Mr. Mime (Pokémon): Difference between revisions

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(→‎Name origin: Unnecessary word. At least it was used correctly though.)
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====Name origin====
====Name origin====
Mr. Mime is literally ''{{wp|mime}}'' with an English male honorific. The assignment of a gendered title has no bearing of its equal male/female gender ratio, as it was named before the gender mechanic was introduced in the games.
Mr. Mime is ''{{wp|mime}}'' with an English male honorific. The assignment of a gendered title has no bearing of its equal male/female gender ratio, as it was named before the gender mechanic was introduced in the games.


Barrierd may be a combination of ''barrier'' (referring to the mime trait of 'being trapped' behind invisible walls) and ''weird'' or ''barricade''.
Barrierd may be a combination of ''barrier'' (referring to the mime trait of 'being trapped' behind invisible walls) and ''weird'' or ''barricade''.

Revision as of 13:52, 7 December 2013

Starmie #121: Starmie
Pokémon
#123: Scyther Scyther
This article is about the species. For a specific instance of this species, see Mr. Mime (disambiguation).
Mr. Mime バリヤード
Barrierd
#122
Mr. Mime



Images on the Bulbagarden Archives
Type
Psychic Fairy
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Soundproof or Filter Cacophony
Cacophony
Technician
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Human-Like
Hatch time
26 cycles
Height
4'03" 1.3 m
Mr. Mime
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
120.1 lbs. 54.5 kg
Mr. Mime
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
136
Gen. I-IV
Unknown
IV
161
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Mr. Mime
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F122.png F000.png
{{{form2}}}
Pokédex color
Pink
Base friendship
70
External Links

Mr. Mime (Japanese: バリヤード Barrierd) is a dual-type Psychic/Fairy Pokémon, and prior to Generation VI, a pure Psychic-type Pokémon.

It evolves from Mime Jr. when leveled up while knowing Mimic.

Biology

Mr. Mime is a bipedal, humanoid Pokémon with a round, white body with a red spot in the middle. Its light pink arms and legs are connected to its body by red spheres. Its knees have small, white coverings. There are red pads on the tips of its white fingers, and its black feet curl upward at the tips. Blue growths extend from the sides of its pale pink head, and there are red circles on its cheeks.

From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act by slapping them. Mr. Mime is usually very rare, but can be found in suburban areas.

In the anime

Mr. Mime in the anime

Major appearances

Mimey

Mr. Mime's first anime appearance was in It's Mr. Mime Time. Ash and his friends were looking for a Mr. Mime to replace another one that was supposed to perform in Stella's circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing his mother when a wild Mr. Mime arrived at her house.

Other

Stella had her own, lazy Mr. Mime in It's Mr. Mime Time which had quit obeying her because she was too hard on it. It listened to her once more once it saw how she was willing to protect it from Team Rocket.

In Stage Fight!, a Mr. Mime was part of a showboat stage show along with other Pokémon.

A Mr. Mime was one of the Pokémon living in Len Town under the ownership of Toku in The Psychic Sidekicks!.

Mr. Mime also appears in Hail to the Chef under the ownership of Rhonda, a girl who lives outside Saffron City who was competing with her sister, who owned a Sneasel, for the ownership of her father's restaurant.

Another one appeared in Short and To the Punch! under the ownership of Clayton. It battled Ash's Buizel twice, beating it the first time but losing the second due to Buizel's Ice Punch.

Minor appearances

Mr. Mime first appeared in Pikachu's Vacation in a Pokémon park.

An image of a Mr. Mime appeared in Hocus Pokémon.

Another one appeared in Historical Mystery Tour! under the ownership of a Clown.

Pokédex entries

Episode Pokémon Source Entry
EP064 Mr. Mime Ash's Pokédex Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.
Episode Pokémon Source Entry
DP159 Mr. Mime Dawn's Pokédex Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to create an invisible wall.

In the manga

In the Pokémon Adventures manga

Mr. Mime in Pokémon Adventures

Mr. Mime was first seen under the control of Sabrina in Pokémon Adventures, generating a Light Screen to seal off the whole of Saffron City.

The same Mr. Mime was seen again during the Gym Leader faceoff in the Indigo Plateau, using its miming powers to trap Bugsy within walls created from solidified air, and defeating his Heracross with a Psybeam.

Crystal was revealed to have added a Mr. Mime to her team during the Emerald arc in order to imitate Sabrina's tactics.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS158 It can release mysterious waves from its finger and solidify the air, creating invisible walls.*

In the TCG

Main article: Mr. Mime (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red If interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Generation II
Gold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Stadium 2 A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Generation III
Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire
Emerald A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed It is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreen If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
Generation IV
Diamond It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
SoulSilver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Generation V
Black It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White
Black 2 It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White 2
Generation VI
X Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Y It is adept at conning people. It is said to be able to create walls out of thin air by miming.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
One Trade Abra on Route 2
Blue (Japan)
One Trade Jigglypuff on Route 2
Yellow
One Trade Clefairy on Route 2
Generation II
Gold Silver
Common Route 21, Celadon Game Corner
Crystal
Common Route 21
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
One Trade Abra on Route 2
Colosseum
None Trade
XD
One Citadark Isle (Shadow)
Generation IV
Diamond Pearl
UncommonD
NoneP
Routes 218 and 222D
Evolve Mime Jr.P
Platinum
Uncommon Route 218
HeartGold SoulSilver
Unlimited Route 21, Safari Zone, Celadon Game Corner
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
Swarm Route 20 (White 2 only)
Dream World
Spooky Manor
Generation VI
X Y
Average Reflection Cave



In side games

Game Location
Pokémon Channel Bus Stop
Pokémon Pinball Rock Mountain
Pokémon Trozei! Secret Storage 7
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Buried Relic (50F-69F)
Solar Cave (7F-12F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Mt. Travail (1F-19F)
Lost Wilderness (B1-B17)
Pokémon Ranger Dusk Factory
Pokémon Ranger:
Shadows of Almia
Oil Field Hideout
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Factory: Sunny Seashore
PokéPark Wii: Pikachu's Adventure Cavern Zone

In events

Games Event Language Location Level Distribution period
Gotta Catch 'Em All Station! Mind Reader Mr. Mime English United States 5 November 29 to December 5, 2002

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*
Gold Silver MysteryBerry (8%)
Crystal
Diamond Pearl Leppa Berry Leppa Berry (5%)
Platinum Leppa Berry Leppa Berry (5%)
HeartGold SoulSilver Leppa Berry Leppa Berry (5%)
Black 2 White 2 Leppa Berry Leppa Berry (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
40
100 - 147 190 - 284
45
45 - 106 85 - 207
65
63 - 128 121 - 251
100
94 - 167 184 - 328
120
112 - 189 220 - 372
90
85 - 156 166 - 306
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 100.

Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
3/3 ★★★
Total
14/18 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Misty Terrain Fairy Status 0000 —% 10
00Start Magical Leaf Grass Special 06060 —% 20
00Start Quick Guard Fighting Status 0000 —% 15
00Start Wide Guard Rock Status 0000 —% 10
00Start Power Swap Psychic Status 0000 —% 10
00Start Guard Swap Psychic Status 0000 —% 10
00Start Barrier Psychic Status 0000 —% 20
00Start Confusion Psychic Special 05050 100100% 25
044 Copycat Normal Status 0000 —% 20
088 Meditate Psychic Status 0000 —% 40
1111 Double Slap Normal Physical 01515 08585% 10
1515 Mimic Normal Status 0000 —% 10
1515 Psywave Psychic Special 0000 08080% 15
1818 Encore Normal Status 0000 100100% 5
2222 Light Screen Psychic Status 0000 —% 30
2222 Reflect Psychic Status 0000 —% 20
2525 Psybeam Psychic Special 06565 100100% 20
2929 Substitute Normal Status 0000 —% 10
3232 Recycle Normal Status 0000 —% 10
3636 Trick Psychic Status 0000 100100% 10
3939 Psychic Psychic Special 09090 100100% 10
4343 Role Play Psychic Status 0000 —% 10
4646 Baton Pass Normal Status 0000 —% 40
5050 Safeguard Normal Status 0000 —% 25
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 Solar Beam Grass Special 120120 100}}100% 10
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Bug Sprite.png TM83 Infestation Bug Special 02020 100}}100% 20
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5
Bag TM Fighting Sprite.png TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20
Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
BunearyLopunnyGothitaGothoritaGothitelle
Charm Fairy Status 100% 20
MagmarMagmortarSableyeVolbeat
Confuse Ray Ghost Status 100% 10
MakuhitaHariyamaSableyeMienfooMienshao
Fake Out Normal Physical 40 100% 10
KadabraAlakazamDrowzeeHypnoGothitaGothorita
Gothitelle
Future Sight Psychic Special 120 100% 10
BunearyLopunny
Healing Wish Psychic Status —% 10
DrowzeeHypnoSpinda
Hypnosis Psychic Status 60% 20
Spinda
Icy Wind* Ice Special 55 95% 15
GothitaGothoritaGothitelle
Magic Room Psychic Status —% 10
Mr. Mime
Mimic Normal Status —% 10
DrowzeeHypnoChimcharMonfernoInfernapeCroagunk
Toxicroak
Nasty Plot Dark Status —% 20
ElgyemBeheeyem
Power Split Psychic Status —% 10
Spinda
Teeter Dance Normal Status 100% 20
KadabraAlakazamMr. Mime
Trick Psychic Status 100% 10
MachopMachokeMachampMakuhitaHariyamaTimburr
GurdurrConkeldurr
Wake-Up Slap Fighting Physical 70 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VI
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
Mime Jr. (Pokémon)/Generation V learnset Tickle Normal Status 100% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 Pin122.png Pinani122.png 
Acquisition: Catch
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 Trozeiani122.png 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 122.png Body size: 1
Recruit rate: 7.4%
Friend Area: Decrepit Lab
Phrases
51%-100% HP Believe it or not, but I am an artist!
26%-50% HP Now this is not good. My health is reduced by half.
1%-25% HP This won't do. I'm out of power completely...
Level up There goes my level! I'm so happy!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up There goes my level! I'm so happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 122.png Body size: 1
Recruit rate: -4.5%
IQ group: F
Pokémon Ranger
Group:  Psychic  Poké Assist: Psychic PA.png
( Psychic )
Field move: None
Loops: 8 Min. exp.: 68 Max. exp.: 81
Browser entry  
Mr. Mime puts up invisible barriers while performing its pantomime motions.
Pokémon Ranger: Shadows of Almia
Group:  Psychic  Poké Assist: Psychic PA.png
( Psychic )
Field move: Teleport - field move.png
(Teleport ×-)
Browser entry  
It uses a psychically made barrier to shield itself.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Attack ●●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PPW122.png PokéPark Pad entry:
Mr. Mime is in charge of the Mine Cart in the Cavern Zone. His favorite Attractions are Bastiodon's Block Barrage and Rotom's Spooky Shoot-'em-Up.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

439Mime Jr.png
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Breed
holding Odd Incense



TM Normal
Level up
knowing Mimic
122Mr. Mime.png
First evolution
Mr. Mime
 Psychic  Fairy 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 122.png Spr 1y 122.png Spr 1g 122.png Spr b g1 122.png
II Gold Silver Crystal   Back
Spr 2g 122.png Spr 2s 122.png Spr 2c 122.png Spr b 2g 122.png
Spr 2g 122 s.png Spr 2s 122 s.png Spr 2c 122 s.png Spr b 2g 122 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 122.png Spr 3e 122.png Spr 3f 122.png Spr b 3r 122.png
Spr 3r 122 s.png Spr 3e 122 s.png Spr 3f 122 s.png Spr b 3r 122 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 122.png Spr 4p 122.png Spr 4h 122.png Spr b 4d 122.png
Spr 4d 122 s.png Spr 4p 122 s.png Spr 4h 122 s.png Spr b 4d 122 s.png
V Black White Black 2 White 2 Back
Spr 5b 122.png Spr 5b2 122.png Spr b 5b 122.png
Spr 5b 122 s.png Spr 5b2 122 s.png Spr b 5b 122 s.png
Mr. Mime For other sprites and images, please see Mr. Mime images on Bulbagarden Archives.

Trivia

  • The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This may have been an homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles and Mimien in those games, respectively.
  • Mr. Mime originally had four fingers on its hands. This was changed to five in Pokémon FireRed and LeafGreen and every game since.
  • In the Hebrew dub of the anime, Mr. Mime was often confused for a Water-type Pokémon in Israel, as "Mayim" (water) is pronounced very similar to "Mime".
  • Mr. Mime is tied with Claydol for the highest Special Defense base stat of all non-legendary Psychic types.

Origin

It appears that it is based on a combination between a clown and a mime - together with a popular pantomime, pretending to be trapped in invisible boxes.

Name origin

Mr. Mime is mime with an English male honorific. The assignment of a gendered title has no bearing of its equal male/female gender ratio, as it was named before the gender mechanic was introduced in the games.

Barrierd may be a combination of barrier (referring to the mime trait of 'being trapped' behind invisible walls) and weird or barricade.

In other languages

Language Title Meaning
Japan Flag.png Japanese バリヤード Barierd From barrier and weird
France Flag.png French M. Mime Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur.
Spain Flag.png Spanish Mr. Mime Same as English name
Germany Flag.png German Pantimos From Pantomime
Italy Flag.png Italian Mr. Mime Same as English name
South Korea Flag.png Korean 마임맨 Maimmaen A combination of mime and man
China and Taiwan Flags.png Mandarin Chinese 吸盤魔偶 / 吸盘魔偶 Xīpánmó'ǒu​ From 吸盤 xīpán and 魔偶 mó'ǒu
Hong Kong Flag.png Cantonese Chinese 吸盤小丑 Kāppùhnsíucháu From 吸盤 kāppùhn and 小丑 síucháu


Related articles


External links

Starmie #121: Starmie
Pokémon
#123: Scyther Scyther


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