Nosepass (Pokémon): Difference between revisions

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{{Dex/Header|type=Rock}}
{{Dex/Header|type=Rock}}
{{Dex/NA|gen=III}}
{{Dex/NA|gen=III}}
{{Dex/Gen|gen=III}}
{{Dex/Gen/1|gen=III|reg1=Hoenn|num1=060}}
{{Dex/Entry1|v=Ruby|t=FFF|entry=Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.}}
{{Dex/Entry1|v=Ruby|t=FFF|entry=Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.}}
{{Dex/Entry1|v=Sapphire|t=FFF|entry=Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by {{tt|a little over 3/8 of an inch|1 centimeter}} every year.}}
{{Dex/Entry1|v=Sapphire|t=FFF|entry=Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by {{tt|a little over 3/8 of an inch|1 centimeter}} every year.}}
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{{Dex/Gen|gen=IV}}
{{Dex/Gen/1|gen=IV|reg1=Sinnoh|num1=155{{sup/4|Pt}}}}
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.}}
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.}}
{{Dex/Entry1|v=Platinum|entry=When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.}}
{{Dex/Entry1|v=Platinum|entry=When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.}}
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{{Dex/Gen|gen=V}}
{{Dex/Gen/1|gen=V|reg1=Unova|num1=164|label1={{gameabbrev5|B2W2}}:}}
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.}}
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.}}
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its magnetic nose always faces north and draws iron objects to its body to protect itself better.}}
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its magnetic nose always faces north and draws iron objects to its body to protect itself better.}}
|}
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{{Dex/Gen|gen=VI}}
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=093|label1=Coastal:|reg2=Hoenn|num2=061}}
{{Dex/Entry1|v=X|t=FFF|entry=Its magnetic nose always faces north and draws iron objects to its body to protect itself better.}}
{{Dex/Entry1|v=X|t=FFF|entry=Its magnetic nose always faces north and draws iron objects to its body to protect itself better.}}
{{Dex/Entry1|v=Y|entry=Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.}}
{{Dex/Entry1|v=Y|entry=Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.}}
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{{Dex/Gen|gen=VII}}
{{Dex/Gen/2|gen=VII|reg1=Alola|num1=198|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=254|label2={{gameabbrev7|USUM}}:}}
{{Dex/Entry1|v=Sun|entry=The magnet in Nosepass's nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.}}
{{Dex/Entry1|v=Sun|entry=The magnet in Nosepass's nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.}}
{{Dex/Entry1|v=Moon|entry=It uses powerful magnetism to drag its prey toward it. It's also been known to pull in metal, which it collects and uses to protect itself.}}
{{Dex/Entry1|v=Moon|entry=It uses powerful magnetism to drag its prey toward it. It's also been known to pull in metal, which it collects and uses to protect itself.}}

Revision as of 11:47, 28 March 2019

For Pokémon GO information on this species, see the game's section.
298MS.png #298: Azurill
Pokémon
#300: Skitty 300MS.png
This article is about the species. For a specific instance of this species, see Nosepass (disambiguation).
Nosepass
Compass Pokémon
ノズパス
Nosepass
#299
Nosepass



Images on the Bulbagarden Archives
Type
Rock Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Sturdy or Magnet Pull Cacophony
Cacophony
Sand Force
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
255 (43.9%)
Breeding
Egg Group
Mineral
Hatch time
20 cycles
Height
3'03" 1.0 m
Nosepass
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
213.8 lbs. 97.0 kg
Nosepass
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
108
Gen. III-IV
Unknown
IV
75
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Nosepass
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F299.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Nosepass (Japanese: ノズパス Nosepass) is a Rock-type Pokémon introduced in Generation III.

It evolves into Probopass when leveled up in a special magnetic field.

Biology

Nosepass is a blue, angular, hard bipedal Pokémon that closely resembles the Easter Island Heads. Its bright red, triangular nose is highly magnetic and slightly resembles a 3D arrow. This nose functions as an electromagnet and always points north. It has arms and legs without any visible joints and small, circular holes on the undersides. Its arms resemble compass needles. It has similar circular holes on the sides of its head. Its eyes, covered by dark, somewhat mask-like markings, have the appearance of being closed.

Nosepass cannot go near others, since it would repel them with its magnetic nose. Its magnetism is stronger in cold seasons. To protect itself when in danger, it raises its magnetism and draws iron objects to its body. This technique is also used to capture prey, though it can pull natural enemies close too. Nosepass only moves a little over 3/8 of an inch each year, but can quickly spin its body into the ground like a drill during emergency situations. It lives in caves.

In the anime

In the main series

Nosepass in the anime

Major appearances

Roxanne's Nosepass

Nosepass debuted in A Winner By a Nosepass, under the ownership of Roxanne. It was used in her Gym battle against Ash, where it was eventually defeated by Pikachu's Iron Tail.

Other

In Aipom and Circumstance, a young man named Hank used his Nosepass to track down Ash's missing Aipom.

In Nosing 'Round the Mountain!, Ash battled a boy named Alan and his Nosepass at Mt. Coronet at Alan's request. The Nosepass then evolved into Probopass.

Four Nosepass appeared in Arceus and the Jewel of Life, under the ownership of Damos. In the original timeline set up by the movie, they were used by Damos, who was under Hypnosis, to attack Arceus with Shock Wave. When Ash and his friends traveled to the past to prevent this, Marcus, the one responsible for hypnotizing Damos, managed to use the Nosepass again to attack Arceus.

Minor appearances

A Nosepass appeared in the opening sequences of Destiny Deoxys and Lucario and the Mystery of Mew.

A Coordinator's Nosepass appeared in Battling The Generation Gap!, where it was participating in the Performance Stage of the Celestic Contest.

A group of Nosepass appeared in Cheers on Castaways Isle!.

A Nosepass briefly appeared in League Unleashed!, under the ownership of a Trainer participating in the Lily of the Valley Conference. It was seen lying down on the ground after it was knocked out by Barry's Empoleon.

Pokédex entries

Episode Pokémon Source Entry
AG016 Nosepass Ash's Pokédex Nosepass, the Compass Pokémon. Nosepass has a nose that functions as an electromagnet and determines location by moving its nose about.
Advanced Generation series entries continue below.
Episode Pokémon Source Entry
AG183 Nosepass Ash's Pokédex Nosepass, the Compass Pokémon. Its nose can point to the north like a compass needle. Travelers can use Nosepass to check directions.

In the Pokémon Omega Ruby and Alpha Sapphire Animated Trailer

Roxanne's Nosepass

Nosepass in the animated trailer

Roxanne's Nosepass appeared in the Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer, where it battled against May's Mudkip.

In the manga

In the Ash & Pikachu manga

Main article: Roxanne's Nosepass

Similar to the anime, Roxanne used a Nosepass during the Gym battle against Ash.

In the Pokémon Adventures manga

Main article: Roxanne's Nosepass

In Pokémon Adventures, Roxanne's main Pokémon is a Nosepass. It first appeared in Blowing Past Nosepass I. During her battle against Sapphire she used Nosepass's Magnet Pull so that her Aron cannot be switched. She saves its Poké Ball inside a hollowed-out book. Later when fighting against Team Magma in Lilycove City, Nosepass uses its Block attack to stop Groudon from moving. Unfortunately, Roxanne allows Team Magma to knock Nosepass out to protect some civilians.

In Passing by Probopass and Maneuvering around Magnezone, Cyrus attacks Diamond, Pearl, and Platinum with a Nosepass and Magneton at Mt. Coronet. Due to Mt. Coronet's magnetic field, the Pokémon quickly evolve into Probopass and Magnezone, respectively.

In the Pokémon Ruby-Sapphire manga

Main article: Roxanne's Nosepass

Roxanne's main Pokémon in the Pokémon Ruby-Sapphire manga is Nosepass. Roxanne's Nosepass first appears in Clefairy's Training Camp!!.

In the TCG

Main article: Nosepass (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III Hoenn
#060
Ruby Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Emerald Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRed Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
LeafGreen
Generation IV Sinnoh
#155Pt
Diamond Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Pearl
Platinum When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
HeartGold If two of these meet, they cannot get too close because their noses repel each other.
SoulSilver
Generation V Unova
B2W2: #164
Black When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
White
Black 2 Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
White 2
Generation VI Kalos
Coastal: #093
Hoenn
#061
X Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Y Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
Omega Ruby Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Alpha Sapphire Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Generation VII Alola
SM: #198
Alola
USUM: #254
Sun The magnet in Nosepass's nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
Moon It uses powerful magnetism to drag its prey toward it. It's also been known to pull in metal, which it collects and uses to protect itself.
Ultra Sun It moves less than an inch a year, but when it's in a jam, it will spin and drill down into the ground in a split second.
Ultra Moon It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Granite Cave (Rock Smash)
Emerald
Granite Cave (Rock Smash)
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Pyrite Colosseum, Realgam Colosseum, Poké Spots (Shadow)
Generation IV
Diamond Pearl
Route 206 (Swarm)
Platinum
Mt. Coronet
HeartGold SoulSilver
Safari Zone
Pal Park
Mountain
Generation V
Black White
Trade
Black 2 White 2
Chargestone Cave, Clay Tunnel, Underground Ruins
Route 6 (Hidden Grotto)
Dream World
Icy Cave
Generation VI
X Y
Route 10 (Horde Encounter)
Friend Safari (Rock)
Omega Ruby Alpha Sapphire
Granite Cave (Rock Smash)
Generation VII
Sun Moon
Akala Outskirts
Ultra Sun Ultra Moon
Akala Outskirts


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Cave (Both Fields)
Trozei!
Endless Level 44, Forever Level 9, Pair Trozei, Mr. Who's Den
MD Red MD Blue
Frosty Forest (3F-6F), Desert Region (1F-6F), Oddity Cave (B11F-B12F)
Generation IV
MD Time MD Darkness
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (1F-19F)
MD Sky
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (1F-19F)
Ranger: SoA
Marine Cave
Generation V
Rumble Blast
Cave: Everspring Valley
Rumble U
Model Train Room: Working Gears
Generation VI
Battle Trozei
Pitch-Black Cavern: Stage 2
Shuffle
Roseus Center: Stage 272
Rumble World
Dark Land: Murky Cavern (All Areas)


Held items

Game Held Item(s)
Diamond Pearl Hard Stone Hard Stone (5%)
Platinum
HeartGold SoulSilver Hard Stone Hard Stone (5%)
Black 2 White 2 Hard Stone Hard Stone (5%)
X Y Hard Stone Hard Stone (5%)
Omega Ruby Alpha Sapphire Hard Stone Hard Stone (5%)
Sun Moon Magnet Magnet (5%)
Ultra Sun Ultra Moon Magnet Magnet (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
45
45 - 106 85 - 207
135
126 - 205 247 - 405
45
45 - 106 85 - 207
90
85 - 156 166 - 306
30
31 - 90 58 - 174
Total:
375
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
1/2
Power
3/4 ★★★
Skill
2/3 ★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
12/17 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
044 Harden Normal Status 0000 —% 30
077 Block Normal Status 0000 —% 5
1010 Rock Throw Rock Physical 05050 09090% 15
1313 Thunder Wave Electric Status 0000 09090% 20
1616 Rest Psychic Status 0000 —% 10
1919 Spark Electric Physical 06565 100100% 20
2222 Rock Slide Rock Physical 07575 09090% 10
2525 Power Gem Rock Special 08080 100100% 20
2828 Rock Blast Rock Physical 02525 09090% 10
3131 Discharge Electric Special 08080 100100% 15
3434 Sandstorm Rock Status 0000 —% 10
3737 Earth Power Ground Special 09090 100100% 10
4040 Stone Edge Rock Physical 100100 08080% 5
4343 Lock-On Normal Status 0000 —% 5
4343 Zap Cannon Electric Special 120120 05050% 5
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12Bag TM Dark VI Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM23Bag TM Rock VI Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
TM24Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25Bag TM Electric VI Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
TM37Bag TM Rock VI Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41Bag TM Dark VI Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM64Bag TM Normal VI Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
TM69Bag TM Rock VI Sprite.png TM69 Rock Polish Rock Status 0000 —}}—% 20
TM71Bag TM Rock VI Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM72Bag TM Electric VI Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
TM73Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
TM99Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
SudowoodoNosepassProbopass
Block Normal Status —% 5
GeodudeGeodudeGravelerGravelerGolemGolem
OnixSteelixSudowoodo
Double-Edge Normal Physical 120 100% 15
DwebbleYamask
Endure* Normal Status —% 10
GeodudeGravelerGolem
Magnitude Ground Physical 100% 30
GeodudeGeodudeGravelerGravelerFerroseedFerrothorn
Rollout Rock Physical 30 90% 20
GeodudeGeodudeGravelerGravelerGolemGolem
OnixSteelixRoggenrolaBoldoreGigalithDwebble
Crustle
Stealth Rock Rock Status —% 20
Probopass
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Nosepass in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Nosepass in that game.
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Block Normal Status —% 5
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Gravity Psychic Status —% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magnet Rise Electric Status —% 10
S M US UM Pain Split Normal Status —% 20
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Thunder Punch Electric Physical 75 100% 15
  • A black or white abbreviation in a colored box indicates that Nosepass can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Nosepass cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Sharpen Nosepass (Legends Awakened 109)
Nosepass (EX Deoxys 42)
Supersonic Nosepass (EX Holon Phantoms 25)

Side game data

Pokémon Pinball RS
PinRS299.png PinRSani299.png
Acquisition: Catch
Pokémon Trozei!
Trozeiani299.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 7.4%
Friend Area: Echo Cave
Phrases
51%-100% HP This nose is a magnet!
26%-50% HP Hmm... I think my health has fallen to about halfway.
1%-25% HP I can't take much more... Even my nose is losing magnetism...
Level up OK! I went up a level! I can pinpoint north now!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 299.png Body size: 1
Recruit rate: 6.4%
IQ group: E
Pokémon Ranger: Shadows of Almia
Group:
Rock
Poké Assist: Rock PA.png
Rock
Field move: Crush 2 field move.png
(Crush ×2)
Browser entry R-000
It hurls stones to attack.
Pokémon Rumble Blast
Attack
Defense ●●●●●
Speed ●●●
Pokémon Battle Trozei
Rock
Attack Power: ★★★★★

BT299.png

Pokémon Shuffle
None Shuffle.png
Rock
None Shuffle.png Attack Power: 50 - 100 Raise Max Level.png 5

#406
Shuffle299.png

Block Smash
Clears one unbreakable-block disruption without fail.


Pokémon GO
GO299.png Base HP: 60 Base Attack: 82 Base Defense: 236
Egg Distance: 5 km Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Rock Throw, Spark
Charged Attacks: Rock Blast, Rock Slide, Thunderbolt

Evolution

299Nosepass.png
Unevolved
Nosepass
 Rock 
Town Map
Level up
in areas with a
special magnetic field
476Probopass.png
First evolution
Probopass
 Rock  Steel 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 299.png Spr b 3r 299.png Spr 3e 299.png Spr b 3e 299.png Spr 3f 299.png Spr b 3f 299.png
Spr 3r 299 s.png Spr b 3r 299 s.png Spr 3e 299 s.png Spr b 3e 299 s.png Spr 3f 299 s.png Spr b 3f 299 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 299.png Spr b 4d 299.png Spr 4p 299.png Spr b 4p 299.png Spr 4h 299.png Spr b 4h 299.png
Spr 4d 299 s.png Spr b 4d 299 s.png Spr 4p 299 s.png Spr b 4p 299 s.png Spr 4h 299 s.png Spr b 4h 299 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 299.png Spr b 5b 299.png Spr 5b2 299.png Spr b 5b2 299.png
Spr 5b 299 s.png Spr b 5b 299 s.png Spr 5b2 299 s.png Spr b 5b2 299 s.png
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Generation VII
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299MS.png For other sprites and images, please see Nosepass images on the Bulbagarden Archives.


Trivia

  • Nosepass is the only Pokémon which undergoes evolution in a specific area that can be caught in that area.
  • Nosepass is the only Pokémon with a base stat total of 375.
  • In Pokémon HeartGold and SoulSilver, Nosepass is programmed to be able to learn Head Smash through breeding, but no other Pokémon in the Mineral Group can legitimately learn it to pass down as an Egg Move in those games. It was removed from Nosepass's Egg Move list in Generation V, but in more recent games, some Pokémon in the Mineral Egg Group have become able to pass it down.
  • Due to the censor that prevents Pokémon with offensive nicknames being traded on the GTS, an English language Nosepass cannot be traded on the GTS without a nickname in Pokémon Black and White.
  • When displayed on the overworld map in Pokémon GO, Nosepass's model will always face north.

Origin

Bulbanews
Bulbanews has an article related to this subject:

It is based on the Moai statues of Easter Island, as well as a compass.

Its nasal compass may be based on the expression "follow one's nose", meaning "to trust to one's instincts". It also could be based on the ethmoid bone that is located between the nasal cavity and the brain, and is known to give some species their sense of direction via magnetoreception.

Name origin

Nosepass is a combination of nose and compass.

In other languages

Language Title Meaning
Japan Flag.png Japanese ノズパス Nosepass From nose and compass
France Flag.png French Tarinor From tarin and nord
Spain Flag.png Spanish Nosepass Same as English name
Germany Flag.png German Nasgnet From Nase and Magnet
Italy Flag.png Italian Nosepass Same as English name
South Korea Flag.png Korean 코코파스 Kokopas From ko and compass
China and Taiwan Flags.png Mandarin Chinese 朝北鼻 Cháoběibí Literally "North-facing nose"
Hong Kong Flag.png Cantonese Chinese


Related articles

External links


298MS.png #298: Azurill
Pokémon
#300: Skitty 300MS.png
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.