Nightmare (move): Difference between revisions
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(→Trivia: It's a Move Tutor move in XD. Hence why I listed XD in the latter list in the first place.) |
Tiddlywinks (talk | contribs) m (cleanup) |
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{{samename|Mystery Dungeon level|The Nightmare}} | {{samename|Mystery Dungeon level|The Nightmare}} | ||
{{samename|Ability|Bad Dreams}} | {{samename|Ability|Bad Dreams}} | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=171 | | |n=171 | ||
name=Nightmare | | |name=Nightmare | ||
jname=あくむ | | |jname=あくむ | ||
jtrans=Nightmare | | |jtrans=Nightmare | ||
jtranslit=Akumu| | |jtranslit=Akumu | ||
gameimage=Nightmare.png | | |gameimage=Nightmare.png | ||
gameimagewidth= | |gameimagewidth=286 | ||
type=Ghost | | |type=Ghost | ||
damagecategory=Status | | |damagecategory=Status | ||
basepp=15 | | |basepp=15 | ||
maxpp=24 | | |maxpp=24 | ||
power=— | | |power=— | ||
accuracy=100 | |accuracy=100 | ||
|gen=II | |||
gen=II| | |category=Smart | ||
category=Smart | | |appeal=1 | ||
appeal=1 | | |jam=3 | ||
jam=3 | | |cdesc=Badly startles those that have made appeals. | ||
cdesc=Badly startles those that have made appeals. | |appealsc=2 | ||
appealsc=2 | | |scdesc=Prevents the Voltage from going down in the same turn. | ||
scdesc=Prevents the Voltage from going down in the same turn. | | |category6=Clever | ||
category6=Clever| | |appeal6=1 | ||
appeal6=1 | | |jam6=3 | ||
jam6=3 | | |cdesc6=Badly startles all of the Pokémon to act before the user. | ||
cdesc6=Badly startles all of the Pokémon to act before the user. | |tm2=yes | ||
|tm#2=50 | |||
tm2=yes | | |mtxd=yes | ||
tm#2=50 | | |na=no | ||
mtxd=yes | | |touches=no | ||
na=no | | |protect=yes | ||
touches=no | | |magiccoat=no | ||
protect=yes | | |snatch=no | ||
magiccoat=no | | |mirrormove=yes | ||
snatch=no | | |kingsrock=no | ||
|sound=no | |||
kingsrock=no | |target=anyadjacent | ||
}} | |||
sound=no | | |||
target=anyadjacent | |||
'''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It was [[TM50]] in Generation II. | '''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It was [[TM50]] in Generation II. | ||
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==In other generations== | ==In other generations== | ||
{{-}} | {{-}} | ||
{{movegen| | {{movegen | ||
type=Ghost| | |type=Ghost | ||
genII=Nightmare II| | |genII=Nightmare II | ||
genIII=Nightmare III| | |genIII=Nightmare III | ||
genIV=Nightmare DPPt| | |genIV=Nightmare DPPt | ||
HGSS=Nightmare HGSS | |HGSS=Nightmare HGSS | ||
}} | }} | ||
{{movegen| | {{movegen | ||
type=Ghost| | |type=Ghost | ||
BW=Nightmare BW| | |BW=Nightmare BW | ||
B2W2=Nightmare B2W2| | |B2W2=Nightmare B2W2 | ||
PMDRB=Nightmare PMD RB | |PMDRB=Nightmare PMD RB | ||
}} | }} | ||
{{movegen| | {{movegen | ||
type=Ghost| | |type=Ghost | ||
Stad2=Nightmare Stad2| | |Stad2=Nightmare Stad2 | ||
Colo=Nightmare Colo| | |Colo=Nightmare Colo | ||
XD=Nightmare XD | |XD=Nightmare XD | ||
}} | }} | ||
Revision as of 03:14, 26 October 2016
This move effect may be in need of research. Reason: The Nightmare glitch also occurs in Gen. II, but under what conditions? You can discuss this on the talk page. |
- If you were looking for the Mystery Dungeon level, see The Nightmare.
- If you were looking for the Ability, see Bad Dreams.
Nightmare あくむ Nightmare | ||||||||||||
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Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It was TM50 in Generation II.
Effect
Nightmare only works if the target is asleep. Nightmare will reduce the target's health by one quarter of its maximum HP at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
092 | Gastly | Ghost | Poison | 41 | 43 | 47 | 47 | |||||||
093 | Haunter | Ghost | Poison | 53 | 55 | 61 | 61 | |||||||
094 | Gengar | Ghost | Poison | 53 | 55 | 61 | 61 | |||||||
097 | Hypno | Psychic | 1 | 1 | 1 | 1 | ||||||||
491 | Darkrai | Dark | 38 | 38 | 38 | |||||||||
517 | Munna | Psychic | 29 | 29 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
442 | Spiritomb | Ghost | Dark | |||||||||||
562 | Yamask | Ghost | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
By Move Tutor
In other games
Pokémon Mystery Dungeon series
Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.
Description
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In the manga
In the Pokémon Adventures manga
The user gives the sleeping opponent nightmares. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares. | |||
Evan's Haunter | Oh, It's Ho-Oh! | Debut |
In other generations
Trivia
- This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald and Pokémon Colosseum without trading, as no Pokémon can learn it in Generation III outside of Pokémon FireRed and LeafGreen and XD.
- In Pokémon Ruby and Sapphire, a glitch occurs that means if a Pokémon affected by Nightmare cures itself of sleep using the Shed Skin Ability, Nightmare will still remain in effect.
- This move originated as a TCG Attack.
In other languages
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |