Options: Difference between revisions

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| style="background:#fff; {{roundybr|5px}}" | "Switch" was called "Shift" prior to [[Generation VI]].
| style="background:#fff; {{roundybr|5px}}" | "Switch" was called "Shift" prior to [[Generation VI]].


Set is always used in a [[Double Battle|Double]], [[Triple Battle|Triple]], [[Multi Battle|Multi]], or [[Rotation Battle]], as well as in designated battle facilities (such as the [[Battle Frontier (Hoenn)|Battle Frontier]] or the [[Battle Tree]]) or multiplayer battles.  
Set is always used in a [[Double Battle|Double]], [[Triple Battle|Triple]], [[Multi Battle|Multi]], or [[Rotation Battle]], as well as in designated battle facilities (such as the {{OBP|Battle Frontier|Generation III}} or the [[Battle Tree]]) or multiplayer battles.


In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]].
In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]].
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| {{gameabbrev2|GSC}}
| {{gameabbrev2|GSC}}
| Menu Account
| Menu Account
| This setting controls whether or not descriptions appear for the [[menu]] entries.
| This setting controls whether descriptions appear for the [[menu]] entries.
| <ab>
| <ab>
<u>On</u>
<u>On</u>
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| Refer to the [[Options/Frames|gallery]] of frames.
| Refer to the [[Options/Frames|gallery]] of frames.
| Every game uses its respective "Type 1" frame as the default.
| Every game uses its respective "Type 1" frame as the default.
In {{2v|Diamond|Pearl}} only, the game's name is shown inside the frame.
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev3|RS}}+ (except {{gameabbrev5|BWB2W2}})
| {{gameabbrev3|RS}}+ (except {{gameabbrev5|BWB2W2}})
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No LR Button
No LR Button


''SM:''
''SMUSUM:''
<u>Default</u>
<u>Default</u>
L=A
L=A
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In {{game2|Diamond|Pearl|Platinum}}, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the [[menu]]. START=X was removed in {{game|HeartGold and SoulSilver|s}}. All [[Generation IV]] games lack the equivalent to LR.
In {{game2|Diamond|Pearl|Platinum}}, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the [[menu]]. START=X was removed in {{game|HeartGold and SoulSilver|s}}. All [[Generation IV]] games lack the equivalent to LR.


In the [[Generation VI]] games, "Normal" (now "Default") allows the L and R buttons to be used to switch between the [[Player Search System]], [[Pokémon-Amie]], and [[Super Training]] screens. L=A also returns and a new third option called "No LR Button" is added, which disables the L and R buttons entirely.
In the [[Generation VI]] games, "Normal" (now "Default") allows the L and R buttons to be used to switch between the [[Player Search System]], [[Pokémon-Amie]], and [[Super Training]] screens. L=A also returns and a new third option called "No LR Button" is added, which disables the L and R buttons entirely. The latter was removed in [[Generation VII]].
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev4|DPPt}}
| {{gameabbrev4|DPPt}}
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| This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]].|| Refer to the [[Options/Battle BGs|gallery]] of battle backgrounds.
| This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]].|| Refer to the [[Options/Battle BGs|gallery]] of battle backgrounds.
| The standard background is "Default".
| The standard background is "Default".
|-
|- style="background:#fff"
| style="background:#fff; {{roundybl|5px}}" | {{gameabbrev6|XYORAS}}
| {{gameabbrev6|XYORAS}}
| style="background:#fff" | Forced Save
| Forced Save
| style="background:#fff" | This setting controls whether the game is [[save]]d or not before [[Player Search System]] {{pkmn|battle}}s and "other communication features".
| This setting controls whether the game is [[save]]d or not before [[Player Search System]] {{pkmn|battle}}s and "other communication features".
| style="background:#fff" | <ab>
|<ab>
<u>Save</u>
<u>Save</u>
Don't Save
Don't Save
</ab>
</ab>
| style="background:#fff; {{roundybr|5px}}" |
|
|-
|- style="background:#fff"
| style="background:#fff; {{roundybl|5px}}" | {{gameabbrev7|SM}}
| {{gameabbrev7|SMUSUM}}
| style="background:#fff" | Party/Box
| Party/Box
| style="background:#fff" | This setting controls whether a prompt will or will not appear to select a destination when a Pokémon is obtained while the [[party]] is full.
| This setting controls whether a prompt will appear to select a destination when a Pokémon is obtained while the [[party]] is full.
| style="background:#fff" | <ab>
| <ab>
<u>Manual</u>
<u>Manual</u>
Automatic
Automatic
</ab>
</ab>
|
|- style="background:#fff"
| {{gameabbrev7|PE}}
| Open [[Pokémon GO]] Settings
| Allows the player to sync their save file to a Pokémon GO account
| N/A
|
|- style="background:#fff"
| {{gameabbrev7|PE}}
| Open Controller Settings
| Allows the player to change the method of control they are using.
| N/A
|
|- style="background:#fff"
| {{gameabbrev7|PE}}
| Vibration
| Turns the HD Rumble of the [[Nintendo Switch]] Joy-Cons and [[Poké Ball Plus]] on and off.
| <ab>
<u>On</u>
Off
</ab>
|
|- style="background:#fff"
| {{gameabbrev7|PE}}
| Movie Skipping
| If turned on, allows the player to skip pre-rendered cutscenes by pressing the + or - button on the Joy-Con.
| <ab>
On
<u>Off</u>
</ab>
|
|- style="background:#fff"
| {{gameabbrev7|PE}}
| Background Music
| Changes the volume of the background music. 5 is full volume, while 0 is mute.
| rowspan=3| <ab>
0
1
2
3
4
<u>5</u>
</ab>
|
|- style="background:#fff"
| {{gameabbrev7|PE}}
| Sound Effects
| Changes the volume of sound effects aside from {{OBP|Pokémon|species}} [[cry|cries]]. 5 is full volume, while 0 is mute.
|
|-
| style="background:#fff; {{roundybl|5px}}" | {{gameabbrev7|PE}}
| style="background:#fff" | Pokémon Cries
| style="background:#fff" | Changes the volume of {{OBP|Pokémon|species}} [[cry|cries]]. 5 is full volume, while 0 is mute.
| style="background:#fff; {{roundybr|5px}}" |
| style="background:#fff; {{roundybr|5px}}" |
|}
|}
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GBA
GBA
<u>DS</u> </ab>
<u>DS</u> </ab>
| Changes what buttons do, in GBA mode it will operate excactly like in Red Rescue Team, in DS mode X can be used to open the menu instead of just B, and Y can be used to check the grid in instead of R.
| Changes what buttons do, in GBA mode it will operate exactly like in Red Rescue Team, in DS mode X can be used to open the menu instead of just B, and Y can be used to check the grid in instead of R.
|- style="background:#fff"
|- style="background:#fff"
| Touch Screen{{sup/md|B}} || <ab>
| Touch Screen{{sup/md|B}} || <ab>
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<u>Map</u>
<u>Map</u>
Team</ab>
Team</ab>
| style="background:#fff; {{roundybr|5px}}" | Changes what will be displayed on the top screen, choosing Map makes a map show on the top screen, choosing Team makes the top screen show a the name(species), level, Attack, Defense, Special Attack, and Special Defense of each member in the team.
| style="background:#fff; {{roundybr|5px}}" | Changes what will be displayed on the top screen, choosing Map makes a map show on the top screen, choosing Team makes the top screen show the name (species), level, Attack, Defense, Special Attack, and Special Defense of each member in the team.
|}
|}


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Off
Off
On</ab>
On</ab>
| Enabling this makes the player attack enemies interact with their team members by standing next to them and pressing the D-Pad in their direction.
| Enabling this makes the player attack enemies/interact with their team members by standing next to them and pressing the D-Pad in their direction.
|- style="background:#fff"
|- style="background:#fff"
| style="background:#fff; {{roundybl|5px}}" | Check direction || <ab>
| style="background:#fff; {{roundybl|5px}}" | Check direction || <ab>
Off
Off
On</ab>
On</ab>
| style="background:#fff; {{roundybr|5px}}" | Enabling this makes the game ask the player each time they choose to attack or theow an item which direction they wish to attack/throw (pressing A results in the direction the leader is facing).
| style="background:#fff; {{roundybr|5px}}" | Enabling this makes the game ask the player each time they choose to attack or throw an item which direction they wish to attack/throw (pressing A results in the direction the leader is facing).
|}
|}


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| SE Volume || 0 - 5 || It changes the volume of sound effects. || Changes the volume of sound effects.
| SE Volume || 0 - 5 || It changes the volume of sound effects. || Changes the volume of sound effects.
|- style="background:#fff"
|- style="background:#fff"
| Grids || <ab>Off  
| Grids || <ab>Off
On</ab>
On</ab>
| It changes when the grids are shown.
| It changes when the grids are shown.
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| SE Volume || 0 - 5 || It changes the volume of sound effects. || Changes the volume of sound effects.
| SE Volume || 0 - 5 || It changes the volume of sound effects. || Changes the volume of sound effects.
|- style="background:#fff"
|- style="background:#fff"
| Grids || <ab>Off  
| Grids || <ab>Off
On</ab>
On</ab>
| It changes when the grids are shown
| It changes when the grids are shown
Line 434: Line 489:
Off
Off
On</ab>
On</ab>
| It change whether the camera zooms when a a move results in a critical hit and focuses on faraway teammates.
| It change whether the camera zooms when a move results in a critical hit and focuses on faraway teammates.
| style="background:#fff; {{roundybr|5px}}" | Enabling this makes the camera zoom in on the leader when they strike a critical hit and on team members when they are hit by moves or attacks another Pokémon.
| style="background:#fff; {{roundybr|5px}}" | Enabling this makes the camera zoom in on the leader when they strike a critical hit and on team members when they are hit by moves or attacks another Pokémon.
|}
|}
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! Setting !! Notes
! Setting !! Notes
|- style="background:#fff"
|- style="background:#fff"
| Slide || Swicthes between Normal and Reverse play style.
| Slide || Switches between Normal and Reverse play style.
|- style="background:#fff"
|- style="background:#fff"
| Save Data || Allows the player to delete their saved data.
| Save Data || Allows the player to delete their saved data.
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| Button Controls || Left<br>Right || Changes the interface to fit left or righthanded respectively.
| Button Controls || Left<br>Right || Changes the interface to fit left or righthanded respectively.
|- style="background:#fff"
|- style="background:#fff"
| SpotPass Settings || Notifications || Changes whether the player will recieve SpotPass notification for this game or not.
| SpotPass Settings || Notifications || Changes whether the player will receive SpotPass notification for this game or not.
|- style="background:#fff"
|- style="background:#fff"
| Clear User Data || Don't Clear<br>Clear Data || Deletes the game data.
| Clear User Data || Don't Clear<br>Clear Data || Deletes the game data.
Line 566: Line 621:
|fr=Options
|fr=Options
|de=Einstellungen
|de=Einstellungen
|it=Impostazioni
|it=Opzioni
|ko=설정 ''{{tt|Seoljeong|Settings}}''
|ko=설정 ''{{tt|Seoljeong|Settings}}''
|no=Innstillinger
|no=Innstillinger
|pt=Opções
|pt_br=Configurações
|ru=Настройки ''Nastroyki''
|ru=Настройки ''Nastroyki''
|es=Opciones
|es=Opciones
|sv=Inställningar
|sv=Inställningar
|pt_eu=Opções
}}
}}


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[[it:Opzioni]]
[[it:Opzioni]]
[[ja:設定]]
[[ja:設定]]
[[zh:设置]]

Revision as of 19:19, 19 July 2019

The Options (Japanese: 設定 options) screen, or Option screen prior to Generation IV, in the core series Pokémon games is the interface for managing settings that the player can modify to change some behaviors of the game. The available settings differ throughout the various games.

It can be accessed by selecting the corresponding entry on the menu. From Pokémon Red and Green to Pokémon Emerald, it can also be accessed from the main menu, but it is not possible to do this in Pokémon FireRed and LeafGreen and in any game from Pokémon Diamond and Pearl onwards.

In Pokémon Platinum, descriptions of the options similar to those of items and moves were added. They were absent in Pokémon HeartGold and SoulSilver but were reinstated in Pokémon Black and White and have remained in subsequent games.

In the core series

Underlined options represent the default settings.

Setting Explanation Options Notes
Text Speed This setting controls the display speed of the text box. Slow
Normal
Fast
"Normal" was called "Medium" prior to Generation VI.

In Generation I, the text speed could be set to a hidden fourth option by using cheats or glitches, disabling the delay entirely.

Battle Effects This setting controls the appearance of certain graphical elements during battles, such as move animations, status infliction, and weather. On
Off
Called Battle Scene from Generation II to IV, Animation in Pokémon Yellow, and Battle Animation in Pokémon Red and Blue.

In Generation I, the battle effects are displayed during the Champion battle against the rival even if this feature is turned off.

Battle Style This setting controls whether or not the player is asked to recall their Pokémon whenever the opponent sends out their next Pokémon. Switch
Set
"Switch" was called "Shift" prior to Generation VI.

Set is always used in a Double, Triple, Multi, or Rotation Battle, as well as in designated battle facilities (such as the Battle Frontier or the Battle Tree) or multiplayer battles.

In Generation IV, if the choice is Set and the player's Pokémon is knocked out against a wild Pokémon, the player will be forced to send out his or her next Pokémon without being given the option to immediately escape.

Game-specific options

Games Setting Explanation Options Notes
Y-B2W2 Sound This setting controls the audio output of the game. DP-B2W2:
Mono
Stereo

GS-FRLG:
Mono
Stereo

Yellow:
Mono
Earphone1
Earphone2
Earphone3
This setting was removed starting in Generation VI due to the games now using the handheld's system settings.

Yellow's Earphone1 option is the equivalent to Stereo in later games. Earphone2 and Earphone3 instead focus the audio to the left and right earphones, respectively.

YGSC Print This setting controls the contrast of prints. Normal
Darker
Darkest
Lightest
Lighter
It is absent from the Korean versions of Gold and Silver since the print feature was removed.
GSC Menu Account This setting controls whether descriptions appear for the menu entries. On
Off
GS-HGSS Frame This setting controls the appearance of the border around text boxes. Refer to the gallery of frames. Every game uses its respective "Type 1" frame as the default.

In Diamond and Pearl Versions only, the game's name is shown inside the frame.

RS+ (except BWB2W2) Button Mode This setting controls the behavior of the handheld's buttons used by the game. RSE:
Normal
LR
L=A

FRLG:
Help
L=A

DPPt:
Normal
START=X
L=A

HGSS:
Normal
L=A

XY & ORAS:
Default
L=A
No LR Button

SMUSUM:
Default
L=A
In Pokémon Ruby, Sapphire, and Emerald, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain screens, such as Bag pockets or Pokémon Storage System boxes. The L=A option maps the L button to the same functions as the A button.

In Pokémon FireRed and LeafGreen, "Help" replaces "Normal" since pressing the L or R buttons opens the Help System, which contains essential tips about the game for the player.

In Pokémon Diamond, Pearl, and Platinum, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the menu. START=X was removed in Pokémon HeartGold and SoulSilver. All Generation IV games lack the equivalent to LR.

In the Generation VI games, "Normal" (now "Default") allows the L and R buttons to be used to switch between the Player Search System, Pokémon-Amie, and Super Training screens. L=A also returns and a new third option called "No LR Button" is added, which disables the L and R buttons entirely. The latter was removed in Generation VII.

DPPt ConfirmDP
ClosePt
An option to save the changes to the settings. In Pokémon Diamond and Pearl, pressing the B button does not save the changes but this was altered in Pokémon Platinum so that the player is prompted to confirm them.
BW+ (Japanese only) Characters

In hiragana mode:
もじモード
In kanji mode:
文字モード
This setting controls whether the game displays only kana or also kanji. Hiragana
ひらがな

Kanji
In hiragana mode:
かんじ
In kanji mode:
漢字
This is also the first thing to be set right after starting a new game on the main menu, aside from Pokémon Omega Ruby and Alpha Sapphire.
BWB2W2 Save before IR This setting controls whether the game is saved or not before C-Gear enables infrared connectivity. Save
Don't Save
XY Battle BG This setting controls the appearance of the background behind the choices on the touch screen during battles, a graphical element first introduced in Generation IV. Refer to the gallery of battle backgrounds. The standard background is "Default".
XYORAS Forced Save This setting controls whether the game is saved or not before Player Search System battles and "other communication features". Save
Don't Save
SMUSUM Party/Box This setting controls whether a prompt will appear to select a destination when a Pokémon is obtained while the party is full. Manual
Automatic
PE Open Pokémon GO Settings Allows the player to sync their save file to a Pokémon GO account N/A
PE Open Controller Settings Allows the player to change the method of control they are using. N/A
PE Vibration Turns the HD Rumble of the Nintendo Switch Joy-Cons and Poké Ball Plus on and off. On
Off
PE Movie Skipping If turned on, allows the player to skip pre-rendered cutscenes by pressing the + or - button on the Joy-Con. On
Off
PE Background Music Changes the volume of the background music. 5 is full volume, while 0 is mute. 0
1
2
3
4
5
PE Sound Effects Changes the volume of sound effects aside from Pokémon cries. 5 is full volume, while 0 is mute.
PE Pokémon Cries Changes the volume of Pokémon cries. 5 is full volume, while 0 is mute.

In the spin-off series

Pokémon Mystery Dungeon series

Red Rescue Team and Blue Rescue Team

Outside a dungeon
Setting Options Notes
Windows Blue
Red
Green
Changes the color of the body of the window.
ControlsB GBA
DS
Changes what buttons do, in GBA mode it will operate exactly like in Red Rescue Team, in DS mode X can be used to open the menu instead of just B, and Y can be used to check the grid in instead of R.
Touch ScreenB Off
On
Enaling this activates the touch screen.
Top screenB Map
Team
Changes what will be displayed on the top screen, choosing Map makes a map show on the top screen, choosing Team makes the top screen show the name (species), level, Attack, Defense, Special Attack, and Special Defense of each member in the team.
Inside a dungeon
Setting Options Notes
Dungeon Speed Slow
Fast
Changes how fast turns pass, in Slow mode it takes about one second to move one tile, in Fast mode it takes a half second.
Far-off pals Self
Look
Changes whether the camera will change focus from the leader to a far-off team member when they're being attacked or not.
Damage turn No
Yes
Enaling this makes the leader face towards the first attacking enemy each turn.
Grids No
Yes
Enabling this makes the grid show holding YB/pressing RR.
MapR Off
Clear
Shade
Changes whether a clear or a shaded map or no map at all shall be displayed on the screen.
Display modeB A: Top screen: Team data Bottom screen: No map
B: Top screen: Team data Bottom screen: Clear map
C: Top screen: Team data Bottom screen: Shaded map
D: Top screen: Message log Bottom screen: No map
E: Top screen: Message log Bottom screen: Clear map
F: Top screen: Message log Bottom screen: Shaded map
G: Top screen: Map and team Bottom screen: No map
Changes whether team data, the message log, or a map and team data will be displayed on the top screen, and a clear or a shaded map or no map at all on the bottom screen.
Others Windows Blue
Red
Green
Changes the color of the body of the window.
ControlsB GBA
DS
Changes what buttons do, for instance, X and fastpressing B opens up the menu in DS mode, in GBA mode only fastpressing B opens up the menu. Inside of dungeons holding Y show the grid in DS mode whereas in GBA mode this function is replaced by pressing R.
Touch ScreenB Off
On
Activates the touch screen.
Default Sets the settings to default.

Explorers of Time, Darkness, and Sky

Setting Options Notes
Touch Screen Off
Menu only
Use anywhere
Changes whether the Touch Screen will be used or not and where.
Top screen Controls
Team stats
Text log
Map and team
JobS
Changes what will be displayed on the top screen.
Controls will display a sign describing what the different buttons do.
Team stats will display the team, each member's portrait, name, gender, level, and HP.
Text log will display the message log.
Map and team will display the wonder map outside of a dungeon and the map of the dungeon as well as the team member's name, level, and HP.
Job will display the Job List.
Bottom screen No map
Clear map
Shaded map
Changes whether a clear or a shaded map or no map at all shall be displayed on the bottom screen.
Grids Off
On
Enabling this makes the grid show when pressing Y.
Speed Regular
Fast
Changes how fast turns pass, in Regular mode it takes about one second to move one tile, in Fast mode it takes a half second.
Far-off pals Self
Look
Changes whether the camera will change focus from the leader to a far-off team member when they're being attacked or not.
Damage turn No
Yes
Enaling this makes the leader face towards the first attacking enemy each turn.
D-Pad attack Off
On
Enabling this makes the player attack enemies/interact with their team members by standing next to them and pressing the D-Pad in their direction.
Check direction Off
On
Enabling this makes the game ask the player each time they choose to attack or throw an item which direction they wish to attack/throw (pressing A results in the direction the leader is facing).

Gates to Infinity

Setting Options Description Notes
Window Type 1 - 6 It changes the window appearance. Changes the windows.
BGM Volume 0 - 5 It changes the music volume. Changes the volume of the background music.
SE Volume 0 - 5 It changes the volume of sound effects. Changes the volume of sound effects.
Grids Off
On
It changes when the grids are shown. Enabling this makes the grid show.
Speed Regular
Fast
It changes your walking speed. Changes how fast turns pass. In Fast mode one can walk five tiles in one second, in regular one can walk two tiles in one second.
Far-Off Allies Self
Look
It changes whether or not you'll see far-off teammates when something happens to them. Changes whether the camera will change focus from the leader to a far-off team member when they're being attacked or not.
Damage Turn No
Yes
It changes whether or not you turn around when attacked. Enaling this makes the leader face towards the first attacking enemy each turn.
Top Screen Map No
Yes
It changes whether or not you see the map on the top screen. Enabling this makes a map show on the top screen.
Y Skip Move Effects No
Yes
Visual effects of moves are skipped while Y is held down. Enabling this makes battle animations not show while Y is held down.

Super Mystery Dungeon

Setting Options Description Notes
Window Type 1 - 6 It changes the window appearance. Changes the windows.
BGM Volume 0 - 5 It changes the music volume. Changes the volume of the background music.
SE Volume 0 - 5 It changes the volume of sound effects. Changes the volume of sound effects.
Grids Off
On
It changes when the grids are shown Enabling this makes the grid show.
Speed Regular
Fast
It changes your walking speed. Changes how fast turns pass. In Fast mode one can walk five tiles in one second, in regular one can walk two tiles in one second.
Use Recovery Items No
Yes
It changes whether Pokémon use recovery items by themselves when their HP is low. Enabling this makes Pokémon use recovery items by themselves when their HP is low.
Damage Turn No
Yes
It changes whether or not you turn around when attacked. Enaling this makes the leader face towards the first attacking enemy each turn.
Top Screen Map No
Yes
It changes whether or not you see the map on the top screen. Enabling this makes a map show on the top screen.
Camera effect Off
On
It change whether the camera zooms when a move results in a critical hit and focuses on faraway teammates. Enabling this makes the camera zoom in on the leader when they strike a critical hit and on team members when they are hit by moves or attacks another Pokémon.

Pokémon Ranger series

There are no options in Guardian Signs.

Setting Options Notes
Text Speed Slow
Mid
Fast
Changes how fast the text is displayed. In Shadows of Almia the options are one, two, and three arrows instead.
Windows Type01 - Type10 Changes between ten window frames. In Shadows of Almia the options are pictures of the frames instead and are only eight.

Pokémon Rumble series

There are no options in Pokémon Rumble Blast.

Pokémon Rumble World

Setting Options Notes
Attack Control Automatic Attack
Manual Attack
Changes whether the player attacks automatically or manually.
Communication Settings StreetPass
SpotPass
Activates or deactivates StreetPass and SpotPass.
Credits Plays the credits.

Pokémon Trozei series

Setting Options Description Notes
Nickname Edit Your nickname in Pokémon Trozei! may be edited.
The DS system's user name will not change.
Allows the player to change their in-game nickname.
Gender

Secret
What is your gender?
If you don't want to reveal it, select secret.
Allows the player to change their in-game gender.
Message Edit You may edit the message that appears on your Agent Card. The DS system's user message won't change. Changes the message displayed on the Agent Card.
Writing Hand Left
Right
With which hand do you write?
The game screen's layout will be changed to suit you.
Changes on which side on the screen the layout will be. Left makes right and Right makes left.
PicoChast Search Yes
No
While you are playing the game, do you want to use Wireless Communication to search for friends using PictoChat? Changes whether the game will search for other players using wireless communication while playing using PictoChat or not.
Resetting the Adventure Reset The Link Adventure can be reset to play the story from the start. Your Prize Coins, Link List, and Ranking Stats data will be retained. Restarts the adventure.
Delete Ranking Stats Delete Selected Data
Reset Records
The Ranking Stats data can be deleted individually or reset entirely. Your current personal records will not be deleted. Deletes the Ranking Stats data individually or all together.

Pokémon Dash

Setting Notes
Slide Switches between Normal and Reverse play style.
Save Data Allows the player to delete their saved data.

Pokémon Art Academy

Setting Options Notes
Sound Settings Music
Interface Sound
Tool Sounds
Turns on or off the in-game music, interface sounds, or tool sounds.
Button Controls Left
Right
Changes the interface to fit left or righthanded respectively.
SpotPass Settings Notifications Changes whether the player will receive SpotPass notification for this game or not.
Clear User Data Don't Clear
Clear Data
Deletes the game data.
View Credits Plays the credits.

Pokémon GO

Setting Options Notes
Music On/off Turns on or off the music in the game.
Sound Effects On/off Turns on or off the sound effects in the game.
Vibration On/off Turns on or off the vibrations in the game.
Battery Saver On/off Enables the Battery Saver which blackens and disables the screen when the phone is turned upside down.
Email me events, offers, and updates. On/off Enabling this allows Niantic to send Pokémon GO-related events, promotions, offers, and news updates to the e-mail address connected to the account.
Pokémon's Return On/off Enables push notifications for gyms.

Gallery

Trivia

  • Data exists in the Japanese versions of the Generation V games for an additional option called Wireless (Japanese: 無線) with the description "You can choose to turn constant wireless communication either ON or OFF." (Japanese: 常時 無線で 通信するか ONOFFが べます); it was apparently removed in favor of the power button in the C-Gear.

In other languages

Language Title
Chinese Cantonese 設定 Chitdihng
Mandarin 設定 Shèdìng *
设置 Shèzhì *
Denmark Flag.png Danish Indstillinger
The Netherlands Flag.png Dutch Instellinge
Finland Flag.png Finnish Asetukset
France Flag.png French Options
Germany Flag.png German Einstellungen
Italy Flag.png Italian Opzioni
South Korea Flag.png Korean 설정 Seoljeong
Norway Flag.png Norwegian Innstillinger
Portuguese Brazil Flag.png Brazil Configurações
Portugal Flag.png Portugal Opções
Russia Flag.png Russian Настройки Nastroyki
Spain Flag.png Spanish Opciones
Sweden Flag.png Swedish Inställningar



Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.