Normal (type): Difference between revisions
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==Battle properties== | ==Battle properties== | ||
===Generation I=== | ===Generation I=== | ||
Normal-type Pokémon cannot be [[Paralysis|paralyzed]] by {{m|Body Slam}}. | |||
Normal-type Pokémon are affected by {{m|Night Shade}} despite type immunity. Normal-type moves {{m|Bide}}, {{m|SonicBoom}} and {{m|Super Fang}} affect {{t|Ghost}}-type Pokémon despite their immunity. | |||
{{typebattle | {{typebattle | ||
|type=Normal | |type=Normal | ||
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==Characteristics== | ==Characteristics== | ||
===Defense=== | ===Defense=== | ||
The Normal [[type]] is tied with the {{t|Electric}} type for the fewest defensive weaknesses, but with no resistances and one immunity, it is also tied with {{t|Ice}} as the least resistant type. Many Normal-type {{OBP|Pokémon|species}} with a secondary type mitigate their weakness with the secondary type (as with {{t|Flying}}, the type most commonly paired with Normal), leaving them with only the weaknesses of their secondary type. | The Normal [[type]] is tied with the {{t|Electric}} type for the fewest defensive weaknesses, but with no resistances and one immunity, it is also tied with {{t|Ice}} as the least resistant type. Many Normal-type {{OBP|Pokémon|species}} with a secondary type mitigate their weakness with the secondary type (as with {{t|Flying}}, the type most commonly paired with Normal), leaving them with only the weaknesses of their secondary type. | ||
Normal-type Pokémon, on average, have the lowest {{stat|Defense}} and {{stat|Special Defense}} of all Pokémon and of fully [[evolution|evolved]] Pokémon. | Normal-type Pokémon, on average, have the lowest {{stat|Defense}} and {{stat|Special Defense}} of all Pokémon and of fully [[evolution|evolved]] Pokémon. | ||
===Offense=== | ===Offense=== | ||
The Normal type is the only type that is not super effective against any other type. | The Normal type is the only type that is not super effective against any other type. | ||
The combination of Normal and {{type|Ground}} [[moves]] provides good neutral coverage, with only five type combinations resisting both, because Ground covers both of the types that resist Normal. Their inability to hit {{type|Ghost}} Pokémon can be nullified by using {{m|Foresight}}, {{m|Odor Sleuth}}, or by Pokémon with the [[Ability]] {{a|Scrappy}}. In these cases, it will provide unresisted coverage when paired with {{type|Fighting}} moves (excluding Pokémon with {{a|Wonder Guard}}). | The combination of Normal and {{type|Ground}} [[moves]] provides good neutral coverage, with only five type combinations resisting both, because Ground covers both of the types that resist Normal. Their inability to hit {{type|Ghost}} Pokémon can be nullified by using {{m|Foresight}}, {{m|Odor Sleuth}}, or by Pokémon with the [[Ability]] {{a|Scrappy}}. In these cases, it will provide unresisted coverage when paired with {{type|Fighting}} moves (excluding Pokémon with {{a|Wonder Guard}}). | ||
On average, fully evolved Pokémon with the Normal type have the lowest base {{stat|Special Attack}} of all types. <!--As of Gen VII--> | On average, fully evolved Pokémon with the Normal type have the lowest base {{stat|Special Attack}} of all types. <!--As of Gen VII--> | ||
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==Pokémon== | ==Pokémon== | ||
As of [[Generation VIII]], there are | As of [[Generation VIII]], there are {{#expr: {{PAGESINCATEGORY:Normal-type Pokémon|pages}}-8}} {{cat|Normal-type Pokémon}} or {{#expr: (({{PAGESINCATEGORY:Normal-type Pokémon|pages}}-8)/{{numpkmn}}*100) round2}}% of all {{OBP|Pokémon|species}}, making it the second most common type after {{t|Water}}. In [[Generation VI]] there are 8 Pokémon that lost their Normal-type in favor of {{t|Fairy|Fairy-type}}. | ||
===Pure Normal-type Pokémon=== | ===Pure Normal-type Pokémon=== | ||
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|} | |} | ||
===Pokéstar Studios opponents=== | ===[[Pokéstar Studios]] opponents=== | ||
{| align="center" | {| align="center" | ||
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#F-00|F-00}}|type=Steel|type2=Normal|image=Spr 5b2 F-00|ab=Volt Absorb|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=150}} | | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#F-00|F-00}}|type=Steel|type2=Normal|image=Spr 5b2 F-00|ab=Volt Absorb|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=150}} | ||
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! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII | ! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII | ||
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Fluffy|000}} | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Fluffy|000}} | ||
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | ||
|- class="unsortable" | |- class="unsortable" | ||
! colspan="3" style="background:#{{normal color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.</small> | ! colspan="3" style="background:#{{normal color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.</small> | ||
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! style="background:#{{normal color light}}" | Name | ! style="background:#{{normal color light}}" | Name | ||
! style="background:#{{normal color light}}; {{roundytr|8px}}" class="unsortable" | Description | ! style="background:#{{normal color light}}; {{roundytr|8px}}" class="unsortable" | Description | ||
|- | |- style="background:#FFF" | ||
| {{bag3|Chilan Berry}} | |||
| [[Chilan Berry]] | |||
| If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack. | |||
|- | |- style="background:#FFF" | ||
| {{bag3|Normal Gem}} | |||
| [[Normal Gem]] | |||
| A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time. | |||
|- | |- style="background:#FFF" | ||
| {{bag3|Normalium Z}} | |||
| [[Normalium Z]] | |||
| It converts Z-Power into crystals that upgrade Normal-type moves to Normal-type Z-Moves. | |||
|- | |- style="background:#FFF" | ||
| | |||
| [[Pink Bow]] | |||
| Powers up Normal-type moves. | |||
|- | |- style="background:#FFF" | ||
| | |||
| [[Polkadot Bow]] | |||
| Powers up Normal-type moves. | |||
|- | |- style="background:#FFF" | ||
| {{bag3|Silk Scarf}} | |||
| [[Silk Scarf]] | |||
| An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves. | |||
|- class="unsortable" | |- class="unsortable" | ||
! colspan= | ! colspan=3 style="background:#{{normal color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.</small> | ||
|} | |||
===[[Cram-o-matic]]=== | |||
{| class="roundy" style="margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}" | |||
|- | |||
! style="background:#{{normal color light}}; {{roundytl|8px}}" class="unsortable" | | |||
! style="background:#{{normal color light}}; {{roundytr|8px}}" | Name | |||
|- style="background:#FFF" | |||
| {{bag3|Ability Capsule}} | |||
| [[Ability Capsule]] | |||
|- style="background:#FFF" | |||
| {{bag3|Amulet Coin}} | |||
| [[Amulet Coin]] | |||
|- style="background:#FFF" | |||
| {{bag3|Choice Scarf}} | |||
| [[Choice Scarf]] | |||
|- style="background:#FFF" | |||
| {{bag3|Full Incense}} | |||
| [[Full Incense]] | |||
|- style="background:#FFF" | |||
| {{bag3|Luck Incense}} | |||
| [[Luck Incense]] | |||
|- style="background:#FFF" | |||
| {{bag3|Lucky Egg}} | |||
| [[Lucky Egg]] | |||
|- style="background:#FFF" | |||
| {{bag3|PP Max}} | |||
| [[PP Max]] | |||
|- style="background:#FFF" | |||
| {{bag3|PP Up}} | |||
| [[PP Up]] | |||
|- style="background:#FFF" | |||
| {{bag3|Quick Claw}} | |||
| [[Quick Claw]] | |||
|- style="background:#FFF" | |||
| {{bag3|Quick Powder}} | |||
| [[Quick Powder]] | |||
|- style="background:#FFF" | |||
| {{bag3|Safety Goggles}} | |||
| [[Safety Goggles]] | |||
|- style="background:#FFF" | |||
| {{bag3|Upgrade}} | |||
| [[Upgrade]] | |||
|- style="background:#FFF" | |||
| {{bag3|White Apricorn}} | |||
| [[White Apricorn]] | |||
|- class="unsortable" | |||
! colspan=2 style="background:#{{normal color light}}; {{roundybottom|8px}}" | | |||
|} | |} | ||
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! style="background:#{{Unova color}}; border:1px solid #{{Unova color dark}}" | [[Generation V|<font style="color: black">V]] | ! style="background:#{{Unova color}}; border:1px solid #{{Unova color dark}}" | [[Generation V|<font style="color: black">V]] | ||
| [[File:VSLenora.png|link=Lenora]]<br>[[Lenora]] | | [[File:VSLenora.png|link=Lenora]]<br>[[Lenora]] | ||
| [[Gym Leader]]{{sup/5|BW}} | | [[Gym Leader]]{{sup/5|BW}}<br>[[Pokémon Trainer]]{{sup/5|B2W2}} | ||
| [[Nacrene Gym]]{{sup/5|BW}} | | [[Nacrene Gym]]{{sup/5|BW}} | ||
|- | |- | ||
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|} | |} | ||
===[[Side series]]=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%" | |||
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC Colo.png|48px]] | |||
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC XD.png|48px]] | |||
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC PBR.png|48px]] | |||
|- | |||
| Icon from<br>{{color2|000|Pokémon Colosseum}} | |||
| Icon from<br>{{color2|000|Pokémon XD: Gale of Darkness}} | |||
| Icon from<br>{{color2|000|Pokémon Battle Revolution}} | |||
|} | |||
===[[Spin-off games]]=== | ===[[Spin-off games]]=== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%" | ||
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Battrio Normal type.png|64px]] | |style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Battrio Normal type.png|64px]] | ||
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Tretta Normal type.png|64px]] | |style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Tretta Normal type.png|64px]] | ||
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:PMD DX Normal type.png]] | |||
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:GO Normal.png]] | |style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:GO Normal.png]] | ||
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC Masters.png|64px]] | |style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC Masters.png|64px]] | ||
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC RR.png|64px]] | |style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC RR.png|64px]] | ||
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Mezastar Normal type.png|64px]] | |||
|- | |- | ||
| Symbol icon from<br>{{color2|000|Pokémon Battrio}} | | Symbol icon from<br>{{color2|000|Pokémon Battrio}} | ||
| Symbol icon from<br>{{color2|000|Pokémon Tretta}} | | Symbol icon from<br>{{color2|000|Pokémon Tretta}} | ||
| Symbol icon from<br>{{color2|000|Pokémon Mystery Dungeon: Rescue Team DX}} | |||
| Symbol icon from<br>{{color2|000|Pokémon GO}} | | Symbol icon from<br>{{color2|000|Pokémon GO}} | ||
| Symbol icon from<br>{{color2|000|Pokémon Masters}} | | Symbol icon from<br>{{color2|000|Pokémon Masters EX}} | ||
| Symbol icon from<br>{{color2|000|Pokémon Rumble Rush}} | | Symbol icon from<br>{{color2|000|Pokémon Rumble Rush}} | ||
| Symbol icon from<br>{{color2|000|Pokémon Mezastar}} | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* [[Generation I]] introduced the most Normal-type {{OBP|Pokémon|species}} of any [[generation]], with 24 | * [[Generation I]] introduced the most Normal-type {{OBP|Pokémon|species}} of any [[generation]], with 22 (24 if {{p|Clefairy}} and {{p|Clefable}}, which had their type changed from Generation VI onward, are counted). [[Generation VIII]] introduced the fewest Normal-type Pokémon, with six. | ||
* Generation I introduced the most Normal-type [[move]]s of any generation, with 78 (counting {{m|Gust}}, {{m|Karate Chop}}, {{m|Bite}}, and {{m|Sand-Attack}}, which had their type changed from Generation II onward). Generation VI introduced the fewest Normal-type moves, with eight. | * Generation I introduced the most Normal-type [[move]]s of any generation, with 78 (counting {{m|Gust}}, {{m|Karate Chop}}, {{m|Bite}}, and {{m|Sand-Attack}}, which had their type changed from Generation II onward). Generation VI introduced the fewest Normal-type moves, with eight. | ||
* With 187 {{cat|Normal-type moves}}, this type has the most moves available. | * With 187 {{cat|Normal-type moves}}, this type has the most moves available. | ||
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** A theoretical dual-typed Ghost/Normal Pokémon would therefore be the only case where a Pokémon is immune to both its own types without needing to rely on its ability. | ** A theoretical dual-typed Ghost/Normal Pokémon would therefore be the only case where a Pokémon is immune to both its own types without needing to rely on its ability. | ||
* No Pokémon gains the Normal type upon evolving. It shares this distinction with the {{t|Bug}} type. | * No Pokémon gains the Normal type upon evolving. It shares this distinction with the {{t|Bug}} type. | ||
** Additionally, no Pokémon gains the Normal type upon changing forms (unless reverting | ** Additionally, no Pokémon gains the Normal type upon changing forms (unless reverting to its base form). | ||
* Pure Normal is the [[List of type combinations by abundance|most abundant]] type combination overall, while Normal/{{t|Flying}} is the most abundant dual-type combination. | * Pure Normal is the [[List of type combinations by abundance|most abundant]] type combination overall, while Normal/{{t|Flying}} is the most abundant dual-type combination. | ||
** Prior to [[Generation IV]], all dual-typed Normal Pokémon were Normal/Flying, except for {{p|Girafarig}}. | ** Prior to [[Generation IV]], all dual-typed Normal Pokémon were Normal/Flying, except for {{p|Girafarig}}. | ||
** Normal has the most unused type combinations at six, as there are no Normal-type Pokémon that are also part {{t|Poison}}, {{t|Steel}}, {{t|Rock}}, {{t|Bug}}, {{t|Ice}}, or {{type|Ghost}}. | |||
* [[Generation VI]] added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), the first dual-typed Pokémon with Normal as a secondary type, and the fewest Normal/Flying-type Pokémon (with only {{p|Fletchling|one}}) of any generation that introduced Pokémon with that type combination; [[Generation VIII]] did not introduce any. | * [[Generation VI]] added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), the first dual-typed Pokémon with Normal as a secondary type, and the fewest Normal/Flying-type Pokémon (with only {{p|Fletchling|one}}) of any generation that introduced Pokémon with that type combination; [[Generation VIII]] did not introduce any. | ||
* Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]]. | * Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]]. | ||
** Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations. | ** Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations. |
Revision as of 22:35, 15 January 2021
- Normal redirects here. For the glitch Normal type, see List of glitch types#Normal.
The Normal type (Japanese: ノーマルタイプ Normal type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Normal-type moves were physical, but they may now also be special, depending on the move.
Statistical averages
Overall
Stat | |||
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Fully evolved
Stat | |||
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Battle properties
Generation I
Normal-type Pokémon cannot be paralyzed by Body Slam.
Normal-type Pokémon are affected by Night Shade despite type immunity. Normal-type moves Bide, SonicBoom and Super Fang affect Ghost-type Pokémon despite their immunity.
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | None | ½× | None | |
½× | 2× | |||
0× | 0× |
Generation II onwards
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | None | ½× | None | |
½× | 2× | |||
0× | 0× |
Characteristics
Defense
The Normal type is tied with the Electric type for the fewest defensive weaknesses, but with no resistances and one immunity, it is also tied with Ice as the least resistant type. Many Normal-type Pokémon with a secondary type mitigate their weakness with the secondary type (as with Flying, the type most commonly paired with Normal), leaving them with only the weaknesses of their secondary type.
Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon.
Offense
The Normal type is the only type that is not super effective against any other type.
The combination of Normal and Ground-type moves provides good neutral coverage, with only five type combinations resisting both, because Ground covers both of the types that resist Normal. Their inability to hit Ghost-type Pokémon can be nullified by using Foresight, Odor Sleuth, or by Pokémon with the Ability Scrappy. In these cases, it will provide unresisted coverage when paired with Fighting-type moves (excluding Pokémon with Wonder Guard).
On average, fully evolved Pokémon with the Normal type have the lowest base Special Attack of all types.
Contest properties
When used in contests, Normal-type moves do not favor a particular contest condition. However, the Normal type has the most moves that can jam.
Pokémon
As of Generation VIII, there are 133 Normal-type Pokémon or 12.98% of all Pokémon, making it the second most common type after Water. In Generation VI there are 8 Pokémon that lost their Normal-type in favor of Fairy-type.
Pure Normal-type Pokémon
|
- Clefairy, Clefable, Jigglypuff, Wigglytuff, Cleffa, Igglybuff, Togepi, Snubbull, Granbull, and Azurill were pure Normal-type Pokémon prior to Generation VI.
Half Normal-type Pokémon
Primary Normal-type Pokémon
- Togetic and Togekiss were Normal/Flying Pokémon prior to Generation VI.
Secondary Normal-type Pokémon
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Pokéstar Studios opponents
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Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Target | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Acupressure | Status | Tough | — | —% | 30 (max 48) |
|
The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |||||||||
V | After You | Status | Cute | — | —% | 15 (max 24) |
|
The user helps the target and makes it use its move right after the user. | |||||||||
III | Assist | Status | Cute | — | —% | 20 (max 32) |
|
The user hurriedly and randomly uses a move among those known by ally Pokémon. | |||||||||
II | Attract | Status | Cute | — | 100% | 15 (max 24) |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
I | Barrage | Physical | Cute | 15 | 85% | 20 (max 32) |
|
Round objects are hurled at the target to strike two to five times in a row. | |||||||||
II | Baton Pass | Status | Cute | — | —% | 40 (max 64) |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
II | Belly Drum | Status | Cute | — | —% | 10 (max 16) |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||||
V | Bestow | Status | Cute | — | —% | 15 (max 24) |
|
The user passes its held item to the target when the target isn't holding an item. | |||||||||
I | Bide | Physical | Tough | — | —% | 10 (max 16) |
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
I | Bind | Physical | Tough | 15 | 85% | 20 (max 32) |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||
III | Block | Status | Cute | — | —% | 5 (max 8) |
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The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
I | Body Slam | Physical | Tough | 85 | 100% | 15 (max 24) |
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The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
VI | Boomburst | Special | Tough | 140 | 100% | 10 (max 16) |
|
The user attacks everything around it with the destructive power of a terrible, explosive sound. | |||||||||
VII | Breakneck Blitz | Physical | — | —% | 1 (max 1) |
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||||||||
VII | Breakneck Blitz | Special | — | —% | 1 (max 1) |
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||||||||
III | Camouflage | Status | Clever | — | —% | 20 (max 32) |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||||
IV | Captivate | Status | Cute | — | 100% | 20 (max 32) |
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
VI | Celebrate | Status | Cute | — | —% | 40 (max 64) |
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The Pokémon congratulates you on your special day! | |||||||||
V | Chip Away | Physical | Tough | 70 | 100% | 20 (max 32) |
|
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | |||||||||
I | Comet Punch | Physical | Tough | 18 | 85% | 15 (max 24) |
|
The target is hit with a flurry of punches that strike two to five times in a row. | |||||||||
VI | Confide | Status | Cute | — | —% | 20 (max 32) |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
I | Constrict | Physical | Tough | 10 | 100% | 35 (max 56) |
|
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. | |||||||||
I | Conversion | Status | Beautiful | — | —% | 30 (max 48) |
|
The user changes its type to become the same type as the move at the top of the list of moves it knows. | |||||||||
II | Conversion 2 | Status | Beautiful | — | —% | 30 (max 48) |
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The user changes its type to make itself resistant to the type of the attack the opponent used last. | |||||||||
IV | Copycat | Status | Cute | — | —% | 20 (max 32) |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
VIII | Court Change | Status | — | 100% | 10 (max 16) |
|
With its mysterious power, the user swaps the effects on either side of the field. | ||||||||||
III | Covet | Physical | Cute | 60 | 100% | 25 (max 40) |
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The user endearingly approaches the target, then steals the target's held item. | |||||||||
III | Crush Claw | Physical | Cool | 75 | 95% | 10 (max 16) |
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The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | |||||||||
IV | Crush Grip | Physical | Tough | — | 100% | 5 (max 8) |
|
The target is crushed with great force. The more HP the target has left, the greater this move's power. | |||||||||
I | Cut | Physical | Cool | 50 | 95% | 30 (max 48) |
|
The target is cut with a scythe or claw. | |||||||||
I | Defense Curl | Status | Cute | — | —% | 40 (max 64) |
|
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
I | Disable | Status | Clever | — | 100% | 20 (max 32) |
|
For four turns, this move prevents the target from using the move it last used. | |||||||||
I | Dizzy Punch | Physical | Cute | 70 | 100% | 10 (max 16) |
|
The target is hit with rhythmically launched punches. This may also leave the target confused. | |||||||||
IV | Double Hit | Physical | Cool | 35 | 90% | 10 (max 16) |
|
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||||||||
I | Double Slap | Physical | Cute | 15 | 85% | 10 (max 16) |
|
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
I | Double Team | Status | Cool | — | —% | 15 (max 24) |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
I | Double-Edge | Physical | Tough | 120 | 100% | 15 (max 24) |
|
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
V | Echoed Voice | Special | Beautiful | 40 | 100% | 15 (max 24) |
|
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||||||
I | Egg Bomb | Physical | Cute | 100 | 75% | 10 (max 16) |
|
A large egg is hurled at the target with maximum force to inflict damage. | |||||||||
II | Encore | Status | Cute | — | 100% | 5 (max 8) |
|
The user compels the target to keep using the move it encored for three turns. | |||||||||
III | Endeavor | Physical | Tough | — | 100% | 5 (max 8) |
|
This attack move cuts down the target's HP to equal the user's HP. | |||||||||
II | Endure | Status | Tough | — | —% | 10 (max 16) |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
V | Entrainment | Status | Cute | — | 100% | 15 (max 24) |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||||||
I | Explosion | Physical | Beautiful | 250 | 100% | 5 (max 8) |
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
VII | Extreme Evoboost | Status | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | ||||||||||
II | Extreme Speed | Physical | Cool | 80 | 100% | 5 (max 8) |
|
The user charges the target at blinding speed. This move always goes first. | |||||||||
III | Facade | Physical | Cute | 70 | 100% | 20 (max 32) |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
III | Fake Out | Physical | Cute | 40 | 100% | 10 (max 16) |
|
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
II | False Swipe | Physical | Cool | 40 | 100% | 40 (max 64) |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
IV | Feint | Physical | Clever | 30 | 100% | 10 (max 16) |
|
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |||||||||
II | Flail | Physical | Cute | — | 100% | 15 (max 24) |
|
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |||||||||
I | Flash | Status | Beautiful | — | 100% | 20 (max 32) |
|
The user flashes a bright light that cuts the target's accuracy. | |||||||||
I | Focus Energy | Status | Cool | — | —% | 30 (max 48) |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
III | Follow Me | Status | Cute | — | —% | 20 (max 32) |
|
The user draws attention to itself, making all targets take aim only at the user. | |||||||||
II | Foresight | Status | Clever | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||||
II | Frustration | Physical | Cute | — | 100% | 20 (max 32) |
|
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
I | Fury Attack | Physical | Cool | 15 | 85% | 20 (max 32) |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
I | Fury Swipes | Physical | Tough | 18 | 80% | 15 (max 24) |
|
The target is raked with sharp claws or scythes quickly two to five times in a row. | |||||||||
IV | Giga Impact | Physical | Tough | 150 | 90% | 5 (max 8) |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
I | Glare | Status | Tough | — | 100% | 30 (max 48) |
|
The user intimidates the target with the pattern on its belly to cause paralysis. | |||||||||
I | Growl | Status | Cute | — | 100% | 40 (max 64) |
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
VIII | G-Max Cuddle | Physical | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents. | ||||||||||
VIII | G-Max Cuddle | Special | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents. | ||||||||||
VIII | G-Max Gold Rush | Physical | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money. | ||||||||||
VIII | G-Max Gold Rush | Special | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money. | ||||||||||
VIII | G-Max Replenish | Physical | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten. | ||||||||||
VIII | G-Max Replenish | Special | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten. | ||||||||||
I | Growth | Status | Beautiful | — | —% | 20 (max 32) |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
I | Guillotine | Physical | Cool | — | 30% | 5 (max 8) |
|
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | |||||||||
VI | Happy Hour | Status | Cute | — | —% | 30 (max 48) |
|
Using Happy Hour doubles the amount of prize money received after battle. | |||||||||
I | Harden | Status | Tough | — | —% | 30 (max 48) |
|
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
V | Head Charge | Physical | Tough | 120 | 100% | 15 (max 24) |
|
The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | |||||||||
I | Headbutt | Physical | Tough | 70 | 100% | 15 (max 24) |
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
II | Heal Bell | Status | Beautiful | — | —% | 5 (max 8) |
|
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||||||
III | Helping Hand | Status | Clever | — | —% | 20 (max 32) |
|
The user assists an ally by boosting the power of that ally's attack. | |||||||||
II | Hidden Power | Special | Clever | 60 | 100% | 15 (max 24) |
|
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
VI | Hold Back | Physical | Cool | 40 | 100% | 40 (max 64) |
|
The user holds back when it attacks, and the target is left with at least 1 HP. | |||||||||
VI | Hold Hands | Status | Cute | — | —% | 40 (max 64) |
|
The user and an ally hold hands. This makes them very happy. | |||||||||
I | Horn Attack | Physical | Cool | 65 | 100% | 25 (max 40) |
|
The target is jabbed with a sharply pointed horn to inflict damage. | |||||||||
I | Horn Drill | Physical | Cool | — | 30% | 5 (max 8) |
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |||||||||
III | Howl | Status | Cool | — | —% | 40 (max 64) |
|
The user howls loudly to raise its spirit, which raises its Attack stat. | |||||||||
I | Hyper Beam | Special | Cool | 150 | 90% | 5 (max 8) |
|
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
I | Hyper Fang | Physical | Cool | 80 | 90% | 15 (max 24) |
|
The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | |||||||||
III | Hyper Voice | Special | Cool | 90 | 100% | 10 (max 16) |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||
IV | Judgment | Special | Beautiful | 100 | 100% | 10 (max 16) |
|
The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding. | |||||||||
VII | Laser Focus | Status | — | —% | 30 (max 48) |
|
The user concentrates intensely. The attack on the next turn always results in a critical hit. | ||||||||||
IV | Last Resort | Physical | Cute | 140 | 100% | 5 (max 8) |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
I | Leer | Status | Cool | — | 100% | 30 (max 48) |
|
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
II | Lock-On | Status | Clever | — | —% | 5 (max 8) |
|
The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||||
I | Lovely Kiss | Status | Beautiful | — | 75% | 10 (max 16) |
|
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | |||||||||
IV | Lucky Chant | Status | Cute | — | —% | 30 (max 48) |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||||||
VIII | Max Guard | Status | — | —% | 3 (max 4) |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
VIII | Max Strike | Physical | — | —% | 3 (max 4) |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | ||||||||||
VIII | Max Strike | Special | — | —% | 3 (max 4) |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | ||||||||||
IV | Me First | Status | Clever | — | —% | 20 (max 32) |
|
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |||||||||
II | Mean Look | Status | Beautiful | — | —% | 5 (max 8) |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
I | Mega Kick | Physical | Cool | 120 | 75% | 5 (max 8) |
|
The target is attacked by a kick launched with muscle-packed power. | |||||||||
I | Mega Punch | Physical | Tough | 80 | 85% | 20 (max 32) |
|
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
I | Metronome | Status | Cute | — | —% | 10 (max 16) |
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
II | Milk Drink | Status | Cute | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its max HP. | |||||||||
I | Mimic | Status | Cute | — | —% | 10 (max 16) |
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
II | Mind Reader | Status | Clever | — | —% | 5 (max 8) |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||||||
I | Minimize | Status | Cute | — | —% | 10 (max 16) |
|
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
II | Morning Sun | Status | Beautiful | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
VII | Multi-Attack | Physical | 120 | 100% | 10 (max 16) |
|
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | ||||||||||
IV | Natural Gift | Physical | Clever | — | 100% | 15 (max 24) |
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
III | Nature Power | Status | Beautiful | — | —% | 20 (max 32) |
|
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||
VI | Noble Roar | Status | Tough | — | 100% | 30 (max 48) |
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |||||||||
III | Odor Sleuth | Status | Clever | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||||
II | Pain Split | Status | Clever | — | —% | 20 (max 32) |
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||||||
I | Pay Day | Physical | Clever | 40 | 100% | 20 (max 32) |
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | |||||||||
II | Perish Song | Status | Beautiful | — | —% | 5 (max 8) |
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
VI | Play Nice | Status | Cute | — | —% | 20 (max 32) |
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
I | Pound | Physical | Tough | 40 | 100% | 35 (max 56) |
|
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
II | Present | Physical | Cute | — | 90% | 15 (max 24) |
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | |||||||||
II | Protect | Status | Cute | — | —% | 10 (max 16) |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
II | Psych Up | Status | Clever | — | —% | 10 (max 16) |
|
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
VII | Pulverizing Pancake | Physical | 210 | —% | 1 (max 1) |
|
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | ||||||||||
I | Quick Attack | Physical | Cool | 40 | 100% | 30 (max 48) |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
I | Rage | Physical | Tough | 20 | 100% | 20 (max 32) |
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
II | Rapid Spin | Physical | Cool | 20 | 100% | 40 (max 64) |
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
I | Razor Wind | Special | Cool | 80 | 100% | 10 (max 16) |
|
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||||||
I | Recover | Status | Clever | — | —% | 10 (max 16) |
|
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
III | Recycle | Status | Clever | — | —% | 10 (max 16) |
|
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
V | Reflect Type | Status | Clever | — | —% | 15 (max 24) |
|
The user reflects the target's type, making it the same type as the target. | |||||||||
III | Refresh | Status | Cute | — | —% | 20 (max 32) |
|
The user rests to cure itself of poisoning, a burn, or paralysis. | |||||||||
V | Relic Song | Special | Beautiful | 75 | 100% | 10 (max 16) |
|
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | |||||||||
V | Retaliate | Physical | Cool | 70 | 100% | 5 (max 8) |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||||||
II | Return | Physical | Cute | — | 100% | 20 (max 32) |
|
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
VII | Revelation Dance | Special | 90 | 100% | 15 (max 24) |
|
The user attacks the target by dancing very hard. The user's type determines the type of this move. | ||||||||||
I | Roar | Status | Cool | — | —% | 20 (max 32) |
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
IV | Rock Climb | Physical | Tough | 90 | 85% | 20 (max 32) |
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||||||
V | Round | Special | Beautiful | 60 | 100% | 15 (max 24) |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
II | Safeguard | Status | Beautiful | — | —% | 25 (max 40) |
|
The user creates a protective field that prevents status conditions for five turns. | |||||||||
II | Scary Face | Status | Tough | — | 100% | 10 (max 16) |
|
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
I | Scratch | Physical | Tough | 40 | 100% | 35 (max 56) |
|
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||||
I | Screech | Status | Clever | — | 85% | 40 (max 64) |
|
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
III | Secret Power | Physical | Clever | 70 | 100% | 20 (max 32) |
|
The additional effects of this attack depend upon where it was used. | |||||||||
I | Self-Destruct | Physical | Beautiful | 200 | 100% | 5 (max 8) |
|
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
I | Sharpen | Status | Cute | — | —% | 30 (max 48) |
|
The user makes its edges more jagged, which raises its Attack stat. | |||||||||
V | Shell Smash | Status | Tough | — | —% | 15 (max 24) |
|
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |||||||||
V | Simple Beam | Status | Cute | — | 100% | 15 (max 24) |
|
The user's mysterious psychic wave changes the target's Ability to Simple. | |||||||||
I | Sing | Status | Cute | — | 55% | 15 (max 24) |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
II | Sketch | Status | Clever | — | —% | 1 (max 1) |
|
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | |||||||||
I | Skull Bash | Physical | Tough | 130 | 100% | 10 (max 16) |
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
III | Slack Off | Status | Cute | — | —% | 10 (max 16) |
|
The user slacks off, restoring its own HP by up to half of its max HP. | |||||||||
I | Slam | Physical | Tough | 80 | 75% | 20 (max 32) |
|
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||||
I | Slash | Physical | Cool | 70 | 100% | 20 (max 32) |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
II | Sleep Talk | Status | Cute | — | —% | 10 (max 16) |
|
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
III | Smelling Salts | Physical | Tough | 70 | 100% | 10 (max 16) |
|
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | |||||||||
I | Smokescreen | Status | Clever | — | 100% | 20 (max 32) |
|
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | |||||||||
II | Snore | Special | Cute | 50 | 100% | 15 (max 24) |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
I | Soft-Boiled | Status | Cute | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its max HP. | |||||||||
I | Sonic Boom | Special | Cool | — | 90% | 20 (max 32) |
|
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
I | Spike Cannon | Physical | Cool | 20 | 100% | 15 (max 24) |
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
III | Spit Up | Special | Tough | — | 100% | 10 (max 16) |
|
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |||||||||
I | Splash | Status | Cute | — | —% | 40 (max 64) |
|
The user just flops and splashes around to no effect at all... | |||||||||
VII | Spotlight | Status | — | —% | 15 (max 24) |
|
The user shines a spotlight on the target so that only the target will be attacked during the turn. | ||||||||||
III | Stockpile | Status | Tough | — | —% | 20 (max 32) |
|
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||||
I | Stomp | Physical | Tough | 65 | 100% | 20 (max 32) |
|
The target is stomped with a big foot. This may also make the target flinch. | |||||||||
I | Strength | Physical | Tough | 80 | 100% | 15 (max 24) |
|
The target is slugged with a punch thrown at maximum power. | |||||||||
I | Struggle | Physical | Tough | 50 | —% | 1 (max 1) |
|
This attack is used in desperation only if the user has no PP. It also damages the user a little. | |||||||||
VIII | Stuff Cheeks | Status | — | —% | 10 (max 16) |
|
The user eats its held Berry, then sharply raises its Defense stat. | ||||||||||
I | Substitute | Status | Cute | — | —% | 10 (max 16) |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
I | Super Fang | Physical | Tough | — | 90% | 10 (max 16) |
|
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | |||||||||
I | Supersonic | Status | Clever | — | 55% | 20 (max 32) |
|
The user generates odd sound waves from its body that confuse the target. | |||||||||
II | Swagger | Status | Cute | — | 85% | 15 (max 24) |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
III | Swallow | Status | Tough | — | —% | 10 (max 16) |
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
II | Sweet Scent | Status | Cute | — | 100% | 20 (max 32) |
|
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||||||
I | Swift | Special | Cool | 60 | —% | 20 (max 32) |
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
I | Swords Dance | Status | Beautiful | — | —% | 20 (max 32) |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
I | Tackle | Physical | Tough | 40 | 100% | 35 (max 56) |
|
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
V | Tail Slap | Physical | Cute | 25 | 85% | 10 (max 16) |
|
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |||||||||
I | Tail Whip | Status | Cute | — | 100% | 30 (max 48) |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
I | Take Down | Physical | Tough | 90 | 85% | 20 (max 32) |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
VII | Tearful Look | Status | — | —% | 20 (max 32) |
|
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | ||||||||||
VIII | Teatime | Status | — | —% | 10 (max 16) |
|
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | ||||||||||
V | Techno Blast | Special | Cool | 120 | 100% | 5 (max 8) |
|
The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | |||||||||
III | Teeter Dance | Status | Cute | — | 100% | 20 (max 32) |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |||||||||
VIII | Terrain Pulse | Special | 50 | 100% | 10 (max 16) |
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The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. | ||||||||||
I | Thrash | Physical | Tough | 120 | 100% | 10 (max 16) |
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The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
III | Tickle | Status | Cute | — | 100% | 20 (max 32) |
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The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||||
I | Transform | Status | Clever | — | —% | 10 (max 16) |
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The user transforms into a copy of the target right down to having the same move set. | |||||||||
I | Tri Attack | Special | Beautiful | 80 | 100% | 10 (max 16) |
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The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |||||||||
IV | Trump Card | Special | Cool | — | —% | 5 (max 8) |
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The fewer PP this move has, the greater its power. | |||||||||
III | Uproar | Special | Cute | 90 | 100% | 10 (max 16) |
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
VII | Veevee Volley | Physical | — | —% | 1 (max 1) |
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The more Eevee loves its Trainer, the greater the move’s power. It never misses. | ||||||||||
I | Vise Grip | Physical | Tough | 55 | 100% | 30 (max 48) |
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The target is gripped and squeezed from both sides to inflict damage. | |||||||||
III | Weather Ball | Special | Beautiful | 50 | 100% | 10 (max 16) |
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This attack move varies in power and type depending on the weather. | |||||||||
I | Whirlwind | Status | Clever | — | —% | 20 (max 32) |
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The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
III | Wish | Status | Cute | — | —% | 10 (max 16) |
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One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||||||
V | Work Up | Status | Tough | — | —% | 30 (max 48) |
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The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
I | Wrap | Physical | Tough | 15 | 90% | 20 (max 32) |
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A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |||||||||
IV | Wring Out | Special | Tough | — | 100% | 5 (max 8) |
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The user powerfully wrings the target. The more HP the target has, the greater the move's power. | |||||||||
III | Yawn | Status | Cute | — | —% | 10 (max 16) |
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The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
- Bite, Gust, Karate Chop, and Sand Attack were Normal-type moves prior to Generation II.
- Charm, Moonlight, and Sweet Kiss were Normal-type moves prior to Generation VI.
Abilities
Interacting with the Normal type
A Pokémon with Color Change, Protean, or Imposter will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent.
Gen | Ability | Description |
---|---|---|
VI | Aerilate | Normal-type moves become Flying-type moves. |
VII | Galvanize | Normal-type moves become Electric-type moves. |
IV | Normalize | All the Pokémon's moves become the Normal type. |
VI | Pixilate | Normal-type moves become Fairy-type moves. |
VI | Refrigerate | Normal-type moves become Ice-type moves. |
IV | Scrappy | Enables Normal- and Fighting-type moves to hit Ghost-type Pokémon. |
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page. |
Exclusive Abilities
Only Normal-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen | Ability | Description |
---|---|---|
VII | Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. |
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page. |
Items
Name | Description | |
---|---|---|
Chilan Berry | If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack. | |
Normal Gem | A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time. | |
Normalium Z | It converts Z-Power into crystals that upgrade Normal-type moves to Normal-type Z-Moves. | |
Pink Bow | Powers up Normal-type moves. | |
Polkadot Bow | Powers up Normal-type moves. | |
Silk Scarf | An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves. | |
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page. |
Cram-o-matic
Name | |
---|---|
Ability Capsule | |
Amulet Coin | |
Choice Scarf | |
Full Incense | |
Luck Incense | |
Lucky Egg | |
PP Max | |
PP Up | |
Quick Claw | |
Quick Powder | |
Safety Goggles | |
Upgrade | |
White Apricorn | |
Notable Normal-type Trainers
- Main article: Category:Normal-type Trainers
Gen | Trainer | Title | Location |
---|---|---|---|
II | Whitney |
Gym Leader | Goldenrod Gym |
III | Norman |
Gym Leader | Petalburg Gym |
V | Lenora |
Gym LeaderBW Pokémon TrainerB2W2 |
Nacrene GymBW |
V | Cheren |
Gym LeaderB2W2 | Aspertia GymB2W2 |
VII | Ilima |
Trial Captain | Verdant Cavern |
Icons
Core series
File:NormalIC.gif | File:Picross NormalIC.png | ||||||
Icon from Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver |
Icon from Pokémon FireRed and LeafGreen |
Icon from Pokémon Diamond, Pearl and Platinum |
Icon from Generation V |
Icon from Generation VI |
Icon from Pokémon Sun, Moon, Ultra Sun and Ultra Moon |
Icon from Generation VIII |
Symbol icon from Let's Go, Pikachu! and Let's Go, Eevee! onward |
Side series
Icon from Pokémon Colosseum |
Icon from Pokémon XD: Gale of Darkness |
Icon from Pokémon Battle Revolution |
Spin-off games
Symbol icon from Pokémon Battrio |
Symbol icon from Pokémon Tretta |
Symbol icon from Pokémon Mystery Dungeon: Rescue Team DX |
Symbol icon from Pokémon GO |
Symbol icon from Pokémon Masters EX |
Symbol icon from Pokémon Rumble Rush |
Symbol icon from Pokémon Mezastar |
Trivia
- Generation I introduced the most Normal-type Pokémon of any generation, with 22 (24 if Clefairy and Clefable, which had their type changed from Generation VI onward, are counted). Generation VIII introduced the fewest Normal-type Pokémon, with six.
- Generation I introduced the most Normal-type moves of any generation, with 78 (counting Gust, Karate Chop, Bite, and Sand-Attack, which had their type changed from Generation II onward). Generation VI introduced the fewest Normal-type moves, with eight.
- With 187 Normal-type moves, this type has the most moves available.
- Additionally, there are five unique Normal-type Max Moves, the most of any type.
- The Normal type has the fewest non-neutral type relations, with only four.
- Ghost and Normal are the only case of two types being immune against each other.
- A theoretical dual-typed Ghost/Normal Pokémon would therefore be the only case where a Pokémon is immune to both its own types without needing to rely on its ability.
- No Pokémon gains the Normal type upon evolving. It shares this distinction with the Bug type.
- Additionally, no Pokémon gains the Normal type upon changing forms (unless reverting to its base form).
- Pure Normal is the most abundant type combination overall, while Normal/Flying is the most abundant dual-type combination.
- Prior to Generation IV, all dual-typed Normal Pokémon were Normal/Flying, except for Girafarig.
- Normal has the most unused type combinations at six, as there are no Normal-type Pokémon that are also part Poison, Steel, Rock, Bug, Ice, or Ghost-type.
- Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), the first dual-typed Pokémon with Normal as a secondary type, and the fewest Normal/Flying-type Pokémon (with only one) of any generation that introduced Pokémon with that type combination; Generation VIII did not introduce any.
- Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, Cleffa, Togepi, Togetic, Snubbull, Granbull, and Togekiss when the Fairy type was introduced in Generation VI.
- Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations.
- For the purpose of the Purify Chamber, Normal is considered strong against itself, even though in battle it isn't.
- The Normal type is frequently associated with type changing:
- More Pokémon lose the Normal type upon evolving than any other type, with a total of four (eleven if all of Eevee's evolutions are counted separately).
- Eight Normal-type Pokémon have at least one signature move or a signature Ability which involves changing their type.
- Most moves which involve changing the user's type or with a varying damage type are Normal-type.
- Most abilities that change a move's type affect Normal-type moves.
- Normal-type attacks are completely unresisted during an Inverse Battle.
In other languages
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