Never-Ending Nightmare (move): Difference between revisions

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|jtrans=Invitation to the Endless Night
|jtrans=Invitation to the Endless Night
|jtranslit=Mugen Anya e no Izanai
|jtranslit=Mugen Anya e no Izanai
|gameimage=SM Prerelease Never-Ending Nightmare.png
|gameimage=Never-Ending Nightmare VII.png
|gameimage2=SM Prerelease Never-Ending Nightmare 2.png
|gameimage2=Never-Ending Nightmare VII 2.png
|gameimagewidth=300
|gameimagewidth=300
|type=Ghost
|type=Ghost

Revision as of 22:06, 8 July 2017

Never-Ending Nightmare
むげんあんやへのいざない Invitation to the Endless Night
Never-Ending Nightmare VII.png
Never-Ending Nightmare VII 2.png
Type  Ghost
Category  Varies
PP  — (max. —)
Power  Varies
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Never-Ending Nightmare (Japanese: むげんあんやへのいざない Invitation to the Endless Night) is a damage-dealing Ghost-type Z-Move introduced in Generation VII.

Effect

Never-Ending Nightmare inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.

Base move Power Category
Astonish 100 Physical
Hex 160 Special
Lick 100 Physical
Moongeist Beam 180 Special
Night Shade 100 Special
Ominous Wind 120 Special
Phantom Force 175 Physical
Shadow Ball 160 Special
Shadow Bone 160 Physical
Shadow Claw 140 Physical
Shadow Force 190 Physical
Shadow Punch 120 Physical
Shadow Sneak 100 Physical
Spectral Thief 175 Physical
Spirit Shackle 160 Physical

Description

Games Description
SM Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.


Learnset

Any Pokémon can use Never-Ending Nightmare if it knows a damaging Ghost-type move, holds a Ghostium Z, and if its Trainer wears a Z-Ring.

In other languages

Language Title
Chinese Cantonese 無盡暗夜之誘惑 Mòuhjeuhn Amyeh-jī Yáuhwaahk
Mandarin 無盡暗夜之誘惑 / 无尽暗夜之诱惑 Wújìn Ànyè-zhī Yòuhuò
France Flag.png French Appel des Ombres Éternelles
Germany Flag.png German Ewige Nacht
Italy Flag.png Italian Abbraccio Spettrale
South Korea Flag.png Korean 무한암야로의유인 Muhan Amyaro-ui Yu-in
Spain Flag.png Spanish Presa Espectral


Type-based Z-Moves
Breakneck BlitzAll-Out PummelingSupersonic SkystrikeAcid DownpourTectonic Rage
Continental CrushSavage Spin-OutNever-Ending NightmareCorkscrew Crash
Inferno OverdriveHydro VortexBloom DoomGigavolt HavocShattered Psyche
Subzero SlammerDevastating DrakeBlack Hole EclipseTwinkle Tackle
Species-based Z-Moves
Catastropika10,000,000 Volt ThunderboltStoked SparksurferExtreme Evoboost
Pulverizing PancakeGenesis SupernovaSinister Arrow RaidMalicious Moonsault
Oceanic OperettaSplintered StormshardsLet's Snuggle ForeverClangorous Soulblaze
Guardian of AlolaSearing Sunraze SmashMenacing Moonraze Maelstrom
Light That Burns the SkySoul-Stealing 7-Star Strike


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.