One-hit knockout move: Difference between revisions

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* {{p|Lapras}} can learn three of these moves: {{m|Sheer Cold}}, {{m|Fissure}}, and {{m|Horn Drill}}.
* {{p|Lapras}} can learn three of these moves: {{m|Sheer Cold}}, {{m|Fissure}}, and {{m|Horn Drill}}.
* Before Generation III introduced Sheer Cold, all of these moves could not affect specific Pokémon. ({{m|Guillotine}}/{{m|Horn Drill}} could not affect {{t|Ghost}} Pokémon, and {{m|Fissure}} could not affect {{t|Flying}} Pokémon.)
* Before Generation III introduced Sheer Cold, all of these moves could not affect specific Pokémon. ({{m|Guillotine}}/{{m|Horn Drill}} could not affect {{t|Ghost}} Pokémon, and {{m|Fissure}} could not affect {{t|Flying}} Pokémon.)
* For [[Wi-Fi battles]], under [[Standard Rules]], these moves are forbidden. This is commonly called OHKO [[Clause]] or simply 'No OHKO moves'.


[[Category:Moves]]
[[Category:Moves]]

Revision as of 04:55, 11 October 2008

One-hit knockout moves, commonly abbreviated as OHKO moves, are moves that, when used, cause the target's HP to drop to 0 no matter what their stats are. They are all especially inaccurate, given that their effect is to completely decimate the opponent, as to have them much more accurate would further encourage their use to quickly and easily finish battles.

When used, they will always fail if the level of the target is higher than the level of the user, except in Generation I, where they would fail if the user's Speed stat was lower than the opponent's.

All one-hit knockout moves have 30% accuracy and a base of 5 PP. Pokémon with the ability Sturdy are unaffected by all of them no matter any other conditions.

So far, there are four OHKO moves:

Move Type Generation introduced
Fissure Ground I
Guillotine Normal I
Horn Drill Normal I
Sheer Cold Ice III


Trivia