Mystery Zone: Difference between revisions

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The '''Mystery Zone''' (Japanese: '''なぞのばしょ'''{{sup/4|DP}} ''Mystery Zone'' or '''----'''{{sup/4|PtHGSS}}) is an area in the [[Generation IV]]<!-- and {{gen|VI}}--> games that serves as a filler between normally accessible outdoor and indoor areas.
The '''Mystery Zone''' (Japanese: <!--'''なぞの{{tt|場所|ばしょ}}'''{{sup/4|DP}}{{sup/6|XY}}-->'''なぞのばしょ'''{{sup/4|DP}} ''Mystery Zone'' or '''----'''{{sup/4|PtHGSS}}) is an area in the [[Generation IV]]<!-- and {{gen|VI}}--> games that serves as a filler between normally accessible outdoor and indoor areas.


In {{game2|Diamond|Pearl|Platinum}}, the Mystery Zone is located all around [[Sinnoh]] to facilitate the precise entry into [[the Underground]], which has tunnels that travel under areas where no [[route]]s or cities exist.
In {{game2|Diamond|Pearl|Platinum}}, the Mystery Zone is located all around [[Sinnoh]] to facilitate the precise entry into [[the Underground]], which has tunnels that travel under areas where no [[route]]s or cities exist.

Revision as of 10:28, 28 October 2013

This article is about the filler. For the card from the Skyridge expansion with the same English name, see Mystery Zone (Skyridge 137).
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Information on its Generation VI counterpart; verify if it is present at all in Generation V

colspan="2" style="text-align:center; background: #Template:Route color light; border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px; border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px;" |
Mystery Zone なぞのばしょDP / ----PtHGSS
Mystery ZoneDP / ----PtHGSS
"Wild Missingno. appeared!"
Mystery Zone.png
style="text-align:right; background: #Template:Route color light; " | Map description: {{{mapdesc}}}
style="text-align:right; background: #Template:Route color light; " | Location: Throughout Sinnoh, Johto, and Kanto
style="text-align:right; background: #Template:Route color light; " | Region: Sinnoh, Johto and Kanto
style="text-align:right; background: #Template:Route color light; " | Generations: IV
Sinnoh.png
Location of Mystery Zone in Sinnoh.
colspan="2" style="text-align:center; background: #Template:Route color light; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;;" |Pokémon world locations

The Mystery Zone (Japanese: なぞのばしょDP Mystery Zone or ----PtHGSS) is an area in the Generation IV games that serves as a filler between normally accessible outdoor and indoor areas.

In Pokémon Diamond, Pearl, and Platinum, the Mystery Zone is located all around Sinnoh to facilitate the precise entry into the Underground, which has tunnels that travel under areas where no routes or cities exist.

Geography

The geography is made predominantly of 32-by-32 blocks of either trees, water, plateau, or blank void space. The area itself is named Mystery Zone, with the location header popping up to display this name when the area is entered.

No Pokémon or items are found in the Mystery Zone.

Access

The Mystery Zone is normally inaccessible, but can be entered by means of tweaking and the Surf glitch. It can also be accessed with the use of cheating devices.

Music

In Pokémon Diamond, Pearl, and Platinum, the background music theme is usually the variant of 206ばんどうろ(Route 206 (Day) (identified internally as SEQ_DUMMY), which is thought to be an older composition of it. Less commonly, ポケモンセンター(Pokémon Center (Day) or ちかつうろ The Underground are played instead.

By gamma3adhexius
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


In Pokémon HeartGold and SoulSilver, the background music theme is 29ばんどうろ Route 29. The GB Sounds also does not affect the Mystery Zone, meaning the respective track will not play there.

Oddities and glitches

Pre-release screenshot of Route 219, depicting the unused tile set that is used in the Mystery Zone on the final releases.

When walking through mountainous terrain in the Mystery Zone, the player's sprite may become hidden by the terrain. The screen may also appear to zoom in as one enters the area, due to the fact that the terrain is completely flat. Certain areas of the Mystery Zone may cause a game freeze while others will lock up the game with a black screen if the player refreshes the graphics there. Saving in one of these areas will cause the game to lock up like this whenever the resulting save file is opened, causing it to become unusable. Examples of such areas are those bordering the Sinnoh Elite Four's rooms in Pokémon Diamond, Pearl, and Platinum.

By traveling from one area to another through the Mystery Zone, the tile sets will not be updated even if the new area is programmed to use a different tile set. Currently loaded 3D props, such as buildings, are subject to this as well. Simply refreshing the graphics will solve this.
Sinnoh's Mystery Zone has its own tile set which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tile set was actually depicted in a pre-release screenshot of Pokémon Diamond and Pearl, indicating that it is a leftover from the development period. It also remains within the internal data of Pokémon HeartGold and SoulSilver.

Occasionally, the game can be tricked into thinking that the player is somewhere else while in the Mystery Zone. A common result of this behavior is in Pokémon Diamond, Pearl, and Platinum, where the game displays the Turnback Cave or Floaroma Meadow header and triggers fog, while the floor remains black and the map displays that the player is on Route 221. This occurs when the player goes outside of the map matrix and the game cannot indicate where the player really is on the world map.

On the first copies of the Japanese version of Pokémon Diamond and Pearl, the menu can be opened and one of its entries can be accessed and exited in order to refresh the graphics. On later copies, international releases as well as in all releases of Pokémon Platinum, the menu cannot be opened and the touchscreen menu cannot be used, although a registered key item can still be used to refresh the graphics in the area at any time.

In other languages

Language Title
France Flag.png European French Zone Mystère
Germany Flag.png German Mysteriöse Zone
Italy Flag.png Italian Zona Misteriosa
South Korea Flag.png Korean 수수께끼의장소 Susukkekkiui Jangso
Spain Flag.png European Spanish Zona Misteriosa


Sinnoh
Coal Badge.png Forest Badge.png Cobble Badge.png Fen Badge.png Relic Badge.png Mine Badge.png Icicle Badge.png Beacon Badge.png
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui


Kanto and Johto
Boulder Badge.png Cascade Badge.png Thunder Badge.png Rainbow Badge.png Soul Badge.png Marsh Badge.png Volcano Badge.png Earth Badge.png
Zephyr Badge.png Hive Badge.png Plain Badge.png Fog Badge.png Storm Badge.png Mineral Badge.png Glacier Badge.png Rising Badge.png
Cities and Towns
Pallet TownViridian CityPewter CityCerulean CityVermilion CityLavender Town
Celadon CitySaffron CityFuchsia CityCinnabar IslandIndigo Plateau
New Bark TownCherrygrove CityViolet CityAzalea TownGoldenrod CityEcruteak City
Olivine CityCianwood CityMahogany TownBlackthorn CitySafari Zone GateFrontier Access
Routes
12345678910111213141516171819202122232425
2627282930313233343536373839404142434445464748
Landmarks
Professor Oak's LaboratoryViridian ForestDiglett's CavePewter Museum of ScienceMt. Moon (Square) • Cerulean Cave
Underground Path (Kanto Routes 5–6)Underground Path (Kanto Routes 7–8)S.S. AnneS.S. AquaSea CottageRock Tunnel
Power PlantCycling Road/Pokémon RoadTeam Rocket HideoutSilph Co.Magnet TrainPokémon TowerKanto Safari Zone/Pal Park/GO Park
Seafoam IslandsPokémon MansionCinnabar LabPokémon League Reception GateVictory RoadTohjo Falls
Dark CaveSprout TowerRuins of AlphUnion CaveSlowpoke WellIlex ForestRadio TowerGlobal Terminal
Goldenrod TunnelNational ParkPokéathlon DomeBell TowerBellchime TrailBurned TowerMoomoo FarmOlivine Lighthouse
Battle Tower (CrystalHGSS)/FrontierCliff Edge GateCliff CaveEmbedded TowerJohto Safari ZoneWhirl Islands
Mt. MortarLake of RageTeam Rocket HQIce PathDragon's DenMt. Silver (Cave)
Access to
Sevii IslandsSinjoh Ruins
Project Locations logo.png This article is part of both Project Locations and Project GlitchDex, Bulbapedia projects that, together, aim to write comprehensive articles on locations and glitches, respectively. Project GlitchDex logo.png