Nature: Difference between revisions
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{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}} | {{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}} | ||
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}} | {{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}} | ||
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie}} | {{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie → Naughty}} | ||
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are a mechanic that influences how a Pokémon's [[Statistic|stats]] grow. They were introduced in [[Generation III]]. | '''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are a mechanic that influences how a Pokémon's [[Statistic|stats]] grow. They were introduced in [[Generation III]]. | ||
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==Mechanics== | ==Mechanics== | ||
A Pokémon's Nature usually affects the | A Pokémon's Nature usually affects the value of two of its stats, ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen. | ||
Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors. | |||
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious). | Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious). | ||
Starting in {{game|HeartGold and SoulSilver|s}}, the | ==Determination== | ||
{{incomplete|section|needs=When a bred Pokémon's Nature is determined in the Gen VI+ games}} | |||
A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the {{pkmn2|wild}}, when it is obtained as an {{pkmn|Egg}}, or when it is given to the {{player}} by a [[non-player character]]. In the [[Generation III]] games (except {{game|Emerald}}) and the [[Generation V]] games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated. | |||
In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. From Generation V onward, it is stored in an unrelated variable. | |||
A Pokémon transported to [[Pokémon Bank]] from a [[Virtual Console]] [[Generation I]] game has nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total [[experience]] in Generation I {{wp|modulo}} 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level). | |||
===Breeding=== | |||
From {{game|Emerald}} onward, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an [[Everstone]] has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. From {{game|Black and White|s 2|Pokémon Black 2 and White 2}} onward, a Pokémon holding an Everstone will always pass its Nature to its offspring. | |||
In [[Generation IV]], the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the [[Masuda method]] applies instead to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. From [[Generation V]] onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once. | |||
===In the wild=== | |||
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the {{Safari|Hoenn}}. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken. | |||
From {{game|Emerald}} onward, if a Pokémon with {{a|Synchronize}} is leading the [[party]] (even if fainted), any [[wild Pokémon]] encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in {{g|Omega Ruby and Alpha Sapphire}}, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]]) in the {{egg3|Undiscovered}} will always have the same Nature. | |||
Synchronize does not affect the Nature of [[roaming Pokémon]], Pokémon revived from [[Fossil]]s, or Pokémon in the [[Entree Forest]]. In Pokémon Emerald, it does not affect the Nature of stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}). It also does not apply in the [[Pokéwalker]]. | |||
==List of Natures== | ==List of Natures== | ||
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{| class="roundy sortable" style="background:#a0a0c4; border:3px solid #bbbbe8; margin:auto" | {| class="roundy sortable" style="background:#a0a0c4; border:3px solid #bbbbe8; margin:auto" | ||
|- | |- | ||
! style="background-color:#ccf; {{roundytl|5px}}" | Nature | ! style="background-color:#ccf; {{roundytl|5px}}" | # | ||
! style="background-color:#ccf" | Nature | |||
! style="background-color:#ccf" | Japanese | ! style="background-color:#ccf" | Japanese | ||
! style="background-color:#ccf" | Increased stat | ! style="background-color:#ccf" | Increased stat | ||
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! style="background-color:#ccf; {{roundytr|5px}}" | Disliked flavor | ! style="background-color:#ccf; {{roundytr|5px}}" | Disliked flavor | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 0 | |||
! Hardy | ! Hardy | ||
| がんばりや | | がんばりや | ||
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| — | | — | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 1 | |||
! Lonely | ! Lonely | ||
| さみしがり | | さみしがり | ||
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| style="background:#{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 2 | |||
! Brave | ! Brave | ||
| ゆうかん | | ゆうかん | ||
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| style="background:#{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 3 | |||
! Adamant | ! Adamant | ||
| いじっぱり | | いじっぱり | ||
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| style="background:#{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 4 | |||
! Naughty | ! Naughty | ||
| やんちゃ | | やんちゃ | ||
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| style="background:#{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 5 | |||
! Bold | ! Bold | ||
| ずぶとい | | ずぶとい | ||
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| style="background:#{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 6 | |||
! Docile | ! Docile | ||
| すなお | | すなお | ||
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| — | | — | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 7 | |||
! Relaxed | ! Relaxed | ||
| のんき | | のんき | ||
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| style="background:#{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 8 | |||
! Impish | ! Impish | ||
| わんぱく | | わんぱく | ||
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| style="background:#{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 9 | |||
! Lax | ! Lax | ||
| のうてんき | | のうてんき | ||
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| style="background:#{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 10 | |||
! Timid | ! Timid | ||
| おくびょう | | おくびょう | ||
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| style="background:#{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 11 | |||
! Hasty | ! Hasty | ||
| せっかち | | せっかち | ||
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| style="background:#{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 12 | |||
! Serious | ! Serious | ||
| まじめ | | まじめ | ||
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| — | | — | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 13 | |||
! Jolly | ! Jolly | ||
| ようき | | ようき | ||
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| style="background:#{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 14 | |||
! Naive | ! Naive | ||
| むじゃき | | むじゃき | ||
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| style="background:#{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 15 | |||
! Modest | ! Modest | ||
| ひかえめ | | ひかえめ | ||
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| style="background:#{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 16 | |||
! Mild | ! Mild | ||
| おっとり | | おっとり | ||
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| style="background:#{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 17 | |||
! Quiet | ! Quiet | ||
| れいせい | | れいせい | ||
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| style="background:#{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 18 | |||
! Bashful | ! Bashful | ||
| てれや | | てれや | ||
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| — | | — | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 19 | |||
! Rash | ! Rash | ||
| うっかりや | | うっかりや | ||
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| style="background:#{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 20 | |||
! Calm | ! Calm | ||
| おだやか | | おだやか | ||
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| style="background:#{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 21 | |||
! Gentle | ! Gentle | ||
| おとなしい | | おとなしい | ||
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| style="background:#{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 22 | |||
! Sassy | ! Sassy | ||
| なまいき | | なまいき | ||
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| style="background:#{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 23 | |||
! Careful | ! Careful | ||
| しんちょう | | しんちょう | ||
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| style="background:#{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
|- style="background:#ddf" | |- style="background:#ddf" | ||
| 24 | |||
! Quirky | ! Quirky | ||
| きまぐれ | | きまぐれ | ||
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| — | | — | ||
|- | |- | ||
! colspan= | ! colspan=7 style="background:#ddf; {{roundybottom|5px}}" | | ||
|} | |} | ||
<!-- before removing this section, please discuss this at the talk page --> | <!-- before removing this section, please discuss this at the talk page --> | ||
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==Other applications== | ==Other applications== | ||
===Battle Palace=== | ===Battle Palace=== | ||
{{main|Battle Frontier (Generation III)#Battle Palace|Battle Frontier (Generation III) → Battle Palace}} | {{main|Battle Frontier (Generation III)#Battle Palace|Battle Frontier (Generation III) → Battle Palace}} | ||
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All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn. | All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn. | ||
=== | ===Purification=== | ||
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the [[Heart Gauge]] of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures. | In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the [[Heart Gauge]] of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures. | ||
===Other=== | ===Other=== | ||
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From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]]. | From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]]. | ||
A few Natures appear in the [[Pokémon Mystery Dungeon series]], whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into. | |||
==In other languages== | ==In other languages== | ||
{{langtable|color={{unknown color}}|bordercolor={{unknown color dark}} | {{langtable|color={{unknown color}}|bordercolor={{unknown color dark}} | ||
|zh_cmn=性格 ''Xìnggé'' | |zh_yue=性格 ''{{tt|Singgaak|Nature}}'' | ||
|zh_cmn=性格 ''{{tt|Xìnggé|Nature}}'' | |||
|fr=Nature | |||
|de=Wesen | |de=Wesen | ||
|it=Natura | |it=Natura | ||
|ko=성격 ''Seonggyeok'' | |ko=성격 ''{{tt|Seonggyeok|Nature}}'' | ||
|pt=Natureza | |||
|ru=Характер ''Kharakter'' | |||
|es=Naturaleza | |es=Naturaleza | ||
|tr=Mizaç | |tr=Mizaç | ||
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}} | }} | ||
''Specific Natures'' | |||
{| class="roundy sortable" style="width: 100%; text-align: center; border: 2px solid #{{unknown color dark}}; background: #{{unknown color}}" | {| class="roundy sortable" style="width: 100%; text-align: center; border: 2px solid #{{unknown color dark}}; background: #{{unknown color}}" | ||
|- | |- |
Revision as of 14:22, 24 September 2017
- Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical.
- Relaxed redirects here. For the Pokémon Super Contest theme, see Visual Competition.
- Naughty redirects here. For the Natu belonging to McKenzie, see McKenzie → Naughty.
Natures (Japanese: 性格 nature) are a mechanic that influences how a Pokémon's stats grow. They were introduced in Generation III.
A Pokémon's Nature is displayed on the Pokémon's summary screen. From Pokémon HeartGold and SoulSilver onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.
Mechanics
A Pokémon's Nature usually affects the value of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%. Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.
Natures also determine the Pokémon's favorite flavor and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
Determination
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: When a bred Pokémon's Nature is determined in the Gen VI+ games |
A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the wild, when it is obtained as an Egg, or when it is given to the player by a non-player character. In the Generation III games (except Pokémon Emerald) and the Generation V games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.
In Generations III and IV, Nature is determined by the Pokémon's personality value. From Generation V onward, it is stored in an unrelated variable.
A Pokémon transported to Pokémon Bank from a Virtual Console Generation I game has nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total experience in Generation I modulo 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).
Breeding
From Pokémon Emerald onward, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its Nature to its offspring. Starting in Pokémon HeartGold and SoulSilver, male Pokémon can also pass on their Nature by holding an Everstone. From Pokémon Black 2 and White 2 onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.
In Generation IV, the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the Masuda method applies instead to attempt to make the Pokémon Shiny, thereby unsetting the Nature that had previously been set. From Generation V onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.
In the wild
In Pokémon Ruby, Sapphire, and Emerald, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in tall grass and water tiles up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
From Pokémon Emerald onward, if a Pokémon with Synchronize is leading the party (even if fainted), any wild Pokémon encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in Pokémon Omega Ruby and Alpha Sapphire, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift) in the Undiscovered Egg Group will always have the same Nature.
Synchronize does not affect the Nature of roaming Pokémon, Pokémon revived from Fossils, or Pokémon in the Entree Forest. In Pokémon Emerald, it does not affect the Nature of stationary Pokémon (such as Regirock or Rayquaza). It also does not apply in the Pokéwalker.
List of Natures
The following table lists each one of the 25 Natures and their effects on a Pokémon.
# | Nature | Japanese | Increased stat | Decreased stat | Favorite flavor | Disliked flavor |
---|---|---|---|---|---|---|
0 | Hardy | がんばりや | — | — | — | — |
1 | Lonely | さみしがり | Attack | Defense | Spicy | Sour |
2 | Brave | ゆうかん | Attack | Speed | Spicy | Sweet |
3 | Adamant | いじっぱり | Attack | Sp. Attack | Spicy | Dry |
4 | Naughty | やんちゃ | Attack | Sp. Defense | Spicy | Bitter |
5 | Bold | ずぶとい | Defense | Attack | Sour | Spicy |
6 | Docile | すなお | — | — | — | — |
7 | Relaxed | のんき | Defense | Speed | Sour | Sweet |
8 | Impish | わんぱく | Defense | Sp. Attack | Sour | Dry |
9 | Lax | のうてんき | Defense | Sp. Defense | Sour | Bitter |
10 | Timid | おくびょう | Speed | Attack | Sweet | Spicy |
11 | Hasty | せっかち | Speed | Defense | Sweet | Sour |
12 | Serious | まじめ | — | — | — | — |
13 | Jolly | ようき | Speed | Sp. Attack | Sweet | Dry |
14 | Naive | むじゃき | Speed | Sp. Defense | Sweet | Bitter |
15 | Modest | ひかえめ | Sp. Attack | Attack | Dry | Spicy |
16 | Mild | おっとり | Sp. Attack | Defense | Dry | Sour |
17 | Quiet | れいせい | Sp. Attack | Speed | Dry | Sweet |
18 | Bashful | てれや | — | — | — | — |
19 | Rash | うっかりや | Sp. Attack | Sp. Defense | Dry | Bitter |
20 | Calm | おだやか | Sp. Defense | Attack | Bitter | Spicy |
21 | Gentle | おとなしい | Sp. Defense | Defense | Bitter | Sour |
22 | Sassy | なまいき | Sp. Defense | Speed | Bitter | Sweet |
23 | Careful | しんちょう | Sp. Defense | Sp. Attack | Bitter | Dry |
24 | Quirky | きまぐれ | — | — | — | — |
Stat-focused table
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.
Nature table | ||||||
---|---|---|---|---|---|---|
No change ↘ | Decreased stat ↓ (disliked flavor) | |||||
↓Attack (Spicy) |
↓Defense (Sour) |
↓Sp.Atk (Dry) |
↓Sp.Def (Bitter) |
↓Speed (Sweet) | ||
Increased stat ↑ (favorite flavor) |
↑Attack (Spicy) |
Hardy | Lonely | Adamant | Naughty | Brave |
↑Defense (Sour) |
Bold | Docile | Impish | Lax | Relaxed | |
↑Sp.Atk (Dry) |
Modest | Mild | Bashful | Rash | Quiet | |
↑Sp.Def (Bitter) |
Calm | Gentle | Careful | Quirky | Sassy | |
↑Speed (Sweet) |
Timid | Hasty | Jolly | Naive | Serious |
Other applications
Battle Palace
- Main article: Battle Frontier (Generation III) → Battle Palace
In the Battle Palace and in Verdanturf Town's Battle Tent, Trainers do not control their Pokémon during battle. Instead, Pokémon have different battle styles depending on their Nature.
All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's HP falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.
Purification
In Pokémon Colosseum and Pokémon XD: Gale of Darkness, a Pokémon's Nature affects the effectiveness of different purification methods. An action that greatly lowers the Heart Gauge of one Shadow Pokémon might do very little for another one based on their respective Natures.
Other
In Diamond, Pearl, and Platinum, a man in the house closest to the Sunyshore City Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the player three Pokétch applications in return.
From Generation V onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their Trainer Card and affects what the player will say on others' games at the Unity Tower. In Generation VI, this is part of the player's profile in the Player Search System.
A few Natures appear in the Pokémon Mystery Dungeon series, whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into.
In other languages
|
Specific Natures
Pokémon individuality | ||
---|---|---|
|
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |