Multi-strike move

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Fury Swipes, a multi-strike move

Multi-strike moves are moves that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. Bide and Counter only take the final hit of a multi-strike move into consideration.


Generation I

Multi-strike moves stop instantly upon breaking an enemy substitute. If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit. Only the first hit of a multi-strike move could be a critical hit, but in such an event, all subsequent hits would also do double damage.

Generation II

The game now states how many times a multi-strike move hit if it knocked out an enemy. If a Pokémon's Focus Band activates against a hit of a multi-strike move, all subsequent hits will not knock it out. The King's Rock will take each hit into consideration when determining whether or not the opponent will flinch. Each individual hit of a multi-strike move has its own chance of being a critical hit, and if the first hit is a critical hit, it no longer makes subsequent hits deal that much damage.

Generation III

Pokémon with Abilities that rely on the opponent making physical contact can activate on each hit of a multi-strike move that makes contact. If such an Ability causes the Pokémon to fall asleep or freeze, the attack will immediately end without being fully executed. The number of hits is shown before the target faints.

Generation IV

If a multi-strike move breaks a substitute (and didn't use the last hit to break it), the move continues, striking the Pokémon that was behind the substitute. A Focus Sash activated by a multi-strike move will protect the holder from the rest of the attack. Pokémon with the Skill Link Ability are guaranteed that any 2-5 hit multi-strike move they use will hit the full five times. The Razor Fang will take each hit into consideration when determining whether or not the opponent will flinch.

Generation V

The Focus Sash and Focus Band no longer protect the holder against multiple hits of a multi-strike move (unless the Focus Band activates multiple times). The newly upgraded Sturdy only activates against one single hit of a multi-strike move (provided said hit would have knocked out the target and that said target was at full HP to begin with). The Abilities Weak Armor and Justified are activated by each hit of a multi-strike move, while Sap Sipper is activated only once. The newly upgraded Ability Stench will take each hit into consideration when determining whether or not the opponent will flinch, and does not stack with the Razor Fang or King's Rock. The number of hits is now shown after the target faints.

List of multi-strike moves

2-5 strikes per turn

Most multi-strike moves have a chance to hit an opponent two, three, four, or five times in one turn. These moves are more likely to hit two or three times, and will hit three times on average, but will always have the maximum of five hits when used by a Pokémon with Skill Link.

Number of hits Chance of happening
2 37.5%
3 37.5%
4 12.5%
5 12.5%

Name Type Power Accuracy PP Average power
Arm Thrust Fighting 15 100% 20 45
Barrage Normal 15 85% 20 45
Bone Rush Ground 25 90% 10 75
Bullet Seed Grass 25 100% 30 75
Comet Punch Normal 18 85% 15 54
DoubleSlap Normal 15 85% 10 45
Fury Attack Normal 15 85% 20 45
Fury Swipes Normal 18 80% 15 54
Icicle Spear Ice 25 100% 30 75
Pin Missile Bug 14 85% 20 42
Rock Blast Rock 25 90% 10 75
Spike Cannon Normal 20 100% 15 60
Tail Slap Normal 25 85% 10 75
  • Average power calculates the average total amount of damage from the move's power per hit and the average number of hits, ignoring the possibility of missing.

2 strikes per turn

Several multi-strike moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being signature moves, and generally have higher power than other multi-strike moves, as they only hit twice.

Name Type Power Accuracy PP
Bonemerang Ground 50 90% 10
Double Hit Normal 35 90% 10
Double Kick Fighting 30 100% 30
Dual Chop Dragon 40 90% 15
Gear Grind Steel 50 85% 15
Twineedle Bug 25 100% 20

3 strikes per turn

Triple Kick works differently from other multi-strike moves. It can hit an opponent three times in one turn, but its base power of 10 will increase by 10 with each subsequent hit. However, unlike other multi-strike moves, each hit has its own accuracy check, and once one hit misses, the entire move is ended.

Name Type Power Accuracy PP Average power Effective power
Triple Kick Fighting 10 90% 10 60 47.07
  • For Triple Kick, average power calculates the average amount of damage ignoring the possibility of missing.
  • For Triple Kick, effective power takes the accuracy checks into consideration for an effective power (when accuracy and evasion are ignored and the Pokémon using Triple Kick has not taken aim at its target and neither Pokémon has No Guard).


  • DoubleSlap is the only multi-strike move with "double" in its name that can hit 2-5 times.
  • Triple Kick is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss.
  • While no multi-strike move can cause a foe to flinch by itself, if the user is holding a King's Rock or a Razor Fang, each hit is taken into account, increasing the probability of flinching to be higher than other moves. Taking into account the probability of each number of hits to occur, 2-5 hit moves have a 27% chance of causing flinching (41% with Skill Link), 2 hit moves have a 19% chance, and 3 hit moves have a 27% chance (ignoring the possibility of missing).
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