Never-Ending Nightmare (move): Difference between revisions

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(→‎Generation VII: Edited category display to match other Z-Move tables)
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==Effect==
==Effect==
===Generation VII===
Never-Ending Nightmare inflicts damage. Its [[power]] and whether it is a [[special move|special]] or [[physical move]] depends on the move it is based on.
Never-Ending Nightmare inflicts damage. Its [[power]] and whether it is a [[special move|special]] or [[physical move]] depends on the move it is based on.


Line 41: Line 42:
| {{m|Astonish}}
| {{m|Astonish}}
| 100
| 100
| {{ic|Physical}}
{{statustable|Physical}}
|-
|-
| {{m|Hex}}
| {{m|Hex}}
| 160
| 160
| {{ic|Special}}
{{statustable|Special}}
|-
|-
| {{m|Lick}}
| {{m|Lick}}
| 100
| 100
| {{ic|Physical}}
{{statustable|Physical}}
|-
|-
| {{m|Moongeist Beam}}
| {{m|Moongeist Beam}}
| 180
| 180
| {{ic|Special}}
{{statustable|Special}}
|-
|-
| {{m|Night Shade}}
| {{m|Night Shade}}
| 100
| 100
| {{ic|Special}}
{{statustable|Special}}
|-
|-
| {{m|Ominous Wind}}
| {{m|Ominous Wind}}
| 120
| 120
| {{ic|Special}}
{{statustable|Special}}
|-
|-
| {{m|Phantom Force}}
| {{m|Phantom Force}}
| 175
| 175
| {{ic|Physical}}
{{statustable|Physical}}
|-
|-
| {{m|Shadow Ball}}
| {{m|Shadow Ball}}
| 160
| 160
| {{ic|Special}}
{{statustable|Special}}
|-
|-
| {{m|Shadow Bone}}
| {{m|Shadow Bone}}
| 160
| 160
| {{ic|Physical}}
{{statustable|Physical}}
|-
|-
| {{m|Shadow Claw}}
| {{m|Shadow Claw}}
| 140
| 140
| {{ic|Physical}}
{{statustable|Physical}}
|-
|-
| {{m|Shadow Force}}
| {{m|Shadow Force}}
| 190
| 190
| {{ic|Physical}}
{{statustable|Physical}}
|-
|-
| {{m|Shadow Punch}}
| {{m|Shadow Punch}}
| 120
| 120
| {{ic|Physical}}
{{statustable|Physical}}
|-
|-
| {{m|Shadow Sneak}}
| {{m|Shadow Sneak}}
| 100
| 100
| {{ic|Physical}}
{{statustable|Physical}}
|-
|-
| {{m|Spectral Thief}}
| {{m|Spectral Thief}}
| 175
| 175
| {{ic|Physical}}
{{statustable|Physical}}
|-
|-
| {{m|Spirit Shackle}}
| {{m|Spirit Shackle}}
| 160
| 160
| {{ic|Physical}}
{{statustable|Physical}}
|}
|}
|}
|}
===Generation VIII===
Never-Ending Nightmare cannot be selected in a battle.
{{left clear}}


==Description==
==Description==
{{movedesc|Ghost}}
{{movedesc|Ghost}}
{{movedescentry|{{gameabbrev7|SMUSUM}}|Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}|Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.}}
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 113: Line 119:
{{moveanime|type=ghost|exp=yes|gen=The user gathers Z-Power and deep-seated grudges to trap the opponent.|image1=Gladion Zoroark Never-Ending Nightmare text.png|image1p=Preparing|image2=Gladion Zoroark Never-Ending Nightmare 1.png|image2p=Zoroark|image3=Gladion Never-Ending Nightmare pose.png|image3p={{color2|{{ghost color dark}}|Gladion (anime)|Gladion}}|image4=Gladion Zoroark Never-Ending Nightmare 2.png|image4p=Zoroark}}
{{moveanime|type=ghost|exp=yes|gen=The user gathers Z-Power and deep-seated grudges to trap the opponent.|image1=Gladion Zoroark Never-Ending Nightmare text.png|image1p=Preparing|image2=Gladion Zoroark Never-Ending Nightmare 1.png|image2p=Zoroark|image3=Gladion Never-Ending Nightmare pose.png|image3p={{color2|{{ghost color dark}}|Gladion (anime)|Gladion}}|image4=Gladion Zoroark Never-Ending Nightmare 2.png|image4p=Zoroark}}
{{movep|type=ghost|ms=571|pkmn=Zoroark|method=Zoroark strikes a series of synchronized poses with its Trainer to build Z-Power. It then engulfs the surrounding area with an illusionary dark scenery and creates a large shadow around its feet. Multiple shadowy hands then reach out from the shadow and attack the opponent. When the hands reach the opponent, they explode.}}
{{movep|type=ghost|ms=571|pkmn=Zoroark|method=Zoroark strikes a series of synchronized poses with its Trainer to build Z-Power. It then engulfs the surrounding area with an illusionary dark scenery and creates a large shadow around its feet. Multiple shadowy hands then reach out from the shadow and attack the opponent. When the hands reach the opponent, they explode.}}
{{movebtm|type=ghost|user=Gladion (anime)|user1=Gladion's Zoroark|startcode=SM139|startname=SM139|notes=Debut<br>Base move is<br>{{mcolor|Shadow Claw|{{ghost color dark}}}}}}
{{movebtm|type=ghost|user=Gladion (anime)|user1=Gladion's Zoroark|startcode=SM139|startname=Enter the Champion!|notes=Debut<br>Base move is<br>{{mcolor|Shadow Claw|{{ghost color dark}}}}}}
 
==Appearance==
===Pose===
{{Movegen
|type=Ghost
|genVII=Never-Ending Nightmare VII Pose
}}


==In other languages==
==In other languages==
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|it=Abbraccio Spettrale
|it=Abbraccio Spettrale
|ko=무한암야로의유인 ''Muhan Amyaro-ui Yu-in''
|ko=무한암야로의유인 ''Muhan Amyaro-ui Yu-in''
|pl=Nieskończony Koszmar
|es=Presa Espectral
|es=Presa Espectral
|pt_br=Pesadelo Eterno
}}{{-}}
}}{{-}}


Line 133: Line 148:
[[Category:Z-Moves]]
[[Category:Z-Moves]]
[[Category:Moves that cannot miss]]
[[Category:Moves that cannot miss]]
[[Category:Moves that have variable power]]
[[Category:Moves that break through protection]]


[[de:Ewige Nacht]]
[[de:Ewige Nacht]]

Revision as of 06:03, 1 August 2020

Never-Ending Nightmare
無限暗夜への誘い Invitation to the Endless Night
Never-Ending Nightmare VII.png
Never-Ending Nightmare VII 2.png
Type  Ghost
Category  Varies
PP  — (max. —)
Power  Varies
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Never-Ending Nightmare (Japanese: 無限暗夜への誘い Invitation to the Endless Night) is a damage-dealing Ghost-type Z-Move introduced in Generation VII.

Effect

Generation VII

Never-Ending Nightmare inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.

Base move Power Category
Astonish 100 Physical
Hex 160 Special
Lick 100 Physical
Moongeist Beam 180 Special
Night Shade 100 Special
Ominous Wind 120 Special
Phantom Force 175 Physical
Shadow Ball 160 Special
Shadow Bone 160 Physical
Shadow Claw 140 Physical
Shadow Force 190 Physical
Shadow Punch 120 Physical
Shadow Sneak 100 Physical
Spectral Thief 175 Physical
Spirit Shackle 160 Physical

Generation VIII

Never-Ending Nightmare cannot be selected in a battle.

Description

Games Description
SMUSUM Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
SwSh This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

Any Pokémon can use Never-Ending Nightmare if it knows a damaging Ghost-type move, holds a Ghostium Z, and if its Trainer wears a Z-RingSM or Z-Power RingUSUM.

In the anime

Gladion Zoroark Never-Ending Nightmare text.png
Preparing
Gladion Zoroark Never-Ending Nightmare 1.png
Zoroark
Gladion Zoroark Never-Ending Nightmare 2.png
Zoroark
The user gathers Z-Power and deep-seated grudges to trap the opponent.
Pokémon Method
User First Used In Notes
Zoroark Zoroark strikes a series of synchronized poses with its Trainer to build Z-Power. It then engulfs the surrounding area with an illusionary dark scenery and creates a large shadow around its feet. Multiple shadowy hands then reach out from the shadow and attack the opponent. When the hands reach the opponent, they explode.
Gladion's Zoroark Enter the Champion! Debut
Base move is
Shadow Claw


Appearance

Pose

In other languages

Language Title
Chinese Cantonese 無盡暗夜之誘惑 Mòuhjeuhn Amyeh-jī Yáuhwaahk
Mandarin 無盡暗夜之誘惑 / 无尽暗夜之诱惑 Wújìn Ànyè-zhī Yòuhuò
France Flag.png French Appel des Ombres Éternelles
Germany Flag.png German Ewige Nacht
Italy Flag.png Italian Abbraccio Spettrale
South Korea Flag.png Korean 무한암야로의유인 Muhan Amyaro-ui Yu-in
Poland Flag.png Polish Nieskończony Koszmar
Brazil Flag.png Brazilian Portuguese Pesadelo Eterno
Spain Flag.png Spanish Presa Espectral


Type-based Z-Moves
Breakneck BlitzAll-Out PummelingSupersonic SkystrikeAcid DownpourTectonic Rage
Continental CrushSavage Spin-OutNever-Ending NightmareCorkscrew Crash
Inferno OverdriveHydro VortexBloom DoomGigavolt HavocShattered Psyche
Subzero SlammerDevastating DrakeBlack Hole EclipseTwinkle Tackle
Species-based Z-Moves
Catastropika10,000,000 Volt ThunderboltStoked SparksurferExtreme Evoboost
Pulverizing PancakeGenesis SupernovaSinister Arrow RaidMalicious Moonsault
Oceanic OperettaSplintered StormshardsLet's Snuggle ForeverClangorous Soulblaze
Guardian of AlolaSearing Sunraze SmashMenacing Moonraze Maelstrom
Light That Burns the SkySoul-Stealing 7-Star Strike


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.