Nature: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(27 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}}
{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}}
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie}}
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie → Naughty}}
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are the mechanic that influence how a Pokémon's [[Statistic|stats]] grow and were first introduced in [[Generation III]].
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are a mechanic that influences how a Pokémon's [[Statistic|stats]] grow. They were introduced in [[Generation III]].


In all games it appears in, a Pokémon's Nature is displayed on the Pokémon's summary screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue.
A Pokémon's Nature is displayed on the Pokémon's summary screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.


==Mechanics==
==Mechanics==
A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor. Each stat is associated with a flavor, and the flavor associated with the stat that the Nature increases will be the Pokémon's favorite. The opposite also holds true. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), the Pokémon's favorite flavor will be Spicy and it will dislike Sour flavors.
A Pokémon's Nature usually affects the value of two of its stats, ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.


A Pokémon's Nature is determined when it is generated by the game: when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]] (by the player in Generation III—except in {{game|Emerald}}—and Generation V, or by the Day-Care Man in Emerald and Generation IV), when it is encountered in the {{pkmn2|wild}}, or when it is given to the {{player}} by a [[non-player character]]. In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. In later games, it is stored in an unrelated variable.
Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.


Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five neutral Natures are technically Natures that increase and decrease the same stat.
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
 
==Determination==
{{incomplete|section|needs=When a bred Pokémon's Nature is determined in the Gen VI+ games}}
A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the {{pkmn2|wild}}, when it is obtained as an {{pkmn|Egg}}, or when it is given to the {{player}} by a [[non-player character]]. In the [[Generation III]] games (except {{game|Emerald}}) and the [[Generation V]] games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.
 
In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. From Generation V onward, it is stored in an unrelated variable.
 
A Pokémon transported to [[Pokémon Bank]] from a [[Virtual Console]] [[Generation I]] game has nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total [[experience]] in Generation I {{wp|modulo}} 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).
 
===Breeding===
From {{game|Emerald}} onward, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an [[Everstone]] has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. From {{game|Black and White|s 2|Pokémon Black 2 and White 2}} onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.
 
In [[Generation IV]], the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the [[Masuda method]] applies instead to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. From [[Generation V]] onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.
 
===In the wild===
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the {{Safari|Hoenn}}. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
 
From {{game|Emerald}} onward, if a Pokémon with {{a|Synchronize}} is leading the [[party]] (even if fainted), any [[wild Pokémon]] encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in {{g|Omega Ruby and Alpha Sapphire}}, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]]) in the {{egg3|Undiscovered}} will always have the same Nature.
 
Synchronize does not affect the Nature of [[roaming Pokémon]], Pokémon revived from [[Fossil]]s, or Pokémon in the [[Entree Forest]]. In Pokémon Emerald, it does not affect the Nature of stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}). It also does not apply in the [[Pokéwalker]].


==List of Natures==
==List of Natures==
Line 18: Line 38:
{| class="roundy sortable" style="background:#a0a0c4; border:3px solid #bbbbe8; margin:auto"
{| class="roundy sortable" style="background:#a0a0c4; border:3px solid #bbbbe8; margin:auto"
|-
|-
! style="background:#ccf; {{roundytl|5px}}" | Nature
! style="background-color:#ccf; {{roundytl|5px}}" | #
! style="background:#ccf" | Japanese
! style="background-color:#ccf" | Nature
! style="background:#ccf" | Increased stat
! style="background-color:#ccf" | Japanese
! style="background:#ccf" | Decreased stat
! style="background-color:#ccf" | Increased stat
! style="background:#ccf" | Favorite flavor
! style="background-color:#ccf" | Decreased stat
! style="background:#ccf; {{roundytr|5px}}" | Disliked flavor
! style="background-color:#ccf" | Favorite flavor
! style="background-color:#ccf; {{roundytr|5px}}" | Disliked flavor
|- style="background:#ddf"
|- style="background:#ddf"
| 0
! Hardy
! Hardy
| がんばりや
| がんばりや
Line 32: Line 54:
| —
| —
|- style="background:#ddf"
|- style="background:#ddf"
| 1
! Lonely
! Lonely
| さみしがり
| さみしがり
Line 39: Line 62:
| style="background:#{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background:#ddf"
|- style="background:#ddf"
| 2
! Brave
! Brave
| ゆうかん
| ゆうかん
Line 46: Line 70:
| style="background:#{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background:#ddf"
|- style="background:#ddf"
| 3
! Adamant
! Adamant
| いじっぱり
| いじっぱり
Line 53: Line 78:
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
|- style="background:#ddf"
| 4
! Naughty
! Naughty
| やんちゃ
| やんちゃ
Line 60: Line 86:
| style="background:#{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background:#ddf"
|- style="background:#ddf"
| 5
! Bold
! Bold
| ずぶとい
| ずぶとい
Line 67: Line 94:
| style="background:#{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background:#ddf"
|- style="background:#ddf"
| 6
! Docile
! Docile
| すなお
| すなお
Line 74: Line 102:
| —
| —
|- style="background:#ddf"
|- style="background:#ddf"
| 7
! Relaxed
! Relaxed
| のんき
| のんき
Line 81: Line 110:
| style="background:#{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background:#ddf"
|- style="background:#ddf"
| 8
! Impish
! Impish
| わんぱく
| わんぱく
Line 88: Line 118:
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
|- style="background:#ddf"
| 9
! Lax
! Lax
| のうてんき
| のうてんき
Line 95: Line 126:
| style="background:#{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background:#ddf"
|- style="background:#ddf"
| 10
! Timid
! Timid
| おくびょう
| おくびょう
Line 102: Line 134:
| style="background:#{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background:#ddf"
|- style="background:#ddf"
| 11
! Hasty
! Hasty
| せっかち
| せっかち
Line 109: Line 142:
| style="background:#{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background:#ddf"
|- style="background:#ddf"
| 12
! Serious
! Serious
| まじめ
| まじめ
Line 116: Line 150:
| —
| —
|- style="background:#ddf"
|- style="background:#ddf"
| 13
! Jolly
! Jolly
| ようき
| ようき
Line 123: Line 158:
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
|- style="background:#ddf"
| 14
! Naive
! Naive
| むじゃき
| むじゃき
Line 130: Line 166:
| style="background:#{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background:#ddf"
|- style="background:#ddf"
| 15
! Modest
! Modest
| ひかえめ
| ひかえめ
Line 137: Line 174:
| style="background:#{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background:#ddf"
|- style="background:#ddf"
| 16
! Mild
! Mild
| おっとり
| おっとり
Line 144: Line 182:
| style="background:#{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background:#ddf"
|- style="background:#ddf"
| 17
! Quiet
! Quiet
| れいせい
| れいせい
Line 151: Line 190:
| style="background:#{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background:#ddf"
|- style="background:#ddf"
| 18
! Bashful
! Bashful
| てれや
| てれや
Line 158: Line 198:
| —
| —
|- style="background:#ddf"
|- style="background:#ddf"
| 19
! Rash
! Rash
| うっかりや
| うっかりや
Line 165: Line 206:
| style="background:#{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background:#ddf"
|- style="background:#ddf"
| 20
! Calm
! Calm
| おだやか
| おだやか
Line 172: Line 214:
| style="background:#{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background:#ddf"
|- style="background:#ddf"
| 21
! Gentle
! Gentle
| おとなしい
| おとなしい
Line 179: Line 222:
| style="background:#{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background:#ddf"
|- style="background:#ddf"
| 22
! Sassy
! Sassy
| なまいき
| なまいき
Line 186: Line 230:
| style="background:#{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background:#ddf"
|- style="background:#ddf"
| 23
! Careful
! Careful
| しんちょう
| しんちょう
Line 193: Line 238:
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
|- style="background:#ddf"
! style="{{roundybl|5px}}" | Quirky
| 24
! Quirky
| きまぐれ
| きまぐれ
| —
| —
| —
| —
| —
| —
| style="{{roundybr|5px}}" |
|
|-
! colspan=7 style="background:#ddf; {{roundybottom|5px}}" |
|}
|}
<!-- before removing this section, please discuss this at the talk page -->
<!-- before removing this section, please discuss this at the talk page -->
Line 204: Line 252:
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.


{| width="50%" style="{{roundy|15px}} border:2px solid #bbbbe8; background:#a0a0c4; margin:auto" cellspacing="0"
{| width="50%" style="text-align:center; {{roundy|15px}} border:3px solid #bbbbe8; background:#a0a0c4; margin:auto" cellspacing="2"
|
|-
{| width="100%" style="text-align:center; {{roundy|15px}} border:3px solid #bbbbe8; background:#a0a0c4"
! colspan=7 class="roundytop" style="background:#bbbbe8" | Nature table
! colspan=7 class="roundytop" style="background:#bbbbe8" | Nature table
|-
|- style="background:#ddf"
| rowspan=2 colspan=2 style="background:#bbbbe8" | '''''No change ↘'''''
| rowspan=2 colspan=2 style="background:#bbbbe8"| '''''No change ↘'''''
! colspan=5 style="background:#ddf; color:#{{blue color light}}" | Decreased stat ↓ <br> (disliked flavor)
! colspan=5 style="color:#{{blue color light}}" | Decreased stat ↓ <br> (disliked flavor)
|-
|- style="background:#ddf"
! style="background:#{{Cool color light}}" | ↓Attack<br> (Spicy)
! style="background:#{{Cool color light}}" | ↓Attack<br> (Spicy)
! style="background:#{{Tough color light}}" | ↓Defense<br> (Sour)
! style="background:#{{Tough color light}}" | ↓Defense<br> (Sour)
Line 220: Line 267:
! rowspan=5 style="color:#{{red color light}}" class="roundybl" | Increased stat ↑ <br> (favorite flavor)
! rowspan=5 style="color:#{{red color light}}" class="roundybl" | Increased stat ↑ <br> (favorite flavor)
! style="background:#{{Cool color light}}" | ↑Attack <br> (Spicy)
! style="background:#{{Cool color light}}" | ↑Attack <br> (Spicy)
| style="background:#bbbbe8" | '''''Hardy'''''
! style="background:#bbbbe8" | ''Hardy''
! Lonely
! Lonely
! Adamant
! Adamant
Line 228: Line 275:
! style="background:#{{Tough color light}}" | ↑Defense <br> (Sour)
! style="background:#{{Tough color light}}" | ↑Defense <br> (Sour)
! Bold
! Bold
| style="background:#bbbbe8" | '''''Docile'''''
! style="background:#bbbbe8" | ''Docile''
! Impish
! Impish
! Lax
! Lax
Line 236: Line 283:
! Modest
! Modest
! Mild
! Mild
| style="background:#bbbbe8" | '''''Bashful'''''
! style="background:#bbbbe8" | ''Bashful''
! Rash
! Rash
! Quiet
! Quiet
Line 244: Line 291:
! Gentle
! Gentle
! Careful
! Careful
| style="background:#bbbbe8" | '''''Quirky'''''
! style="background:#bbbbe8" | ''Quirky''
! Sassy
! Sassy
|- style="background:#ddf"
|- style="background:#ddf"
Line 252: Line 299:
! Jolly
! Jolly
! Naive
! Naive
| style="background:#bbbbe8" class="roundybr" | '''''Serious'''''
! style="background:#bbbbe8" class="roundybr" | ''Serious''
|}
|}
|}


==Other applications==
==Other applications==
===Breeding===
From {{game|Emerald}} onwards, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an {{evostone|Everstone}} has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]] when at the [[Pokémon Day Care]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. Starting in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, the Everstone's effect was increased to 100% effectiveness.
In [[Generation IV]], parents would only be able to properly pass down their Nature when holding an Everstone if both Pokémon came from games of the same language. If they did not, the [[Masuda method]] would activate and regenerate the personality value to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. In later generations, this was not a problem since Nature was separated from the personality value.
===In the wild===
Since Pokémon Emerald, if a Pokémon with the [[Ability]] {{a|Synchronize}} is leading the [[party]], there is a 50% chance of encountering a [[wild Pokémon]] with the same Nature. Synchronize affects any encounter, including stationary {{pkmn2|legendary|legendaries}}, but does not affect Pokémon that were {{pkmn2|caught}} during a Stroll in the [[Pokéwalker]] or Pokémon received from a [[non-player character]] such as the {{p|Eevee}} that [[Bill]] gives or resurrected [[Fossil]] Pokémon.
===Battle Palace===
===Battle Palace===
{{main|Battle Frontier (Generation III)#Battle Palace|Battle Frontier (Generation III) → Battle Palace}}
{{main|Battle Frontier (Generation III)#Battle Palace|Battle Frontier (Generation III) → Battle Palace}}
In the {{DL|Battle Frontier (Generation III)|Battle Palace}} and in [[Verdanturf Town]]'s [[Battle Tent]], Trainers do not control their Pokémon during {{pkmn|battle}}. Instead, Pokémon have different battle styles depending on their Nature.  
In the {{DL|Battle Frontier (Generation III)|Battle Palace}} and in [[Verdanturf Town]]'s [[Battle Tent]], Trainers do not control their Pokémon during {{pkmn|battle}}. Instead, Pokémon have different battle styles depending on their Nature.  


All attacks are grouped into three categories: Attack, Defense (primarily status moves targetting the user), and Support (primarily status moves targetting the opponent).
All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).


All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.


===In side games===
===Purification===
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the Heart Gauge of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures.
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the [[Heart Gauge]] of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures.
 
A few natures appear in the [[Pokémon Mystery Dungeon series]], whenever the player finishes their personality test. These natures determine which Pokémon the player will transform into.


===Other===
===Other===
In {{3v2|Diamond|Pearl|Platinum}}, a man in the house closest to the [[Sunyshore City]] Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the {{player}} three [[Pokétch]] applications in return.
In {{3v2|Diamond|Pearl|Platinum}}, a man in the house closest to the [[Sunyshore City]] Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the {{player}} three [[Pokétch]] applications in return.


Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.
From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]].


From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]].
A few Natures appear in the [[Pokémon Mystery Dungeon series]], whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into.


==In other languages==
==In other languages==
{{langtable|color={{unknown color}}|bordercolor={{unknown color dark}}
{{langtable|color={{unknown color}}|bordercolor={{unknown color dark}}
|zh_cmn=性格 ''Xìnggé''
|zh_yue=性格 ''{{tt|Singgaak|Nature}}''
|zh_cmn=性格 ''{{tt|Xìnggé|Nature}}''
|fr=Nature
|de=Wesen
|de=Wesen
|fr=Nature
|it=Natura
|it=Natura
|ko=성격 ''Seonggyeok''
|ko=성격 ''{{tt|Seonggyeok|Nature}}''
|pt=Natureza
|ru=Характер ''Kharakter''
|es=Naturaleza
|es=Naturaleza
|tr=Mizaç
|tr=Mizaç
|vi=Tính cách
}}
}}


===Specific Natures===
''Specific Natures''
{{langlist/h|nature}}
{| class="roundy sortable" style="width: 100%; text-align: center; border: 2px solid #{{unknown color dark}}; background: #{{unknown color}}"
{{langlist|nature||Adamant|いじっぱり|Ijippari|Rigide|Hart|Decisa|Firme|고집|Gojip}}
|-
{{langlist|nature||Bashful|てれや|Tereya|Pudique|Zaghaft|Ritrosa|Tímida|수줍음|Sujup'eum}}
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|England|English|20}} English
{{langlist|nature||Bold|ずぶとい|Zubutoi|Assuré|Kühn|Sicura|Osada|대담|Daedam}}
! class="roundytl" style="background-color: #{{unknown color light}}" | {{flag|Japan|Japanese|20}} Japanese
{{langlist|nature||Brave|ゆうかん|Yūkan|Brave|Mutig|Audace|Audaz|용감|Yonggam}}
! class="roundytr" style="background-color: #{{unknown color light}}" | {{flag|Japan|Japanese|20}} Romaji
{{langlist|nature||Calm|おだやか|Odayaka|Calme|Still|Calma|Serena|차분|Chabun}}
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|France|French|20}} French
{{langlist|nature||Careful|しんちょう|Shinchō|Prudent|Sacht|Cauta|Cauta|신중|Sinjung}}
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|Germany|German|20}} German
{{langlist|nature||Docile|すなお|Sunao|Docile|Sanft|Docile|Dócil|온순|Onsun}}
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|Italy|Italian|20}} Italian
{{langlist|nature||Gentle|おとなしい|Otonashī|Gentil|Zart|Gentile|Amable|얌전|Yamjeon}}
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|Spain|Spanish|20}} Spanish
{{langlist|nature||Hardy|がんばりや|Ganbariya|Hardi|Robust|Ardita|Fuerte|노력|Noryeok}}
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|South Korea|Korean|20}} Korean
{{langlist|nature||Hasty|せっかち|Sekkachi|Pressé|Hastig|Lesta|Activa|성급|Seonggeup}}
! class="roundytop" style="background-color: #{{unknown color light}}" | [[File:China and Taiwan Flags.png|20px|Chinese]] Chinese
{{langlist|nature||Impish|わんぱく|Wanpaku|Malin|Pfiffig|Scaltra|Agitada|장난꾸러기|Jangnankkureogi}}
|- style="background: #fff"
{{langlist|nature||Jolly|ようき|Yōki|Jovial|Froh|Allegra|Alegre|명랑|Myeongrang}}
| Adamant || いじっぱり || Ijippari || Rigide || Hart || Decisa || Firme || 고집 ''Gojip'' || 固執 / 固执 ''Gùzhí / Gujāp''
{{langlist|nature||Lax|のうてんき|Nōtenki|Lâche|Lasch|Fiacca|Floja|촐랑|Chullang}}
|- style="background: #fff"
{{langlist|nature||Lonely|さみしがり|Samishigari|Solo|Solo|Schiva|Huraña|외로움|Oeroum}}
| Bashful || てれや || Tereya || Pudique || Zaghaft || Ritrosa || Tímida || 수줍음 ''Sujup-eum'' || 害羞 ''Hàixiū / Hoihsāu''
{{langlist|nature||Mild|おっとり|Ottori|Doux|Mild|Mite|Afable|의젓|Yijeot}}
|- style="background: #fff"
{{langlist|nature||Modest|ひかえめ|Hikaeme|Modeste|Mäßig|Modesta|Modesta|조심|Josim}}
| Bold || ずぶとい || Zubutoi || Assuré || Kühn || Sicura || Osada || 대담 ''Daedam'' || 大膽 / 大胆 ''Dàdǎn / Daaihdáam''
{{langlist|nature||Naive|むじゃき|Mujaki|Naïf|Naiv|Ingenua|Ingenua|천진난만|Cheonjinnanman}}
|- style="background: #fff"
{{langlist|nature||Naughty|やんちゃ|Yancha|Mauvais|Frech|Birbona|Pícara|개구쟁이|Gaegujaeng'i}}
| Brave || ゆうかん || Yūkan || Brave || Mutig || Audace || Audaz || 용감 ''Yonggam'' || 勇敢 ''Yǒnggǎn / Yúhnggám''
{{langlist|nature||Quiet|れいせい|Reisei|Discret|Ruhig|Quieta|Mansa|냉정|Naengjeong}}
|- style="background: #fff"
{{langlist|nature||Quirky|きまぐれ|Kimagure|Bizarre|Kauzig|Furba|Rara|변덕|Byeongdeok}}
| Calm || おだやか || Odayaka || Calme || Still || Calma || Serena || 차분 ''Chabun'' || 溫和 / 温和 ''Wēnhé / Wānwòh''
{{langlist|nature||Rash|うっかりや|Ukkariya|Foufou|Hitzig|Ardente|Alocada|덜렁|Deolleong}}
|- style="background: #fff"
{{langlist|nature||Relaxed|のんき|Nonki|Relax|Locker|Placida|Plácida|무사태평|Musataepyeong}}
| Careful || しんちょう || Shinchō || Prudent || Sacht || Cauta || Cauta || 신중 ''Sinjung'' || 慎重 ''Shènzhòng / Sahnjuhng''
{{langlist|nature||Sassy|なまいき|Namaiki|Malpoli|Forsch|Vivace|Grosera|건방|Geonbang}}
|- style="background: #fff"
{{langlist|nature||Serious|まじめ|Majime|Sérieux|Ernst|Seria|Seria|성실|Seongsil}}
| Docile || すなお || Sunao || Docile || Sanft || Docile || Dócil || 온순 ''Onsun'' || 坦率 ''Tǎnshuài / Táansēut''
{{langlist|nature||Timid|おくびょう|Okubyō|Timide|Scheu|Timida|Miedosa|겁쟁이|Geopjaeng'i}}
|- style="background: #fff"
| Gentle || おとなしい || Otonashii || Gentil || Zart || Gentile || Amable || 얌전 ''Yamjeon'' || 溫順 / 温顺 ''Wēnshùn / Wānseuhn''
|- style="background: #fff"
| Hardy || がんばりや || Ganbariya || Hardi || Robust || Ardita || Fuerte || 노력 ''Noryeok'' || 勤奮 / 勤奋 ''Qínfèn / Kàhnfáhn''
|- style="background: #fff"
| Hasty || せっかち || Sekkachi || Pressé || Hastig || Lesta || Activa || 성급 ''Seonggeup'' || 急躁 ''Jízào / Gāpchou''
|- style="background: #fff"
| Impish || わんぱく || Wanpaku || Malin || Pfiffig || Scaltra || Agitada || 장난꾸러기 ''Jangnankkureogi'' || 淘氣 / 淘气 ''Táoqì / Tòuhhei''
|- style="background: #fff"
| Jolly || ようき || Yōki || Jovial || Froh || Allegra || Alegre || 명랑 ''Myeongrang'' || 爽朗 ''Shuǎnglǎng / Sónglóhng''
|- style="background: #fff"
| Lax || のうてんき || Nōtenki || Lâche || Lasch || Fiacca || Floja || 촐랑 ''Chullang'' || 樂天 / 乐天 ''Lètiān / Lohktīn''
|- style="background: #fff"
| Lonely || さみしがり || Samishigari || Solo || Solo || Schiva || Huraña || 외로움 ''Oeroum'' || 怕寂寞 ''Pàjímò / Pàjìmò / Pajihkmohk''
|- style="background: #fff"
| Mild || おっとり || Ottori || Doux || Mild || Mite || Afable || 의젓 ''Yijeot'' || 慢吞吞 ''Màntūntūn / Maahntāntān''
|- style="background: #fff"
| Modest || ひかえめ || Hikaeme || Modeste || Mäßig || Modesta || Modesta || 조심 ''Josim'' || 內斂 / 内敛 ''Nèiliàn / Nèiliǎn / Noihlihm''
|- style="background: #fff"
| Naive || むじゃき || Mujaki || Naïf || Naiv || Ingenua || Ingenua || 천진난만 ''Cheonjinnanman'' || 天真 ''Tiānzhēn / Tīnjān''
|- style="background: #fff"
| Naughty || やんちゃ || Yancha || Mauvais || Frech || Birbona || Pícara || 개구쟁이 ''Gaegujaeng-i'' || 頑皮 / 顽皮 ''Wánpí / Wàahnpèih''
|- style="background: #fff"
| Quiet || れいせい || Reisei || Discret || Ruhig || Quieta || Mansa || 냉정 ''Naengjeong'' || 冷靜 / 冷静 ''Lěngjìng / Láahngjihng''
|- style="background: #fff"
| Quirky || きまぐれ || Kimagure || Bizarre || Kauzig || Furba || Rara || 변덕 ''Byeongdeok'' || 浮躁 ''Fúzào / Fàuhchou''
|- style="background: #fff"
| Rash || うっかりや || Ukkariya || Foufou || Hitzig || Ardente || Alocada || 덜렁 ''Deolleong'' || 馬虎 / 马虎 ''Mǎhū / Mǎhu / Māfū''
|- style="background: #fff"
| Relaxed || のんき || Nonki || Relax || Locker || Placida || Plácida || 무사태평 ''Musataepyeong'' || 悠閒 / 悠闲 ''Yōuxián / Yàuhhàahn''
|- style="background: #fff"
| Sassy || なまいき || Namaiki || Malpoli || Forsch || Vivace || Grosera || 건방 ''Geonbang'' || 自大 ''Zìdà / Jihdaaih''
|- style="background: #fff"
| Serious || まじめ || Majime || Sérieux || Ernst || Seria || Seria || 성실 ''Seongsil'' || 認真 / 认真 ''Rènzhēn / Yihngjān''
|- style="background: #fff"
| Timid || おくびょう || Okubyō || Timide || Scheu || Timida || Miedosa || 겁쟁이 ''Geopjaeng-i'' || 膽小 / 胆小 ''Dǎnxiǎo / Dáamsíu''
|}
|}
{{-}}
{{-}}

Revision as of 14:22, 24 September 2017

Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical.
Relaxed redirects here. For the Pokémon Super Contest theme, see Visual Competition.
Naughty redirects here. For the Natu belonging to McKenzie, see McKenzie → Naughty.

Natures (Japanese: 性格 nature) are a mechanic that influences how a Pokémon's stats grow. They were introduced in Generation III.

A Pokémon's Nature is displayed on the Pokémon's summary screen. From Pokémon HeartGold and SoulSilver onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.

Mechanics

A Pokémon's Nature usually affects the value of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%. Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.

Natures also determine the Pokémon's favorite flavor and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.

Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).

Determination

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: When a bred Pokémon's Nature is determined in the Gen VI+ games

A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the wild, when it is obtained as an Egg, or when it is given to the player by a non-player character. In the Generation III games (except Pokémon Emerald) and the Generation V games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.

In Generations III and IV, Nature is determined by the Pokémon's personality value. From Generation V onward, it is stored in an unrelated variable.

A Pokémon transported to Pokémon Bank from a Virtual Console Generation I game has nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total experience in Generation I modulo 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).

Breeding

From Pokémon Emerald onward, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its Nature to its offspring. Starting in Pokémon HeartGold and SoulSilver, male Pokémon can also pass on their Nature by holding an Everstone. From Pokémon Black 2 and White 2 onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.

In Generation IV, the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the Masuda method applies instead to attempt to make the Pokémon Shiny, thereby unsetting the Nature that had previously been set. From Generation V onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.

In the wild

In Pokémon Ruby, Sapphire, and Emerald, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in tall grass and water tiles up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.

From Pokémon Emerald onward, if a Pokémon with Synchronize is leading the party (even if fainted), any wild Pokémon encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in Pokémon Omega Ruby and Alpha Sapphire, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift) in the Undiscovered Egg Group will always have the same Nature.

Synchronize does not affect the Nature of roaming Pokémon, Pokémon revived from Fossils, or Pokémon in the Entree Forest. In Pokémon Emerald, it does not affect the Nature of stationary Pokémon (such as Regirock or Rayquaza). It also does not apply in the Pokéwalker.

List of Natures

The following table lists each one of the 25 Natures and their effects on a Pokémon.

# Nature Japanese Increased stat Decreased stat Favorite flavor Disliked flavor
0 Hardy がんばりや
1 Lonely さみしがり Attack Defense Spicy Sour
2 Brave ゆうかん Attack Speed Spicy Sweet
3 Adamant いじっぱり Attack Sp. Attack Spicy Dry
4 Naughty やんちゃ Attack Sp. Defense Spicy Bitter
5 Bold ずぶとい Defense Attack Sour Spicy
6 Docile すなお
7 Relaxed のんき Defense Speed Sour Sweet
8 Impish わんぱく Defense Sp. Attack Sour Dry
9 Lax のうてんき Defense Sp. Defense Sour Bitter
10 Timid おくびょう Speed Attack Sweet Spicy
11 Hasty せっかち Speed Defense Sweet Sour
12 Serious まじめ
13 Jolly ようき Speed Sp. Attack Sweet Dry
14 Naive むじゃき Speed Sp. Defense Sweet Bitter
15 Modest ひかえめ Sp. Attack Attack Dry Spicy
16 Mild おっとり Sp. Attack Defense Dry Sour
17 Quiet れいせい Sp. Attack Speed Dry Sweet
18 Bashful てれや
19 Rash うっかりや Sp. Attack Sp. Defense Dry Bitter
20 Calm おだやか Sp. Defense Attack Bitter Spicy
21 Gentle おとなしい Sp. Defense Defense Bitter Sour
22 Sassy なまいき Sp. Defense Speed Bitter Sweet
23 Careful しんちょう Sp. Defense Sp. Attack Bitter Dry
24 Quirky きまぐれ

Stat-focused table

As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.

Nature table
No change ↘ Decreased stat ↓
(disliked flavor)
↓Attack
(Spicy)
↓Defense
(Sour)
↓Sp.Atk
(Dry)
↓Sp.Def
(Bitter)
↓Speed
(Sweet)
Increased stat ↑
(favorite flavor)
↑Attack
(Spicy)
Hardy Lonely Adamant Naughty Brave
↑Defense
(Sour)
Bold Docile Impish Lax Relaxed
↑Sp.Atk
(Dry)
Modest Mild Bashful Rash Quiet
↑Sp.Def
(Bitter)
Calm Gentle Careful Quirky Sassy
↑Speed
(Sweet)
Timid Hasty Jolly Naive Serious

Other applications

Battle Palace

Main article: Battle Frontier (Generation III) → Battle Palace

In the Battle Palace and in Verdanturf Town's Battle Tent, Trainers do not control their Pokémon during battle. Instead, Pokémon have different battle styles depending on their Nature.

All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).

All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's HP falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.

Purification

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, a Pokémon's Nature affects the effectiveness of different purification methods. An action that greatly lowers the Heart Gauge of one Shadow Pokémon might do very little for another one based on their respective Natures.

Other

In Diamond, Pearl, and Platinum, a man in the house closest to the Sunyshore City Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the player three Pokétch applications in return.

From Generation V onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their Trainer Card and affects what the player will say on others' games at the Unity Tower. In Generation VI, this is part of the player's profile in the Player Search System.

A few Natures appear in the Pokémon Mystery Dungeon series, whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into.

In other languages

Language Title
Chinese Cantonese 性格 Singgaak
Mandarin 性格 Xìnggé
France Flag.png French Nature
Germany Flag.png German Wesen
Italy Flag.png Italian Natura
South Korea Flag.png Korean 성격 Seonggyeok
Portugal Flag.png Portuguese Natureza
Russia Flag.png Russian Характер Kharakter
Spain Flag.png Spanish Naturaleza
Turkey Flag.png Turkish Mizaç
Vietnam Flag.png Vietnamese Tính cách

Specific Natures

English English Japanese Japanese Japanese Romaji French French German German Italian Italian Spanish Spanish Korean Korean Chinese Chinese
Adamant いじっぱり Ijippari Rigide Hart Decisa Firme 고집 Gojip 固執 / 固执 Gùzhí / Gujāp
Bashful てれや Tereya Pudique Zaghaft Ritrosa Tímida 수줍음 Sujup-eum 害羞 Hàixiū / Hoihsāu
Bold ずぶとい Zubutoi Assuré Kühn Sicura Osada 대담 Daedam 大膽 / 大胆 Dàdǎn / Daaihdáam
Brave ゆうかん Yūkan Brave Mutig Audace Audaz 용감 Yonggam 勇敢 Yǒnggǎn / Yúhnggám
Calm おだやか Odayaka Calme Still Calma Serena 차분 Chabun 溫和 / 温和 Wēnhé / Wānwòh
Careful しんちょう Shinchō Prudent Sacht Cauta Cauta 신중 Sinjung 慎重 Shènzhòng / Sahnjuhng
Docile すなお Sunao Docile Sanft Docile Dócil 온순 Onsun 坦率 Tǎnshuài / Táansēut
Gentle おとなしい Otonashii Gentil Zart Gentile Amable 얌전 Yamjeon 溫順 / 温顺 Wēnshùn / Wānseuhn
Hardy がんばりや Ganbariya Hardi Robust Ardita Fuerte 노력 Noryeok 勤奮 / 勤奋 Qínfèn / Kàhnfáhn
Hasty せっかち Sekkachi Pressé Hastig Lesta Activa 성급 Seonggeup 急躁 Jízào / Gāpchou
Impish わんぱく Wanpaku Malin Pfiffig Scaltra Agitada 장난꾸러기 Jangnankkureogi 淘氣 / 淘气 Táoqì / Tòuhhei
Jolly ようき Yōki Jovial Froh Allegra Alegre 명랑 Myeongrang 爽朗 Shuǎnglǎng / Sónglóhng
Lax のうてんき Nōtenki Lâche Lasch Fiacca Floja 촐랑 Chullang 樂天 / 乐天 Lètiān / Lohktīn
Lonely さみしがり Samishigari Solo Solo Schiva Huraña 외로움 Oeroum 怕寂寞 Pàjímò / Pàjìmò / Pajihkmohk
Mild おっとり Ottori Doux Mild Mite Afable 의젓 Yijeot 慢吞吞 Màntūntūn / Maahntāntān
Modest ひかえめ Hikaeme Modeste Mäßig Modesta Modesta 조심 Josim 內斂 / 内敛 Nèiliàn / Nèiliǎn / Noihlihm
Naive むじゃき Mujaki Naïf Naiv Ingenua Ingenua 천진난만 Cheonjinnanman 天真 Tiānzhēn / Tīnjān
Naughty やんちゃ Yancha Mauvais Frech Birbona Pícara 개구쟁이 Gaegujaeng-i 頑皮 / 顽皮 Wánpí / Wàahnpèih
Quiet れいせい Reisei Discret Ruhig Quieta Mansa 냉정 Naengjeong 冷靜 / 冷静 Lěngjìng / Láahngjihng
Quirky きまぐれ Kimagure Bizarre Kauzig Furba Rara 변덕 Byeongdeok 浮躁 Fúzào / Fàuhchou
Rash うっかりや Ukkariya Foufou Hitzig Ardente Alocada 덜렁 Deolleong 馬虎 / 马虎 Mǎhū / Mǎhu / Māfū
Relaxed のんき Nonki Relax Locker Placida Plácida 무사태평 Musataepyeong 悠閒 / 悠闲 Yōuxián / Yàuhhàahn
Sassy なまいき Namaiki Malpoli Forsch Vivace Grosera 건방 Geonbang 自大 Zìdà / Jihdaaih
Serious まじめ Majime Sérieux Ernst Seria Seria 성실 Seongsil 認真 / 认真 Rènzhēn / Yihngjān
Timid おくびょう Okubyō Timide Scheu Timida Miedosa 겁쟁이 Geopjaeng-i 膽小 / 胆小 Dǎnxiǎo / Dáamsíu



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.