Nightmare (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
If you were looking for the Mystery Dungeon level, see The Nightmare.
Nightmare
あくむ Nightmare
[[File:|center]]
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Nightmare (Japanese: あくむ Nightmare) is a non-damaging Template:Type2 move introduced in Generation II.

Effect

Nightmare only works if the target is asleep. Nightmare will reduce the target's health by one quarter of its maximum HP at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
092 Gastly Gastly Ghost Poison     41 43 47 '
093 Haunter Haunter Ghost Poison     53 55 61 '
094 Gengar Gengar Ghost Poison     53 55 61 '
097 Hypno Hypno Psychic Psychic     -- -- -- '
491 Darkrai Darkrai Dark Dark     38 38 '
517 Munna Munna Psychic Psychic       29 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM50

# Pokémon Type Machine
I
--
II
TM50
III
--
IV
--
V
--
VI
TM08
012 Butterfree Butterfree Bug Flying
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
052 Meowth Meowth Normal Normal
053 Persian Persian Normal Normal
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
108 Lickitung Lickitung Normal Normal
121 Starmie Starmie Water Psychic
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
131 Lapras Lapras Water Ice
137 Porygon Porygon Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
163 Hoothoot Hoothoot Normal Flying
164 Noctowl Noctowl Normal Flying
173 Cleffa Cleffa Normal Normal
174 Igglybuff Igglybuff Normal Normal
177 Natu Natu Psychic Flying
178 Xatu Xatu Psychic Flying
190 Aipom Aipom Normal Normal
196 Espeon Espeon Psychic Psychic
197 Umbreon Umbreon Dark Dark
198 Murkrow Murkrow Dark Flying
199 Slowking Slowking Water Psychic
200 Misdreavus Misdreavus Ghost Ghost
203 Girafarig Girafarig Normal Psychic
206 Dunsparce Dunsparce Normal Normal
215 Sneasel Sneasel Dark Ice
228 Houndour Houndour Dark Fire
229 Houndoom Houndoom Dark Fire
233 Porygon2 Porygon2 Normal Normal
234 Stantler Stantler Normal Normal
238 Smoochum Smoochum Ice Psychic
248 Tyranitar Tyranitar Rock Dark
249 Lugia Lugia Psychic Flying
250 Ho-Oh Ho-Oh Fire Flying
251 Celebi Celebi Grass Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

In Pokémon XD: Gale of Darkness

#   Pokémon Type
0012 Butterfree Butterfree
Bug Flying
0035 Clefairy Clefairy
Normal
0036 Clefable Clefable
Normal
0039 Jigglypuff Jigglypuff
Normal
0040 Wigglytuff Wigglytuff
Normal
0052 Meowth Meowth
Normal
0053 Persian Persian
Normal
0063 Abra Abra
Psychic
0064 Kadabra Kadabra
Psychic
0065 Alakazam Alakazam
Psychic
0079 Slowpoke Slowpoke
Water Psychic
0080 Slowbro Slowbro
Water Psychic
0092 Gastly Gastly
Ghost Poison
0093 Haunter Haunter
Ghost Poison
0094 Gengar Gengar
Ghost Poison
0096 Drowzee Drowzee
Psychic
0097 Hypno Hypno
Psychic
0102 Exeggcute Exeggcute
Grass
0103 Exeggutor Exeggutor
Grass Psychic
0108 Lickitung Lickitung
Normal
0121 Starmie Starmie
Water Psychic
0122 Mr. Mime Mr. Mime
Psychic
0124 Jynx Jynx
Ice Psychic
0131 Lapras Lapras
Water Ice
0137 Porygon Porygon
Normal
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
0163 Hoothoot Hoothoot
Normal Flying
0164 Noctowl Noctowl
Normal Flying
0173 Cleffa Cleffa
Normal
0174 Igglybuff Igglybuff
Normal
0177 Natu Natu
Psychic Flying
0178 Xatu Xatu
Psychic Flying
0190 Aipom Aipom
Normal
0196 Espeon Espeon
Psychic
0197 Umbreon Umbreon
Dark
0198 Murkrow Murkrow
Dark Flying
0199 Slowking Slowking
Water Psychic
0200 Misdreavus Misdreavus
Ghost
0203 Girafarig Girafarig
Normal Psychic
0206 Dunsparce Dunsparce
Normal
0215 Sneasel Sneasel
Dark Ice
0228 Houndour Houndour
Dark Fire
0229 Houndoom Houndoom
Dark Fire
0233 Porygon2 Porygon2
Normal
0234 Stantler Stantler
Normal
0238 Smoochum Smoochum
Ice Psychic
0248 Tyranitar Tyranitar
Rock Dark
0249 Lugia Lugia
Psychic Flying
0250 Ho-Oh Ho-Oh
Fire Flying
0251 Celebi Celebi
Grass Psychic
0280 Ralts Ralts
Psychic
0281 Kirlia Kirlia
Psychic
0282 Gardevoir Gardevoir
Psychic
0284 Masquerain Masquerain
Bug Flying
0292 Shedinja Shedinja
Bug Ghost
0302 Sableye Sableye
Dark Ghost
0315 Roselia Roselia
Grass Poison
0316 Gulpin Gulpin
Poison
0317 Swalot Swalot
Poison
0327 Spinda Spinda
Normal
0353 Shuppet Shuppet
Ghost
0354 Banette Banette
Ghost
0355 Duskull Duskull
Ghost
0356 Dusclops Dusclops
Ghost
0358 Chimecho Chimecho
Psychic
0359 Absol Absol
Dark
0385 Jirachi Jirachi
Steel Psychic
0386 Deoxys Deoxys
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Mystery Dungeon: Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.

In the manga

Pokémon Adventures


Trivia

  • This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen.
    • A glitch occurs in Ruby and Sapphire whereby if a Nightmare-inflicted Pokémon rids itself of sleep status through the Shed Skin ability, Nightmare will still remain in effect. This glitch went undiscovered until the later games were sold.

In other languages

Language Title
Mandarin Chinese 惡夢 Èmèng
France Flag.png French Cauchemar
Germany Flag.png German Nachtmahr
Greece Flag.png Greek Εφιάλτης
Italy Flag.png Italian Incubo
South Korea Flag.png Korean 악몽 Akmong
Portugal Flag.png Portuguese Pesadelos
Serbia Flag.png Serbian Noćna Mora
Spain Flag.png Spanish Pesadilla


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.