Never-Ending Nightmare (move)
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Revision as of 21:31, 25 December 2022 by Tiddlywinks (talk | contribs) (→In other languages: category clean-up)
Never-Ending Nightmare 無限暗夜への誘い Invitation to the Endless Night | ||||||||||||
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Never-Ending Nightmare (Japanese: 無限暗夜への誘い Invitation to the Endless Night) is a damage-dealing Ghost-type Z-Move introduced in Generation VII.
Effect
Generation VII
Never-Ending Nightmare inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.
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Generation VIII onwards
Never-Ending Nightmare cannot be selected in a battle.
Description
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Learnset
Any non-Mega Evolved, non-Primal Pokémon can use Never-Ending Nightmare if it knows a damaging Ghost-type move, holds a Ghostium Z, and if its Trainer wears a Z-RingSM or Z-Power RingUSUM.
In other games
Pokémon Masters EX
Name | Action Class | Category | Move Gauge | MP | Base Power | Max Power | Accuracy | Target | Effect Tag | Description | Playable Users |
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Never-Ending Royal Nightmare | Sync move | Physical | — | — | 200 | 240 | — | An opponent | — | The more the user's Defense is raised, the greater the power of this attack. | Acerola & Palossand |
In the anime
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Gladion | Preparing | Zoroark | The hands |
The user gathers Z-Power to summon deep-seated grudges that entrap the opponent. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
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Zoroark strikes a series of synchronized poses with its Trainer to build Z-Power. It then engulfs the surrounding area with an illusionary dark scenery and creates a large shadow around its feet. Multiple shadowy hands then reach out from the shadow and attack the opponent. When the hands reach the opponent, they explode. | ||
Gladion's Zoroark | Enter the Champion! | Debut Base move is Shadow Claw |
Appearance
Pose
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |