Pin Missile (move): Difference between revisions

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{{movemid|type=bug|user=Harley's Cacturne|startcode=AG123|startname=Rhapsody in Drew|endcode=Present}}
{{movemid|type=bug|user=Harley's Cacturne|startcode=AG123|startname=Rhapsody in Drew|endcode=Present}}
{{movep|type=bug|ms=452|pkmn=Drapion|method=Drapion's claws glow white and it releases multiple glowing white pins from them at the opponent.}}
{{movep|type=bug|ms=452|pkmn=Drapion|method=Drapion's claws glow white and it releases multiple glowing white pins from them at the opponent.}}
{{movemid|type=bug|user=J|user1=J's Drapion|startcode=DP045|startname=Ill-Will Hunting!|endcode=Present}}
{{movemid|type=bug|user=J|user1=J's Drapion|startcode=DP045|startname=Ill-Will Hunting!|endcode=DP151|endname=Unlocking the Red Chain of Events!}}
{{movemid|type=bug|user=Aaron (Elite Four)|user1=Aaron's Drapion|startcode=DP099|startname=A Trainer and Child Reunion!|endcode=DP100|endname=Aiding the Enemy!}}
{{movemid|type=bug|user=Aaron (Elite Four)|user1=Aaron's Drapion|startcode=DP099|startname=A Trainer and Child Reunion!|endcode=DP100|endname=Aiding the Enemy!}}
{{movep|type=bug|ms=439|pkmn=Mime Jr.|method=The ball on Mime Jr.'s head glow white. Its hands also glow white and it releases glowing white pins from its hands at the opponent.}}
{{movep|type=bug|ms=439|pkmn=Mime Jr.|method=The ball on Mime Jr.'s head glow white. Its hands also glow white and it releases glowing white pins from its hands at the opponent.}}

Revision as of 19:30, 4 May 2010

Pin Missile
ミサイルばり Missile Needle
[[File:|center]]
Type  Bug
Category  Physical
PP  20 (max. 32)
Power  14
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  0  
Jamming  0  

Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I

Pin Missile inflicts damage, hitting the target between 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first hit can be a critical hit, each hit per use will deal the same amount of damage.

Pin Missile will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of this move.

Generation II and III

Same as Generation I, but any hit can critical hit and the others will do normal damage.

Generation IV

Same as the previous generations, except it will continue attacking after a Substitute is broken.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0015 Beedrill Beedrill
Bug Poison 30
0135 Jolteon Jolteon
Electric 36
0135 Jolteon Jolteon
Electric 48
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0015 Beedrill Beedrill
Bug Poison 35
0135 Jolteon Jolteon
Electric 36
0211 Qwilfish Qwilfish
Water Poison 28
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0204 | style="background: #FFF; text-align: center;" | Pineco | style="background: #FFF" | Pineco
| colspan="2" style="background:#91A119; text-align: center;" | Bug | style="background: #FFF" | Beedrill

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

Generation III

By leveling up

#   Pokémon Type Level
0015 Beedrill Beedrill
Bug Poison 35
0135 Jolteon Jolteon
Electric 36
0211 Qwilfish Qwilfish
Water Poison 21
0211 Qwilfish Qwilfish
Water Poison 28
0263 Zigzagoon Zigzagoon
Normal 25
0331 Cacnea Cacnea
Grass 21
0332 Cacturne Cacturne
Grass Dark 21
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0204 | style="background: #FFF; text-align: center;" | Pineco | style="background: #FFF" | Pineco
| colspan="2" style="background:#91A119; text-align: center;" | Bug | style="background: #FFF" | Beedrill |- | style="background: #FFF; font-family:monospace,monospace" | 0315 | style="background: #FFF; text-align: center;" | Roselia | style="background: #FFF" | Roselia
| colspan="1" style="background:#3FA129; text-align: center;" | Grass || style="background:#9141CB" align="center" colspan="1" rowspan="1" | Poison | style="background: #FFF" | Cacnea, Cacturne

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

Generation IV

By leveling up

#   Pokémon Type Level
0015 Beedrill Beedrill
Bug Poison 28
0135 Jolteon Jolteon
Electric 36
0167 Spinarak Spinarak
Bug Poison 36
0168 Ariados Ariados
Bug Poison 41
0211 Qwilfish Qwilfish
Water Poison 37
0263 Zigzagoon Zigzagoon
Normal 25
0331 Cacnea Cacnea
Grass 21
0332 Cacturne Cacturne
Grass Dark 21
0451 Skorupi Skorupi
Poison Bug 12
0452 Drapion Drapion
Poison Dark --
12
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0204 | style="background: #FFF; text-align: center;" | Pineco | style="background: #FFF" | Pineco
| colspan="2" style="background:#91A119; text-align: center;" | Bug | style="background: #FFF" | Beedrill
Spinarak, Ariados
Skorupi, Drapion |- | style="background: #FFF; font-family:monospace,monospace" | 0315 | style="background: #FFF; text-align: center;" | Roselia | style="background: #FFF" | Roselia
| colspan="1" style="background:#3FA129; text-align: center;" | Grass || style="background:#9141CB" align="center" colspan="1" rowspan="1" | Poison | style="background: #FFF" | Cacnea, Cacturne |- | style="background: #FFF; font-family:monospace,monospace" | 0406 | style="background: #FFF; text-align: center;" | Budew | style="background: #FFF" | Budew
| colspan="1" style="background:#3FA129; text-align: center;" | Grass || style="background:#9141CB" align="center" colspan="1" rowspan="1" | Poison | style="background: #FFF" | Roselia, Roserade
Cacnea, Cacturne

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

In the anime

The Opponent is hit with a massive amount of Pins.
Pokémon Method
User First Used In Notes
Jolteon Jolteon's fur becomes spiky and it fires yellow needles from its fur at the opponent.
Sparky's Jolteon The Battling Eevee Brothers Debut
Ethan's Jolteon Get Along, Little Pokémon None
Qwilfish Qwilfish sucks up water to make its body expand. Then, it glows white and shoots white needles from its body at the opponent. As it's shooting the Pin Missiles, its body shrinks back to regular size.
Harrison's Qwilfish Dueling Heroes None
Dorian's Qwilfish Just Add Water None
Beedrill The two large stingers on Beedrill's arms glow white and they release multiple white needles or large needles the size of the arm stingers at the opponent.
Jimmy's Beedrill The Legend of Thunder! None
Galen's two Beedrill Pokémon Ranger and the Temple of the Sea None
Cacnea Cacnea points one or two of its arms out and the dark green spikes on its hands glow white. It then shoots a barrage of white needles at the opponent. Sometimes the pins are fired from the dark spines in its head.
James's Cacnea A Poached Ego! None
Cacturne Cacturne releases multiple white glowing pins from the dark green patches on its arms and legs at the opponent.
Harley's Cacturne Rhapsody in Drew None
Drapion Drapion's claws glow white and it releases multiple glowing white pins from them at the opponent.
J's Drapion Ill-Will Hunting! None
Aaron's Drapion A Trainer and Child Reunion! None
Mime Jr. The ball on Mime Jr.'s head glow white. Its hands also glow white and it releases glowing white pins from its hands at the opponent.
James's Mime Jr. Dawn's Early Night! Used via Mimic
Skorupi The claws on Skorupi's arms glow white and it fires multiple white pins from the claws at the opponent.
A Coordinator's Skorupi Another One Gabites the Dust! None


In other languages

  • Dutch: Naaldraket
  • French: Dard-nuée
  • German: Nadelrakete
  • Italian: Missilspillo
  • Norwegian: Nålestikk ("Needle Stings")
  • Portuguese:
    • Brazilian Portuguese: Míssil de Espinhos
    • European Portuguese: Ataque Míssil
  • Spanish: Pin Misil (Misil Aguja in Latin American Dub)

Template:Project MoveDex notice