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Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Template:Type2 multi-hit move introduced in Generation I.
Pin Missile inflicts damage, hitting the target between 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Therefore, on average the attack will hit three times, with a total base power of 42. Although only the first hit can be a critical hit, each hit per use will deal the same amount of damage.
Pin Missile will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of this move.
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.
Same as the previous generations, except it will continue attacking after a Substitute is broken.
Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint. Each hit will also cause Weak Armor to activate.
|| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD description.
|| An attack that fires many needle-like projectiles from the body. Strikes several times.
|| Fires pins that strike 2-5 times.
|| Sharp pins are fired to strike 2 to 5 times.
|| Sharp pins are shot at the foe and hit two to five times at once.
|| Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
|| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
In the anime
In the manga
The Electric Tale of Pikachu
In other generations
- Pin Missile is one of three moves in the main series games to have a base power that is not a multiple of 5, the other two being Comet Punch and Fury Swipes.
In other languages