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{{incomplete|2=Anything else missing}}
{{Incomplete|2=Should cover the franchise-wide concept of a Pokémon Trainer's party, as well as a Pokémon's summary}}
{{bad picture|2=Needs a picture of viewing a party in {{pkmn|X and Y}}}}
[[File:SM Party.png|thumb|250px|Viewing a party in {{g|Sun and Moon}}]]
[[File:BW Party.png|frame|right|Viewing a party in {{game|Black and White|s}}]]
A '''party''' or '''team''' (Japanese: '''{{tt|手持|ても}}ちポケモン''' ''Pokémon on hand'') is a group of up to six {{OBP|Pokémon|species}} that a {{pkmn|Trainer}} carries with him or her.
A '''party''' or '''team''' (Japanese: '''手持ちポケモン''' ''Pokémon on hand'') is a group of up to six {{OBP|Pokémon|species}} that a {{pkmn|Trainer}} carries with him or her.


==Overview==
After this team of six is filled, newly-acquired Pokémon are sent to a [[PC]] to be stored. Trainers may have any Pokémon in their party, and newly [[caught Pokémon]] will automatically fill empty slots in the party. If a Trainer wishes to change Pokémon into or out of the party, he or she can; however, must travel to a [[Pokémon Center]] or another PC-enabled place and use its [[Pokémon Storage System]] to do so. In Generation VII, Trainers can have the option of replacing their party Pokémon with a newly caught Pokémon without having to use a PC.
After this team of six is filled, newly-acquired Pokémon are sent to a [[PC]] to be stored. Trainers may have any Pokémon in their party, and newly {{pkmn2|caught|captured Pokémon}} will automatically fill empty slots in the party. If a Trainer wishes to change Pokémon into or out of the party, he or she can; however, they must travel to a [[Pokémon Center]] or another PC-enabled place and use its [[Pokémon Storage System]] to do so.


==Battle==
==In the games==
The interface used to manage a player's party is known as the '''Pokémon List''' (Japanese: '''ポケモンリスト''' ''Pokémon List'').
 
===In battle===
When entering a [[Pokémon battle|Single Battle]], the first Pokémon that has not [[fainting|fainted]] in the party list is the one that will be drawn first. For [[Double Battle]]s, the first two Pokémon that have not fainted in the party list are the ones that will be drawn first by the Trainer. Likewise, the first three Pokémon that have not fainted in the party will be sent out first when entering a [[Triple Battle]] or [[Rotation Battle]]. If there are not enough conscious Pokémon to battle, then the {{player}} will simply be unable to participate in the battle. During battle, if "Shift" is selected in [[Options]], Trainers can switch the participating {{OBP|Pokémon|species}} with another in the party when one of the opponent's Pokémon are defeated. This is not the case during Double Battles, Triple Battles, Rotation Battles, the [[Battle Tower]], and other similar areas.
When entering a [[Pokémon battle|Single Battle]], the first Pokémon that has not [[fainting|fainted]] in the party list is the one that will be drawn first. For [[Double Battle]]s, the first two Pokémon that have not fainted in the party list are the ones that will be drawn first by the Trainer. Likewise, the first three Pokémon that have not fainted in the party will be sent out first when entering a [[Triple Battle]] or [[Rotation Battle]]. If there are not enough conscious Pokémon to battle, then the {{player}} will simply be unable to participate in the battle. During battle, if "Shift" is selected in [[Options]], Trainers can switch the participating {{OBP|Pokémon|species}} with another in the party when one of the opponent's Pokémon are defeated. This is not the case during Double Battles, Triple Battles, Rotation Battles, the [[Battle Tower]], and other similar areas.


==Effects==
===Outside of battle===
[[File:HGSS Party Photo.png|thumb|220px|A photo of {{ga|Ethan}} with his party in {{2v2|HeartGold|SoulSilver}}]]
All Pokémon in a Trainer's party will slowly gain [[friendship|trust towards him or her]] as the Trainer walks around. Every 256 steps, the party Pokémon gain friendship. Also, if there is an {{pkmn|Egg}} in the party, it will slowly hatch according to steps taken. Different Eggs take different amounts of distance, but to hatch they must be in the party. Eggs cannot participate in battle, therefore a Trainer may only carry a maximum of five Eggs at a time.
All Pokémon in a Trainer's party will slowly gain [[friendship|trust towards him or her]] as the Trainer walks around. Every 256 steps, the party Pokémon gain friendship. Also, if there is an {{pkmn|Egg}} in the party, it will slowly hatch according to steps taken. Different Eggs take different amounts of distance, but to hatch they must be in the party. Eggs cannot participate in battle, therefore a Trainer may only carry a maximum of five Eggs at a time.


Some [[Ability|Abilities]] have an {{cat|Abilities with field effects|out-of-battle effect}}, and these can only be activated if they are in a Trainer's party. Most of these Abilities only work outside of battle when the Pokémon with the Ability is leading the party.
Some {{Abilities}} have an {{cat|Abilities with field effects|out-of-battle effect}}, and these can only be activated if they are in a Trainer's party. Most of these Abilities only work outside of battle when the Pokémon with the Ability is leading the party.


===Pokérus===
{{main|Pokérus}}
If any Pokémon in the party are suffering from [[Pokérus]], it can spread along the party, including Eggs. However, Pokémon in the party will recover from Pokérus after [[time#night|midnight]].
If any Pokémon in the party are suffering from [[Pokérus]], it can spread along the party, including Eggs. However, Pokémon in the party will recover from Pokérus after [[time#night|midnight]].


==Variations==
===Interface===
Viewing the party in the [[menu]] will display their name, icon, current {{stat|HP}}, [[status ailment]], and [[level]] in all games.
Viewing the party in the [[menu]] will display their name, icon, current {{stat|HP}}, [[status condition]], and [[level]] in all games. Order of the Pokémon in the party can only be switched while not in battle.


===Generation I===
====Generation I====
In the [[Generation I]] games, there was no [[gender]]{{tt|*|Nidoran♂, Nidoran♀ and their evolutionary relatives exempt}}, and so this is absent. Also, on the Pokémon Summary screens, there are only two screens: Stats, and [[Move]]s. The Moves section only shows the name, and the {{PP}} of each move. The icons were extremely limited, and the only Pokémon that had its own, unique icon was {{p|Pikachu}} (in {{game|Yellow}} only).
In the [[Generation I]] games, there was no [[gender]]{{tt|*|Nidoran♂, Nidoran♀ and their evolutionary relatives exempt}}, and so this is absent. Also, on the Pokémon Summary screens, there are only two screens: Stats, and [[Move]]s. The Moves section only shows the name, and the {{PP}} of each move. The icons were extremely limited, and the only Pokémon that had its own, unique icon was {{p|Pikachu}} (in {{game|Yellow}} only).


===Generation II===
====Generation II====
In [[Generation II]], color was introduced, along with gender, and both can be seen on the party screen. However, the icon range was still low, though higher than in Generation I. The Moves section of the summary allowed switching orders and power to be shown along with [[type]]. {{PP}} was still visible, and the party screen itself kept the same format. In {{game|Crystal}}, some Pokémon got unique party sprites, such as {{p|Snorlax}}.
In [[Generation II]], color was introduced, along with gender, and both can be seen on the party screen. However, the icon range was still low, though higher than in Generation I. The Moves section of the summary allowed switching orders and power to be shown along with [[type]]. {{PP}} was still visible, and the party screen itself kept the same format. In {{game|Crystal}}, some Pokémon got unique party sprites, such as {{p|Snorlax}}.


===Generation III===
====Generation III====
In [[Generation III]] the party screen was overhauled, now with the first Pokémon on the left. Each and every Pokémon had its own unique icon, and all in color. The Pokérus status is visible on the party, unless another status ailment is present. The Moves section is again updated, with a page for [[Pokémon Contest]] moves, another for the moves when used in battle. The battle moves now show accuracy, power, type, and added effects. However, Shiny Pokémon do not show the alternate colors in the party screen.
In [[Generation III]], the party screen was overhauled, now with the first Pokémon on the left. Each and every Pokémon had its own unique icon, and all in color. The Pokérus status is visible on the party, unless another status condition is present. The Moves section is again updated, with a page for [[Pokémon Contest]] properties, such as [[Appeal]] and [[Jamming|Jam Points]], and another for the moves when used in battle. The battle moves now show [[accuracy]], [[power]], type, and added effects. However, Shiny Pokémon do not show the alternate colors in the party screen.


===Generation IV===
====Generation IV====
====Diamond, Pearl, and Platinum====
In {{3v2|Diamond|Pearl|Platinum}}, the party screen is changed again, showing the party Pokémon from left to right and top to bottom. All other things stay similar, with unique icons, but it adds condition to the summary pages. The party can also be viewed through the [[Pokétch]], to see either {{stat|HP}} and items, or [[friendship]].
In these games, the party screen is changed again, showing the party Pokémon from left to right and top to bottom. All other things stay similar, with unique icons, but it adds condition to the summary pages. The party can also be viewed through the [[Pokétch]], to see either {{stat|HP}} and items, or [[friendship]].


====HeartGold and SoulSilver====
In {{2v2|HeartGold|SoulSilver}}, the party screen is essentially the same as in {{3v2|Diamond|Pearl|Platinum}}, however, it is moved to the bottom screen. The Pokémon that leads the party [[Walking Pokémon|follows]] the player around, like {{ga|Red's Pikachu|the Pikachu from Pokémon Yellow}}.
In {{2v2|HeartGold|SoulSilver}}, the party screen is essentially the same as in {{game|Diamond}}, {{game|Pearl}}, and {{game|Platinum}}, however, it is moved to the bottom screen. The Pokémon that leads the party [[Walking Pokémon|follows]] the player around, like {{ga|Red's Pikachu|the Pikachu from Pokémon Yellow}}.


===Generation V===
====Generation V====
====Black and White====
In {{v|Black and White|s}}, the party screen is now fully able to interact with the [[Nintendo DS]]'s touch screen, by being placed on the bottom of the screen. It functions similarly as it did in previous games. The player can view the back sprite of a Pokémon by tapping it while viewing information on it. Sliding the stylus up and down or left and right causes the Pokémon to jump, and drawing circles around the Pokémon makes it levitate.
In {{v|Black and White|s}}, the party screen is now fully able to interact with the [[Nintendo DS]]'s touch screen, by being placed on the bottom of the screen. It functions similarly as it did in previous games. The player can view the back sprite of a Pokémon by tapping it while viewing information on it. Sliding the stylus up and down or left and right causes the Pokémon to jump, and drawing circles around the Pokémon makes it levitate.


===Generation VI===
====Generation VI====
====X and Y====
In {{pkmn|X and Y}}, the party screen is almost the same except Pokémon in party are now always jumping unless fainted, in which fainted Pokémon just sit still, all Pokémon have updated their unique icons, sprites were replaced by models (players can no longer view the back but by tapping it causes it to perform one of the Pokémon's species-based attack animations instead), can move from one Pokémon to another by sliding the stylus or tapping the Poké Balls located on the right of the summary screen, can move from one item to another by sliding the stylus and no longer drawing circles around the Pokémon to levitate.
In {{pkmn|X and Y}}, the party screen is almost the same except Pokémon in party now always jumping, all Pokémon have updated their unique icons, sprites were replaced by models (players can no longer view the back but by tapping it causes it to move instead), can move from one Pokémon to another by sliding the stylus, can move from one item to another by sliding the stylus and no longer drawing circles around the Pokémon to levitate.
 
Additionally, Pokémon with field moves display an icon like that of a TM or HM that opens the Pokémon option list with the field moves expanded, Pokémon can be switched by touching a Pokémon until it detaches from the grid or by touching a swap button and using either quicker drag-and-drop or button navigation and items can be moved more easily by pressing an item swap button. Both the item swap and the Pokémon swap must be disengaged using the back icon or B button before the menu can be closed. The party Pokémon can be seen and interacted with by using both [[Pokémon-Amie]] and [[Super Training]], but the party order is not affected by them.
 
In {{pkmn|Omega Ruby and Alpha Sapphire}}, the contest move effects page returned, with [[contest condition]] displayed on the upper screen.


==Gallery==
====Generation VII====
{{incomplete|section|Picture of Generation VI party screen needed}}
In {{pkmn|Sun and Moon}}, the party screen works almost the same as it does in Generation VI. The ability to drag a Pokémon to move it remains, along with the ability to swap items. However, Pokémon placement can be done by pressing the Y button. The X button longer closes the menu, as it is replaced with swapping held items around party members instead. A Pokémon's EVs can be seen by pressing the Y button on their status screen. Pokémon can have their Markers changed to both blue and pink colors within this screen. Their Ability and Held Item descriptions can be viewed by pressing a blue circle with an "i" next to it via touch screen. Ribbons can still be viewed, although Contest stats from Omega Ruby and Alpha Sapphire have been removed, due to the lack of Pokémon Contests in the games.
{| align="center" style="background: #{{Black color light}}; {{roundy|10px}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
 
|- align="center"  
Party Pokémon can be interacted with and healed in [[Pokémon Refresh]], replacing Pokémon-Amie. This can be done after battles to heal status conditions and groom the Pokémon. The Pokémon currently sent out in battle will be the first one to appear in Refresh, otherwise it will always the be the Pokémon in the front of the party.
| style="background: #FFF; {{roundytop|10px}}"|[[File:Party level 10.png]]
 
| style="background: #FFF; {{roundytop|10px}}"|[[File:GSC party.png]]
===Gallery===
| style="background: #FFF; {{roundytop|10px}}"|[[File:E party.png|160px]]
{| class="roundy" style="background:#{{Black color light}}; border:3px solid #{{Black color dark}}; margin:auto; text-align:center" cellpadding="5" cellspacing="3"
|- align="center"  
|-
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}
| class="roundytop" style="background:#FFF" | [[File:RBY Party.png]]
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}}
| class="roundytop" style="background:#FFF" | [[File:GSC party.png]]
! style="background: #{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation III}}
| class="roundytop" style="background:#FFF" | [[File:RS Party.png|160px]]
|- align="center"
| class="roundytop" style="background:#FFF" | [[File:E party.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:DP Pokémon menu.png|160px]]
| class="roundytop" style="background:#FFF" | [[File:FRLG Party.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Platinum Pokémon menu.png|160px]]
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:HGSSparty.png|160px]]
! class="roundybottom" style="background:#{{Kanto color}}" | {{color2|FFF|Generation I}}
|- align="center"  
! class="roundybottom" style="background:#{{Johto color}}" | {{color2|FFf|Generation II}}
! style="background: #{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}
! class="roundybottom" style="background:#{{Hoenn color}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}
! style="background: #{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Platinum Version|Pt}}
! class="roundybottom" style="background:#{{Hoenn color}}" | {{color2|FFF|Pokémon Emerald Version|Emerald}}
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
! class="roundybottom" style="background:#{{Kanto color}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
|- align="center"
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:BW Party.png|160px]]
| class="roundytop" style="background:#FFF" | [[File:DP Party.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:B2W2 Party.png|160px]]
| class="roundytop" style="background:#FFF" | [[File:Pt Party.png|160px]]
|- align="center"
| class="roundytop" style="background:#FFF" | [[File:HGSS Party.png|160px]]
! style="background: #{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Black and White Versions|BW}}
| class="roundytop" style="background:#FFF" | [[File:BW Party.png|160px]]
! style="background: #{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Black and White Versions 2|B2W2}}
| class="roundytop" style="background:#FFF" | [[File:B2W2 Party.png|160px]]
|- align="center"
|-
! class="roundybottom" style="background:#{{Sinnoh color}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}
! class="roundybottom" style="background:#{{Sinnoh color}}" | {{color2|FFF|Pokémon Platinum Version|Platinum}}
! class="roundybottom" style="background:#{{Johto color}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
! class="roundybottom" style="background:#{{Unova color}}" | {{color2|FFF|Pokémon Black and White Versions|BW}}
! class="roundybottom" style="background:#{{Unova color}}" | {{color2|FFF|Pokémon Black and White Versions 2|B2W2}}
|-
|
| class="roundytop" style="background:#FFF" | [[File:XY Party.png|160px]]
| class="roundytop" style="background:#FFF" | [[File:ORAS Party.png|160px]]
| class="roundytop" style="background:#FFF" | [[File:SM Party.png|160px]]
|-
|
! class="roundybottom" style="background:#{{Kalos color}}" | {{color2|FFF|Pokémon X and Y|XY}}
! class="roundybottom" style="background:#{{Hoenn color}}" | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}
! class="roundybottom" style="background:#{{Alola color}}" | {{color2|FFF|Pokémon Sun and Moon|SM}}
|}
|}
==In the anime==
[[File:Dawn Party.png|thumb|250px|{{an|Dawn}}'s party in the anime]]
In the [[Pokémon anime]], {{pkmn|Trainer}}s can only carry six {{OBP|Pokémon|species}} at a time just like in the {{pkmn|games}}. However, unlike in the games, it is possible for Trainers to carry an {{pkmn|Egg}} while they have a full party of six Pokémon with them. This was seen in the [[original series]] when {{Ash}} traveled with his {{AP|Larvitar}} while he had a full party already.
In this [[canon]], battles between Trainers usually involve each person using the same number of Pokémon. For example, in most [[Gym]] {{pkmn|battle}}s, both [[Gym Leader]]s and challengers use three Pokémon. There is also a battle variation known as a [[Full Battle]], in which both Trainers are required to use six Pokémon. In [[Pokémon Showcase]]s, {{pkmn|Performer}}s are allowed to use six Pokémon while delivering a Freestyle Performance, although this was never shown.
==In the manga==
In [[Pokémon Adventures]], there are technically no limits to how many Pokémon a Trainer can have on hand beyond what the Trainer can physically carry. However, Trainers are still limited to a maximum of six Pokémon for official battles, such as in the [[Pokémon League]]. In ''[[PS119|A Flaaffy Kerfuffle]]'', it is explained by [[Professor Oak]] that the [[Pokémon Association]] determined six to be the ideal maximum at which a Trainer could give all Pokémon on hand sufficient care and attention.
The concept of a full party of six Pokémon is mentioned in ''[[PS402|Besting Buizel II]]'', where [[Crasher Wake]] recommends to {{adv|Pearl}} that he capture an additional two Pokémon to fill out his team of four, before he confronts [[Team Galactic]]. Pearl reveals his full team by the end of the following round, ''[[PS403|Cleaning Up Grimer]]''.
{{sectionstub}}
==In other languages==
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_yue=同行 ''Tùhnghàhng''
|zh_cmn=同行 ''Tóngxíng''
|fr_ca=Groupe{{tt|*|Diamond manual}}
|fr_eu=Équipe
|de=Team
|it=Squadra
|ko=지닌 포켓몬 ''Jinin Pokémon''
|es=Equipo
}}
{{-}}
{{-}}
{{Menu}}
{{Menu}}
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[[de:Pokémon-Team]]
[[de:Pokémon-Team]]
[[it:Squadra]]
[[it:Squadra]]
[[ja:手持ちポケモン]]
[[ja:手持ちポケモン]]
[[zh:队伍]]
[[zh:同行的宝可梦]]

Revision as of 22:24, 23 July 2017

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Should cover the franchise-wide concept of a Pokémon Trainer's party, as well as a Pokémon's summary

Viewing a party in Pokémon Sun and Moon

A party or team (Japanese: 手持ちポケモン Pokémon on hand) is a group of up to six Pokémon that a Trainer carries with him or her.

After this team of six is filled, newly-acquired Pokémon are sent to a PC to be stored. Trainers may have any Pokémon in their party, and newly caught Pokémon will automatically fill empty slots in the party. If a Trainer wishes to change Pokémon into or out of the party, he or she can; however, must travel to a Pokémon Center or another PC-enabled place and use its Pokémon Storage System to do so. In Generation VII, Trainers can have the option of replacing their party Pokémon with a newly caught Pokémon without having to use a PC.

In the games

The interface used to manage a player's party is known as the Pokémon List (Japanese: ポケモンリスト Pokémon List).

In battle

When entering a Single Battle, the first Pokémon that has not fainted in the party list is the one that will be drawn first. For Double Battles, the first two Pokémon that have not fainted in the party list are the ones that will be drawn first by the Trainer. Likewise, the first three Pokémon that have not fainted in the party will be sent out first when entering a Triple Battle or Rotation Battle. If there are not enough conscious Pokémon to battle, then the player will simply be unable to participate in the battle. During battle, if "Shift" is selected in Options, Trainers can switch the participating Pokémon with another in the party when one of the opponent's Pokémon are defeated. This is not the case during Double Battles, Triple Battles, Rotation Battles, the Battle Tower, and other similar areas.

Outside of battle

A photo of Ethan with his party in HeartGold and SoulSilver

All Pokémon in a Trainer's party will slowly gain trust towards him or her as the Trainer walks around. Every 256 steps, the party Pokémon gain friendship. Also, if there is an Egg in the party, it will slowly hatch according to steps taken. Different Eggs take different amounts of distance, but to hatch they must be in the party. Eggs cannot participate in battle, therefore a Trainer may only carry a maximum of five Eggs at a time.

Some Abilities have an out-of-battle effect, and these can only be activated if they are in a Trainer's party. Most of these Abilities only work outside of battle when the Pokémon with the Ability is leading the party.

If any Pokémon in the party are suffering from Pokérus, it can spread along the party, including Eggs. However, Pokémon in the party will recover from Pokérus after midnight.

Interface

Viewing the party in the menu will display their name, icon, current HP, status condition, and level in all games. Order of the Pokémon in the party can only be switched while not in battle.

Generation I

In the Generation I games, there was no gender*, and so this is absent. Also, on the Pokémon Summary screens, there are only two screens: Stats, and Moves. The Moves section only shows the name, and the PP of each move. The icons were extremely limited, and the only Pokémon that had its own, unique icon was Pikachu (in Pokémon Yellow only).

Generation II

In Generation II, color was introduced, along with gender, and both can be seen on the party screen. However, the icon range was still low, though higher than in Generation I. The Moves section of the summary allowed switching orders and power to be shown along with type. PP was still visible, and the party screen itself kept the same format. In Pokémon Crystal, some Pokémon got unique party sprites, such as Snorlax.

Generation III

In Generation III, the party screen was overhauled, now with the first Pokémon on the left. Each and every Pokémon had its own unique icon, and all in color. The Pokérus status is visible on the party, unless another status condition is present. The Moves section is again updated, with a page for Pokémon Contest properties, such as Appeal and Jam Points, and another for the moves when used in battle. The battle moves now show accuracy, power, type, and added effects. However, Shiny Pokémon do not show the alternate colors in the party screen.

Generation IV

In Diamond, Pearl, and Platinum, the party screen is changed again, showing the party Pokémon from left to right and top to bottom. All other things stay similar, with unique icons, but it adds condition to the summary pages. The party can also be viewed through the Pokétch, to see either HP and items, or friendship.

In HeartGold and SoulSilver, the party screen is essentially the same as in Diamond, Pearl, and Platinum, however, it is moved to the bottom screen. The Pokémon that leads the party follows the player around, like the Pikachu from Pokémon Yellow.

Generation V

In Black and White Versions, the party screen is now fully able to interact with the Nintendo DS's touch screen, by being placed on the bottom of the screen. It functions similarly as it did in previous games. The player can view the back sprite of a Pokémon by tapping it while viewing information on it. Sliding the stylus up and down or left and right causes the Pokémon to jump, and drawing circles around the Pokémon makes it levitate.

Generation VI

In X and Y, the party screen is almost the same except Pokémon in party are now always jumping unless fainted, in which fainted Pokémon just sit still, all Pokémon have updated their unique icons, sprites were replaced by models (players can no longer view the back but by tapping it causes it to perform one of the Pokémon's species-based attack animations instead), can move from one Pokémon to another by sliding the stylus or tapping the Poké Balls located on the right of the summary screen, can move from one item to another by sliding the stylus and no longer drawing circles around the Pokémon to levitate.

Additionally, Pokémon with field moves display an icon like that of a TM or HM that opens the Pokémon option list with the field moves expanded, Pokémon can be switched by touching a Pokémon until it detaches from the grid or by touching a swap button and using either quicker drag-and-drop or button navigation and items can be moved more easily by pressing an item swap button. Both the item swap and the Pokémon swap must be disengaged using the back icon or B button before the menu can be closed. The party Pokémon can be seen and interacted with by using both Pokémon-Amie and Super Training, but the party order is not affected by them.

In Omega Ruby and Alpha Sapphire, the contest move effects page returned, with contest condition displayed on the upper screen.

Generation VII

In Sun and Moon, the party screen works almost the same as it does in Generation VI. The ability to drag a Pokémon to move it remains, along with the ability to swap items. However, Pokémon placement can be done by pressing the Y button. The X button longer closes the menu, as it is replaced with swapping held items around party members instead. A Pokémon's EVs can be seen by pressing the Y button on their status screen. Pokémon can have their Markers changed to both blue and pink colors within this screen. Their Ability and Held Item descriptions can be viewed by pressing a blue circle with an "i" next to it via touch screen. Ribbons can still be viewed, although Contest stats from Omega Ruby and Alpha Sapphire have been removed, due to the lack of Pokémon Contests in the games.

Party Pokémon can be interacted with and healed in Pokémon Refresh, replacing Pokémon-Amie. This can be done after battles to heal status conditions and groom the Pokémon. The Pokémon currently sent out in battle will be the first one to appear in Refresh, otherwise it will always the be the Pokémon in the front of the party.

Gallery

File:RBY Party.png GSC party.png RS Party.png E party.png FRLG Party.png
Generation I Generation II RS Emerald FRLG
DP Party.png Pt Party.png HGSS Party.png BW Party.png B2W2 Party.png
DP Platinum HGSS BW B2W2
XY Party.png ORAS Party.png SM Party.png
XY ORAS SM

In the anime

Dawn's party in the anime

In the Pokémon anime, Trainers can only carry six Pokémon at a time just like in the games. However, unlike in the games, it is possible for Trainers to carry an Egg while they have a full party of six Pokémon with them. This was seen in the original series when Ash traveled with his Larvitar while he had a full party already.

In this canon, battles between Trainers usually involve each person using the same number of Pokémon. For example, in most Gym battles, both Gym Leaders and challengers use three Pokémon. There is also a battle variation known as a Full Battle, in which both Trainers are required to use six Pokémon. In Pokémon Showcases, Performers are allowed to use six Pokémon while delivering a Freestyle Performance, although this was never shown.

In the manga

In Pokémon Adventures, there are technically no limits to how many Pokémon a Trainer can have on hand beyond what the Trainer can physically carry. However, Trainers are still limited to a maximum of six Pokémon for official battles, such as in the Pokémon League. In A Flaaffy Kerfuffle, it is explained by Professor Oak that the Pokémon Association determined six to be the ideal maximum at which a Trainer could give all Pokémon on hand sufficient care and attention.

The concept of a full party of six Pokémon is mentioned in Besting Buizel II, where Crasher Wake recommends to Pearl that he capture an additional two Pokémon to fill out his team of four, before he confronts Team Galactic. Pearl reveals his full team by the end of the following round, Cleaning Up Grimer.

In other languages

Language Title
Chinese Cantonese 同行 Tùhnghàhng
Mandarin 同行 Tóngxíng
French Canada Flag.png Canada Groupe*
France Flag.png Europe Équipe
Germany Flag.png German Team
Italy Flag.png Italian Squadra
South Korea Flag.png Korean 지닌 포켓몬 Jinin Pokémon
Spain Flag.png Spanish Equipo



Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.