Difference between revisions of "Murray"

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
m
Line 50: Line 50:
 
*4× {{TCG ID|Base Set|Switch|95}}
 
*4× {{TCG ID|Base Set|Switch|95}}
 
*1× {{TCG ID|Fossil|Gambler|60}}
 
*1× {{TCG ID|Fossil|Gambler|60}}
  +
  +
His strategy consists of using Alazkazam's Damage Swap Pokemon Power to move damage counters to higher HP Pokemon like his Chansey, Snorlax, and Kangaskahn. He then uses Scoop Up to remove the heavily damaged Pokemon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy, Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokemon Center Cards as a last resort. His strategy consstantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokemon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokemon respectively.
   
 
==In Pokémon Card GB2==
 
==In Pokémon Card GB2==

Revision as of 22:43, 24 September 2009

Murray
ミウラ Miura
[[File:Master Murray.png|{{{size}}}]]
Club Master Murray
Gender Male
Hometown
Region GB Islands
Trainer class Club Master
Generation I
Games Template:Card GB, Template:Card GB 2
Leader of Psychic Club
Badge Psychic Medal

Murray (Japanese: ミウラ Miura) is the Club Master of the Psychic Club (Japanese: エスパークラブ Esper Club). He plays using the Strange Psyshock Deck (Japanese: アヤシイねんりきデッキ Suspicious Psyshock Deck) and gives away the Psychic Medal to challengers who defeat him. In Template:Card GB 2, he uses the わたされたGRデッキ Handed Over GR Deck and later the ちょうエリートデッキ Super Elite Deck.

Murray is known for his arrogance and for not listening to other people.

In Pokémon Card GB

TCG1 Murray.png

When the main character first meets him, he'll ignore the main character until main character has 4 master medals.

Defeat him for the Psychic Medal and two Laboratory booster packs.

Strange Psyshock Deck

His strategy consists of using Alazkazam's Damage Swap Pokemon Power to move damage counters to higher HP Pokemon like his Chansey, Snorlax, and Kangaskahn. He then uses Scoop Up to remove the heavily damaged Pokemon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy, Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokemon Center Cards as a last resort. His strategy consstantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokemon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokemon respectively.

In Pokémon Card GB2

Handed Over GR Deck

Super Elite Deck

Red EN boxart.png This game-related article is a stub. You can help Bulbapedia by expanding it.


Club Masters of the TCG Islands
Grass Club Grass Medal
TCG1 Nikki.png
Nikki
Science Club Science Medal
Rick
Rick
Fire Club Fire Medal
Ken
Ken
Water Club Water Medal
Amy
Amy
Lightning Club Lightning Medal
Isaac
Isaac
Psychic Club Psychic Medal
TCG1 Murray.png
Murray
Rock Club Rock Medal
TCG1 Gene.png
Gene
Fighting Club Fighting Medal
Mitch
Mitch


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.