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Overgrow
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しんりょく
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Fresh Greenery
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Flavor text
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Generation VI
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Powers up Grass-type moves when the Pokémon is in trouble.
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Generation VII
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Powers up Grass-type moves when the Pokémon's HP is low.
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Overgrow (Japanese: しんりょく Fresh Greenery) is an Ability introduced in Generation III. All Grass-type starter Pokémon have this Ability and all Pokémon that have this Ability are Grass types.
Effect
In battle
Generations III to IV
When a Pokémon with Overgrow uses a Grass-type move, the move's power will be increased by 50% if the user has less than or equal to ⅓ of its maximum HP remaining.
Generations V onwards
Instead of boosting Grass-type moves' power, Overgrow now technically boosts the Pokémon's Attack or Special Attack by 50% during damage calculation if a Grass-type move is being used, resulting in effectively the same effect.
Outside of battle
Overgrow has no effect outside of battle.
Pokémon Mystery Dungeon series
In Pokémon Mystery Dungeon series, Overgrow will deal double the damage if the Pokémon using it is below 25% of its HP.
Pokémon Conquest
In Pokémon Conquest, Overgrow will increase user's Attack if the Pokémon using it is below ⅓ of its HP.
Pokémon with Overgrow
In the anime
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The Pokémon's Grass-type moves become more powerful when it gets tired or weak.
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Pokémon
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Method
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User
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First Used In
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Notes
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When Grovyle becomes tired out or weak, its body becomes surrounded by a green aura and the leaves on its arms glow green as well, powering up its Grass-type moves.
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Ash's Grovyle
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Balance of Power
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Debut
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When Sceptile becomes tired or weak, its body becomes surrounded by a green aura, powering up its Grass-type attacks.
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Ash's Sceptile
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Once More with Reeling!
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None
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When Chespin becomes tired or weak, its body becomes surrounded by a green aura, powering up its Grass-type attacks.
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Clemont's Chespin
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An Appetite for Battle!
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None
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In the manga
In the Pokémon Adventures manga
In other languages