Oddish (Pokémon)/Generation II learnset: Difference between revisions

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m (r2.7.3) (Robot: Adding zh:走路草/第二世代技能表)
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{{learnlist/breed2|{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}{{MSP|154|Meganium}}|Flail|Normal|—|100|15|*}}
{{learnlist/breed2|{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}{{MSP|154|Meganium}}|Flail|Normal|—|100|15|*}}
{{learnlist/breed2|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|069|Bellsprout}}{{MSP|070|Weepinbell}}{{MSP|071|Victreebel}}<br>{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}{{MSP|154|Meganium}}{{MSP|192|Sunflora}}|Razor Leaf|Grass|55|95|25||'''}}
{{learnlist/breed2|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|069|Bellsprout}}{{MSP|070|Weepinbell}}{{MSP|071|Victreebel}}<br>{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}{{MSP|154|Meganium}}{{MSP|192|Sunflora}}|Razor Leaf|Grass|55|95|25||'''}}
{{learnlist/breed2|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|046|Paras}}{{MSP|047|Parasect}}{{MSP|102|Exeggcute}}<br>{{MSP|103|Exeggutor}}{{MSP|114|Tangela}}{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}{{MSP|154|Meganium}}{{MSP|182|Bellossom}}<br>{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}{{MSP|191|Sunkern}}{{MSP|192|Sunflora}}|Swords Dance|Normal|&mdash;|&mdash;|30|*}}
{{learnlist/breed2|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|043|Oddish}}{{MSP|044|Gloom}}{{MSP|045|Vileplume}}<br>{{MSP|046|Paras}}{{MSP|047|Parasect}}{{MSP|069|Bellsprout}}{{MSP|070|Weepinbell}}{{MSP|071|Victreebel}}{{MSP|114|Tangela}}|Swords Dance|Normal|&mdash;|&mdash;|30|}}
{{learnlist/breed2|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}{{MSP|154|Meganium}}<br>{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}|Synthesis|Grass|&mdash;|&mdash;|5}}
{{learnlist/breed2|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}{{MSP|154|Meganium}}<br>{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}|Synthesis|Grass|&mdash;|&mdash;|5}}
{{learnlist/breedf|Oddish|grass|poison|2|1}}
{{learnlist/breedf|Oddish|grass|poison|2|1}}

Revision as of 16:09, 21 June 2013

← Oddish Oddish

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Absorb Grass 02020 100}}100% 20
077 Sweet Scent Normal 0000 100}}100% 20
1414 PoisonPowder Poison 0000 075}}75% 35
1616 Stun Spore Grass 0000 075}}75% 30
1818 Sleep Powder Grass 0000 075}}75% 15
2323 Acid Poison 04040 100}}100% 30
3232 Moonlight Normal 0000 —}}—% 5
3939 Petal Dance Grass 07070 100}}100% 20
  • Bold indicates a move that gets STAB when used by Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Oddish
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM12 Sweet Scent Normal 100% 20
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Poison Sprite.png TM36 Sludge Bomb Poison 90 100% 10
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Oddish
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
ChikoritaBayleefMeganium
Flail* Normal 100% 15
BulbasaurIvysaurVenusaurBellsproutWeepinbellVictreebel
ChikoritaBayleefMeganiumSunflora
Razor Leaf Grass 55 95% 25
BulbasaurIvysaurVenusaurOddishGloomVileplume
ParasParasectBellsproutWeepinbellVictreebelTangela
Swords Dance Normal —% 30
BulbasaurIvysaurVenusaurChikoritaBayleefMeganium
HoppipSkiploomJumpluff
Synthesis Grass —% 5
  • Moves marked with an asterisk (*) must be chain bred onto Oddish in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Oddish in that game.
  • Bold indicates a move that gets STAB when used by Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Oddish
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Oddish can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Oddish cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Oddish
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Leech Seed Grass 90% 10
  • A superscript level indicates that Oddish can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Oddish
  • Click on the generation numbers at the top to see event moves from other generations