Difference between revisions of "Murray"

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'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club''). He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives away the [[Psychic Medal]] to challengers who defeat him. In {{Card GB 2}}, he uses the '''わたされたGRデッキ''' ''Handed Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Super Elite Deck''.
 
'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club''). He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives away the [[Psychic Medal]] to challengers who defeat him. In {{Card GB 2}}, he uses the '''わたされたGRデッキ''' ''Handed Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Super Elite Deck''.
   
Murray is known for his arrogance and for not listening to other people.
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Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon [[Alakazam]] has.
   
 
==In Pokémon Card GB==
 
==In Pokémon Card GB==

Revision as of 20:59, 16 October 2009

Murray
ミウラ Miura
[[File:Master Murray.png|{{{size}}}]]
Club Master Murray
Gender Male
Hometown
Region GB Islands
Trainer class Club Master
Generation I
Games Template:Card GB, Template:Card GB 2
Leader of Psychic Club
Badge Psychic Medal

Murray (Japanese: ミウラ Miura) is the Club Master of the Psychic Club (Japanese: エスパークラブ Esper Club). He plays using the Strange Psyshock Deck (Japanese: アヤシイねんりきデッキ Suspicious Psyshock Deck) and gives away the Psychic Medal to challengers who defeat him. In Template:Card GB 2, he uses the わたされたGRデッキ Handed Over GR Deck and later the ちょうエリートデッキ Super Elite Deck.

Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon Alakazam has.

In Pokémon Card GB

TCG1 Murray.png

When the main character first meets him, he'll ignore the main character until main character has 4 master medals.

Upon defeat, he will give the player the Psychic Medal and two Laboratory booster packs.

Strange Psyshock Deck

His strategy consists of using Alazkazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskahn. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy, Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy consstantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.

In Pokémon Card GB2

Handed Over GR Deck

Super Elite Deck

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Club Masters of the TCG Islands
Grass Club Grass Medal
TCG1 Nikki.png
Nikki
Science Club Science Medal
Rick
Rick
Fire Club Fire Medal
Ken
Ken
Water Club Water Medal
Amy
Amy
Lightning Club Lightning Medal
Isaac
Isaac
Psychic Club Psychic Medal
TCG1 Murray.png
Murray
Rock Club Rock Medal
TCG1 Gene.png
Gene
Fighting Club Fighting Medal
Mitch
Mitch


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.