Pay Day (move): Difference between revisions

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(This revert is illogical. The correct translation is "coins before cats" since the idiom refers to the same thing as "cast pearls before swine"; i.e., provide valuable things to those who do not deserve them since they will not appreciate them.)
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jname=ネコにこばん |
jname=ネコにこばん |
jtranslit=Neko ni Koban |
jtranslit=Neko ni Koban |
jtrans=Coin for a Cat <!--Coins Before Cats--> |
jtrans=Coins Before Cats |
gameimage=Pay Day.png |
gameimage=Pay Day.png |
type=Normal |
type=Normal |
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target=anyadjacent|
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footnotes= }}
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'''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat<!--Coins Before Cats-->'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]] and is {{p|Meowth}}'s [[signature move]]. It was [[TM16]] in Generation I.
'''Pay Day''' (Japanese: '''ネコにこばん''' ''Coins Before Cats'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]] and is {{p|Meowth}}'s [[signature move]]. It was [[TM16]] in Generation I.


==Effect==
==Effect==
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==Trivia==
==Trivia==
* In [[Generation I]], Pay Day was one of only three methods to earn money once all Trainers were defeated, discounting [[glitch]]es, the other two being selling items{{tt|*|even after all items in the game are sold/used, an infinite number of new items could technically be won from the Game Corner}} and fighting the [[Elite Four]] and {{pkmn|Champion}}.
* In [[Generation I]], Pay Day was one of only three methods to earn [[Pokémon Dollar|money]] once all {{pkmn|Trainer}}s were defeated, discounting [[glitch]]es, the other two being selling items{{tt|*|Even after all items in the game are sold and/or used, an infinite number of new items could technically be won from the Game Corner.}} and {{pkmn|battling}} the [[Elite Four]] and {{pkmn|Champion}}.
* The Japanese name of the move is an {{wp|idiom}} which English equivalent is "{{wp|pearls before swine|(to) cast pearls before swine}}". The coins depicted in the move's animations are {{wp|Koban (coin)|koban}}, which were {{wp|gold coin}}s used in {{wp|Edo period}} {{wp|History of Japan#Feudal Japan (1185–1868)|feudal Japan}}, and are the same type of coin as that on the head of {{p|Meowth}}.
* The Japanese name of the move is an {{wp|idiom}} which English equivalent is "{{wp|Pearls before swine|(to) cast pearls before swine}}". The coins depicted in the move's animations are {{wp|Koban (coin)|koban}}, which were {{wp|gold coin}}s used in {{wp|Edo period}} {{wp|History of Japan#Feudal Japan (1185–1868)|feudal Japan}}, and are the same type of coin as that on the head of {{p|Meowth}}.


==In other languages==
==In other languages==

Revision as of 18:47, 8 April 2013

Pay Day
ネコにこばん Coins Before Cats
Pay Day.png
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Smart
Appeal  0  
Jamming  0  

Pay Day (Japanese: ネコにこばん Coins Before Cats) is a damage-dealing Normal-type move introduced in Generation I and is Meowth's signature move. It was TM16 in Generation I.

Effect

Generations I-II

Pay Day does damage, and scatters coins on the ground with a value equal to twice the user's level for each time it's used. These coins are picked up afterwards if the player wins the battle.

Generation III

Same as above, except the move scatters coins equal to five times the user's level each time. The Amulet Coin now doubles the number of coins picked up when held by a Pokémon in battle.

Due to a glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the Trainer Card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

Generations IV-V

Same as above, except now the Luck Incense also doubles the amount of money picked up.

Pokémon Mystery Dungeon

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the move inflicts damage and forces the target to drop Poké.

Description

Games Description
A move that also nets money at the end of battle. How much depends on the attack frequency and level.
A move that nets money at the end of battle. How much depends on the attack frequency and level.
Throws coins. Gets them back later.
RSE Throws coins at the foe. Money is recovered after.
Throws coins at target. Money is recovered after.
FRLG Numerous coins are hurled at the foe. Money is earned after battle.
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
052 Meowth Meowth Normal Normal 17 20 20 18 30 30 ''''
053 Persian Persian Normal Normal 17 20 20 18     ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
187 Hoppip Hoppip Grass Flying PikachuRaichu      
509 Purrloin Purrloin Dark Dark       Meowth
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM16
II
--
III
--
IV
--
V
--
VI
TM08
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
031 Nidoqueen Nidoqueen Poison Ground
034 Nidoking Nidoking Poison Ground
052 Meowth Meowth Normal Normal
053 Persian Persian Normal Normal
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
086 Seel Seel Water Water
087 Dewgong Dewgong Water Ice
112 Rhydon Rhydon Rock Ground
143 Snorlax Snorlax Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation I

#   Pokémon Type Obtained with
0022 022 Fearow Normal Flying Pokémon Stamp
0078 078 Rapidash Fire Pokémon Stamp
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

#   Pokémon Type Obtained with
0225 225 Delibird Ice Flying New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Special move

Generation III

#   Pokémon Type Obtained with
0300 Skitty Skitty
Normal Pokémon Box Ruby & Sapphire
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Other appearances

When a Meowth appears in a Poké Ball in Super Smash Bros. and Super Smash Bros. Brawl, it uses Pay Day.

In the anime

Black Arachnid Meowth Pay Day.png
Meowth


Numerous coins are hurled at the foe to inflict damage.
Pokémon Method
User First Used In Notes
Meowth Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.
The Black Arachnid's Meowth Spinarak Attack Debut


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 聚寶功 Jùbǎo-gōng
The Netherlands Flag.png Dutch Betaaldag
Finland Flag.png Finnish Tilinteko
France Flag.png French Jackpot
Germany Flag.png German Zahltag
Greece Flag.png Greek Φιλαργυρία
Italy Flag.png Italian Giornopaga
South Korea Flag.png Korean 고양이돈받기 Goyang'i Donbatgi
Poland Flag.png Polish Wypłata
Portuguese Brazil Flag.png Brazil Dia do Pagamento
Portugal Flag.png Portugal Dia do Pagamento
Serbia Flag.png Serbian Isplata
Spain Flag.png Spanish Día de Pago
Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.