Mystery Zone: Difference between revisions

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[[Image:Mystery zone under verity.PNG|right|thumb|The Mystery Zone under [[Lake Verity]].]]
[[Image:Mystery zone under verity.PNG|right|thumb|The Mystery Zone under [[Lake Verity]]]]
The '''Mystery Zone''' (Japanese: '''なぞのばしょ''' ''Mystery Place'') is an area in {{game|Diamond and Pearl|s}} that essentially serves as "filler space" between normally accessible outdoor and indoor areas. It exists all around Sinnoh, presumably to facilitate the precise entrance into [[the Underground]], which has tunnels that travel where no routes and cities exist. There are no Pokémon in it; it is, for the most part, made up of trees, water, and darkness. 'Mystery Zone' is the area's real title, and as such 'Mystery Zone' briefly appears onscreen whenever the player enters one. The menu cannot open while in the area, but the registered key item can be used. The background music in the Mystery Zone is a slightly different arrangement of the music on [[Route]]s {{rtn|206}}, {{rtn|207}}, {{rtn|208}}, and {{rtn|221}}. The Mystery Zone can be accessed without a GameShark/Action Replay by [[tweaking]] in correct places. Through use of Mystery Zones, ''seasonal'' effects in the game can be tricked into not loading: the northern regions with invisible snowfields, the southern regions with snowstorms, etc. Also, if one would enter the Mystery Zone and refresh by having the town map selected through registration, when the player would go back to the original area, the area will look completely shifted by the coding; only lines between each tile would be seen that would differentiate one tile from another. This can be fixed by refreshing.<!--I (Dragonbeastx) explained it on the talk page...-->
The '''Mystery Zone''' (Japanese: '''なぞのばしょ''' ''Mystery Place'') is an area in {{game|Diamond and Pearl|s}} that essentially serves as "filler space" between normally accessible outdoor and indoor areas. It exists all around Sinnoh, presumably to facilitate the precise entrance into [[the Underground]], which has tunnels that travel where no routes and cities exist. There are no Pokémon in it; it is, for the most part, made up of trees, water, and darkness. 'Mystery Zone' is the area's real title, and as such 'Mystery Zone' briefly appears onscreen whenever the player enters one. The menu cannot open while in the area, but the registered key item can be used. The background music in the Mystery Zone is a slightly different arrangement of the music on [[Route]]s {{rtn|206}}, {{rtn|207}}, {{rtn|208}}, and {{rtn|221}}. The Mystery Zone can be accessed without a GameShark/Action Replay by [[tweaking]] in correct places. Through use of Mystery Zones, ''seasonal'' effects in the game can be tricked into not loading: the northern regions with invisible snowfields, the southern regions with snowstorms, etc. Also, if one would enter the Mystery Zone and refresh by having the town map selected through registration, when the player would go back to the original area, the area will look completely shifted by the coding; only lines between each tile would be seen that would differentiate one tile from another. This can be fixed by refreshing.<!--I (Dragonbeastx) explained it on the talk page...-->



Revision as of 23:54, 7 June 2009

The Mystery Zone (Japanese: なぞのばしょ Mystery Place) is an area in Pokémon Diamond and Pearl that essentially serves as "filler space" between normally accessible outdoor and indoor areas. It exists all around Sinnoh, presumably to facilitate the precise entrance into the Underground, which has tunnels that travel where no routes and cities exist. There are no Pokémon in it; it is, for the most part, made up of trees, water, and darkness. 'Mystery Zone' is the area's real title, and as such 'Mystery Zone' briefly appears onscreen whenever the player enters one. The menu cannot open while in the area, but the registered key item can be used. The background music in the Mystery Zone is a slightly different arrangement of the music on Routes 206, 207, 208, and 221. The Mystery Zone can be accessed without a GameShark/Action Replay by tweaking in correct places. Through use of Mystery Zones, seasonal effects in the game can be tricked into not loading: the northern regions with invisible snowfields, the southern regions with snowstorms, etc. Also, if one would enter the Mystery Zone and refresh by having the town map selected through registration, when the player would go back to the original area, the area will look completely shifted by the coding; only lines between each tile would be seen that would differentiate one tile from another. This can be fixed by refreshing.

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Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)