Pay Day (move): Difference between revisions

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(→‎Learnset: Wanted to get Pay Day converted. It's a weird breeding table. I think it's good!)
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/Level1|052|Meowth|1|Normal|Normal|17|20|20|FRLG=18|30|30|30|STAB='''}}
{{Moveentry/7|052|Meowth|1|Field|Field|17|20|20{{sup/3|RSE}}<br>18{{sup/3|FRLG}}|30|30|30|30|STAB='''}}
{{Moveentry/Level1|053|Persian|1|Normal|Normal|17|20|20|FRLG=18|no|no|no|STAB='''}}
{{Moveentry/7|052A|Meowth|1|Field|Field|||||||30}}
{{Movefooter|Normal|1}}
{{Moveentry/7|053|Persian|1|Field|Field|17|20|20{{sup/3|RSE}}<br>18{{sup/3|FRLG}}|||||STAB='''}}
{{Movefoot|Normal|1}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Breed|Normal|2}}
{{Moveentry/Breed2|187|Hoppip|2|Grass|Flying|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}|no|no|no|note=Breed from Gen I TM}}
{{Moveentry/6|187|Hoppip|2|Fairy|Grass|||||note=Breed from Gen I TM}}
{{Moveentry/Breed2|509|Purrloin|1|Dark|Dark|no|no|no|{{MSP|052|Meowth}}|{{MSP|052|Meowth}}}}
{{Moveentry/6|509|Purrloin|1|Field|Field|||||}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal}}


===By [[TM]]===
===By [[TM]]===
{{Moveheader/TM|Normal|1|TM16|no|no|no|no|no}}
{{Movehead/TM|Normal|1|TM16|no|no|no|no|no|no}}
{{Moveentry/TM1|025|Pikachu|1|Electric|Electric|yes|no|no|no|no}}
{{Moveentry/7|025|Pikachu|1|Electric|Electric|✔||||||}}
{{Moveentry/TM1|026|Raichu|1|Electric|Electric|yes|no|no|no|no}}
{{Moveentry/7|026|Raichu|1|Electric|Electric|✔||||||}}
{{Moveentry/TM1|031|Nidoqueen|2|Poison|Ground|yes|no|no|no|no}}
{{Moveentry/7|031|Nidoqueen|2|Poison|Ground|✔||||||}}
{{Moveentry/TM1|034|Nidoking|2|Poison|Ground|yes|no|no|no|no}}
{{Moveentry/7|034|Nidoking|2|Poison|Ground|✔||||||}}
{{Moveentry/TM1|052|Meowth|1|Normal|Normal|yes|no|no|no|no|STAB='''}}
{{Moveentry/7|052|Meowth|1|Normal|Normal|✔||||||}}
{{Moveentry/TM1|053|Persian|1|Normal|Normal|yes|no|no|no|no|STAB='''}}
{{Moveentry/7|053|Persian|1|Normal|Normal|✔||||||}}
{{Moveentry/TM1|054|Psyduck|1|Water|Water|yes|no|no|no|no}}
{{Moveentry/7|054|Psyduck|1|Water|Water|✔||||||}}
{{Moveentry/TM1|055|Golduck|1|Water|Water|yes|no|no|no|no}}
{{Moveentry/7|055|Golduck|1|Water|Water|✔||||||}}
{{Moveentry/TM1|056|Mankey|1|Fighting|Fighting|yes|no|no|no|no}}
{{Moveentry/7|056|Mankey|1|Fighting|Fighting|✔||||||}}
{{Moveentry/TM1|057|Primeape|1|Fighting|Fighting|yes|no|no|no|no}}
{{Moveentry/7|057|Primeape|1|Fighting|Fighting|✔||||||}}
{{Moveentry/TM1|079|Slowpoke|2|Water|Psychic|yes|no|no|no|no}}
{{Moveentry/7|079|Slowpoke|2|Water|Psychic|✔||||||}}
{{Moveentry/TM1|080|Slowbro|2|Water|Psychic|yes|no|no|no|no}}
{{Moveentry/7|080|Slowbro|2|Water|Psychic|✔||||||}}
{{Moveentry/TM1|086|Seel|1|Water|Water|yes|no|no|no|no}}
{{Moveentry/7|086|Seel|1|Water|Water|✔||||||}}
{{Moveentry/TM1|087|Dewgong|2|Water|Ice|yes|no|no|no|no}}
{{Moveentry/7|087|Dewgong|2|Water|Ice|✔||||||}}
{{Moveentry/TM1|112|Rhydon|2|Ground|Rock|yes|no|no|no|no}}
{{Moveentry/7|112|Rhydon|2|Ground|Rock|✔||||||}}
{{Moveentry/TM1|143|Snorlax|1|Normal|Normal|yes|no|no|no|no|STAB='''}}
{{Moveentry/7|143|Snorlax|1|Normal|Normal|✔||||||}}
{{Moveentry/TM1|150|Mewtwo|1|Psychic|Psychic|yes|Y=no|no|no|no|no}}
{{Moveentry/7|150|Mewtwo|1|Psychic|Psychic|✔{{sup/1|RGB}}||||||}}
{{Moveentry/TM1|151|Mew|1|Psychic|Psychic|yes|no|no|no|no}}
{{Moveentry/7|151|Mew|1|Psychic|Psychic|✔||||||}}
{{Movefooter|Normal|1}}
{{Movefooter|Normal|1}}



Revision as of 18:39, 24 November 2016

151Mew.png This move effect may be in need of research.
Reason: Does the Ruby/Sapphire glitch occur in Colosseum/XD?
You can discuss this on the talk page.
Pay Day
ネコにこばん Coin for a Cat
Pay Day VI.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Normal-type move introduced in Generation I. It was TM16 in Generation I. It is the signature move of Meowth; prior to Generation IV, it was also the signature move of Persian.

Effect

Generation I

Pay Day does damage and scatters coins on the ground with a value equal to twice the user's level for each time it is used. These coins are picked up afterwards if the player wins the battle.

Generation II

The Amulet Coin doubles the number of coins picked up when held by a Pokémon in battle.

Generation III

Pay Day now scatters coins equal to five times the user's level each time.

Due to a minor glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the Trainer Card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

Generations IV and V

Luck Incense doubles the amount of money picked up (but does not stack with the Amulet Coin).

Generation VI

If the user levels up as a result of the battle, the amount of money is now calculated based on the new level, not the level at which the move was used.

Prize Money Power and Happy Hour increase the amount of money picked up, and can both be stacked with each other and either the Amulet Coin or Luck Incense.

Description

Games Description
Stad A move that also nets money at the end of battle. How much depends on the attack frequency and level.
Stad2 A move that nets money at the end of battle. How much depends on the attack frequency and level.
GSC Throws coins. Gets them back later.
RSE Throws coins at the foe. Money is recovered after.
Colo.XD Throws coins at target. Money is recovered after.
FRLG Numerous coins are hurled at the foe. Money is earned after battle.
DPPtHGSS Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
BWB2W2
XYORAS
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0052 Meowth GrassIC Big.png Field Field 17 20 20RSE
18FRLG
30 30 30 30
052A Meowth GrassIC Big.png Field Field 30
0053 Persian GrassIC Big.png Field Field 17 20 20RSE
18FRLG
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0187 Hoppip GrassIC Big.png Fairy Grass
0509 Purrloin GrassIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM16
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
0025 Pikachu GrassIC Big.png style="text-align:center; background:#Template:Electric egg color;" width="140px" colspan="2" | Electric style="text-align:center; display:none; background:#Template:Electric egg color;" | Electric
0026 Raichu GrassIC Big.png style="text-align:center; background:#Template:Electric egg color;" width="140px" colspan="2" | Electric style="text-align:center; display:none; background:#Template:Electric egg color;" | Electric
0031 Nidoqueen GrassIC Big.png style="text-align:center; background:#Template:Poison egg color;" width="70px" | Poison style="text-align:center; width:70px; background:#Template:Ground egg color;" | Ground
0034 Nidoking GrassIC Big.png style="text-align:center; background:#Template:Poison egg color;" width="70px" | Poison style="text-align:center; width:70px; background:#Template:Ground egg color;" | Ground
0052 Meowth GrassIC Big.png style="text-align:center; background:#Template:Normal egg color;" width="140px" colspan="2" | Normal style="text-align:center; display:none; background:#Template:Normal egg color;" | Normal
0053 Persian GrassIC Big.png style="text-align:center; background:#Template:Normal egg color;" width="140px" colspan="2" | Normal style="text-align:center; display:none; background:#Template:Normal egg color;" | Normal
0054 Psyduck GrassIC Big.png style="text-align:center; background:#Template:Water egg color;" width="140px" colspan="2" | Water style="text-align:center; display:none; background:#Template:Water egg color;" | Water
0055 Golduck GrassIC Big.png style="text-align:center; background:#Template:Water egg color;" width="140px" colspan="2" | Water style="text-align:center; display:none; background:#Template:Water egg color;" | Water
0056 Mankey GrassIC Big.png style="text-align:center; background:#Template:Fighting egg color;" width="140px" colspan="2" | Fighting style="text-align:center; display:none; background:#Template:Fighting egg color;" | Fighting
0057 Primeape GrassIC Big.png style="text-align:center; background:#Template:Fighting egg color;" width="140px" colspan="2" | Fighting style="text-align:center; display:none; background:#Template:Fighting egg color;" | Fighting
0079 Slowpoke GrassIC Big.png style="text-align:center; background:#Template:Water egg color;" width="70px" | Water style="text-align:center; width:70px; background:#Template:Psychic egg color;" | Psychic
0080 Slowbro GrassIC Big.png style="text-align:center; background:#Template:Water egg color;" width="70px" | Water style="text-align:center; width:70px; background:#Template:Psychic egg color;" | Psychic
0086 Seel GrassIC Big.png style="text-align:center; background:#Template:Water egg color;" width="140px" colspan="2" | Water style="text-align:center; display:none; background:#Template:Water egg color;" | Water
0087 Dewgong GrassIC Big.png style="text-align:center; background:#Template:Water egg color;" width="70px" | Water style="text-align:center; width:70px; background:#Template:Ice egg color;" | Ice
0112 Rhydon GrassIC Big.png style="text-align:center; background:#Template:Ground egg color;" width="70px" | Ground style="text-align:center; width:70px; background:#Template:Rock egg color;" | Rock
0143 Snorlax GrassIC Big.png style="text-align:center; background:#Template:Normal egg color;" width="140px" colspan="2" | Normal style="text-align:center; display:none; background:#Template:Normal egg color;" | Normal
0150 Mewtwo GrassIC Big.png style="text-align:center; background:#Template:Psychic egg color;" width="140px" colspan="2" | Psychic style="text-align:center; display:none; background:#Template:Psychic egg color;" | Psychic RGB
0151 Mew GrassIC Big.png style="text-align:center; background:#Template:Psychic egg color;" width="140px" colspan="2" | Psychic style="text-align:center; display:none; background:#Template:Psychic egg color;" | Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

#   Pokémon Type Obtained with
0300 Skitty Skitty
Normal Pokémon Box Ruby & Sapphire
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation I

#   Pokémon Type Obtained with
0022 022 Fearow Normal Flying Pokémon Stamp
0078 078 Rapidash Fire Pokémon Stamp
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

#   Pokémon Type Obtained with
0225 225 Delibird Ice Flying New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the move inflicts damage and forces the target to drop Poké.

Super Smash Bros. series

When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS/Wii U, it uses Pay Day to hurl coins at opponents.

Description

Games Description
MDRB Inflicts damage on the target. If the foe faints, it will drop money.


In the anime

Black Arachnid Meowth Pay Day.png
Meowth


Numerous coins are hurled at the foe to inflict damage.
Pokémon Method
User First Used In Notes
Meowth Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.
The Black Arachnid's Meowth Spinarak Attack Debut


Team Rocket's Meowth claims he is unable to learn Pay Day because learning how to walk and talk like a human used up all his move slots.

In the manga

In the Pokémon Adventures manga


In the Pokémon Gotta Catch 'Em All manga


In other generations

Trivia

In other languages

Language Title
Chinese Cantonese 聚寶功 Jeuihbóu-gūng *
擲兩添金 Jaahkléungtīmgām *
Mandarin 聚寶功 / 聚宝功 Jùbǎo-gōng
Denmark Flag.png Danish Kasse I
The Netherlands Flag.png Dutch Afrekening
Finland Flag.png Finnish Tilinteko
France Flag.png French Jackpot
Germany Flag.png German Zahltag
Greece Flag.png Greek Φιλαργυρία Filargyría
Italy Flag.png Italian Giornopaga
South Korea Flag.png Korean 고양이돈받기 Goyang'i Donbatgi
Poland Flag.png Polish Dzień Zapłaty
Brazil Flag.png Brazilian Portuguese Dia do Pagamento
Dia de Pagamento (TCG)
Russia Flag.png Russian Джекпот Dzhekpot
Serbia Flag.png Serbian Isplata
Spain Flag.png Spanish Día de Pago
Turkey Flag.png Turkish Ödeme Günü
Vietnam Flag.png Vietnamese Vung Tiền


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.