One-Turn-Knockout (TCG): Difference between revisions

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(New page: {{DeckInfobox |title=One-Turn-Knockout |types={{e|Colorless}}{{e|Fighting}}{{e|Grass}} |cards={{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}, {{TCG ID|Fossil|Aerodactyl|1}}, {{TCG ID|Team ...)
 
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|cards={{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}, {{TCG ID|Fossil|Aerodactyl|1}}, {{TCG ID|Team Rocket|Dark Vileplume|13}}, {{TCG|Double Colorless Energy}}
|cards={{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}, {{TCG ID|Fossil|Aerodactyl|1}}, {{TCG ID|Team Rocket|Dark Vileplume|13}}, {{TCG|Double Colorless Energy}}
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'''One-Turn-Knockout''', also known as '''Erika's Jigglypuff''' or '''Pulled Punches''', is a [[Pokémon Trading Card Game]] [[Deck archetype|deck archetype]] based around {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}. It was moderately popular awhile back because it possesses the potential to knock out most of the opponent's Pokémon in one turn, hence the name. A major benefit to the deck is that {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}} needs only Colorless Energy to attack, meaning the player can reap the benefits of {{TCG|Full-Heal Energy}} and {{TCG|Potion Energy}} and still use them to power an attacker.
'''One-Turn-Knockout''', also known as '''Erika's Jigglypuff''' or '''Pulled Punches''', is a [[Pokémon Trading Card Game]] [[Deck archetype (TCG)|deck archetype]] based around {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}. It was moderately popular a while back because it possesses the potential to knock out most of the opponent's Pokémon in one turn, hence the name. A major benefit to the deck is that {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}} needs only Colorless Energy to attack, meaning the player can reap the benefits of {{TCG|Full Heal Energy}} and {{TCG|Potion Energy}} and still use them to power an attacker.


==History==
==History==
The archetype arose soon after the release of the {{TCG|Gym Challenge}} set, and was never really that popular. However, with the right cards and decent luck, it could prove extremely formidable. This was recognized, and the [[Elemental Types (TCG)|Fighting]] Type became more widely used. {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}, like many colorless cards, is weak to fighting.
The archetype arose soon after the release of the {{TCG|Gym Challenge}} set, and was never really that popular. However, with the right cards and decent luck, it could prove extremely formidable. This was recognized, and {{ct|Fighting}} cards became more widely used. {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}, like many Colorless cards, is weak to Fighting.


==Strategy==
==Strategy==
Of course, {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}} is the ideal starting Pokémon, as it has inexpensive attacks and can easily deal good damage early in the game.  The player would also want an {{TCG ID|Fossil|Aerodactyl|1}} on their bench as soon as possible, and a {{TCG ID|Team Rocket|Dark Vileplume|13}} if possible.  The {{TCG ID|Fossil|Aerodactyl|1}} is crucial because it prevents both players from playing evolution cards, which could likely take more than one hit with '''Pulled Punch''' from {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}.  The purpose of the deck is to knock out the opponent's Pokémon with '''Pulled Punch''' as soon as possible, so it's vital that they have Pokémon with low {{TCG|Hit Points}}. As for {{TCG ID|Team Rocket|Dark Vileplume|13}}, it prevents the opponent from playing defensive {[TCG|Trainer Card}}s, such as {{TCG ID|Base Set|Defender|80}}.  However, if the player can get {{TCG ID|Fossil|Aerodactyl|1}} onto their bench before {{TCG ID|Team Rocket|Dark Vileplume|13}}, they should do so even though it prevents them from playing {{TCG ID|Team Rocket|Dark Vileplume|13}}.  {{TCG ID|Fossil|Aerodactyl|1}} is far more important.  From then on, they should just knock out the opponent's Pokémon as quickly as possible, healing with {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}'s '''Group Therapy''' when needed.
Of course, {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}} is the ideal starting Pokémon, as it has inexpensive attacks and can easily deal good damage early in the game.  The player would also want an {{TCG ID|Fossil|Aerodactyl|1}} on their bench as soon as possible, and a {{TCG ID|Team Rocket|Dark Vileplume|13}} if possible.  The {{TCG ID|Fossil|Aerodactyl|1}} is crucial because it prevents both players from playing evolution cards, which could likely take more than one hit with '''Pulled Punch''' from {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}.  The purpose of the deck is to knock out the opponent's Pokémon with '''Pulled Punch''' as soon as possible, so it's vital that they have Pokémon with low Hit Points. As for {{TCG ID|Team Rocket|Dark Vileplume|13}}, it prevents the opponent from playing defensive {{TCG|Trainer Card}}s, such as {{TCG ID|Base Set|Defender|80}}.  However, if the player can get {{TCG ID|Fossil|Aerodactyl|1}} onto their bench before {{TCG ID|Team Rocket|Dark Vileplume|13}}, they should do so even though it prevents them from playing {{TCG ID|Team Rocket|Dark Vileplume|13}}.  {{TCG ID|Fossil|Aerodactyl|1}} is far more important.  From then on, they should just knock out the opponent's Pokémon as quickly as possible, healing with {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}'s '''Group Therapy''' when needed.


==Cards==
==Cards==
===Key Cards===
===Key Cards===
*{{TCG ID|Gym Challenge|Erika's Jigglypuff|69}} is the main attacker for the deck, using '''Pulled Punch''' to do 40 damage to a non-damaged defending Pokémon, but only 10 to a damaged one for two Colorless Energy. Ideally, it will defeat any the defending Pokémon in one hit. An added bonus is its '''Group Therapy''' attack, removing one damage counter from every Pokémon in play. This can come in handy if '''Pulled Punch''' does result in a one-hit kill, because the player will be the only one healing.
*{{TCG ID|Gym Challenge|Erika's Jigglypuff|69}} is the main attacker for the deck, using '''Pulled Punch''' to do 40 damage to a non-damaged Defending Pokémon, but only 10 to a damaged one for two Colorless Energy. Ideally, it will defeat any the Defending Pokémon in one hit. A bonus is its '''Group Therapy''' attack, removing one damage counter from every Pokémon in play. This can come in handy if '''Pulled Punch''' does result in a one-hit kill, because the player will be the only one healing.
*{{TCG ID|Fossil|Aerodactyl|1}} prevents both players from playing {{TCG|Evolution Card}}s, which is great for this deck because the main attacker is a {{TCG|Basic Pokémon}} and because Evolved Pokémon will usually have more than 40 Hit Points, making them unvulnerable to a one-hit kill.
*{{TCG ID|Fossil|Aerodactyl|1}} prevents both players from playing {{TCG|Evolution}} cards, which is great for this deck because the main attacker is a {{TCG|Basic Pokémon}} and because Evolved Pokémon will usually have more than 40 Hit Points, making them invulnerable to a one-hit knockout.
*{{TCG ID|Team Rocket|Dark Vileplume|13}} prevents the opponent from healing or playing any {{TCG|Trainer Card}}s which could give them the advantage, because this deck is really about pure power.
*{{TCG ID|Team Rocket|Dark Vileplume|13}} prevents the opponent from healing or playing any {{TCG|Trainer Card}}s which could give them the advantage, because this deck is really about pure power.
*{{TCG|Double Colorless Energy}} is amazing here because it provides both energy needed to use '''Pulled Punch''' without any negative side effects.  It can be looked at as a 2-for-1 deal.
*{{TCG|Double Colorless Energy}} is amazing here because it provides both energy needed to use '''Pulled Punch''' without any negative side effects.  It can be looked at as a 2-for-1 deal.


===Other Pokémon===
===Other Pokémon===
:''Note that, while it is technically a {{TCG|Trainer Card}}, {{TCG ID|Fossil|Mysterious Fossil|62}} should be treated as a Basic Pokémon, so it is listed here.''
----
*{{TCG ID|Team Rocket|Oddish|63}} is not very useful on its own, and is only in the deck to evolve into {{TCG ID|Team Rocket|Dark Vileplume|13}} through {{TCG ID|Base Set|Pokémon Breeder|76}}.
*{{TCG ID|Team Rocket|Oddish|63}} is not very useful on its own, and is only in the deck to evolve into {{TCG ID|Team Rocket|Dark Vileplume|13}} through {{TCG ID|Base Set|Pokémon Breeder|76}}.
*{{TCG ID|Fossil|Mysterious Fossil|62}} is useless on its own, and is only in the deck to evolve into {{TCG ID|Fossil|Aerodactyl|1}}, which is crucial.
*{{TCG ID|Fossil|Mysterious Fossil|62}} is useless on its own, and is only in the deck to evolve into {{TCG ID|Fossil|Aerodactyl|1}}, which is crucial.
*{{TCG ID|Jungle|Kangaskhan|90}} is a wall, to be used early in the game for drawing support with its '''Fetch''' attack.  If absolutely necessary, it can also be used as a power attacker because its other attack, '''Comet Punch''', has decent potential for four Colorless Energies.
*{{TCG ID|Jungle|Kangaskhan|5}} is a wall, to be used early in the game for drawing support with its '''Fetch''' attack.  If absolutely necessary, it can also be used as a power attacker because its other attack, '''Comet Punch''', has decent potential for four Colorless Energies.


===Other Trainers===
===Other Trainers===
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===Other Energy Cards===
===Other Energy Cards===
*[[Potion Energy (TCG)|Potion Energy]] heals a Pokémon, while at the same time powering its attacks.
*{{TCG|Potion Energy}} heals a Pokémon, while at the same time powering its attacks.
*[[Full-Heal Energy (TCG)|Full-Heal Energy]] removes special conditions from a Pokémon, and, as it would be disasterous if {{TCG ID|Fossil|Aerodactyl|1}} or {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}} were affected by a special condition.  Like [[Potion Energy (TCG)|Potion Energy]], it also powers the Pokémon's attacks.
*{{TCG|Full Heal Energy}} removes special conditions from a Pokémon, and, as it would be disastrous if {{TCG ID|Fossil|Aerodactyl|1}} or {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}} were affected by a special condition.  Like [[Potion Energy (TCG)|Potion Energy]], it also powers the Pokémon's attacks.
*{{TCG|Rainbow Energy}} can power {{TCG ID|Team Rocket|Dark Vileplume|13}} or {{TCG ID|Fossil|Aerodactyl|1}} if need be.


==Typical Decklist==
==Typical Decklist==
{{DeckArchetype}}
{{decklist/header}}
{{decklist/entry|4|{{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}|Colorless||Common}}
{{decklist/entry|4|{{TCG ID|Fossil|Aerodactyl|1}}|Fighting||Rare Holo}}
{{decklist/entry|4|{{TCG ID|Jungle|Kangaskhan|5}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Team Rocket|Oddish|63}}|Grass||Common}}
{{decklist/entry|2|{{TCG ID|Team Rocket|Dark Vileplume|13}}|Grass||Rare Holo}}
{{decklist/entry|4|{{TCG ID|Fossil|Mysterious Fossil|62}}|Trainer||Common}}
{{decklist/entry|3|{{TCG ID|Base Set|Pokémon Breeder|76}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Pokémon Trader|77}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|PlusPower|84}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}
{{decklist/entry|3|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG ID|Base Set|Computer Search|71}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}
{{decklist/entry|4|{{TCG|Double Colorless Energy}}|Energy|Colorless|Uncommon}}
{{decklist/entry|4|{{TCG|Potion Energy}}|Energy|Colorless|Uncommon}}
{{decklist/entry|4|{{TCG|Full Heal Energy}}|Energy|Colorless|Uncommon}}
{{decklist/entry|4|{{TCG|Rainbow Energy}}|Energy|Rainbow|Rare Holo}}
{{decklist/footer}}


==Restriction==
==Restriction==
All the sets represented in the deck have been [[Rotation (TCG)|rotated]] out of {{TCG|Modified Format}}, rendering it completely unplayable.  Several cards, including {{TCG ID|Base Set|PlusPower|84}}, have been reprented, but the key components, such as {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}, are unlikely candidates for reprint.
All the sets represented in the deck have been {{TCG|Rotation|rotated}} out of {{TCG|Modified format}}, rendering it completely unplayable.  Several cards, including {{TCG ID|Base Set|PlusPower|84}}, have been reprinted, but the key components, such as {{TCG ID|Gym Challenge|Erika's Jigglypuff|69}}, are unlikely candidates for reprint.
 
==If it Were Legal Today==


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]
{{Project Decks Notice}}
{{Project TCG notice}}

Revision as of 20:17, 17 July 2014

One-Turn-Knockout
Types used ColorlessFightingGrass
Major cards Erika's Jigglypuff, Aerodactyl, Dark Vileplume, Double Colorless Energy

One-Turn-Knockout, also known as Erika's Jigglypuff or Pulled Punches, is a Pokémon Trading Card Game deck archetype based around Erika's Jigglypuff. It was moderately popular a while back because it possesses the potential to knock out most of the opponent's Pokémon in one turn, hence the name. A major benefit to the deck is that Erika's Jigglypuff needs only Colorless Energy to attack, meaning the player can reap the benefits of Full Heal Energy and Potion Energy and still use them to power an attacker.

History

The archetype arose soon after the release of the Gym Challenge set, and was never really that popular. However, with the right cards and decent luck, it could prove extremely formidable. This was recognized, and Fighting-type cards became more widely used. Erika's Jigglypuff, like many Colorless cards, is weak to Fighting.

Strategy

Of course, Erika's Jigglypuff is the ideal starting Pokémon, as it has inexpensive attacks and can easily deal good damage early in the game. The player would also want an Aerodactyl on their bench as soon as possible, and a Dark Vileplume if possible. The Aerodactyl is crucial because it prevents both players from playing evolution cards, which could likely take more than one hit with Pulled Punch from Erika's Jigglypuff. The purpose of the deck is to knock out the opponent's Pokémon with Pulled Punch as soon as possible, so it's vital that they have Pokémon with low Hit Points. As for Dark Vileplume, it prevents the opponent from playing defensive Trainer Cards, such as Defender. However, if the player can get Aerodactyl onto their bench before Dark Vileplume, they should do so even though it prevents them from playing Dark Vileplume. Aerodactyl is far more important. From then on, they should just knock out the opponent's Pokémon as quickly as possible, healing with Erika's Jigglypuff's Group Therapy when needed.

Cards

Key Cards

  • Erika's Jigglypuff is the main attacker for the deck, using Pulled Punch to do 40 damage to a non-damaged Defending Pokémon, but only 10 to a damaged one for two Colorless Energy. Ideally, it will defeat any the Defending Pokémon in one hit. A bonus is its Group Therapy attack, removing one damage counter from every Pokémon in play. This can come in handy if Pulled Punch does result in a one-hit kill, because the player will be the only one healing.
  • Aerodactyl prevents both players from playing Evolution cards, which is great for this deck because the main attacker is a Basic Pokémon and because Evolved Pokémon will usually have more than 40 Hit Points, making them invulnerable to a one-hit knockout.
  • Dark Vileplume prevents the opponent from healing or playing any Trainer Cards which could give them the advantage, because this deck is really about pure power.
  • Double Colorless Energy is amazing here because it provides both energy needed to use Pulled Punch without any negative side effects. It can be looked at as a 2-for-1 deal.

Other Pokémon

Note that, while it is technically a Trainer Card, Mysterious Fossil should be treated as a Basic Pokémon, so it is listed here.

  • Oddish is not very useful on its own, and is only in the deck to evolve into Dark Vileplume through Pokémon Breeder.
  • Mysterious Fossil is useless on its own, and is only in the deck to evolve into Aerodactyl, which is crucial.
  • Kangaskhan is a wall, to be used early in the game for drawing support with its Fetch attack. If absolutely necessary, it can also be used as a power attacker because its other attack, Comet Punch, has decent potential for four Colorless Energies.

Other Trainers

  • Pokémon Breeder is to evolve Oddish into Dark Vileplume.
  • Pokémon Trader is useful because it swaps out any Pokémon from the player's hand with one from their deck, allowing them to find the one that is most useful for their current situation.
  • PlusPower can give Pulled Punch that extra boost it needs to knock out that evolution or big basic Pokémon in one hit.
  • Bill provides drawing support.
  • Professor Oak provides hand refreshment.
  • Computer Search searches any card out of the player's deck at a minor cost, which is useful for obvious reasons.
  • Gust of Wind gives the player some control over their opponent's field, letting them choose which Pokémon their opponent has active (temporarily).

Other Energy Cards

Typical Decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Erika's Jigglypuff Colorless Common
Aerodactyl Fighting Rare Holo
Kangaskhan Colorless Rare Holo
Oddish Grass Common
Dark Vileplume Grass Rare Holo
Mysterious Fossil T Common
Pokémon Breeder T Rare
Pokémon Trader T Rare
PlusPower T Uncommon
Bill T Common
Professor Oak T Uncommon
Computer Search T Rare
Gust of Wind T Common
Double Colorless Energy Colorless E Uncommon
Potion Energy Colorless E Uncommon
Full Heal Energy Colorless E Uncommon
Rainbow Energy Rainbow E Rare Holo


Restriction

All the sets represented in the deck have been rotated out of Modified format, rendering it completely unplayable. Several cards, including PlusPower, have been reprinted, but the key components, such as Erika's Jigglypuff, are unlikely candidates for reprint.

Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.