Nature's Madness (move): Difference between revisions

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|jtrans=Nature's Wrath
|jtrans=Nature's Wrath
|jtranslit=Shizen no Ikari
|jtranslit=Shizen no Ikari
|gameimage=Nature's Madness VII.png
|gameimage=Nature's Madness VIII.png
|gameimage2=Nature's Madness VII 2.png
|gameimage2=Nature's Madness VIII 2.png
|gameimagewidth=300
|gameimagewidth=300
|type=Fairy
|type=Fairy
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}}
}}


'''Nature's Madness''' (Japanese: '''しぜんのいかり''' ''Nature's Wrath'') is a damage-dealing {{type|Fairy}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of the [[guardian deities]]. It can be upgraded to the special [[Z-Move]] {{m|Guardian of Alola}} by a guardian deity holding {{DL|Z-Crystal|Tapunium Z}}.
'''Nature's Madness''' (Japanese: '''しぜんのいかり''' ''Nature's Wrath'') is a damage-dealing {{type|Fairy}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of the [[guardian deities]]. It can be upgraded to the special [[Z-Move]] {{m|Guardian of Alola}} by a guardian deity holding [[Tapunium Z]].


==Effect==
==Effect==
Nature's Madness deals damage equal to 50% of the opponent's remaining {{stat|HP}}.
===Generation VII===
Nature's Madness deals damage equal to 50% of the opponent's remaining [[HP]]. It always deals at least 1 HP of damage.
 
===Generation VIII===
====Pokémon Sword and Shield====
In Versions 1.0 to 1.2.1 of {{g|Sword and Shield}}, Nature's Madness could not be selected in a battle. Starting with Version 1.3.0, it is usable and functions the same as it did in the previous generation.
 
====Pokémon Brilliant Diamond and Shining Pearl====
Nature's Madness cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Fairy}}
{{movedesc|Fairy}}
{{movedescentry|{{gameabbrev7|SM}}|The user hits the target with the force of nature. It halves the target's HP.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}|The user hits the target with the force of nature. It halves the target's HP.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}}
|}
|}
|}
|}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Fairy|7}}
{{Movehead/Level|Fairy|7}}
{{Moveentry/1|785|Tapu Koko|type=Electric|type2=Fairy|1|Undiscovered|Undiscovered|43}}
{{Moveentry/2|785|Tapu Koko|type=Electric|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|43|55{{sup/8|SwSh}}}}
{{Moveentry/1|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|43}}
{{Moveentry/2|786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|43|55{{sup/8|SwSh}}}}
{{Moveentry/1|787|Tapu Bulu|type=Grass|type2=Fairy|1|Undiscovered|Undiscovered|43}}
{{Moveentry/2|787|Tapu Bulu|type=Grass|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|43|55{{sup/8|SwSh}}}}
{{Moveentry/1|788|Tapu Fini|type=Water|type2=Fairy|1|Undiscovered|Undiscovered|43}}
{{Moveentry/2|788|Tapu Fini|type=Water|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|43|55{{sup/8|SwSh}}}}
{{Movefoot|Fairy|1}}
{{Movefoot|Fairy|2}}


==In the anime==
==In the anime==
{{moveanime|type=fairy|exp=yes|gen=The user hits the target with the force of nature.|image1=Tapu Koko Natures Madness.png|image1p=Tapu Koko|image2=Tapu Koko Natures Madness effect.png|image2p=Effect on target}}
{{moveanime|type=fairy|exp=yes|gen=The user hits the target with the force of nature.|image1=Tapu Koko Natures Madness.png|image1p=Tapu Koko|image2=Tapu Koko Natures Madness effect.png|image2p=Effect on target}}
{{movep|type=fairy|ms=785|pkmn=Tapu Koko|method=Tapu Koko slams one of its hands on the ground and a pink shockwave comes out of the ground, with wisps of blue aura appearing above the ground, pushing the target back. When the target falls to the ground, it is hit with multiple pink, blue, and yellow bolts.}}
{{movep|type=fairy|ms=785|pkmn=Tapu Koko|method=Tapu Koko slams one of its hands on the ground and a pink shockwave comes out of the ground, with wisps of blue aura appearing above the ground, pushing the target back. When the target falls to the ground, it is hit with multiple pink, blue, and yellow bolts.}}
{{movebtm|type=fairy|user=Recurring wild Pokémon in the anime#Tapu Koko|user1=A wild Tapu Koko|startcode=SM019|startname=A Guardian Rematch!|notes=Debut}}
{{movebtm|type=fairy|user=Guardian deities (anime)#Tapu Koko|user1=Tapu Koko (anime)|startcode=SM019|startname=A Guardian Rematch!|notes=Debut}}
 
* In ''[[SM144|From Z to Shining Z!]]'', {{DL|Guardian deities (anime)|Tapu Lele}}, {{DL|Guardian deities (anime)|Tapu Bulu}}, and {{DL|Guardian deities (anime)|Tapu Fini}} were stated to have used {{m|Guardian of Alola}} in the past, confirming that they knew Nature's Madness as well.
 
==In other generations==
{{Movegen
|type=Fairy
|genVII=Nature's Madness VII
|genVII2=Nature's Madness VII 2
}}


==In other languages==
==In other languages==
{{Langtable|color={{fairy color}}|bordercolor={{fairy color dark}}
{{Langtable|color={{fairy color}}|bordercolor={{fairy color dark}}
|zh_yue=自然之怒 ''Jihyìhn-jī Nouh''
|zh_yue=自然之怒 ''{{tt|Jihyìhn-jī Nouh|Nature's Wrath}}''
|zh_cmn=自然之怒 ''Zìrán-zhī Nù''
|zh_cmn=自然之怒 ''{{tt|Zìrán-zhī Nù|Nature's Wrath}}''
|nl=Woede der natuur
|nl=Woede der natuur
|fr=Ire de la Nature
|fr=Ire de la Nature
|de=Naturzorn
|de=Naturzorn
|it=Ira della Natura
|it=Ira della Natura
|ko=자연의분노 ''Jayeon-ui Bunno''
|ko=자연의분노 ''{{tt|Jayeon-ui Bunno|Nature's Wrath}}''
|pl=Gniew Natury
|ru=Безумие Природы ''Bezumiye Prirody''
|ru=Безумие Природы ''Bezumiye Prirody''
|es=Furia Natural  
|pt=Ira da Natureza
|es_la=Ira Natural
|es_eu=Furia Natural
}}
}}
{{-}}
{{-}}
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[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Moves that deal direct damage]]
[[Category:Moves that deal direct damage]]
[[Category:Moves usable in Pokémon Sword and Shield]]


[[de:Naturzorn]]
[[de:Naturzorn]]
[[es:Furia natural]]
[[fr:Ire de la Nature]]
[[fr:Ire de la Nature]]
[[it:Ira della Natura (mossa)]]
[[it:Ira della Natura]]
[[ja:しぜんのいかり]]
[[ja:しぜんのいかり]]
[[zh:自然之怒(招式)]]
[[zh:自然之怒(招式)]]

Revision as of 22:45, 17 April 2022

Nature's Madness
しぜんのいかり Nature's Wrath
Nature's Madness VIII.png
Nature's Madness VIII 2.png
Type  Fairy
Category  Special
PP  10 (max. 16)
Power  —
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Nature's Madness (Japanese: しぜんのいかり Nature's Wrath) is a damage-dealing Fairy-type move introduced in Generation VII. It is the signature move of the guardian deities. It can be upgraded to the special Z-Move Guardian of Alola by a guardian deity holding Tapunium Z.

Effect

Generation VII

Nature's Madness deals damage equal to 50% of the opponent's remaining HP. It always deals at least 1 HP of damage.

Generation VIII

Pokémon Sword and Shield

In Versions 1.0 to 1.2.1 of Pokémon Sword and Shield, Nature's Madness could not be selected in a battle. Starting with Version 1.3.0, it is usable and functions the same as it did in the previous generation.

Pokémon Brilliant Diamond and Shining Pearl

Nature's Madness cannot be selected in a battle.

Description

Games Description
SMUSUM
SwShLA
The user hits the target with the force of nature. It halves the target's HP.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0785 Tapu Koko ElectricIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 43 55SwSh
0786 Tapu Lele PsychicIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 43 55SwSh
0787 Tapu Bulu GrassIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 43 55SwSh
0788 Tapu Fini WaterIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 43 55SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Tapu Koko Natures Madness.png
Tapu Koko
Tapu Koko Natures Madness effect.png
Effect on target
The user hits the target with the force of nature.
Pokémon Method
User First Used In Notes
Tapu Koko Tapu Koko slams one of its hands on the ground and a pink shockwave comes out of the ground, with wisps of blue aura appearing above the ground, pushing the target back. When the target falls to the ground, it is hit with multiple pink, blue, and yellow bolts.
Tapu Koko (anime) A Guardian Rematch! Debut


In other generations

In other languages

Language Title
Chinese Cantonese 自然之怒 Jihyìhn-jī Nouh
Mandarin 自然之怒 Zìrán-zhī Nù
The Netherlands Flag.png Dutch Woede der natuur
France Flag.png French Ire de la Nature
Germany Flag.png German Naturzorn
Italy Flag.png Italian Ira della Natura
South Korea Flag.png Korean 자연의분노 Jayeon-ui Bunno
Poland Flag.png Polish Gniew Natury
Portugal Flag.png Portuguese Ira da Natureza
Russia Flag.png Russian Безумие Природы Bezumiye Prirody
Spanish CELAC Flag.png Latin America Ira Natural
Spain Flag.png Spain Furia Natural


Variations of the move Super Fang
PhysicalIC HOME.png Super Fang
SpecialIC HOME.png Nature's MadnessRuination


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.