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{{PokémonAdventuresInfobox|
{{PokémonAdventuresInfobox
title_en={{tt|Plugging Past Electrike II|Viz Media}}/{{tt|VS Electrike II|Chuang Yi}} |
|title_en={{tt|Plugging Past Electrike II|VIZ Media}}/{{tt|VS Electrike II|Chuang Yi}}
title_ja=VS ラクライII |
|title_ja=VS ラクライII
title_ro=VS Rakurai II |
|title_ro=VS Rakurai II
image=PS205.png |
|image=PS205.png
chapter=Ruby & Sapphire |
|chapter=Ruby & Sapphire
volume=17 |
|volume=17
number=205 |
|number=205
location=[[Mauville City]]/[[New Mauville]] |
|location=[[Mauville City]]<br>[[New Mauville]]
prev_round=Plugging Past Electrike I |
|prev_round=Plugging Past Electrike I
next_round=Not So Fetching Feebas}}
|next_round=Not So Fetching Feebas
}}


'''{{tt|Plugging Past Electrike II|Viz Media}}/{{tt|VS Electrike II|Chuang Yi}}''' or '''Fight the Generator''' (Japanese: '''VS ラクライII''' '' VS {{tt|Rakurai|Electrike}} II'' or '''発電マシンを倒せ''' ''Fight the Generation Machine'') is the 205th round of the [[Pokémon Adventures]] manga.
'''{{tt|Plugging Past Electrike II|VIZ Media}}/{{tt|VS Electrike II|Chuang Yi}}''' or '''Fight the Generator''' (Japanese: '''VS ラクライII''' ''VS {{tt|Rakurai|Electrike}} II'' or '''発電マシンを倒せ''' ''Fight the Generation Machine'') is the 205th round of the [[Pokémon Adventures]] manga.


==Synopsis==
==Plot==
{{spoilers}}
{{spoilers}}
{{adv|Sapphire}} pushes the [[Trick Master]] out of the way from the power generator's attack. The power generator unleashes its full potential and the Trick Master comments that {{TP|Wattson|Electrike}} would have been no match for it. As a result, the Trick Master decides to take on the power generator as it was a battle between two robots. During the battle, the generator shoots off something that rendered Trick Master's contraption useless. He started to lose hope as he was not able to run straight. He then deduces that the generator is shooting off a magnetic field that would affect any machine and cause it to not work properly.
{{adv|Sapphire}} pushes the [[Trick Master]] out of the way from the power generator's attack. The power generator unleashes its full potential and the Trick Master comments that {{TP|Wattson|Electrike}} would have been no match for it. As a result, the Trick Master decides to take on the power generator as it is a battle between two robots. During the battle, the generator shoots off something that renders the Trick Master's contraption useless. He starts to lose hope as he is not able to run straight, but then deduces that the generator is shooting off a magnetic field that would affect any machine and cause it to not work properly.


Sapphire gets worried about Donphan and takes out her Pokédex. The Pokédex reveals that Donphan had the ability to sense magnetic changes that go on around it. It did so by curling up and rolling around. Sapphire and Trick Master realize that this Donphan was trying to help them when it rolled around. However, it was too late since they are in the generator's custody and they have trouble standing up straight. Wattson then tells them that it was too early for them to give up and Sapphire agrees. Trick Master goes to save Wattson but the power generator zaps him, Sapphire and Donphan which threw them off guard.
Sapphire gets worried about {{p|Donphan}} and takes out her [[Pokédex]], which reveals that Donphan have the ability to sense magnetic changes that go on around it and does so by curling up and rolling around. Sapphire and the Trick Master realize that this Donphan was trying to help them when it rolled around. However, it is too late since they are in the generator's magnetic field and have trouble standing up straight. Wattson then tells them that it was too early for them to give up and Sapphire agrees. The Trick Master goes to save Wattson, but the power generator zaps him, Sapphire, and Donphan which throws them off guard.


Trick Master attempts to get them out of this by using his intelligence to find out the power generator's weak spot. Using his machine, the Trick Master figures out the generator has two abilities: the first is “Absorb”, which can suck in the opponent's electricity; the second, “Release”, allows the generator to convert that energy into attacking power. Wattson admits that he was captured from the power generator as his {{type|Electric}} Pokémon caught the haywire machine's attention.
The Trick Master attempts to get them out of this by using his intelligence to find out the power generator's weak spot. Using his machine, the Trick Master figures out the generator has two abilities: the first is "Absorb", which can suck in the opponent's electricity, and the second is "Release", which allows the generator to convert that energy into attacking power. Wattson admits that he was captured by the power generator as his {{type|Electric}} Pokémon caught the haywire machine's attention.


Sapphire finds the weakness to the machine, it can't attack if it has no electricity in it that was absorbed, which means that it would have to absorb in more electricity if it attacks. Sapphire goes on by saying that they have a chance to take on the generator. Trick Master asks her if it was necessary despite finding out. Sapphire is still convinced that they still can. With everything in control, the power generator zaps them with electricity shaped as a fire ball. Sapphire gets confident that they'll defeat the machine and borrows Wattson's Electrike as part of the plan. Sapphire ducks the attack and Donphan curls up. The electricity is sent directly to Wattson's Electrike. Electrike absorbs the electricity due to his {{a|Lightningrod}} Ability. With Electrike's Ability activated, this gave them a good chance to perform their combination attack. Donphan rolls into the generator with its body while Sapphire grabs Wattson and frees him from the generator's grasp.
Sapphire finds the weakness to the machine, it can't attack if it hasn't absorbed any electricity, which means that it would have to absorb in more electricity if it attacks. Sapphire goes on by saying that they have a chance to take on the generator. The Trick Master asks her if it is  necessary, despite finding out its weakness. Sapphire is convinced that they still can. With everything in control, the power generator zaps them with electricity shaped as a fire ball. Sapphire gets confident that they'll defeat the machine and borrows Wattson's Electrike as part of the plan. Sapphire dodges the attack and Donphan curls up. The electricity is sent directly to Wattson's Electrike. Electrike absorbs the electricity due to his {{a|Lightningrod}} Ability. With Electrike's Ability activated, this gives them a good chance to perform their combination attack. Donphan rolls into the generator with its body while Sapphire grabs Wattson and frees him from the generator's grasp.


The power generator starts acting strange and conks out. The Trick Master wonders who was responsible for creating the power generator. Everyone finds out that the power generator wanted to play and notices a message on the machine. They read the message and find out that Trick Master's ancestor was responsible for creating the power generator. He pushes the red button and witness the power generator sending off electricity in a good way. New Mauville has become an amusement park for kids. A few days later, a group of kids have gone to Mauville and New Mauville to go to the amusement park and Sapphire admits that Wattson and the Trick Master were right all along.
The power generator starts acting strange and conks out. The Trick Master wonders who was responsible for creating the power generator. Everyone finds out that the power generator wanted to play and notices a message on the machine. They read the message and find out that Trick Master's ancestor was responsible for creating the power generator. He pushes the red button and watches the power generator send off electricity in a positive way. Afterwards, New Mauville becomes an amusement park for kids. A few days later, a group of kids go to the amusement park in [[Mauville City]] and New Mauville.


Now with everything accomplished, both Trick Master and Wattson don't have to worry about the children not having enough land to play on since Sapphire managed to help them out. As a result, she was felt that she was rewarded the {{badge|Dynamo}}. Also, the Donphan that helped out earlier joins Sapphire's team and Sapphire nicknames it Phado. After completing everything in Mauville, Trick Master and Wattson say their goodbyes while Sapphire continues on to her next adventure.
Sapphire admits that Wattson and the Trick Master were right all along. Now with everything accomplished, both the Trick Master and Wattson don't have to worry about the children not having enough land to play on thanks to Sapphire's help. As a result, she feels that she has earned the {{badge|Dynamo}}. Also, the Donphan that helped out earlier joins Sapphire's team and Sapphire nicknames it Phado. After completing everything, the Trick Master and Wattson say goodbye while Sapphire continues on to her next adventure.


The counter of the bet continues at fifty-seven days.
The counter of the bet continues at 57 days.


==Major events==
==Major events==
* {{adv|Sapphire}} battles the generator machine and wins.
* {{adv|Sapphire}} battles the generator machine and wins.
* {{adv|Sapphire}} captures the {{p|Donphan}} and names it Phado.
* Sapphire captures the {{p|Donphan}} and names it Phado.
* {{adv|Sapphire}} obtains the {{badge|Dynamo}}.
* Sapphire obtains the {{badge|Dynamo}}.
 
{{Adventuresevents}}
{{endspoilers}}
 
===Debuts===
===Debuts===
====Pokémon debuts====
====Pokémon debuts====


Line 42: Line 46:
* [[Wattson]]
* [[Wattson]]
* [[Trick Master]]/{{tt|Robot King|Chuang Yi}}
* [[Trick Master]]/{{tt|Robot King|Chuang Yi}}
* Children


===Pokémon===
===Pokémon===
* {{p|Lairon}} ([[Rono]]; {{adv|Sapphire}}'s)
* {{p|Combusken}} ([[Chic]]/{{tt|Toro|Chuang Yi}}; {{adv|Sapphire}}'s)
* {{p|Combusken}} ([[Chic]]/{{tt|Toro|Chuang Yi}}; {{adv|Sapphire}}'s)
* {{p|Lairon}} ([[Rono]]; {{adv|Sapphire}}'s)
* {{p|Donphan}} (Phado/{{tt|Dono|Chuang Yi}}; {{adv|Sapphire}}'s; new)
* {{p|Donphan}} (Phado/{{tt|Dono|Chuang Yi}}; {{adv|Sapphire}}'s; newly captured)
* {{p|Electrike}} ({{OP|Wattson|Electrike}})
* {{p|Electrike}} ({{OP|Wattson|Electrike}})
* {{p|Magnemite}} (×2; [[Wattson]]'s)
* {{p|Magnemite}} ([[Wattson]]'s; ×2)
* {{p|Magneton}} ([[Wattson]]'s)
* {{p|Voltorb}} ([[Wattson]]'s)
* {{p|Voltorb}} ([[Wattson]]'s)
* {{p|Electrode}} ([[Wattson]]'s)
* {{p|Electrode}} ([[Wattson]]'s)
Line 54: Line 60:
==Trivia==
==Trivia==


==In other languages==
{{Epilang|color=9999FF|bordercolor=FF7777
|zh_cmn={{tt|VS 落雷獸 II|VS Electrike II}} (Taiwan)<br>{{tt|VS 落雷兽 II|VS Electrike II}} (Mainland China)
|fr_eu={{tt|De l'électricité dans l'air - Partie 2|Electricity in the air - Part 2}}
|ko={{tt|VS 썬더라이 II|VS Electrike II}}
}}
{{-}}
{{Project Manga notice}}
{{Project Manga notice}}


[[de:Kapitel 205]]
[[de:Kapitel 205 (Pocket Monsters SPECIAL)]]
[[zh:PS205]]

Revision as of 01:58, 3 March 2017

Plugging Past Electrike II/VS Electrike II
PS205.png
VS ラクライII
VS Rakurai II
Info
Other

Plugging Past Electrike II/VS Electrike II or Fight the Generator (Japanese: VS ラクライII VS Rakurai II or 発電マシンを倒せ Fight the Generation Machine) is the 205th round of the Pokémon Adventures manga.

Plot

201
Spoiler warning: this article may contain major plot or ending details.
201

Sapphire pushes the Trick Master out of the way from the power generator's attack. The power generator unleashes its full potential and the Trick Master comments that Electrike would have been no match for it. As a result, the Trick Master decides to take on the power generator as it is a battle between two robots. During the battle, the generator shoots off something that renders the Trick Master's contraption useless. He starts to lose hope as he is not able to run straight, but then deduces that the generator is shooting off a magnetic field that would affect any machine and cause it to not work properly.

Sapphire gets worried about Donphan and takes out her Pokédex, which reveals that Donphan have the ability to sense magnetic changes that go on around it and does so by curling up and rolling around. Sapphire and the Trick Master realize that this Donphan was trying to help them when it rolled around. However, it is too late since they are in the generator's magnetic field and have trouble standing up straight. Wattson then tells them that it was too early for them to give up and Sapphire agrees. The Trick Master goes to save Wattson, but the power generator zaps him, Sapphire, and Donphan which throws them off guard.

The Trick Master attempts to get them out of this by using his intelligence to find out the power generator's weak spot. Using his machine, the Trick Master figures out the generator has two abilities: the first is "Absorb", which can suck in the opponent's electricity, and the second is "Release", which allows the generator to convert that energy into attacking power. Wattson admits that he was captured by the power generator as his Electric-type Pokémon caught the haywire machine's attention.

Sapphire finds the weakness to the machine, it can't attack if it hasn't absorbed any electricity, which means that it would have to absorb in more electricity if it attacks. Sapphire goes on by saying that they have a chance to take on the generator. The Trick Master asks her if it is necessary, despite finding out its weakness. Sapphire is convinced that they still can. With everything in control, the power generator zaps them with electricity shaped as a fire ball. Sapphire gets confident that they'll defeat the machine and borrows Wattson's Electrike as part of the plan. Sapphire dodges the attack and Donphan curls up. The electricity is sent directly to Wattson's Electrike. Electrike absorbs the electricity due to his Lightningrod Ability. With Electrike's Ability activated, this gives them a good chance to perform their combination attack. Donphan rolls into the generator with its body while Sapphire grabs Wattson and frees him from the generator's grasp.

The power generator starts acting strange and conks out. The Trick Master wonders who was responsible for creating the power generator. Everyone finds out that the power generator wanted to play and notices a message on the machine. They read the message and find out that Trick Master's ancestor was responsible for creating the power generator. He pushes the red button and watches the power generator send off electricity in a positive way. Afterwards, New Mauville becomes an amusement park for kids. A few days later, a group of kids go to the amusement park in Mauville City and New Mauville.

Sapphire admits that Wattson and the Trick Master were right all along. Now with everything accomplished, both the Trick Master and Wattson don't have to worry about the children not having enough land to play on thanks to Sapphire's help. As a result, she feels that she has earned the Dynamo Badge. Also, the Donphan that helped out earlier joins Sapphire's team and Sapphire nicknames it Phado. After completing everything, the Trick Master and Wattson say goodbye while Sapphire continues on to her next adventure.

The counter of the bet continues at 57 days.

Major events

For a list of all major events in the Pokémon Adventures manga, please see the history page.
201 Spoilers end here. 201

Debuts

Pokémon debuts

Characters

Humans

Pokémon

Trivia

In other languages



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