Paralysis (status condition)

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Reason: Gen II, IV and V, Non-game info

The paralysis condition (PAR) (Japanese:まひ Paralysis) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the Quick Feet ability, where this condition raises the Speed by 50%). Many [moves that cause paralysis are Electric-type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves or by the Battle Arcade. In Generation V, Pokémon glow yellow when afflicted with paralysis.

Effect

In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed decreases by 25%. The specifics work differently between generations.

Generation I

Changing the Speed modifier of a paralyzed Pokémon would reset the Speed to act as if the Pokémon were not paralyzed, effectively nullifying the cut stat. Rest cures the affliction, but it does not fix the Speed reduction caused by it. In Pokémon Stadium, both of those errors were fixed. Additionally, the move Haze would cure the user's Speed drop if it was paralyzed until it was next switched in.

Generation II

If a paralyzed Pokémon Baton Passed to another paralyzed Pokémon, the second one would not have its Speed reduced until a move which affected the Speed stat modifier, recalculating its Speed, was used. In Pokémon Stadium 2, however, the new Pokémon's Speed is reduced if the last Speed-modifying attack used was one that raised Speed. It will not be reduced if the new Pokémon uses a Speed-modifying attack.

Causes

Moves

For a status ailment, Paralysis is rather common. There are a variety of attacks that can cause this condition,

Move Type Category Probability Power Accuracy Notes
Body Slam Normal Physical 30% 85 100%
Bounce Flying Physical 30% 85 85%
Discharge Electric Special 30% 80 100%
DragonBreath Dragon Special 30% 60 100%
Fling Dark Physical 100% 30 100% If Light Ball is held by user.
Force Palm Fighting Physical 30% 60 100%
Freeze Bolt Ice Special 30% 140 90%
Glare Normal Status 100% 75%
Lick Ghost Physical 30% 20 100%
Lightning Strike Electric Physical 10% 130 85%
Secret Power Normal Physical 30% 70 100% Causes Paralyisis when used on plain terrain or building floors
Spark Electric Physical 30% 65 100%
Stun Spore Grass Status 100% 75%
Thunder Electric Special 30% 120 70%
Thunderbolt Electric Special 10% 95 100%
Thunder Fang Electric Physical 10% 65 95% May also cause flinching (10% chance)
ThunderPunch Electric Physical 10% 75 100%
ThunderShock Electric Special 10% 40 100%
Thunder Wave Electric Status 100% 100%
Tri Attack Normal Special 6.67% 80 100% May also burn or freeze (6.67% chance of each)
Zap Cannon Electric Special 100% 120 50%


Other causes

A Pokémon has a 30% chance of being paralyzed after making contact with one with the Static ability. In addition, Effect Spore has a 30% of causing either Paralysis, Sleep, or Poison. It can also be paralyzed if it directly paralyzed a Pokémon with Synchronize.

Prevention and curing

Items

Paralysis can be cured with the use of a Parlyz Heal or a Cheri Berry (PRZCureBerry in Generation II). In addition, like all other major status ailments, it can be cured by the items Full Heal, Lava Cookie, Huin Ice, Full Restore, Old Gateau, Heal Powder, Lum Berry and Sacred Ash.

Moves and abilities

Refresh and Rest can remove the paralysis status ailment from the user, while Heal Bell and Aromatherapy removes it from all Pokémon in the party. A Pokémon with Natural Cure will be cured upon switching out, one with the Hydration ability will be cured whilst it is raining, and one with Shed Skin has a 1/3 chance of being cured every turn. In Generation IV, Pokémon with Magic Guard are immune to full paralysis. A Pokémon with Limber is fully immune to paralysis.

Advantages

While paralysis, like all major status ailments, has primarily negative effects, it can be advantageous to have it in certain conditions. Pokémon with Guts, Marvel Scale, and Quick Feet will have their Attack, Defense, and Speed increased, respectively, when paralyzed, poisoned, or burned. In addition, the base power of Facade is doubled (from 70 to 140) when inflicted with any of these three status ailments.