Mystery Zone: Difference between revisions

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{{search|header|the homonymous card from the {{TCG|Skyridge}} expansion|Mystery Zone (Skyridge 137)}}
{{search|header|the card of the same name from the {{TCG|Skyridge}} expansion|Mystery Zone (Skyridge 137)}}
{{GlitchResearch|Multiple sources state various things about the Generation IV Mystery Zone and void; this should be clarified and more information pertaining to Generations V and VI should be looked into and documented accordingly.}}
{{GlitchResearch|Clarification of details.}}


The '''Mystery Zone''' (Japanese: '''なぞの{{tt|場所|ばしょ}}''' ''Mystery Zone'') is an internal header that is programmed into every [[core series]] game since [[Generation IV]].
The '''Mystery Zone''' (Japanese: '''{{j|なぞの{{tt|場所|ばしょ}}}}''' ''Mystery Zone'') is a location header that is programmed into every [[core series]] game since [[Generation IV]].


==Generation IV==
==Generation IV==
[[File:Mystery Zone.png|right|thumb|{{ga|Lucas}} riding the [[Bicycle]] on a Mystery Zone in {{game|Platinum}}.]]
In the [[Generation IV]] games, location ID <code>0x0000</code> "Mystery Zone" is usually seen in some of the areas found in the [[void]] but it is also used for certain unused locations as well as [[the Underground]].
In the [[Generation IV]] games, it is used for undefined areas that are located beyond the boundaries of normally accessible areas.


The Japanese versions of {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} identify the undefined areas as {{j|----}}; however, they still identify a {{OBP|Pokémon|species}}'s {{pkmn2|caught}} location set to the Mystery Zone as なぞのばしょ.
The Japanese versions of {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} identify the undefined areas as {{j|----}}; however, they still identify a {{OBP|Pokémon|species}}'s {{pkmn2|caught}} location set to the Mystery Zone as {{j|なぞのばしょ}}. This is because the two are different location IDs that share the name "Mystery Zone" in English games; whereas <code>0x0000</code> {{j|----}} is used for map IDs, <code>0x07DC</code> {{j|なぞのばしょ}} is used for caught Pokémon.
 
===Geography===
The geography is made predominantly of 32-by-32 blocks of either trees, [[Water tile|water]], plateau, or blank void space. The area itself is named "Mystery Zone", with the location header popping up to display this name when the area is entered.
 
No {{OBP|Pokémon|species}} or [[item]]s are found in the Mystery Zone.


===Access===
===Access===
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===Music===
===Music===
In {{game2|Diamond|Pearl|Platinum}}, the background music theme is usually the variant of ''[[Pokémon Diamond & Pokémon Pearl: Super Music Collection|Route 206 (Day)]]'' (identified internally as '''SEQ_DUMMY'''), which is thought to be an older composition of it. Less commonly, ''[[Pokémon Diamond & Pokémon Pearl: Super Music Collection|Pokémon Center (Day)]]'' or ''[[Pokémon Diamond & Pokémon Pearl: Super Music Collection|The Underground]]'' are played instead.
In {{game2|Diamond|Pearl|Platinum}}, the background music theme is usually the unused copy of ''[[Pokémon Diamond & Pokémon Pearl: Super Music Collection|Route 206 (Day)]]'', which is identified internally as '''SEQ_DUMMY'''.


{{YouTubeEmbed|Q5bmwh9xqPk|channel/UCTZHcSIHcyfcFCYnc-rV7Cw|Sinnoh}}
{{YouTubeEmbed|Q5bmwh9xqPk|channel/UCTZHcSIHcyfcFCYnc-rV7Cw|name=PocketMonstersMusic|Sinnoh}}


In {{game|HeartGold and SoulSilver|s}}, the background music theme is also '''SEQ_DUMMY''' but it is a copy of ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 29]]'' instead. It is not affected by the [[GB Sounds]].
In {{game|HeartGold and SoulSilver|s}}, the background music theme is also '''SEQ_DUMMY''' but it is a copy of ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 29]]'' instead. It is not affected by the [[GB Sounds]].


===Oddities and glitches===
===Behaviors===
[[File:Beta219.jpg|right|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused tile set that is used in the Mystery Zone on the final releases.]]
[[File:Beta219.jpg|left|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused tileset.]]
When walking through mountainous terrain in the Mystery Zone, the {{player}}'s sprite may become hidden by the terrain. The screen may also appear to zoom in as one enters the area, due to the fact that the terrain is completely flat. Certain areas of the Mystery Zone may cause a [[game freeze]] while others will lock up the game with a black screen if the player refreshes the graphics there. [[Save|Saving]] in one of these areas will cause the game to lock up like this whenever the resulting save file is opened, causing it to become unusable. Examples of such areas are those bordering the {{DL|Elite Four|Sinnoh Elite Four}}'s rooms in {{game2|Diamond|Pearl|Platinum}}.
[[File:Sinnon Route 219 DP regular VS MZ tileset.png|thumb|Route 219 in Diamond and Pearl<br>Left: regular tileset<br>Right: Mystery Zone/unused tileset]]
 
Upon entering a map ID 0 "Mystery Zone" and accessing a location with a different map ID, the {{wp|Tile-based video game#Tile set|tilesets}} will not be updated even if the new area is programmed to use a different tileset. Simply refreshing the graphics will solve this. [[Sinnoh]]'s Mystery Zone has its own tileset which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tileset is actually a slightly distorted depiction of the tileset shown in a pre-release screenshot of {{game|Diamond and Pearl|s}}, indicating that it is a leftover from [[Pokémon Diamond and Pearl beta|the development period]]. It also remains within the internal data of {{game|HeartGold and SoulSilver|s}}.
By traveling from one area to another through the Mystery Zone, the {{wp|Tile-based video game#Tile set|tile set}}s will not be updated even if the new area is programmed to use a different tile set. Currently loaded {{wp|3D computer graphics|3D}} props, such as buildings, are subject to this as well. Simply refreshing the graphics will solve this.<br>[[Sinnoh]]'s Mystery Zone has its own tile set which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tile set was actually depicted in a pre-release screenshot of {{game|Diamond and Pearl|s}}, indicating that it is a leftover from [[Pokémon Diamond and Pearl beta|the development period]]. It also remains within the internal data of {{game|HeartGold and SoulSilver|s}}.
 
Occasionally, the game can be tricked into thinking that the {{player}} is somewhere else while in the Mystery Zone. A common result of this behavior is in {{game2|Diamond|Pearl|Platinum}}, where the game displays the [[Turnback Cave]] or [[Floaroma Meadow]] header and triggers {{Weather|fog}}, while the floor remains black and the map displays that the player is on {{rt|221|Sinnoh}}. This occurs when the player goes outside of the map matrix and the game cannot indicate where the player really is on the world map.
 
On the first copies of the Japanese version of {{game|Diamond and Pearl|s}}, the [[menu]] can be opened and one of its entries can be accessed and exited in order to refresh the graphics. On later copies, international releases as well as in all releases of {{game|Platinum}}, the menu cannot be opened and the touchscreen menu cannot be used, although a registered [[key item]] can still be used to refresh the graphics in the area at any time. The fact that the menu cannot be opened also creates risks where a player may find themselves trapped and unable to open the Pokémon menu to use a move to escape.
 
{{YouTubeEmbed|3rGBFldj6gY|channel/UCE3dE_KKB7bHakm_GfrU74Q|name=SatoMew|???}}


On the 1.0 release of the Japanese versions of Diamond and Pearl, both the [[menu]] and the [[Explorer Kit]] are usable in a Mystery Zone. On later releases, the localizations, and {{game|Platinum}}, neither the menu or the Explorer Kit can be opened (in Pokémon HeartGold and SoulSilver, the touchscreen menu is locked), although a registered [[Key Item]] like the [[Town Map]] can still be used to refresh the graphics in the area at any time.
{{-}}
==Later generations==
==Later generations==
In the [[Generation V]] games, the undefined areas use the map identification header and background music of the location from which they were entered. For example, in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, if the player keeps heading north of {{rt|19|Unova}}, going outside the boundaries of the map, the game will still recognize the location as being "Route 19" until the player arrives at another normally accessible location.
In the [[Generation V]] games, inaccessible sections of areas use the header and background music of the location from which they were entered. For example, in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, if the player keeps heading north of {{rt|19|Unova}}, going outside the boundaries of the map, the game will still recognize the location as being "Route 19" until the player arrives at another normally accessible location.


The "Mystery Zone" in these generations is simply an unused map identification header in the internal data that can be set as a {{OBP|Pokémon|species}}'s {{pkmn2|caught}} location through illegitimate means or as a map's header by hacking the game's files. The {{pkmn|Egg}} received through the {{DL|List of glitches in Generation VI|Bad Egg/Mystery Egg occurrence}} in {{g|X and Y}} is noted to have come from the Mystery Zone.
The "Mystery Zone" header (<code>0x0001</code> in Generation V, <code>0x0002</code> in [[Generation VI]] and {{gen|VII}}) in these generations is completely unused. The {{pkmn|Egg}} received through the {{DL|List of glitches in Generation VI|Bad Egg/Mystery Egg occurrence}} in {{g|X and Y}} uses this caught/obtained location ID.


The Generation V equivalent to [[Generation IV]]'s '''SEQ_DUMMY''' music theme is called '''SEQ_BGM_DUMMY''' and is a copy of ''[[Pokémon Black & Pokémon White: Super Music Collection|Icirrus City]]''.
The Generation V equivalent to [[Generation IV]]'s '''SEQ_DUMMY''' music theme is called '''SEQ_BGM_DUMMY''' and is a copy of ''[[Pokémon Black & Pokémon White: Super Music Collection|Icirrus City]]''.
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|it=Zona Misteriosa
|it=Zona Misteriosa
|ko=수수께끼의 장소 ''Mystery Zone''
|ko=수수께끼의 장소 ''Mystery Zone''
|es=Lugar misterioso<br>Zona Misteriosa{{sup/4|DP}}}}
|es=Lugar misterioso<br>Zona Misteriosa{{sup/4|DP}}
}}


==See also==
==See also==
* [[Tweaking]]
* [[Tweaking]]
==External links==
* [https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1 Void Knowledge Archive, by the members of HallofOrigin - Google Drive]
* [https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1 Void Knowledge Archive, by the members of HallofOrigin - Google Drive]
** [http://forums.glitchcity.info/index.php/topic,7198.0.html GCLF thread]
** [http://forums.glitchcity.info/index.php/topic,7198.0.html GCLF thread]
{{-}}
{{-}}
{{DoubleProjectTag|Locations|GlitchDex|locations and glitches, respectively.}}
{{DoubleProjectTag|Locations|GlitchDex|locations and glitches, respectively.}}
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[[de:Mysteriöse Zone]]
[[de:Mysteriöse Zone]]
[[es:Zona Misteriosa]]
[[fr:Zone Mystère]]
[[fr:Zone Mystère]]
[[it:Zona Misteriosa]]
[[it:Zona Misteriosa]]
[[ja:なぞのばしょ]]
[[ja:なぞのばしょ]]

Revision as of 11:01, 26 December 2016

This article is about the header. For the card of the same name from the Skyridge expansion, see Mystery Zone (Skyridge 137).
BoEANSprite.png This glitch is in need of research.
Reason: Clarification of details.
You can discuss this on the talk page.

The Mystery Zone (Japanese: なぞの場所 Mystery Zone) is a location header that is programmed into every core series game since Generation IV.

Generation IV

In the Generation IV games, location ID 0x0000 "Mystery Zone" is usually seen in some of the areas found in the void but it is also used for certain unused locations as well as the Underground.

The Japanese versions of Pokémon Platinum, HeartGold and SoulSilver identify the undefined areas as ----; however, they still identify a Pokémon's caught location set to the Mystery Zone as なぞのばしょ. This is because the two are different location IDs that share the name "Mystery Zone" in English games; whereas 0x0000 ---- is used for map IDs, 0x07DC なぞのばしょ is used for caught Pokémon.

Access

The Mystery Zone is normally inaccessible, but can be entered by means of tweaking. In earlier copies of the Japanese versions of Pokémon Diamond and Pearl, the Surf glitch is an alternative method. It can also be accessed with the use of cheating devices.

Music

In Pokémon Diamond, Pearl, and Platinum, the background music theme is usually the unused copy of Route 206 (Day), which is identified internally as SEQ_DUMMY.


By PocketMonstersMusic


In Pokémon HeartGold and SoulSilver, the background music theme is also SEQ_DUMMY but it is a copy of Route 29 instead. It is not affected by the GB Sounds.

Behaviors

Pre-release screenshot of Route 219, depicting the unused tileset.
Route 219 in Diamond and Pearl
Left: regular tileset
Right: Mystery Zone/unused tileset

Upon entering a map ID 0 "Mystery Zone" and accessing a location with a different map ID, the tilesets will not be updated even if the new area is programmed to use a different tileset. Simply refreshing the graphics will solve this. Sinnoh's Mystery Zone has its own tileset which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tileset is actually a slightly distorted depiction of the tileset shown in a pre-release screenshot of Pokémon Diamond and Pearl, indicating that it is a leftover from the development period. It also remains within the internal data of Pokémon HeartGold and SoulSilver.

On the 1.0 release of the Japanese versions of Diamond and Pearl, both the menu and the Explorer Kit are usable in a Mystery Zone. On later releases, the localizations, and Pokémon Platinum, neither the menu or the Explorer Kit can be opened (in Pokémon HeartGold and SoulSilver, the touchscreen menu is locked), although a registered Key Item like the Town Map can still be used to refresh the graphics in the area at any time.

Later generations

In the Generation V games, inaccessible sections of areas use the header and background music of the location from which they were entered. For example, in Pokémon Black 2 and White 2, if the player keeps heading north of Route 19, going outside the boundaries of the map, the game will still recognize the location as being "Route 19" until the player arrives at another normally accessible location.

The "Mystery Zone" header (0x0001 in Generation V, 0x0002 in Generation VI and VII) in these generations is completely unused. The Egg received through the Bad Egg/Mystery Egg occurrence in Pokémon X and Y uses this caught/obtained location ID.

The Generation V equivalent to Generation IV's SEQ_DUMMY music theme is called SEQ_BGM_DUMMY and is a copy of Icirrus City.

In other languages

Language Title
France Flag.png French Endroit Mystérieux*
Zone MystèreDP
Germany Flag.png German Mysteriöser Ort
Mysteriöse ZoneDP
Italy Flag.png Italian Zona Misteriosa
South Korea Flag.png Korean 수수께끼의 장소 Mystery Zone
Spain Flag.png Spanish Lugar misterioso
Zona MisteriosaDP

See also

External links


Project Locations logo.png This article is part of both Project Locations and Project GlitchDex, Bulbapedia projects that, together, aim to write comprehensive articles on locations and glitches, respectively. Project GlitchDex logo.png