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[[File:Kanto Pal Park Map.png|thumb|Pal Park in Kanto]]
[[File:Kanto Pal Park Map.png|thumb|Pal Park in Kanto]]


'''Pal Park''' (Japanese: '''パルパーク''' ''Pal Park'') is a special Pokémon preserve present in the five [[Generation IV]] [[core series]] games, located at the east end of {{rt|221|Sinnoh}} in [[Sinnoh]] and in [[Fuchsia City]] in place of the {{safari|Kanto}} in [[Kanto]].
'''Pal Park''' (Japanese: '''パルパーク''' ''Pal Park'') is a special Pokémon preserve present in the five [[Generation IV]] [[core series]] games, located at the east end of {{rt|221|Sinnoh}} in [[Sinnoh]] and in [[Fuchsia City]] in place of the {{safari|Kanto}} in [[Kanto]]. In Kanto, after [[Baoba|the warden]] closed the Safari Zone, his son opened Pal Park in its place.


According to [[Professor Oak]], Pal Park attracts Pokémon from other regions.
According to [[Professor Oak]], Pal Park attracts Pokémon from other [[region]]s.
 
In [[Pokémon Brilliant Diamond and Shining Pearl]], Pal Park is replaced with [[Ramanas Park]].


==Accessing Pal Park==
==Accessing Pal Park==
In Diamond, Pearl, and Platinum, players can travel to Pal Park as soon as they have obtained a Pokémon that knows {{m|Surf}} and earned the {{badge|Relic}}{{sup/4|DP}} or {{badge|Fen}}{{sup/4|Pt}}. Access will be denied, however, until all the Pokémon in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] have been seen and the [[National Pokédex]] has been obtained. Until this is achieved, the construction workers outside will mention that Pal Park will be opening soon. Once the National Pokédex has been obtained, [[Professor Oak]] will meet the player on {{rt|221|Sinnoh}} and invite the player inside the building. He will briefly explain how Pal Park works, as well. Players will also find that the "migrate from [game]" option will appear on the main menu screen when the game is loaded, provided a GBA game is in the [[Nintendo DS]]'s second slot.
In {{3v2|Diamond|Pearl|Platinum}}, Pal Park does not open until the {{player}} has obtained the [[National Pokédex]]. Once they have it, [[Professor Oak]] will meet the player on {{rt|221|Sinnoh}} and invite the player inside the Pal Park building, where he briefly explains how the park works. Once the player has access to Pal Park, the "Migrate from <game>" option will appear on the main menu screen when the game is loaded, provided a [[Generation III]] game is in the [[Nintendo DS]]'s second slot.


Pal Park in HeartGold and SoulSilver is located where the [[Kanto Safari Zone]] was in previous games, at the north end of [[Fuchsia City]]. It is stated in-game that it used to be a Safari Zone, but when [[Baoba|the warden]] closed it down, his son opened Pal Park in its place. As players cannot enter Kanto without the National Pokédex, it is also required in these games. As soon as the player has arrived in the city, the migrate option will appear on the menu screen, regardless of whether Pal Park has been visited or not.
In {{game|HeartGold and SoulSilver|s}}, since Pal Park is located in [[Kanto]], which the player must have the National Pokédex to visit properly, the player must have the National Pokédex to access Pal Park. After the player visits [[Fuchsia City]] for the first time, the migrate option will appear on the menu screen whenever the player has a GBA game in the Nintendo DS's GBA slot, regardless of whether they have visited Pal Park.


==Migration==
==Migration==
[[File:palparkbox.png|thumb|left|200px|Transferring Pokémon over to [[Generation IV]]]]
[[File:palparkbox.png|thumb|left|200px|Transferring Pokémon over to [[Generation IV]]]]
Unlike [[Generation II]]'s [[Time Capsule]], the transfer from Generation III to Generation IV via Pal Park is permanent; Pokémon sent over cannot be returned to any Generation III game.
Pal Park allows the player to permanently transfer Pokémon from a Generation III core series game to a Generation IV core series game. Once a Pokémon is migrated to a Generation IV game, it can never return to a Generation III game.
 
First, Pokémon must be migrated from the Generation III game. If a Generation III Game Pak is inserted in the GBA slot of the same [[Nintendo DS]] or [[Nintendo DS Lite]] system as the Generation IV game and the player has visited Pal Park, an option will appear on the main menu labelled "IMPORT FROM <GAME>". When selecting this option, the player is presenting with a stripped-down view of the Generation III's game's PC on the Nintendo DS's touch screen (the player cannot view the Pokémon's statuses, other than their minisprite, species, [[nickname]], [[level]], [[marking]]s, and [[held item]]). Pokémon that know a move that is an [[HM]] in either the origin or the destination game (called "hidden moves" by the game) cannot be migrated. After selecting exactly 6 Pokémon, the game will confirm with the player that they want to send those 6 Pokémon. If the player has any migrated Pokémon that have not yet been caught, no additional Pokémon can be migrated.


In {{3v2|Diamond|Pearl|Platinum}}, it is only possible to migrate 6 Pokémon to that game from a specific Generation III game once per 24 hour period (excluding manipulations);<!--what if you make a new save file in either game?--> in {{2v2|HeartGold|SoulSilver}}, this restriction was lifted, allowing an unlimited number of migrations from a single game in a 24 hour period.
First, Pokémon must be migrated from the Generation III game. Once the player has visited Pal Park in the Generation IV game, if a Generation III core series Game Pak is inserted in the GBA slot of the same [[Nintendo DS]] or [[Nintendo DS Lite]] system as the Generation IV game, an option will appear on the Generation IV game's main menu labelled "Migrate from <game>". If the player has migrated Pokémon that have not yet been caught, they will not be able to use this option.


Pokémon can only be migrated if the Generation III game and Generation IV game are the same language, unless the Generation IV game is Korean, in which case any language Generation III game can be used (due to the Generation III games not being released in Korean). However, it is possible to trade between languages in Generation III, so it is possible to migrate, for example, a Pokémon originally met in a Japanese game from a Spanish Generation III game to a Spanish Generation IV game.
When selecting the "Migrate" option, the player is presented with a stripped-down view of the Generation III game's PC on the Nintendo DS's touch screen. On the transfer screen, the player can only view the Pokémon's minisprite, species, [[nickname]], [[level]], [[marking]]s, and [[held item]]. Pokémon that know a move that is an [[HM]] in the origin game (called "hidden moves" by the game) cannot be migrated. After selecting exactly 6 Pokémon, the game will confirm with the player that they want to send those 6 Pokémon.


It is worth noting that the games will permanently set a nickname flag if a Pokémon's name does not match the expected name for that language. As a result, using Pal Park in Korean will always trigger the aforementioned flag, since the GBA versions do not even have the expected charset in them.
In {{game2|Diamond|Pearl|Platinum}}, it is only possible to migrate 6 Pokémon to that game from a specific Generation III save file once per 24 hour period. (Like all time-based events, if the Nintendo DS clock is changed or the game is played on a different system, the timer is reset, meaning that the player must wait 24 hours from when the game is opened after changing the clock.) In {{game|HeartGold and SoulSilver|s}}, this restriction was removed, allowing the player to perform migrations regardless of how recently that had previously done so.  


Pokémon can only be migrated if the Generation III game and Generation IV game are the same language, unless the Generation IV game is Korean. For Korean Generation IV games, because the Generation III games were not released in Korean, it is instead possible to migrate from Japanese and English language Generation III games (but not French, German, Italian, or Spanish games). Since it is possible to trade between languages in Generation III, it is possible to migrate Pokémon with a different language of origin to the Generation IV game via a Generation III game of the same language; for example, it is possible to trade a Pokémon originally met in a Japanese game to a Spanish Generation III game then migrate it to a Spanish Generation IV game.
{{left clear}}
{{left clear}}
===Manipulation===
===Manipulation===
Despite the game having settings in place to restrict the amount of Pokémon migrated in a single day, these restrictions can be avoided and an unlimited number of Pokémon transferred into Generation IV. If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to show one day later, and inserts a second Generation III game, he or she will be instructed to reset the time on the DS. This will prevent migration from the second game, but allow the original game—that has already had six Pokémon transferred—to send Pokémon into the Generation IV game. Also, the Nintendo DS's clock can be set to the time displayed in the GBA cartridge before choosing Pal Park option to avoid the 24 hour period of waiting before transferring their Pokémon.
The restrictions in Pokémon Diamond, Pearl, and Platinum to prevent the player from transferring Pokémon from each Generation III game more than once per day can be subverted in certain ways.
 
If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to the next day, then inserts a second Generation III game, they will be instructed to reset the time on the DS. This will prevent migration from that second game, but allow the original game—that has already had six Pokémon transferred—to send Pokémon into the Generation IV game.
 
Alternatively, the player can restart the save file on the Generation III game. These restrictions are only per save file, so restarting the Generation III game will allow Pokémon to be migrated from that Game Pak multiple times in the same day.


Despite these workarounds, no further migrations can be made until all six Pokémon transferred have been caught, and changing the [[Nintendo DS]] clock or playing the game on another Nintendo DS system will delay Pal Park migration for 24 hours.
Despite these workarounds, no further migrations can be made until all six Pokémon transferred have been caught, and changing the [[Nintendo DS]] clock or playing the game on another Nintendo DS system will delay Pal Park migration, as well as other time-related events, for 24 hours.


==Catching Show==
==Catching Show==
After the Pokémon have migrated to the Generation IV game, they can be caught in Pal Park through an event known as a Catching Show. The Catching Show can be played even if the Generation III game is removed. Each Pokémon has a specific area of the park that they reside in, and therefore, they must also be found before they can be received. Pal Park uses a special type of [[Poké Ball]] known as a [[Park Ball]], which always succeeds. Once a battle begins, there are only two commands that can be used: Throw Ball, or Run. Even if the player [[Escape|runs]], they can still encounter the Pokémon again at a later time to catch it. The player may choose to leave the park at any time, but if they do they must then re-capture all migrated Pokémon on a subsequent visit.
After the Pokémon have migrated to the Generation IV game, the Generation III game is no longer required. The migrated Pokémon can be obtained in the Generation IV game by catching all six in Pal Park's Catching Show.
 
During the Catching Show, the player has to encounter and catch all six migrated Pokémon. At the start of the Catching Show, the player is given six [[Park Ball]]s, a special type of Poké Ball that can only be used during the Catching Show and which never fails. Other items cannot be used during the Catching Show, not even registered key items such as the [[Bicycle]].
 
The park is divided into five distinct areas, with migrated Pokémon appearing in one of the five based on their species. Two of the areas are water areas, and require {{m|Surf}} to encounter Pokémon. During an encounter with a migrated Pokémon, {{cat|Abilities that activate upon entering battle}} will not activate, and there are only two commands: Throw Ball and Run. Even if the player [[Escape|runs]], they can still encounter the Pokémon again at a later time to catch it (in case they want to catch it in a different order for better Type Points). The player can leave the park at any time, either by walking back through the front entrance or by selecting the Retire option from the menu, but if they do then the Catching Show is annulled without being scored, and they must re-capture all migrated Pokémon on a subsequent visit.
 
Each Pokémon has a rarity value that is inversely related to its catching score (see Scoring below):
{| class="roundy" style="background: #{{locationcolor/med|land}}; border:3px solid #{{locationcolor/dark|land}}"
|-
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" | Score
| style="background:#fff; min-width:40px;"| 100
| style="background:#fff; min-width:40px;"| 90
| style="background:#fff; min-width:40px;"| 80
| style="background:#fff; min-width:40px;"| 70
| style="background:#fff; min-width:40px;"| 50
| style="background:#fff; min-width:40px; {{roundytr|5px}}"| 30
|-
! style="background:#{{locationcolor/light|land}}; {{roundybl|5px}}" | Rarity
| style="background:#fff;"| 1
| style="background:#fff;"| 3
| style="background:#fff;"| 10
| style="background:#fff;"| 20
| style="background:#fff;"| 30
| style="background:#fff; {{roundybr|5px}}"| 50
|}
 
On any step in tall grass or water in which the player could potentially have an encounter, the game determines each migrated Pokémon that has yet to be caught and that can be found in the current area, then draws from a random sampling in which each of those Pokémon is weighted equal to its rarity value, and a fixed weight of 20 is given to the possibility of not having an encounter. For example, if the player is in the Field and still has {{p|Venusaur}} (score 90, rarity 3), {{p|Charizard}} (score 90, rarity 3), and {{p|Pichu}} (score 80, rarity 10) left to be caught, the total sample size will be 3 + 3 + 10 + 20 = 36, meaning the step will result in no encounter 20/36 of the time (55.6%), an encounter with Pichu 10/36 of the time (27.8%), or an encounter with Venusaur or Charizard 3/36 of the time each (8.3%). Regardless of the outcome, the player is then required to take a random number of steps between 5 and 14 before the next step that checks for a possible random encounter again.
 
After the player catches all six Pokémon, the player can choose either to place all six caught Pokémon in their [[Pokémon Storage System|boxes]], or to keep the Pokémon in the park for a future Catching Show. The player does not gain ownership of any Pokémon caught in the Catching Show until they choose to place the Pokémon in their boxes.
 
===Scoring===
In addition to transferring Pokémon from [[Generation III]], Pal Park also has a score system that will offer rewards depending on the player's score. When Pal Park is first visited, a default high score of 2000 will be set by the player's rival (either {{ga|Barry}} in the Sinnoh games or {{ga|Silver}} in the Johto games, using the name the player chose for them). The score will be given at the end of the Catching Show by the Park Ranger, and is divided into three components:
; Catching Points
:A base value for each Pokémon caught. This score is included for each species in the [[List of Pokémon by Pal Park location]] page. Pokémon with higher point values also have higher rarity, and usually take longer to appear in grass or water. The maximum possible score in this component is 600, if the player has transferred six [[Mythical Pokémon]] (which requires at least two duplicates among them). If the player attempts multiple Catching Shows with the same set of six Pokémon, Catching Points will always be the same each time regardless of performance.
; Time Points
:A measure of how quickly the player tracks all six Pokémon down. This score starts from 2000 at the beginning of the show, and 2 points are subtracted every second until it reaches 0 points after 16 minutes 40 seconds. If the show takes longer than that, time points will remain 0 rather than becoming negative. As each encounter and capture animation takes some amount of time, getting the full 2000 points is not possible.
; Type Points
:A measure of type diversity. For each Pokémon caught after the first, there is a 200-point bonus if it doesn't share any types with the Pokémon caught immediately before it (so catching Pokémon in a different order may result in a different score in this component). There is also a 50-point bonus for each distinct type represented among the six Pokémon collectively, which remains the same regardless of what order they were caught in. The maximum possible score in this component is 1600, which requires that the player migrated six dual-type Pokémon that have no type overlap among them.


===Score===
The maximum score in Catching Points that can coexist with a perfect score in Type Points is 550, requiring either {{p|Celebi}} or {{p|Jirachi}} along with five dual-type Pokémon that have base catching scores of 90 and no type overlap.
{{incomplete|section|Specific details of scoring (such as the points awarded for each species of Pokémon)}}
In addition to transferring Pokémon from [[Generation III]], Pal Park also has a score system that will offer rewards depending on the player's score. The score will be given at the end of the Catching Show by the Park Ranger. The score is worked out by how fast the captures are completed and what Pokémon are transferred over. If a rarer or a [[legendary Pokémon]] is migrated, such as {{p|Mewtwo}}, a higher score will be given, as opposed to more common Pokémon such as {{p|Rattata}}, which will be given a lower score. Timing will also alter the score: if it takes longer to complete the challenge the score will be decreased; however, if it takes a shorter amount of time to complete the challenge, the score will be increased. When Pal Park is first visited, a default high score of 2000 will be set by the player's rival (either {{ga|Barry}} in the Sinnoh games or {{ga|Silver}} in the Johto games). The Park Ranger always gives the player a [[Berry]] as a reward; the higher the score, the rarer the Berry.


===Rewards===
===Rewards===
The Park Ranger always gives the player a [[Berry]] as a reward after a completed show; the higher the score, the rarer the Berry.
{| class="roundy" style="background: #{{locationcolor/med|land}}; border:3px solid #{{locationcolor/dark|land}}"
{| class="roundy" style="background: #{{locationcolor/med|land}}; border:3px solid #{{locationcolor/dark|land}}"
|-  
|-
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" colspan="2" | 0-3000
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" colspan="2" | 0-3000
! style="background:#{{locationcolor/light|land}}" colspan="2" | 3001-3299
! style="background:#{{locationcolor/light|land}}" colspan="2" | 3001-3299
! style="background:#{{locationcolor/light|land}}" colspan="2" | 3300-3499
! style="background:#{{locationcolor/light|land}}" colspan="2" | 3300-3499
! style="background:#{{locationcolor/light|land}}; {{roundytr|5px}}" colspan="2" | 3500-4000
! style="background:#{{locationcolor/light|land}}; {{roundytr|5px}}" colspan="2" | 3500-4150
|- style="background:#fff;"
|- style="background:#fff;"
| {{Bag|Aspear Berry}}
| {{Bag|Aspear Berry}}
Line 71: Line 113:
| {{Bag|Figy Berry}}
| {{Bag|Figy Berry}}
| [[Figy Berry]]
| [[Figy Berry]]
| {{Bag|Nanab Berry}}
| {{Bag|Nanab Berry III}}
| [[Nanab Berry]]
| [[Nanab Berry]]
| {{Bag|Hondew Berry}}
| {{Bag|Hondew Berry}}
Line 99: Line 141:
| {{Bag|Wiki Berry}}
| {{Bag|Wiki Berry}}
| [[Wiki Berry]]
| [[Wiki Berry]]
| {{Bag|Razz Berry}}
| {{Bag|Razz Berry III}}
| [[Razz Berry]]
| [[Razz Berry]]
| {{Bag|Qualot Berry}}
| {{Bag|Qualot Berry}}
Line 134: Line 176:


==Modifications to transported Pokémon==
==Modifications to transported Pokémon==
Despite the player in the Generation IV game catching the Pokémon again, its [[Original Trainer|OT]], [[Trainer ID number|ID number]], and [[Poké Ball]] remain the same. Its [[friendship]] is reset to 70.
Despite the player in the Generation IV game catching the Pokémon again, its [[Original Trainer|OT]], [[Trainer ID number|ID number]], and [[Poké Ball]] remain the same. Migrated Pokémon retain their [[held item]]s. Their [[friendship]] is reset to 70.


Many Pokémon obtained in [[Generation III]] gained an Ability in [[Generation IV]]. Due to Ability being dependent on [[personality value]] in the Generation III and IV games, this means that some migrated Pokémon have an Ability that does not match their personality value (since the Ability is not changed upon migration). However, because Abilities are recalculated upon [[evolution]] in Generation IV and {{gen|V}}, if that Pokémon evolves in games of these generations its Ability will change to match its personality value.
Many Pokémon obtained in [[Generation III]] gained an Ability in [[Generation IV]]. Due to Ability being dependent on [[personality value]] in the Generation III and IV games, this means that some migrated Pokémon have a personality value that no longer matches their Ability—since Ability is not changed upon migration. However, because Abilities are recalculated upon [[evolution]] in Generation IV and {{gen|V}}, if that Pokémon evolves in a Generation IV or V game, its Ability will change to match its personality value.


While non-English and non-Japanese characters cannot normally be used in the Generation III games, they do occur in some [[in-game trade]]s and preset player names. If a Pokémon has a nickname or [[original Trainer]] that has one of these characters, it will be turned into a kana character in the Western Generation IV games due to [[List of glitches in Generation IV#Pal Park name encoding glitch|encoding issues]].
===Met data===
The Pokémon's previous met location data is erased (internally, migrated Pokémon have their met location set to "Pal Park"). Migrated Pokémon display a met location based on their [[game of origin]]: Pokémon from FireRed or LeafGreen display as being met in [[Kanto]]; Pokémon from Ruby, Sapphire, or Emerald as [[Hoenn]] (even if it was caught on [[Navel Rock]] or [[Birth Island]], which are located in [[Kanto]]); and Pokémon from Colosseum or XD as "[[distant land]]".


Pal Park only reads the data of the game the Pokémon was originally generated in, rather than its in-game met location. This sets any Pokémon created in FireRed or LeafGreen to [[Kanto]]; Ruby, Sapphire, or Emerald to [[Hoenn]] (even if it was caught on [[Navel Rock]] or [[Birth Island]], which are located in [[Sevii_Islands]]); and Colosseum or XD to "[[Orre|distant land]]". (Pokémon obtained from [[Wonder Card]]s are treated as being created in the game they were received in.) A Pokémon whose Egg is created in a game based in one region and traded to another region before it was hatched will display the name of the region it was generated in, rather than the one it was hatched in; this means that a Pokémon generated in Emerald but hatched in FireRed will have the OT and ID of the FireRed player but list that it was met in Hoenn.
A Pokémon's game of origin is the game it was originally obtained in. For Pokémon obtained as {{pkmn|Egg}}s, the game of origin is determined by the game it was generated in, not the game is was hatched in; for example, a Pokémon generated in Pokémon Emerald but hatched in Pokémon FireRed will have the the Pokémon FireRed player as its Original Trainer but display that it was met in Hoenn.


In addition, the level obtained at is changed to the level arrived at. Due to the lack of a met date in the Generation III games, the date obtained becomes the date it was caught in the Catching Show.
The [[level]] obtained at is changed to the level arrived at.
 
Due to the lack of a calendar in the Generation III games, the date obtained becomes the date it was caught in the Catching Show.
 
If a Pokémon was met in a [[fateful encounter]], this information is retained upon transfer, and becomes visible in Generation IV. In Generation III, this invisible flag is given to {{p|Mew}} and {{p|Deoxys}} met at [[Faraway Island]] and [[Birth Island]], as well as many event Pokémon distributed after the release of {{game|FireRed and LeafGreen|s}}. There is a met location called "Fateful Encounter" in Generation III, but this is entirely separate to the fateful encounter flag, and the met location is ignored by Pal Park; while Pokémon can have both the flag and the met location, many Pokémon have the met location but not the flag, or have the flag but a different met location.
 
===Nicknames and Original Trainers===
The Generation III games do not track whether or not a Pokémon is nicknamed, only what the Pokémon's current name is; in contrast, the Generation IV games explicitly mark whether a Pokémon is nicknamed or not, in order to track whether Pokémon from a different language games have nicknames. When a Pokémon is migrated to a Generation IV game, if its current name exactly matches its species name in the Generation IV game's language, it is marked as being unnicknamed, otherwise its current name is permanently treated as a nickname.
 
This means that unnicknamed Pokémon traded to a game of a different language may have their original species name permanently treated as a nickname. Pokémon that are [[language of origin|Japanese in origin]] always have Latin letters in their names converted to {{wp|fullwidth}} characters, which are considered distinct from regular Latin letters, so cannot be treated as unnicknamed when migrated to a Western language Generation IV game. Since there are no Korean Generation III games (and it is not possible to enter Hangul in any Generation III game), using Pal Park in a Korean Generation IV game will always cause the transferred Pokémon to be treated as having nicknames.
 
Quotation marks are transcoded to the appropriate opening and closing quotation marks for the Pokémon's language of origin, even if it has been traded to a different language game where they are displayed differently.
 
In the Spanish Generation III games, some characters that normally cannot be entered by the player appear in some preset player names, and in the nicknames and Original Trainers of some [[in-game trade]] Pokémon. If a Pokémon has a nickname or [[Original Trainer]] that has one of these characters, it will be [[List of glitches (Generation IV)#Pal Park name encoding glitch|turned into]] a kana character instead.
 
In the Generation III games, {{wp|ellipses}} are displayed with two dots in Japanese; in Generation IV, this is converted to a traditional three-dot ellipsis.


==Geography==
==Geography==
===Lobby===
===Lobby===
[[File:Pal Park entrance DP.png|thumb|Inside of Pal Park lobby]]
[[File:Pal Park entrance DP.png|thumb|Inside of Pal Park lobby]]
Pal Park is a large area consisting of a large park and a small entry building. Entering the building will take the player into the lobby, where they can accept to take part in the Daily Catching Show by talking to the Park Ranger. There are two floors in the lobby. The first is where registration for the show takes place. One woman on the left side of the building will tell the player their highest score achieved in the Catching Show, another will give the player two [[Pokétch]] apps, the Kitchen Timer and Color Changer by showing her a {{p|Snorlax}} and a {{p|Kecleon}} respectively. The second floor is accessible using the stairs on the right. Many people come up here to see all of the shows, as there are glass windows from which the entire park can be seen. In total, there are seven people within the lobby.
Pal Park is a large area consisting of a large park and a small entry building. Entering the building will take the player into the lobby, where they can accept to take part in the Daily Catching Show by talking to the Park Ranger. There are two floors in the lobby. In total, there are seven people within the lobby.
 
The first floor is where registration for the show takes place. One woman on the left side of the building will tell the player their highest score achieved in the Catching Show. Another woman will give the player two [[Pokétch]] apps, the Kitchen Timer and Color Changer, by showing her a {{p|Snorlax}} and a {{p|Kecleon}}, respectively.


In HeartGold and SoulSilver, Pal Park is located in Fuchsia City, replacing the Safari Zone from Generations I and III. It holds almost exactly the same function as Sinnoh's Pal Park. It is available as soon as the player arrives in Fuchsia City, as the player already has the [[National Pokédex]] by then.
The second floor is accessible using the stairs on the right. There are windows overlooking the park, so that spectators can watch a Catching Show in progress. A woman on the right will gift the player one of 3 [[backdrop]]s and 2 [[accessories]], depending on which of the 5 Generation III games is currently inserted in the GBA slot: Ruby, Sapphire, and Emerald for the backdrops, and FireRed and LeafGreen for the accessories.
{{-}}
{{-}}
===Park===
===Park===
[[File:Pal Park Zones.png|thumb|The five different areas in Pal Park]]
[[File:Pal Park Zones.png|thumb|The five different areas in Pal Park]]
{{main|List of Pokémon by Pal Park location}}
{{main|List of Pokémon by Pal Park location}}
Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of [[tall grass]], inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to another area of the park; the north-western stairway will take the player to the forest area, the north-eastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off a ledge.  
Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of [[tall grass]], inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to another area of the park; the northwestern stairway will take the player to the forest area, the northeastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off a ledge.


By following the path up the far north-western side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by [[tall grass]]. The only other way to get to and from the forest area is by traveling through the pond area.
By following the path up the far northwestern side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by [[tall grass]]. The only other way to get to and from the forest area is by traveling through the pond area.


When the player reaches the pond area via the forest area, the player must travel a short distance east to reach the pond, a pool of water, able to be {{m|surf}}ed across, where all the wild Pokémon inhabit. There are 37 Pokémon that can appear in this area. If the player travels south while getting there, they will find a ledge going down into the mountain area. Once entering the square pond to find Pokémon, they can go south to reach dry land, where they can also climb up and down stairs on the steep mountainside to reach the sea area. Alternatively, the player can enter from the sea area by traveling north through part of the mountain area to reach the southern part of the waterside, where the player can {{m|surf}} across the light water to the other side. There is no other way of getting to the pond in the north-eastern corner.
When the player reaches the pond area via the forest area, the player must travel a short distance east to reach the pond, a pool of water, able to be {{m|surf}}ed across, where all the wild Pokémon inhabit. There are 37 Pokémon that can appear in this area. If the player travels south while getting there, they will find a ledge going down into the mountain area. Once entering the square pond to find Pokémon, they can go south to reach dry land, where they can also climb up and down stairs on the steep mountainside to reach the sea area. Alternatively, the player can enter from the sea area by traveling north through part of the mountain area to reach the southern part of the waterside, where the player can {{m|surf}} across the light water to the other side. There is no other way of getting to the pond in the northeastern corner.


The mountain area is located in the middle of a mountainside, in the center of Pal Park. It can be accessed by jumping a ledge in the pond area just north of there, or going through a little forest pathway from the field area. The mountain area has a small patch of grass, where the player can find wild Pokémon. There are 105 Pokémon that can appear in this area. Most of this area is covered with grass, while only a small part of it isn't. There is also a ledge the player can jump down to reach the sea area. This is the only way to leave the area apart from turning back to the field area.
The mountain area is located in the middle of a mountainside, in the center of Pal Park. It can be accessed by jumping a ledge in the pond area just north of there, or going through a little forest pathway from the field area. The mountain area has a small patch of grass, where the player can find wild Pokémon. There are 105 Pokémon that can appear in this area. Most of this area is covered with grass, while only a small part of it isn't. There is also a ledge the player can jump down to reach the sea area. This is the only way to leave the area apart from turning back to the field area.


The final area in the park, known as the sea area, is found in the south-eastern corner of the park. It can be accessed by going east from the field area, or south from the mountain area, by jumping down the ledge and going down the mountainside. The sea area makes up a large section of the park, with a large area of sea coming in from the west. When the player enters from the mountain or pond area, there is a large ledge to a sandy beach where the sea meets the land. The area also has rocky terrain, with many rocks on the beach and in the water blocking the way, so that the player cannot travel any further east past the mountain side. By {{m|surf}}ing across the deep blue water, the player can encounter many different types of wild sea Pokémon. In total, there are 47 Pokémon that can appear in this area. If the player goes west past another set of ledges, they will end up back on the eastern side of the field area where they began, making a big loop.
The final area in the park, known as the sea area, is found in the southeastern corner of the park. It can be accessed by going east from the field area, or south from the mountain area, by jumping down the ledge and going down the mountainside. The sea area makes up a large section of the park, with a large area of sea coming in from the west. When the player enters from the mountain or pond area, there is a large ledge to a sandy beach where the sea meets the land. The area also has rocky terrain, with many rocks on the beach and in the water blocking the way, so that the player cannot travel any further east past the mountain side. By {{m|surf}}ing across the deep blue water, the player can encounter many different types of wild sea Pokémon. In total, there are 47 Pokémon that can appear in this area. If the player goes west past another set of ledges, they will end up back on the eastern side of the field area where they began, making a big loop.


Although it is a West Sinnoh location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees. Similarly, it is a [[Kanto]] location in HeartGold and SoulSilver but it uses [[Johto]] trees and rocks.
Although it is a West Sinnoh location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees. Similarly, it is a [[Kanto]] location in HeartGold and SoulSilver but it uses [[Johto]] trees and rocks.
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==Items==
==Items==
{{Itlisth}}
{{Itlisth}}
{{Itemlist|Poké Radar|Given by [[Professor Oak]] upon entering Pal Park|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Trainer Counter}}}}
{{Itemlist|None|sprite=Dppt poketch {{#ifexpr: ({{#time: H}} mod 2) = 0|m|f}}|Given by [[Professor Oak]] upon entering Pal Park|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Chain Counter|Trainer Counter}}}}
{{Itemlist|Park Ball|Given by the Park Ranger to capture the six Pokémon in the Catching Show; cannot be kept afterwards|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{ball|Park}} ×6}}
{{Itemlist|Park Ball IV|Given by the Park Ranger to capture the six Pokémon in the Catching Show; cannot be kept afterwards|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display=[[Park Ball]] ×6}}
{{Itemlist|None|sprite=143MS|Given by a woman in the lobby after showing her a {{p|Snorlax}}|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Kitchen Timer}}}}
{{Itemlist|None|sprite=Dppt poketch {{#ifexpr: ({{#time: H}} mod 2) = 0|m|f}}|Given by a woman in the lobby after showing her a {{p|Snorlax}}|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Kitchen Timer}}}}
{{Itemlist|None|sprite=352MS|Given by a woman in the lobby after showing her a {{p|Kecleon}}|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Color Changer}}}}
{{Itemlist|None|sprite=Dppt poketch {{#ifexpr: ({{#time: H}} mod 2) = 0|m|f}}|Given by a woman in the lobby after showing her a {{p|Kecleon}}|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Color Changer}}}}
{{Itlistfoot}}
 
===Game Boy Advance game-based gifts===
There is a girl in the Pal Park lobby who will give the player a gift based on the game currently in the [[Game Boy Advance]] slot of the [[Nintendo DS]] system. Like the [[dongle method]], the language of the game is ignored; this means that she can give the player the gift even if that game could not migrate Pokémon to Pal Park.
 
{{Itlisth}}
{{Itemlist|None|sprite=Accessory Crown Sprite|Given by a girl in the lobby if [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Crown}}}}
{{Itemlist|None|sprite=Accessory Crown Sprite|Given by a girl in the lobby if [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Crown}}}}
{{Itemlist|None|sprite=Accessory Tiara Sprite|Given by a girl in the lobby if [[Pokémon FireRed and LeafGreen Versions|Pokémon LeafGreen]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Tiara}}}}
{{Itemlist|None|sprite=Accessory Tiara Sprite|Given by a girl in the lobby if [[Pokémon FireRed and LeafGreen Versions|Pokémon LeafGreen]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Tiara}}}}
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| colspan="2" | [[File:Pal Park outside HGSS.png|200px]]
| colspan="2" | [[File:Pal Park outside HGSS.png|200px]]
|-
|-
| colspan="5" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" | &nbsp;  
| colspan="5" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" | &nbsp;
|}
|}


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| colspan="2" | [[File:Pal Park HGSS.png|200px]]
| colspan="2" | [[File:Pal Park HGSS.png|200px]]
|-
|-
| colspan="5" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" | &nbsp;  
| colspan="5" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" | &nbsp;
|}
|}


==Music==
==Music==
The Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of {{safari|Johto|Johto's}} in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.
The Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of {{safari|Johto|Johto's}} in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.
==Name origin==
The English and Japanese names are based on the word "pal", an affectionate term for a friend. Other language versions use a similar naming style, although the German- and French-language versions are less colloquial and translate to ''Park of (the) Friends''.


==Trivia==
==Trivia==
* In the internal data of the [[Generation V]] games, the theme of the [[Poké Transfer Lab]], which is titled the same in [[Pokémon Black & Pokémon White: Super Music Collection|the soundtrack release]] of {{game|Black and White|s}}, is called '''SEQ_BGM_PALPARK'''. This is a reference to it being the generation's equivalent to the Pal Park of the [[Generation IV]] games.
* In the internal data of the [[Generation V]] games, the theme of the [[Poké Transfer Lab]], which is titled the same in [[Pokémon Black & Pokémon White: Super Music Collection|the soundtrack release]] of {{game|Black and White|s}}, is called '''SEQ_BGM_PALPARK'''. This is a reference to it being the generation's equivalent to the Pal Park of the [[Generation IV]] games.
* Prior to the release of Pokémon Platinum, Pal Park was the only way to obtain {{p|Tangela}} (and thus its Generation IV evolution {{p|Tangrowth}}), {{p|Tropius}}, the [[Legendary birds]], and the [[Legendary titans]] in the Generation IV games. Prior to the release of Pokémon HeartGold and SoulSilver, Pal Park was the only way to obtain [[starter Pokémon]] introduced before Generation IV, {{p|Mewtwo}}, {{p|Ho-Oh}} and {{p|Lugia}}, the [[weather trio]], and the [[eon duo]].
* Prior to the release of Pokémon Platinum, Pal Park was the only way to obtain {{p|Tangela}} (and thus its Generation IV evolution {{p|Tangrowth}}), {{p|Tropius}}, the [[legendary birds]], and the [[legendary giants]] in the Generation IV games. Prior to the release of Pokémon HeartGold and SoulSilver, Pal Park was the only way to obtain [[first partner Pokémon]] introduced before Generation IV, {{p|Mewtwo}}, {{p|Ho-Oh}} and {{p|Lugia}}, the [[super-ancient Pokémon]], and the [[eon duo]].
** Prior to the 2007 {{DL|List of local Japanese event Pokémon distributions in Generation IV|PalCity Mew}} distribution, the 2010 Japanese {{DL||Movie Celebi}} distribution, the {{DL|List of local Japanese event Pokémon distributions in Generation IV|2007 Tanabata Jirachi}} distribution, and the 2007 Japanese {{DL||10th Movie Deoxys}} distribution, Pal Park was the only way to obtain {{p|Mew}}, {{p|Celebi}}, {{p|Jirachi}} and {{p|Deoxys}} in the Generation IV games, respectively.
** Prior to the 2007 {{DL|List of local Japanese event Pokémon distributions (Generation IV)|PalCity Mew}} distribution, the 2010 Japanese {{DL||Movie Celebi}} distribution, the {{DL|List of local Japanese event Pokémon distributions (Generation IV)|2007 Tanabata Jirachi}} distribution, and the 2007 Japanese {{DL||10th Movie Deoxys}} distribution, Pal Park was the only way to obtain {{p|Mew}}, {{p|Celebi}}, {{p|Jirachi}} and {{p|Deoxys}} in the Generation IV games, respectively.
** Some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV, can be obtained without one in Generation III.
** Some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV, can be obtained without one in Generation III.
** Some items can only be obtained in Generation IV through Pal Park.
** Some items can only be obtained in Generation IV through Pal Park.
===Name origin===
The English and Japanese names are based on the word "pal", an affectionate term for a friend. Other language versions use a similar naming style, although the German- and French-language versions are less colloquial and translate to ''Park of (the) Friends''.


==In other languages==
==In other languages==
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|it=Parco Amici
|it=Parco Amici
|ko=팔파크 ''Pal Park''
|ko=팔파크 ''Pal Park''
|pt_br=Pal Park
|pt_eu=Parque de Amigos{{tt|*|Platinum manual}}
|es=Parque Compi
|es=Parque Compi
}}
}}
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* [[List of Pokémon by Pal Park location]]
* [[List of Pokémon by Pal Park location]]


{{Inter-gen transfer}}
{{Inter-gen transfer|Gen IV}}
{{Sinnoh}}
{{Sinnoh}}
{{Kanto}}<br/>
{{Kanto}}<br/>
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[[de:Park der Freunde]]
[[de:Park der Freunde]]
[[es:Parque Compi]]
[[fr:Parc des Amis]]
[[fr:Parc des Amis]]
[[it:Parco Amici]]
[[it:Parco Amici]]
[[ja:パルパーク]]
[[ja:パルパーク]]
[[zh:伙伴公园]]
[[zh:伙伴公园]]

Latest revision as of 15:15, 12 March 2024

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Missing complete interior lobby layout image

Pal Park パルパーク
Pal Park
"A Place for New Beginnings"
Pal Park HGSS.png
Map description: This used to be the location of the Safari Zone, but is now the Pal Park.HGSS
Location: Route 221, Fuchsia City
Region: Sinnoh and Kanto
Generations: IV
Sinnoh Pal Park Map.png
Location of Pal Park in Sinnoh.
Pokémon world locations
Pal Park in Kanto

Pal Park (Japanese: パルパーク Pal Park) is a special Pokémon preserve present in the five Generation IV core series games, located at the east end of Route 221 in Sinnoh and in Fuchsia City in place of the Safari Zone in Kanto. In Kanto, after the warden closed the Safari Zone, his son opened Pal Park in its place.

According to Professor Oak, Pal Park attracts Pokémon from other regions.

In Pokémon Brilliant Diamond and Shining Pearl, Pal Park is replaced with Ramanas Park.

Accessing Pal Park

In Diamond, Pearl, and Platinum, Pal Park does not open until the player has obtained the National Pokédex. Once they have it, Professor Oak will meet the player on Route 221 and invite the player inside the Pal Park building, where he briefly explains how the park works. Once the player has access to Pal Park, the "Migrate from <game>" option will appear on the main menu screen when the game is loaded, provided a Generation III game is in the Nintendo DS's second slot.

In Pokémon HeartGold and SoulSilver, since Pal Park is located in Kanto, which the player must have the National Pokédex to visit properly, the player must have the National Pokédex to access Pal Park. After the player visits Fuchsia City for the first time, the migrate option will appear on the menu screen whenever the player has a GBA game in the Nintendo DS's GBA slot, regardless of whether they have visited Pal Park.

Migration

Transferring Pokémon over to Generation IV

Pal Park allows the player to permanently transfer Pokémon from a Generation III core series game to a Generation IV core series game. Once a Pokémon is migrated to a Generation IV game, it can never return to a Generation III game.

First, Pokémon must be migrated from the Generation III game. Once the player has visited Pal Park in the Generation IV game, if a Generation III core series Game Pak is inserted in the GBA slot of the same Nintendo DS or Nintendo DS Lite system as the Generation IV game, an option will appear on the Generation IV game's main menu labelled "Migrate from <game>". If the player has migrated Pokémon that have not yet been caught, they will not be able to use this option.

When selecting the "Migrate" option, the player is presented with a stripped-down view of the Generation III game's PC on the Nintendo DS's touch screen. On the transfer screen, the player can only view the Pokémon's minisprite, species, nickname, level, markings, and held item. Pokémon that know a move that is an HM in the origin game (called "hidden moves" by the game) cannot be migrated. After selecting exactly 6 Pokémon, the game will confirm with the player that they want to send those 6 Pokémon.

In Pokémon Diamond, Pearl, and Platinum, it is only possible to migrate 6 Pokémon to that game from a specific Generation III save file once per 24 hour period. (Like all time-based events, if the Nintendo DS clock is changed or the game is played on a different system, the timer is reset, meaning that the player must wait 24 hours from when the game is opened after changing the clock.) In Pokémon HeartGold and SoulSilver, this restriction was removed, allowing the player to perform migrations regardless of how recently that had previously done so.

Pokémon can only be migrated if the Generation III game and Generation IV game are the same language, unless the Generation IV game is Korean. For Korean Generation IV games, because the Generation III games were not released in Korean, it is instead possible to migrate from Japanese and English language Generation III games (but not French, German, Italian, or Spanish games). Since it is possible to trade between languages in Generation III, it is possible to migrate Pokémon with a different language of origin to the Generation IV game via a Generation III game of the same language; for example, it is possible to trade a Pokémon originally met in a Japanese game to a Spanish Generation III game then migrate it to a Spanish Generation IV game.

Manipulation

The restrictions in Pokémon Diamond, Pearl, and Platinum to prevent the player from transferring Pokémon from each Generation III game more than once per day can be subverted in certain ways.

If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to the next day, then inserts a second Generation III game, they will be instructed to reset the time on the DS. This will prevent migration from that second game, but allow the original game—that has already had six Pokémon transferred—to send Pokémon into the Generation IV game.

Alternatively, the player can restart the save file on the Generation III game. These restrictions are only per save file, so restarting the Generation III game will allow Pokémon to be migrated from that Game Pak multiple times in the same day.

Despite these workarounds, no further migrations can be made until all six Pokémon transferred have been caught, and changing the Nintendo DS clock or playing the game on another Nintendo DS system will delay Pal Park migration, as well as other time-related events, for 24 hours.

Catching Show

After the Pokémon have migrated to the Generation IV game, the Generation III game is no longer required. The migrated Pokémon can be obtained in the Generation IV game by catching all six in Pal Park's Catching Show.

During the Catching Show, the player has to encounter and catch all six migrated Pokémon. At the start of the Catching Show, the player is given six Park Balls, a special type of Poké Ball that can only be used during the Catching Show and which never fails. Other items cannot be used during the Catching Show, not even registered key items such as the Bicycle.

The park is divided into five distinct areas, with migrated Pokémon appearing in one of the five based on their species. Two of the areas are water areas, and require Surf to encounter Pokémon. During an encounter with a migrated Pokémon, Abilities that activate upon entering battle will not activate, and there are only two commands: Throw Ball and Run. Even if the player runs, they can still encounter the Pokémon again at a later time to catch it (in case they want to catch it in a different order for better Type Points). The player can leave the park at any time, either by walking back through the front entrance or by selecting the Retire option from the menu, but if they do then the Catching Show is annulled without being scored, and they must re-capture all migrated Pokémon on a subsequent visit.

Each Pokémon has a rarity value that is inversely related to its catching score (see Scoring below):

Score 100 90 80 70 50 30
Rarity 1 3 10 20 30 50

On any step in tall grass or water in which the player could potentially have an encounter, the game determines each migrated Pokémon that has yet to be caught and that can be found in the current area, then draws from a random sampling in which each of those Pokémon is weighted equal to its rarity value, and a fixed weight of 20 is given to the possibility of not having an encounter. For example, if the player is in the Field and still has Venusaur (score 90, rarity 3), Charizard (score 90, rarity 3), and Pichu (score 80, rarity 10) left to be caught, the total sample size will be 3 + 3 + 10 + 20 = 36, meaning the step will result in no encounter 20/36 of the time (55.6%), an encounter with Pichu 10/36 of the time (27.8%), or an encounter with Venusaur or Charizard 3/36 of the time each (8.3%). Regardless of the outcome, the player is then required to take a random number of steps between 5 and 14 before the next step that checks for a possible random encounter again.

After the player catches all six Pokémon, the player can choose either to place all six caught Pokémon in their boxes, or to keep the Pokémon in the park for a future Catching Show. The player does not gain ownership of any Pokémon caught in the Catching Show until they choose to place the Pokémon in their boxes.

Scoring

In addition to transferring Pokémon from Generation III, Pal Park also has a score system that will offer rewards depending on the player's score. When Pal Park is first visited, a default high score of 2000 will be set by the player's rival (either Barry in the Sinnoh games or Silver in the Johto games, using the name the player chose for them). The score will be given at the end of the Catching Show by the Park Ranger, and is divided into three components:

Catching Points
A base value for each Pokémon caught. This score is included for each species in the List of Pokémon by Pal Park location page. Pokémon with higher point values also have higher rarity, and usually take longer to appear in grass or water. The maximum possible score in this component is 600, if the player has transferred six Mythical Pokémon (which requires at least two duplicates among them). If the player attempts multiple Catching Shows with the same set of six Pokémon, Catching Points will always be the same each time regardless of performance.
Time Points
A measure of how quickly the player tracks all six Pokémon down. This score starts from 2000 at the beginning of the show, and 2 points are subtracted every second until it reaches 0 points after 16 minutes 40 seconds. If the show takes longer than that, time points will remain 0 rather than becoming negative. As each encounter and capture animation takes some amount of time, getting the full 2000 points is not possible.
Type Points
A measure of type diversity. For each Pokémon caught after the first, there is a 200-point bonus if it doesn't share any types with the Pokémon caught immediately before it (so catching Pokémon in a different order may result in a different score in this component). There is also a 50-point bonus for each distinct type represented among the six Pokémon collectively, which remains the same regardless of what order they were caught in. The maximum possible score in this component is 1600, which requires that the player migrated six dual-type Pokémon that have no type overlap among them.

The maximum score in Catching Points that can coexist with a perfect score in Type Points is 550, requiring either Celebi or Jirachi along with five dual-type Pokémon that have base catching scores of 90 and no type overlap.

Rewards

The Park Ranger always gives the player a Berry as a reward after a completed show; the higher the score, the rarer the Berry.

0-3000 3001-3299 3300-3499 3500-4150
Aspear Berry Aspear Berry Aguav Berry Aguav Berry Bluk Berry Bluk Berry Grepa Berry Grepa Berry
Cheri Berry Cheri Berry Figy Berry Figy Berry Nanab Berry III Nanab Berry Hondew Berry Hondew Berry
Chesto Berry Chesto Berry Iapapa Berry Iapapa Berry Lum Berry Lum Berry Kelpsy Berry Kelpsy Berry
Leppa Berry Leppa Berry Mago Berry Mago Berry Pinap Berry Pinap Berry Pomeg Berry Pomeg Berry
Oran Berry Oran Berry Wiki Berry Wiki Berry Razz Berry III Razz Berry Qualot Berry Qualot Berry
Pecha Berry Pecha Berry Sitrus Berry Sitrus Berry Tamato Berry Tamato Berry
Persim Berry Persim Berry Wepear Berry Wepear Berry
Rawst Berry Rawst Berry


Modifications to transported Pokémon

Despite the player in the Generation IV game catching the Pokémon again, its OT, ID number, and Poké Ball remain the same. Migrated Pokémon retain their held items. Their friendship is reset to 70.

Many Pokémon obtained in Generation III gained an Ability in Generation IV. Due to Ability being dependent on personality value in the Generation III and IV games, this means that some migrated Pokémon have a personality value that no longer matches their Ability—since Ability is not changed upon migration. However, because Abilities are recalculated upon evolution in Generation IV and V, if that Pokémon evolves in a Generation IV or V game, its Ability will change to match its personality value.

Met data

The Pokémon's previous met location data is erased (internally, migrated Pokémon have their met location set to "Pal Park"). Migrated Pokémon display a met location based on their game of origin: Pokémon from FireRed or LeafGreen display as being met in Kanto; Pokémon from Ruby, Sapphire, or Emerald as Hoenn (even if it was caught on Navel Rock or Birth Island, which are located in Kanto); and Pokémon from Colosseum or XD as "distant land".

A Pokémon's game of origin is the game it was originally obtained in. For Pokémon obtained as Eggs, the game of origin is determined by the game it was generated in, not the game is was hatched in; for example, a Pokémon generated in Pokémon Emerald but hatched in Pokémon FireRed will have the the Pokémon FireRed player as its Original Trainer but display that it was met in Hoenn.

The level obtained at is changed to the level arrived at.

Due to the lack of a calendar in the Generation III games, the date obtained becomes the date it was caught in the Catching Show.

If a Pokémon was met in a fateful encounter, this information is retained upon transfer, and becomes visible in Generation IV. In Generation III, this invisible flag is given to Mew and Deoxys met at Faraway Island and Birth Island, as well as many event Pokémon distributed after the release of Pokémon FireRed and LeafGreen. There is a met location called "Fateful Encounter" in Generation III, but this is entirely separate to the fateful encounter flag, and the met location is ignored by Pal Park; while Pokémon can have both the flag and the met location, many Pokémon have the met location but not the flag, or have the flag but a different met location.

Nicknames and Original Trainers

The Generation III games do not track whether or not a Pokémon is nicknamed, only what the Pokémon's current name is; in contrast, the Generation IV games explicitly mark whether a Pokémon is nicknamed or not, in order to track whether Pokémon from a different language games have nicknames. When a Pokémon is migrated to a Generation IV game, if its current name exactly matches its species name in the Generation IV game's language, it is marked as being unnicknamed, otherwise its current name is permanently treated as a nickname.

This means that unnicknamed Pokémon traded to a game of a different language may have their original species name permanently treated as a nickname. Pokémon that are Japanese in origin always have Latin letters in their names converted to fullwidth characters, which are considered distinct from regular Latin letters, so cannot be treated as unnicknamed when migrated to a Western language Generation IV game. Since there are no Korean Generation III games (and it is not possible to enter Hangul in any Generation III game), using Pal Park in a Korean Generation IV game will always cause the transferred Pokémon to be treated as having nicknames.

Quotation marks are transcoded to the appropriate opening and closing quotation marks for the Pokémon's language of origin, even if it has been traded to a different language game where they are displayed differently.

In the Spanish Generation III games, some characters that normally cannot be entered by the player appear in some preset player names, and in the nicknames and Original Trainers of some in-game trade Pokémon. If a Pokémon has a nickname or Original Trainer that has one of these characters, it will be turned into a kana character instead.

In the Generation III games, ellipses are displayed with two dots in Japanese; in Generation IV, this is converted to a traditional three-dot ellipsis.

Geography

Lobby

Inside of Pal Park lobby

Pal Park is a large area consisting of a large park and a small entry building. Entering the building will take the player into the lobby, where they can accept to take part in the Daily Catching Show by talking to the Park Ranger. There are two floors in the lobby. In total, there are seven people within the lobby.

The first floor is where registration for the show takes place. One woman on the left side of the building will tell the player their highest score achieved in the Catching Show. Another woman will give the player two Pokétch apps, the Kitchen Timer and Color Changer, by showing her a Snorlax and a Kecleon, respectively.

The second floor is accessible using the stairs on the right. There are windows overlooking the park, so that spectators can watch a Catching Show in progress. A woman on the right will gift the player one of 3 backdrops and 2 accessories, depending on which of the 5 Generation III games is currently inserted in the GBA slot: Ruby, Sapphire, and Emerald for the backdrops, and FireRed and LeafGreen for the accessories.

Park

The five different areas in Pal Park
Main article: List of Pokémon by Pal Park location

Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of tall grass, inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to another area of the park; the northwestern stairway will take the player to the forest area, the northeastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off a ledge.

By following the path up the far northwestern side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by tall grass. The only other way to get to and from the forest area is by traveling through the pond area.

When the player reaches the pond area via the forest area, the player must travel a short distance east to reach the pond, a pool of water, able to be surfed across, where all the wild Pokémon inhabit. There are 37 Pokémon that can appear in this area. If the player travels south while getting there, they will find a ledge going down into the mountain area. Once entering the square pond to find Pokémon, they can go south to reach dry land, where they can also climb up and down stairs on the steep mountainside to reach the sea area. Alternatively, the player can enter from the sea area by traveling north through part of the mountain area to reach the southern part of the waterside, where the player can surf across the light water to the other side. There is no other way of getting to the pond in the northeastern corner.

The mountain area is located in the middle of a mountainside, in the center of Pal Park. It can be accessed by jumping a ledge in the pond area just north of there, or going through a little forest pathway from the field area. The mountain area has a small patch of grass, where the player can find wild Pokémon. There are 105 Pokémon that can appear in this area. Most of this area is covered with grass, while only a small part of it isn't. There is also a ledge the player can jump down to reach the sea area. This is the only way to leave the area apart from turning back to the field area.

The final area in the park, known as the sea area, is found in the southeastern corner of the park. It can be accessed by going east from the field area, or south from the mountain area, by jumping down the ledge and going down the mountainside. The sea area makes up a large section of the park, with a large area of sea coming in from the west. When the player enters from the mountain or pond area, there is a large ledge to a sandy beach where the sea meets the land. The area also has rocky terrain, with many rocks on the beach and in the water blocking the way, so that the player cannot travel any further east past the mountain side. By surfing across the deep blue water, the player can encounter many different types of wild sea Pokémon. In total, there are 47 Pokémon that can appear in this area. If the player goes west past another set of ledges, they will end up back on the eastern side of the field area where they began, making a big loop.

Although it is a West Sinnoh location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees. Similarly, it is a Kanto location in HeartGold and SoulSilver but it uses Johto trees and rocks.

Items

Item Location Games
None Trainer Counter Given by Professor Oak upon entering Pal Park  D  P  Pt 
Park Ball IV Park Ball ×6 Given by the Park Ranger to capture the six Pokémon in the Catching Show; cannot be kept afterwards  D  P  Pt  HG  SS 
None Kitchen Timer Given by a woman in the lobby after showing her a Snorlax  D  P  Pt 
None Color Changer Given by a woman in the lobby after showing her a Kecleon  D  P  Pt 

Game Boy Advance game-based gifts

There is a girl in the Pal Park lobby who will give the player a gift based on the game currently in the Game Boy Advance slot of the Nintendo DS system. Like the dongle method, the language of the game is ignored; this means that she can give the player the gift even if that game could not migrate Pokémon to Pal Park.

Item Location Games
None Crown Given by a girl in the lobby if Pokémon FireRed is in the GBA slot  D  P  Pt  HG  SS 
None Tiara Given by a girl in the lobby if Pokémon LeafGreen is in the GBA slot  D  P  Pt  HG  SS 
Fashion Case Underground Given by a girl in the lobby if Pokémon Ruby is in the GBA slot  D  P  Pt  HG  SS 
Fashion Case Seafloor Given by a girl in the lobby if Pokémon Sapphire is in the GBA slot  D  P  Pt  HG  SS 
Fashion Case Sky Given by a girl in the lobby if Pokémon Emerald is in the GBA slot  D  P  Pt  HG  SS 

Appearance

Outside

Diamond Pearl Platinum HeartGold SoulSilver
Pal Park outside DP.png Pal Park outside Pt.png Pal Park outside HGSS.png
 

Park

Diamond Pearl Platinum HeartGold SoulSilver
Pal Park DP.png Pal Park Pt.png Pal Park HGSS.png
 

Music

The Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of Johto's in HeartGold and SoulSilver, and using that of the Great Marsh in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.

Trivia

Name origin

The English and Japanese names are based on the word "pal", an affectionate term for a friend. Other language versions use a similar naming style, although the German- and French-language versions are less colloquial and translate to Park of (the) Friends.

In other languages

Language Title
Chinese Cantonese 夥伴公園 Fóbuhn Gūngyùhn
Mandarin 夥伴公園 / 伙伴公园 Huǒbàn Gōngyuán
French Canada Flag.png Canada Pal Park*
France Flag.png Europe Parc des Amis
Germany Flag.png German Park der Freunde
Italy Flag.png Italian Parco Amici
South Korea Flag.png Korean 팔파크 Pal Park
Portuguese Brazil Flag.png Brazil Pal Park
Portugal Flag.png Portugal Parque de Amigos*
Spain Flag.png Spanish Parque Compi

See also


Inter-generational transfer
Gen I Time CapsulePoké TransporterBank
Gen II
Gen III Dual-slot modePal Park
Gen IV Dual-slot modePal ParkPoké TransferRelocator
Gen V Poké TransferRelocatorPoké TransporterBank
Gen VI Poké TransporterBank
Gen VII Poké TransporterBankGO ParkHOME
Gen VIII BankHOMEGO Transporter
Gen IX


Sinnoh
Coal Badge.png Forest Badge.png Cobble Badge.png Fen Badge.png Relic Badge.png Mine Badge.png Icicle Badge.png Beacon Badge.png
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
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216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui


Kanto
Boulder Badge.png Cascade Badge.png Thunder Badge.png Rainbow Badge.png Soul Badge.png Marsh Badge.png Volcano Badge.png Earth Badge.png
Settlements
Pallet TownViridian CityPewter CityCerulean CityVermilion CityLavender Town
Celadon CitySaffron CityFuchsia CityCinnabar IslandIndigo Plateau
Routes
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Landmarks
Professor Oak's LaboratoryViridian ForestDiglett's CavePewter Museum of ScienceMt. Moon (Square) • Cerulean Cave
Underground Path (Kanto Routes 5–6)Underground Path (Kanto Routes 7–8)S.S. AnneS.S. AquaSea CottageRock Tunnel
Power PlantCycling Road/Pokémon RoadTeam Rocket HideoutSilph Co.Magnet TrainPokémon TowerSafari Zone/Pal Park
GO ParkSeafoam IslandsPokémon MansionCinnabar LabPokémon League Reception GateVictory RoadTohjo Falls
Access to
Sevii IslandsJohto


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.