Nightmare (move): Difference between revisions
(GSC Nightmare bypass accuracy unless the opponent is semi-invulnerable) |
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{{samename|Mystery Dungeon level|The Nightmare}} | {{samename|Mystery Dungeon level|The Nightmare}} | ||
{{samename|Ability|Bad Dreams}} | {{samename|Ability|Bad Dreams}} | ||
{{MoveInfobox | {{MoveInfobox | ||
|n=171 | |n=171 | ||
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|jtrans=Nightmare | |jtrans=Nightmare | ||
|jtranslit=Akumu | |jtranslit=Akumu | ||
|gameimage=Nightmare.png | |gameimage=Nightmare VII.png | ||
|gameimagewidth= | |gameimagewidth=300 | ||
|type=Ghost | |type=Ghost | ||
|damagecategory=Status | |damagecategory=Status | ||
Line 15: | Line 14: | ||
|maxpp=24 | |maxpp=24 | ||
|power=— | |power=— | ||
|accuracy=100 | |accuracy={{tt|100|— in Generations II and III}} | ||
|gen=II | |gen=II | ||
|category=Smart | |category=Smart | ||
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|target=anyadjacent | |target=anyadjacent | ||
}} | }} | ||
'''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It was [[TM50]] in Generation II. | '''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It was [[TM50]] in Generation II. | ||
==Effect== | ==Effect== | ||
{{MoveResearch|Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles | {{MoveResearch|Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles?}} | ||
===Generation II=== | ===Generation II=== | ||
Nightmare | If the target is {{status|asleep}}, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum {{stat|HP}} each turn, except on a turn where the target causes an opponent to faint. The target Pokémon takes Nightmare damage after it or its Trainer takes an action or at the end of the turn. If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep. Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of {{m|Dig}} or {{m|Fly}}. | ||
In [[Generation II]] only, due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep. | In [[Generation II]] only, due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep. | ||
===Generation III | ===Generation III=== | ||
Nightmare inflicts damage | Nightmare now always inflicts damage to the Pokémon at the end of the turn. Additionally, Nightmare inflicts damage even on the turn where the Pokémon knocks out an opponent. | ||
In {{game|Ruby and Sapphire|s}} only, due to an oversight, if a Pokémon cures itself of sleep with {{a|Shed Skin}}, it will not be cured of Nightmare even after waking up. | In {{game|Ruby and Sapphire|s}} only, due to an oversight, if a Pokémon cures itself of sleep with {{a|Shed Skin}}, it will not be cured of Nightmare even after waking up. | ||
===Generations IV to VII=== | |||
Nightmare now has 100% accuracy. | |||
Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn. | Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn. | ||
If powered up by a | If powered up by a [[Ghostium Z]] into Z-Nightmare, the user's {{stat|Special Attack}} stat rises by one stage. | ||
===Generation VIII=== | |||
Nightmare cannot be selected in a battle. | |||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}} | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}} | {{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7| | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|A sleeping target sees a nightmare that inflicts some damage every turn.}} | ||
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/Level|Ghost|2}} | {{Movehead/Level|Ghost|2}} | ||
{{Moveentry/ | {{Moveentry/7|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous||41{{sup/3|FRLG}}|43|47|47|47{{sup/7|SMUSUM}}|}} | ||
{{Moveentry/ | {{Moveentry/7|093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous||53{{sup/3|FRLG}}|55|61|61|61{{sup/7|SMUSUM}}|}} | ||
{{Moveentry/ | {{Moveentry/7|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous||53{{sup/3|FRLG}}|55|61|61|61{{sup/7|SMUSUM}}|}} | ||
{{Moveentry/ | {{Moveentry/7|097|Hypno|type=Psychic|1|Human-Like|Human-Like||1{{sup/3|FRLG}}|1|1|1|1{{sup/7|SMUSUM}}|}} | ||
{{Moveentry/ | {{Moveentry/7|491|Darkrai|type=Dark|1|Undiscovered|Undiscovered|||38|38|38|38|}} | ||
{{Moveentry/ | {{Moveentry/7|517|Munna|type=Psychic|1|Field|Field||||29|29|29|}} | ||
{{Movefoot|Ghost| | {{Movefoot|Ghost|7}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Movehead/Breed|Ghost|2}} | {{Movehead/Breed|Ghost|2}} | ||
{{Moveentry/ | {{Moveentry/7|442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous||||✔|✔|✔|}} | ||
{{Moveentry/ | {{Moveentry/7|562|Yamask|type=Ghost|2|Mineral|Amorphous||||✔|✔|✔|}} | ||
{{Moveentry/ | {{Moveentry/7|778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous||||||✔|}} | ||
{{Movefoot|Ghost| | {{Movefoot|Ghost|7}} | ||
===By [[TM]]=== | ===By [[TM]]=== | ||
{{Movehead/TM|Ghost|2|no|TM50|no|no|no|no|no}} | {{Movehead/TM|Ghost|2|no|TM50|no|no|no|no|no|no}} | ||
{{Moveentry/ | {{Moveentry/7|012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|035|Clefairy|type=Normal|1|Fairy|Fairy|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|036|Clefable|type=Normal|1|Fairy|Fairy|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|039|Jigglypuff|type=Normal|1|Fairy|Fairy|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|040|Wigglytuff|type=Normal|1|Fairy|Fairy|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|052|Meowth|type=Normal|1|Field|Field|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|053|Persian|type=Normal|1|Field|Field|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|108|Lickitung|type=Normal|1|Monster|Monster|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|122|Mr. Mime|type=Psychic|1|Human-Like|Human-Like|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|137|Porygon|type=Normal|1|Mineral|Mineral|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|173|Cleffa|type=Normal|1|Undiscovered|Undiscovered|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|174|Igglybuff|type=Normal|1|Undiscovered|Undiscovered|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|190|Aipom|type=Normal|1|Field|Field|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|196|Espeon|type=Psychic|1|Field|Field|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|197|Umbreon|type=Dark|1|Field|Field|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|206|Dunsparce|type=Normal|1|Field|Field|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|229|Houndoom|type=Dark|type2=Fire|1|Field|Field|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|233|Porygon2|type=Normal|1|Mineral|Mineral|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|234|Stantler|type=Normal|1|Field|Field|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|238|Smoochum|type=Ice|type2=Psychic|1|Undiscovered|Undiscovered|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|249|Lugia|type=Psychic|type2=Flying|1|Undiscovered|Undiscovered|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|250|Ho-Oh|type=Fire|type2=Flying|1|Undiscovered|Undiscovered|✔|||}} | ||
{{Moveentry/ | {{Moveentry/7|251|Celebi|type=Psychic|type2=Grass|1|Undiscovered|Undiscovered|✔|||}} | ||
{{Movefoot|Ghost| | {{Movefoot|Ghost|7}} | ||
===By [[Move Tutor]]=== | ===By [[Move Tutor]]=== | ||
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{{movedesc|Ghost}} | {{movedesc|Ghost}} | ||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Nightmare status on the target, making it incapable of action.}} | {{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Nightmare status on the target, making it incapable of action.}} | ||
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can't do anything and takes damage when it wakes up.}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.{{tt|*|Move Summary}}<br>It causes an enemy to have a nightmare.{{tt|*|Move Description}}}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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{{movemanga|type=ghost|exp=yes|gen=The user gives the sleeping opponent nightmares.|image1=Evan Haunter Nightmare.png|image1p=Haunter}} | {{movemanga|type=ghost|exp=yes|gen=The user gives the sleeping opponent nightmares.|image1=Evan Haunter Nightmare.png|image1p=Haunter}} | ||
{{movep|type=ghost|ms=093|pkmn=Haunter|method=Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares.}} | {{movep|type=ghost|ms=093|pkmn=Haunter|method=Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares.}} | ||
{{movebtmManga|type=ghost|user= | {{movebtmManga|type=ghost|user=Evan|user1=Evan's Haunter|startcode=PS153|startname=Oh, It's Ho-Oh!|notes=Debut}} | ||
==In other generations== | ==In other generations== | ||
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|BW=Nightmare BW | |BW=Nightmare BW | ||
|B2W2=Nightmare B2W2 | |B2W2=Nightmare B2W2 | ||
|genVI=Nightmare | |||
}} | }} | ||
=== | ===Side series games=== | ||
{{movegen | {{movegen | ||
|type=Ghost | |type=Ghost | ||
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|PBR=Nightmare PBR | |PBR=Nightmare PBR | ||
}} | }} | ||
===Spin-off series games=== | |||
{{movegen | {{movegen | ||
|type=Ghost | |type=Ghost | ||
Line 264: | Line 274: | ||
==Trivia== | ==Trivia== | ||
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks. | |||
* This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} and {{g|Colosseum}} without trading, as no Pokémon can learn it in [[Generation III]] outside of {{game|FireRed and LeafGreen|s}} and {{XD}}. | * This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} and {{g|Colosseum}} without trading, as no Pokémon can learn it in [[Generation III]] outside of {{game|FireRed and LeafGreen|s}} and {{XD}}. | ||
* This move [[Haunter (Fossil 6)|originated]] as a [[TCG]] {{TCG|Attack}}. | * This move [[Haunter (Fossil 6)|originated]] as a [[TCG]] {{TCG|Attack}}. | ||
Line 288: | Line 299: | ||
[[Category:Moves that can jam]] | [[Category:Moves that can jam]] | ||
[[Category:Moves that cannot miss]] | |||
[[de:Nachtmahr]] | [[de:Nachtmahr]] | ||
[[es:Pesadilla]] | |||
[[fr:Cauchemar]] | [[fr:Cauchemar]] | ||
[[it:Incubo | [[it:Incubo]] | ||
[[ja:あくむ]] | [[ja:あくむ]] | ||
[[zh:恶梦(招式)]] | [[zh:恶梦(招式)]] |
Revision as of 17:19, 15 January 2020
- If you were looking for the Mystery Dungeon level, see The Nightmare.
- If you were looking for the Ability, see Bad Dreams.
Nightmare あくむ Nightmare | ||||||||||||
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Target
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Availability
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Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It was TM50 in Generation II.
Effect
This move effect may be in need of research. Reason: Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles? You can discuss this on the talk page. |
Generation II
If the target is asleep, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum HP each turn, except on a turn where the target causes an opponent to faint. The target Pokémon takes Nightmare damage after it or its Trainer takes an action or at the end of the turn. If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep. Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of Dig or Fly.
In Generation II only, due to an oversight, if an opponent cures their Pokémon of sleep with a Full Heal or Full Restore, it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.
Generation III
Nightmare now always inflicts damage to the Pokémon at the end of the turn. Additionally, Nightmare inflicts damage even on the turn where the Pokémon knocks out an opponent.
In Pokémon Ruby and Sapphire only, due to an oversight, if a Pokémon cures itself of sleep with Shed Skin, it will not be cured of Nightmare even after waking up.
Generations IV to VII
Nightmare now has 100% accuracy.
Nightmare can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if a sleep-inducing status move (except Psycho Shift and Rest) was used in the prior turn.
If powered up by a Ghostium Z into Z-Nightmare, the user's Special Attack stat rises by one stage.
Generation VIII
Nightmare cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0092 | |
Amorphous | 41FRLG | 43 | 47 | 47 | 47SMUSUM | ||||||
0093 | |
Amorphous | 53FRLG | 55 | 61 | 61 | 61SMUSUM | ||||||
0094 | |
Amorphous | 53FRLG | 55 | 61 | 61 | 61SMUSUM | ||||||
0097 | Human-Like | 1FRLG | 1 | 1 | 1 | 1SMUSUM | |||||||
0491 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 38 | 38 | 38 | 38 | |||||||
0517 | Field | 29 | 29 | 29 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0442 | |
Amorphous | ✔ | ✔ | ✔ | ||||||||
0562 | Mineral | Amorphous | ✔ | ✔ | ✔ | ||||||||
0778 | |
Amorphous | ✔ | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM50 |
III -- |
IV -- |
V -- |
VI -- |
VII -- |
VIII -- |
IX -- | ||||||
0012 | |
Bug | ✔ | ||||||||||
0035 | Fairy | ✔ | |||||||||||
0036 | Fairy | ✔ | |||||||||||
0039 | Fairy | ✔ | |||||||||||
0040 | Fairy | ✔ | |||||||||||
0052 | Field | ✔ | |||||||||||
0053 | Field | ✔ | |||||||||||
0063 | Human-Like | ✔ | |||||||||||
0064 | Human-Like | ✔ | |||||||||||
0065 | Human-Like | ✔ | |||||||||||
0079 | |
Monster | Water 1 | ✔ | |||||||||
0080 | |
Monster | Water 1 | ✔ | |||||||||
0092 | |
Amorphous | ✔ | ||||||||||
0093 | |
Amorphous | ✔ | ||||||||||
0094 | |
Amorphous | ✔ | ||||||||||
0096 | Human-Like | ✔ | |||||||||||
0097 | Human-Like | ✔ | |||||||||||
0102 | |
Grass | ✔ | ||||||||||
0103 | |
Grass | ✔ | ||||||||||
0108 | Monster | ✔ | |||||||||||
0121 | |
Water 3 | ✔ | ||||||||||
0122 | Human-Like | ✔ | |||||||||||
0124 | |
Human-Like | ✔ | ||||||||||
0131 | |
Monster | Water 1 | ✔ | |||||||||
0137 | Mineral | ✔ | |||||||||||
0150 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||||||||||
0151 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||||||||||
0163 | |
Flying | ✔ | ||||||||||
0164 | |
Flying | ✔ | ||||||||||
0173 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||||||||||
0174 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||||||||||
0177 | |
Flying | ✔ | ||||||||||
0178 | |
Flying | ✔ | ||||||||||
0190 | Field | ✔ | |||||||||||
0196 | Field | ✔ | |||||||||||
0197 | Field | ✔ | |||||||||||
0198 | |
Flying | ✔ | ||||||||||
0199 | |
Monster | Water 1 | ✔ | |||||||||
0200 | Amorphous | ✔ | |||||||||||
0203 | |
Field | ✔ | ||||||||||
0206 | Field | ✔ | |||||||||||
0215 | |
Field | ✔ | ||||||||||
0228 | |
Field | ✔ | ||||||||||
0229 | |
Field | ✔ | ||||||||||
0233 | Mineral | ✔ | |||||||||||
0234 | Field | ✔ | |||||||||||
0238 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||||||||
0248 | |
Monster | ✔ | ||||||||||
0249 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||||||||
0250 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||||||||
0251 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
# | Pokémon | Types | Egg Groups | Game | ||
---|---|---|---|---|---|---|
XD | ||||||
0012 | |
Bug | ✔ | |||
0035 | Fairy | ✔ | ||||
0036 | Fairy | ✔ | ||||
0039 | Fairy | ✔ | ||||
0040 | Fairy | ✔ | ||||
0052 | Field | ✔ | ||||
0053 | Field | ✔ | ||||
0063 | Human-Like | ✔ | ||||
0064 | Human-Like | ✔ | ||||
0065 | Human-Like | ✔ | ||||
0079 | |
Monster | Water 1 | ✔ | ||
0080 | |
Monster | Water 1 | ✔ | ||
0092 | |
Amorphous | ✔ | |||
0093 | |
Amorphous | ✔ | |||
0094 | |
Amorphous | ✔ | |||
0096 | Human-Like | ✔ | ||||
0097 | Human-Like | ✔ | ||||
0102 | |
Grass | ✔ | |||
0103 | |
Grass | ✔ | |||
0108 | Monster | ✔ | ||||
0121 | |
Water 3 | ✔ | |||
0122 | Human-Like | ✔ | ||||
0124 | |
Human-Like | ✔ | |||
0131 | |
Monster | Water 1 | ✔ | ||
0137 | Mineral | ✔ | ||||
0150 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||
0151 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||
0163 | |
Flying | ✔ | |||
0164 | |
Flying | ✔ | |||
0173 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||
0174 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||
0177 | |
Flying | ✔ | |||
0178 | |
Flying | ✔ | |||
0190 | Field | ✔ | ||||
0196 | Field | ✔ | ||||
0197 | Field | ✔ | ||||
0198 | |
Flying | ✔ | |||
0199 | |
Monster | Water 1 | ✔ | ||
0200 | Amorphous | ✔ | ||||
0203 | |
Field | ✔ | |||
0206 | Field | ✔ | ||||
0215 | |
Field | ✔ | |||
0228 | |
Field | ✔ | |||
0229 | |
Field | ✔ | |||
0233 | Mineral | ✔ | ||||
0234 | Field | ✔ | ||||
0238 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||
0248 | |
Monster | ✔ | |||
0249 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||
0250 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||
0251 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||
0280 | Amorphous | ✔ | ||||
0281 | Amorphous | ✔ | ||||
0282 | Amorphous | ✔ | ||||
0284 | |
Water 1 | Bug | ✔ | ||
0292 | |
Mineral | ✔ | |||
0302 | |
Human-Like | ✔ | |||
0315 | |
Fairy | Grass | ✔ | ||
0316 | Amorphous | ✔ | ||||
0317 | Amorphous | ✔ | ||||
0327 | Field | Human-Like | ✔ | |||
0353 | Amorphous | ✔ | ||||
0354 | Amorphous | ✔ | ||||
0355 | Amorphous | ✔ | ||||
0356 | Amorphous | ✔ | ||||
0358 | Amorphous | ✔ | ||||
0359 | Field | ✔ | ||||
0385 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||
0386 | Deoxys
Normal Forme |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.
Description
|
In the manga
In the Pokémon Adventures manga
The user gives the sleeping opponent nightmares. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares. | |||
Evan's Haunter | Oh, It's Ho-Oh! | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
- This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald and Pokémon Colosseum without trading, as no Pokémon can learn it in Generation III outside of Pokémon FireRed and LeafGreen and XD.
- This move originated as a TCG Attack.
In other languages
|
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |