes
Fling Dark Physical 100% 30 100% If Toxic Orb is held by user.
Psycho Shift Psychic Status 100% 100% If the user is badly poisoned
Poison Fang Poison Physical 50% 50 100% Had a 30% chance of badly poisoning in Generations III-V.
Toxic Poison Status 100% 90% Never misses when used by a Poison-type Pokémon from Generation VI onwards.
Toxic Spikes Poison Status 100% Upon switching in, if the move was used twice.
Other causes

The item Toxic Orb badly poisons the holder at the end of the turn. From Generation V onward, a Pokémon can also be badly poisoned if it badly poisons a Pokémon with Synchronize (prior to Generation V, Synchronize only inflicts regular poison).

Curing

Poison (including bad poison) can be cured with the use of an Antidote, Drash Berry (Generation III only) and Pecha Berry (PSNCureBerry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash.

The moves Refresh and Rest remove the poison status condition from the user, while Heal Bell (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and Aromatherapy remove it from all Pokémon in the user's party. In addition, the move Psycho Shift shifts the poison onto its target (thereby healing the user). In Generation I only, using Haze cures the opponent from poison.

Pokémon with Natural Cure will be cured upon switching out, those with the Hydration Ability will be cured whilst it is raining. Pokémon with Shed Skin have a 1/3 chance of being cured every turn, and Pokémon with Healer have a 30% chance of curing their allies.

Prevention

In general, Steel- and Poison-type Pokémon cannot be poisoned. However, they can be poisoned by Pokémon with the Corrosion Ability. Additionally, in Generation II, the move Twineedle can poison Steel-type Pokémon. If a Pokémon is poisoned while not Poison- or Steel-type (such as while affected by a type-changing move or before evolving into a Poison-type or Steel-type Pokémon), it will remain poisoned.

Pokémon with the Ability Immunity cannot be poisoned. Pokémon with the Comatose Ability and Minior in Meteor Form are completely immune to being poisoned. Pokémon with the Ability Leaf Guard will be protected from status conditions in harsh sunlight. The Ability Magic Guard will prevent damage due to poison from being taken in battle; however, it does not prevent the damage from being taken outside of battle.

The moves Safeguard and Misty Terrain (for grounded Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a substitute cannot be poisoned, except due to Synchronize or a held Toxic Orb.

Advantages

While poisoning and badly poisoning, like all major status conditions, have primarily negative effects, it can be advantageous to be poisoned in certain conditions. Pokémon with Guts, Marvel Scale, and Quick Feet will have their Attack, Defense, and Speed increased by 50%, respectively, if poisoned or afflicted by any other non-volatile status condition excluding sleep and freeze; however, in Generation IV, sleep will increase the Attack of Pokémon with Guts. Poisoning will increase the attack of a Pokémon with Toxic Boost by 50%, and the base power of Facade is doubled (from 70 to 140) when inflicted with poison. A Pokémon with Poison Heal will regain 1/8th of its maximum HP at the end of each turn instead of taking damage. When capturing Pokémon, the poison status also adds a 1.5× multiplier to the catch rate of any given Pokémon.

In competitive battling in Generation I, as Pokémon were not healed before link battles in the handheld games, players would often enter battles with their Pokémon already poisoned, as it prevented them from being affected by other more harmful status conditions; also, poison only inflicted 1/16 of the Pokémon's total HP as damage each turn rather than 1/8 as it does from Generation II onward. This tactic was not viable in the Pokémon Stadium series, as Pokémon were restored to full health before battle in these games.

Other in-game effects

If a poisoned Pokémon gains the Ability Immunity through the use of Skill Swap, Trace or another method, the poison or bad poison status will be removed.

In Pokémon Emerald, when the player is inside the Battle Pyramid, the types of Pokémon encountered on each floor follow a set of categories, on the second floor the player will encounter Pokémon that poison as their main tactic.

In the Generation IV games, Pokémon Platinum, HeartGold and SoulSilver, at the Battle Arcade, one of the effects caused by the roulette is causing the poison status; Pokémon that would normally be immune to poison are unaffected. The poison will last for a single battle.

If a Pokémon has Merciless and hits a poisoned target, it will score a critical hit.

In the spin-off games

Pokémon Mystery Dungeon

Like the main games, Pokémon Mystery Dungeon also features both normal poisoning as well as bad poisoning. When a Pokémon is poisoned, it takes damage every ten turns and is also prevented from regenerating HP. Poison does not disappear over turns. When a Pokémon is badly poisoned, it takes damage every two turns and also prevents regenerating HP. Similar to the main games, the poison conditions do not disappear over turns but can be healed with certain moves or items, and by going to the next floor.

Rumble series

Poison and bad poison (Poisoned and Badly Poisoned when inflicted in-game) are negative statuses in the Rumble series. When a Pokémon is Poisoned, its HP will gradually drain at a rate determined by the Power of the Pokémon that inflicted it for ten seconds. However, if the affected Pokémon is controlled by a player, moving around will make the condition wear off faster, with the minimum duration depending roughly on the Pokémon's Speed. While Poisoned, purple bubbles emanate from around the affected Pokémon's head. The effects under Badly Poisoned are similar, but the rate at which HP is depleted gradually increases while the status lasts and purple smoke emanates from the Pokémon's head instead of bubbles. Though most negative statuses will replace one another if one is inflicted while another is present, Poisoned cannot replace Badly Poisoned (though Badly Poisoned will replace Poisoned).

No types are immune to poison or bad poison, but Pokémon with the Poison Boost or Steady Special Traits cannot be poisoned or badly poisoned, and those with the Reflector Trait will cause the user of the poison-inflicting move to become poisoned or badly poisoned instead if hit by one.

Pokémon Conquest

Like the main series, a Pokémon inflicted with poison is protected from other status conditions and does not wear off over time. Normal poison can be inflicted by attacks, abilities, or by a Pokémon ending their turn in a poison bog. Bad poison can only be inflicted by the effect of Poison Fang. As in the main series, Poison- and Steel-types are immune to poison. Poison can be cured through certain Warrior Skills, items, or by ending a Pokémon's turn in a hot spring or a water bucket.

Pokémon afflicted with normal poison lose 1/8th their max HP, rounded down, at the end of their side's turn, even if the poisoned Pokémon itself took no action. Pokémon afflicted with bad poisoning lose 1/16th of their max HP initially, with damage increasing by 1/16 at the end of their side's turn. Enemy Warriors defeated through poison damage are not treated as being defeated by the player, and thus cannot be recruited after the battle.

Pokémon Shuffle

In Pokémon Shuffle, a poisoned Pokémon takes 50% more damage from Poison-type Pokémon.

Poison can be inflicted by Pokémon with the Poison Skill.

Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to poison.

In the anime

Ash poisoned

The poison status has been shown multiple times in the anime:

In the manga

Pikachu poisoned in Pokémon Gotta Catch 'Em All

In the Pokémon Adventures manga

In The Secret of Kangaskhan, Red cured a poisoned baby Kangaskhan with an Antidote.

In A Tale of Ninetales, Red's Pika, while under Blue's ownership, used Toxic to badly poison a wild Ninetales that Blue was trying to catch.

In A Hollow Victreebel, Red used his Victreebel's Poison Powder to poison a Nidoking in order to make it easier to catch. This is in spite of the fact that Nidoking, as a Poison Pokémon, should be immune to the move.

In A Charizard...and a Champion, Blue's Machamp was badly poisoned by Toxic from Red's Snor, forcing him to recall it to avoid defeat.

In Put Your Beast Foot Forward, Blue and his Charizard and Golduck were badly poisoned by Toxic from a swarm of wild Shuckle commanded by Orm's Shuckle.

In Swanky Showdown with Swalot, Spenser's Crobat badly poisoned an Electrode with Poison Fang during a demonstration battle at the Battle Frontier opening ceremony.

In Just My Luck...Shuckle, Lucy's Seviper badly poisoned Emerald's borrowed Blissey with Poison Fang. However, she was later cured from it thanks to her Natural Cure. During the same round, Emerald's borrowed Starmie and Rapidash were also badly poisoned, the former by Lucy's Shuckle's Toxic and the latter by Seviper's Poison Fang.

In You Need to Chill Out, Regice, Emerald's borrowed Hitmonchan was badly poisoned by Brandon's Registeel's Toxic, causing it to faint when Emerald was unable to find a proper healing item from his Battle Bag.

In Uprooting Seedot, Platinum's rental Qwilfish poisoned and subsequently defeated a Seedot with Toxic Spikes during Platinum's Battle Frontier challenge.

In Outlasting Ledian, Thorton's rental Ledian was poisoned by Platinum's rental Qwilfish's Poison Point, resulting it fainting from the poison damage soon after.

In Big City Battles, Black's Brav was poisoned by Burgh's Whirlipede's Poison Point, causing it to faint soon after.

In Into the Quarterfinals!, Black's Tula was poisoned by Looker's Croagunk during the Pokémon League quarterfinals, almost costing him the match.

In The Party Crasher and Guzma the Destroyer, Gladion's Porygon was poisoned by Moon's Alolan Grimer's Poison Gas. After the battle, Gladion used a Pecha Berry to heal it.

In the Sun, Moon, Ultra Sun & Ultra Moon arc, Faba's Hypno was poisoned by Plumeria's Salazzle.

In the Pokémon Gotta Catch 'Em All manga

In GDZ68, Shu's Pikachu was poisoned by a Trainer's Kingdra's Toxic. Shu was able to cure him with an Antidote.

In the TCG

A poison marker from the TCG
Main article: Special Conditions (TCG) → Poisoned

In the Trading Card Game, Poisoned is one of the five Special Conditions along with Asleep, Burned, Confused, and Paralyzed. When a Pokémon is Poisoned, a poison counter is placed on it and one damage counter is put on the Pokémon in between each turn. Some attacks require the player to put two, three, or even four damage counters on a Pokémon between turns, instead of the normal one. The condition can be removed by returning the affected Pokémon to the Bench or by evolving it. Unlike the Pokémon games, a Pokémon can be afflicted with more than one Special Condition at once; however, some Special Conditions will erase ones already present.

Trivia

  • Poison is the only status condition to have an effect outside of battle; however, from Generation V onward, it no longer has an effect outside of battle either.

In other languages

Poisoned

Language Title
Chinese Cantonese 中毒 Jungduhk
Mandarin 中毒 Zhòngdú
Denmark Flag.png Danish Forgiftet
The Netherlands Flag.png Dutch Vergiftigd
Finland Flag.png Finnish Myrkytys
France Flag.png French Empoisonné
Germany Flag.png German Vergiftet*
Italy Flag.png Italian Avvelenato
South Korea Flag.png Korean Dok
Norway Flag.png Norwegian Forgifet
Portugal Flag.png Portuguese Envenenado
Russia Flag.png Russian Отравлен Otravlen
Spain Flag.png Spanish Envenenado
Sweden Flag.png Swedish Förgifad
Thailand Flag.png Thai พิษ poison
Vietnam Flag.png Vietnamese Nhiễm độc

Badly poisoned

Language Title
Chinese Cantonese 猛毒 Máahngduhk
Mandarin 猛毒 Měngdú *
剧毒 Jùdú *
French Canada Flag.png Canada Très empoisonné*
France Flag.png Europe Gravement empoisonné
Germany Flag.png German Schwer vergiftet*
Italy Flag.png Italian Iperavvelenato
South Korea Flag.png Korean 맹독 Maengdok
Spain Flag.png Spanish Gravemente envenenado
Vietnam Flag.png Vietnamese Kịch độc


Status conditions
BURNED FROZEN PARALYSIS POISONED
ASLEEP CONFUSION FLINCHING FAINTED


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.