Move variations: Difference between revisions
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'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | '''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | ||
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==List of damage-dealing move variations== | ==List of damage-dealing move variations== | ||
===Elemental Fangs=== | ===Elemental Fangs=== | ||
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target|other=Status condition}} | {{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}} | ||
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}} | {{mvar|Fire Fang|Fire|Physical|IV|other=Burn}} | ||
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}} | {{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}} | ||
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}} | {{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Guillotine|Normal|Physical|I}} | {{mvar|Guillotine|Normal|Physical|I}} | ||
{{mvar|Horn Drill|Normal|Physical|I}} | {{mvar|Horn Drill|Normal|Physical|I}} | ||
{{mvar|Sheer Cold|Ice|Special|III}} | {{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Aeroblast=== | ===Variations of Aeroblast=== | ||
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}} | {{mvar/h|5|power=100|acc=95|notes=High critical hit ratio; signature move}} | ||
{{mvar|Aeroblast|Flying|Special|II|sig=Lugia}} | {{mvar|Aeroblast|Flying|Special|II|sig=Lugia}} | ||
{{mvar|Spacial Rend|Dragon|Special|IV|sig=Palkia}} | {{mvar|Spacial Rend|Dragon|Special|IV|sig=Palkia}} | ||
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{{mvar|Bullet Seed|Grass|Physical|III}} | {{mvar|Bullet Seed|Grass|Physical|III}} | ||
{{mvar|Icicle Spear|Ice|Physical|III|sig=Shellder|siggen=V}} | {{mvar|Icicle Spear|Ice|Physical|III|sig=Shellder|siggen=V}} | ||
|} | |||
|} | |||
===Variations of Catastropika=== | |||
{{mvar/h|1|power=210|acc=100|notes=Signature Z-move|other=Pokémon}} | |||
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}} | |||
{{mvar|Pulverizing Pancake |Normal|Physical|VII|other=Snorlax}} | |||
|} | |} | ||
|} | |} | ||
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===Variations of Dig=== | ===Variations of Dig=== | ||
{{mvar/h|10|power=80|acc=100|notes=Two turn move}} | {{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}} | ||
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III}} | {{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}} | ||
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III}} | {{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf}} | ||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
===Variations of | ===Variations of Fire Lash=== | ||
{{mvar/h| | {{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}} | ||
{{mvar| | {{mvar|Fire Lash|Fire|Physical|VII|other=Defense|sig=Heatmor}} | ||
{{mvar| | {{mvar|Lunge|Bug|Physical|VII|other=Attack}} | ||
|} | |} | ||
|} | |||
===Variations of Fire Punch=== | |||
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}} | |||
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}} | |||
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}} | |||
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}} | |||
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} | |||
{{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}} | |||
|} | |||
|} | |} | ||
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{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}} | {{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}} | ||
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}} | {{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Gust=== | ===Variations of Gust=== | ||
{{mvar/h| | {{mvar/h|35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}} | ||
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} | {{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} | ||
{{mvar|Pound|Normal|Physical|I|PP=35}} | {{mvar|Pound|Normal|Physical|I|PP=35}} | ||
{{mvar|Scratch|Normal|Physical|I|PP=35}} | {{mvar|Scratch|Normal|Physical|I|PP=35}} | ||
{{mvar| | {{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} | ||
{{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} | {{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} | ||
{{mvar|Leafage|Grass|Physical|VII|PP=40}} | |||
|} | |||
|} | |||
===Variations of Gyro Ball=== | |||
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with Bulletproof|other=Higher damage with|PP=PP}} | |||
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} | |||
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} | |||
|} | |||
|} | |||
===Variations of Hammer Arm=== | |||
{{mvar/h|10|power=100|acc=90|notes=Lowers user's Speed. [[Iron Fist (Ability)|Punch move]]}} | |||
{{mvar|Hammer Arm|Fighting|Physical|IV}} | |||
{{mvar|Ice Hammer|Ice|Physical|VII|sig=Crabominable}} | |||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
|} | |} | ||
===Variations of Liquidation=== | |||
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} | |||
{{mvar|Liquidation|Water|Physical|VII}} | |||
{{mvar|Shadow Bone|Ghost|Physical|VII|sig=Alolan Marowak}} | |||
|} | |||
|} | |||
===Variations of Low Kick=== | ===Variations of Low Kick=== | ||
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | ||
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{{mvar|Power Whip|Grass|Physical|IV}} | {{mvar|Power Whip|Grass|Physical|IV}} | ||
{{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}} | {{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}} | ||
|} | |||
|} | |||
===Variations of Moongeist Beam=== | |||
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's ability}} | |||
{{mvar|Moongeist Beam|Ghost|Special|VII|sig=Lunala}} | |||
{{mvar|Sunsteel Strike|Steel|Physical|VII|sig=Solgaleo}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar|Shadow Sneak|Ghost|Physical|IV}} | {{mvar|Shadow Sneak|Ghost|Physical|IV}} | ||
{{mvar|Vacuum Wave|Fighting|Special|IV}} | {{mvar|Vacuum Wave|Fighting|Special|IV}} | ||
{{mvar|Accelerock|Rock|Physical|VII}} | {{mvar|Accelerock|Rock|Physical|VII|sig=Midday and Dusk Lycanroc}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Rollout=== | ===Variations of Rollout=== | ||
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit}} | {{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}} | ||
{{mvar|Rollout|Rock|Physical|II}} | {{mvar|Rollout|Rock|Physical|II}} | ||
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}} | {{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}} | ||
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{{mvar|Steamroller|Bug|Physical|V}} | {{mvar|Steamroller|Bug|Physical|V}} | ||
|} | |} | ||
|} | |||
===Variations of Stored Power=== | |||
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}} | |||
{{mvar|Stored Power|Psychic|Special|V}} | |||
{{mvar|Power Trip|Dark|Physical|VII}} | |||
|} | |||
|} | |} | ||
===Variations of Strength=== | ===Variations of Strength=== | ||
{{mvar/h| | {{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}} | ||
{{mvar|Strength|Normal|Physical|I|PP=15}} | {{mvar|Strength|Normal|Physical|I|PP=15}} | ||
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} | {{mvar|Drill Peck|Flying|Physical|I|PP=20}} | ||
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{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} | {{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} | ||
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}} | {{mvar|X-Scissor|Bug|Physical|IV|PP=15}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Super Fang=== | ===Variations of Super Fang=== | ||
{{mvar/h|10|acc=90|notes=Deals damage equal to half target's remaining HP}} | {{mvar/h|10|acc=90|notes=Deals damage equal to half target's remaining HP}} | ||
{{mvar|Super Fang|Normal|Physical|I}} | |||
{{mvar|Nature's Madness|Fairy|Special|VII}} | {{mvar|Nature's Madness|Fairy|Special|VII}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Surf=== | ===Variations of Surf=== | ||
{{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}} | {{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}} | ||
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV}} | {{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}} | ||
{{mvar|Petal Blizzard|Grass|Physical|VI}} | {{mvar|Petal Blizzard|Grass|Physical|VI}} | ||
|} | |} | ||
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{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}} | {{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}} | ||
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}} | {{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}} | ||
|} | |} | ||
|} | |} | ||
==List of status move variations== | ==List of status move variations== | ||
===Terrain moves=== | |||
===Terrain | |||
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}} | {{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}} | ||
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}} | {{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}} | ||
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===Variations of Forest's Curse=== | ===Variations of Forest's Curse=== | ||
{{mvar/h|20|notes=Adds a type to the target|other=Added type}} | {{mvar/h|20|notes=Adds a type to the target|other=Added type}} | ||
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass}} | {{mvar|Forest's Curse|Grass|Status|VI|other=Grass|sig=The Phantump line}} | ||
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}} | {{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost|sig=The Pumpkaboo line}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Ingrain=== | ===Variations of Ingrain=== | ||
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}} | {{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}} | ||
{{mvar|Ingrain|Grass|Status|III|note= | {{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}} | ||
{{mvar|Aqua Ring|Water|Status|IV}} | {{mvar|Aqua Ring|Water|Status|IV}} | ||
|} | |} | ||
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{{mvar|Leer|Normal|Status|I}} | {{mvar|Leer|Normal|Status|I}} | ||
{{mvar|Tail Whip|Normal|Status|I}} | {{mvar|Tail Whip|Normal|Status|I}} | ||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center> | <center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center> | ||
===Variations of Magnetic Flux=== | |||
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}} | |||
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}} | |||
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}} | |||
|} | |||
|} | |||
===Variations of Mean Look=== | ===Variations of Mean Look=== | ||
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===Variations of Moonlight=== | ===Variations of Moonlight=== | ||
{{mvar/h|5|notes=Heals variant amount of HP, depending on | {{mvar/h|5|notes=Heals variant amount of HP, depending on some condition}} | ||
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI | {{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}} | ||
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III | {{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III}} | ||
{{mvar|Synthesis|Grass|Status|II | {{mvar|Synthesis|Grass|Status|II}} | ||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
|} | |} | ||
===Variations of Recover=== | ===Variations of Recover=== | ||
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{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | {{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | ||
{{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}} | {{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}} | ||
{{mvar|Milk Drink|Normal|Status|II|sig=Miltank}} | {{mvar|Milk Drink|Normal|Status|II|sig=Miltank|siggen=VI}} | ||
{{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}} | {{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}} | ||
{{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}} | {{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}} | ||
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===Variations of Roar=== | ===Variations of Roar=== | ||
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}} | {{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}} | ||
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are | {{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}} | ||
{{mvar|Whirlwind|Normal|Status|I}} | {{mvar|Whirlwind|Normal|Status|I}} | ||
|} | |} | ||
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{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}} | {{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}} | ||
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}} | {{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}} | ||
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Screech=== | ===Variations of Screech=== | ||
{{mvar/h|40|acc=85|notes=Sound moves that lower the target's stat by two stages|other=Stat affected}} | {{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|other=Stat affected}} | ||
{{mvar|Screech|Normal|Status|I|other=Defense}} | {{mvar|Screech|Normal|Status|I|other=Defense}} | ||
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} | {{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} | ||
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===Variations of Sing=== | ===Variations of Sing=== | ||
{{mvar/h|15 or 20|acc=55|notes=Sound moves that inflict a [[status condition]]|other=Status condition|PP=PP}} | {{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}} | ||
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} | {{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} | ||
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} | {{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} | ||
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{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} | {{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} | ||
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | {{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | ||
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy}} | {{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy|siggen=VII}} | ||
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | {{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | ||
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | {{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | ||
{{mvar|Speed Swap|Psychic|Status|VII|other= | {{mvar|Speed Swap|Psychic|Status|VII|other=Speed}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Celebrate|Normal|Status|VI}} | {{mvar|Celebrate|Normal|Status|VI}} | ||
{{mvar|Hold Hands|Normal|Status|VI}} | {{mvar|Hold Hands|Normal|Status|VI}} | ||
|} | |} | ||
|} | |} | ||
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==List of Shadow move variations== | ==List of Shadow move variations== | ||
===Variations of Shadow Bolt=== | ===Variations of Shadow Bolt=== | ||
{{mvar/h| | {{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}} | ||
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis|sig=Shadow Zapdos}} | {{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis|sig=Shadow Zapdos}} | ||
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}} | {{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}} |
Revision as of 22:20, 16 September 2017
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
Move variations are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
List of damage-dealing move variations
Elemental Fangs
15 PP, 65 Power, 95% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict non-volatile status and/or flinch the target; biting move | ||||||||||||||||||||
|
One-hit knockout moves
5 PP, —% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Targets at a higher level than the user are unaffected* | ||||||||||||||||||||
|
Pledge moves
10 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional effect lasting four turns when used in combination | ||||||||||||||||||||
|
Variations of Acid
25 or 30 PP, 40 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of secondary effect occurring | ||||||||||||||||||||||||||||||||||||
|
Variations of Aeroblast
5 PP, 100 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio; signature move | ||||||||||||
|
Variations of Ancient Power
5 PP, 60 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of raising all stats | ||||||||||||||||
|
Variations of Aurora Beam
20 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of an additional effect occurring | ||||||||||||||||||||||||||||||
|
Variations of Barrage
20 PP, 15 Power, 85% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Bite
25 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of flinching | ||||||||||||
|
Variations of Blizzard
5 or 10 PP, 110 Power, 70% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of inflicting a status condition, certain weather causes moves to not miss | ||||||||||||||||||||||||
|
Variations of Blue Flare
5 PP, 130 Power, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of inflicting a non-volatile status condition | |||||||||||||||
|
Variations of Bone Rush
10 PP, 25 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Brine
10 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles under certain conditions | ||||||||||||||||||||
|
Variations of Bug Bite
20 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Eats and gains the effect of the target's held Berry | ||||||||||||
|
Variations of Bullet Seed
30 PP, 25 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Catastropika
1 PP, 210 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Signature Z-move | |||||||||||||||
|
Variations of Circle Throw
10 PP, 60 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch out | ||||||||||||
|
Variations of Clamp
10 or 15 PP, 35 Power, 85% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Partially traps target | |||||||||||||||||||||||||
|
Variations of Counter
20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-5 priority, counters the last move taken at twice the power | |||||||||||||||
|
Variations of Cross Chop
5 PP, 100 Power, 80% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Crush Grip
5 PP, Varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Does more damage if the target's current HP is high | ||||||||||||
|
Variations of Crush Claw
10 PP, 75 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance to lower target's defense one stage | ||||||||||||
|
Variations of Crunch
10 or 15 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of lowering target's stat by one stage | ||||||||||||||||||||||||
|
Variations of Dig
10 PP, 80 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Two turn move; double damage from certain moves | ||||||||||||
|
Variations of Discharge
15 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect, hits all adjacent Pokémon | |||||||||||||||
|
Variations of Double-Edge
15 PP, 120 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
User receives recoil equal to ⅓ of the damage done to the target | ||||||||||||||||||||||||
|
Variations of Dynamic Punch
5 PP, 100 Power, 50% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a status condition | |||||||||||||||
|
Variations of Eruption
5 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with high HP | ||||||||||||
|
Variations of False Swipe
40 PP, 40 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Leaves target with at least 1HP | ||||||||||||
|
Variations of Fire Lash
15 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | |||||||||||||||
|
Variations of Fire Punch
10 or 15 PP, 75 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict a status condition | ||||||||||||||||||||||||||||||||||||
|
Variations of Flail
15 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with low HP | ||||||||||||
|
Variations of Flamethrower
10 or 15 PP, 90 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition, targets one opponent | ||||||||||||||||||||||||
|
Variations of Frost Breath
10 PP, 60 Power | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Always results in a critical hit | ||||||||||||
|
Variations of Frustration
20 PP, varying Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's friendship | |||||||||||||||
|
Variations of Fusion Flare
5 PP, 100 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn | |||||||||||||||
|
Variations of Giga Drain
10 PP, 75 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restores HP by half damage dealt | ||||||||||||||||
|
Variations of Gust
35 or 40 PP, 40 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | |||||||||||||||||||||||||||||||||||
|
Variations of Gyro Ball
5 or 10 PP, varying Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's and target's Speed; cannot affect targets with Bulletproof | ||||||||||||||||||
|
Variations of Hammer Arm
10 PP, 100 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers user's Speed. Punch move | ||||||||||||
|
Variations of Heat Crash
10 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals more damage if user's weight is higher compared to the target | ||||||||||||
|
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy | |||
---|---|---|---|
User must rest the turn after its use | |||
Variations of Icy Wind
15 PP, 55 Power, 95% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | |||||||||||||||||||||||||
|
Variations of Karate Chop
25 PP, 50 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Leaf Blade
15 PP, 90 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Liquidation
10 PP, 85 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of lowering Defense one stage | ||||||||||||
|
Variations of Low Kick
20 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Greater damage on heavier target | ||||||||||||
|
Variations of Luster Purge
5 PP, 70 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50% of additional effect occurring | |||||||||||||||
|
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||
|
Variations of Moongeist Beam
5 PP, 100 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ignores the target's ability | ||||||||||||
|
Variations of Night Shade
15 or 20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage equal to user's level | |||||||||||||||
|
Variations of Needle Arm
10 or 15 PP, 60 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect | ||||||||||||||||||
|
Variations of Octazooka
10 PP, 65 Power, 85% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
May lower target's accuracy one stage | ||||||||||||||||
|
Variations of Overheat
5 PP, 130 Power, 90% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers user's Special Attack two stages | ||||||||||||||||||||
|
Variations of Petal Dance
10 PP, 120* Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lasts 2-3 turns, user becomes confused | ||||||||||||||||
|
Variations of Psychic
10 PP, 90 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of lowering Special Defense one stage | ||||||||||||||||||||
|
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy | |||
---|---|---|---|
+1 priority | |||
Variations of Revenge
10 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-4 priority, doubles in power if user was damaged | ||||||||||||
|
Variations of Rollout
20 PP, 30 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles with each consecutive hit; also doubles if Defense Curl is used | ||||||||||||
|
Variations of Sky Attack
5 PP, 140 Power, 90% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Needs to charge, 30% chance of causing a secondary effect | ||||||||||||||||||||
|
Variations of Slash
15 or 20 PP, 70 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||||||||||||||||||||
|
Variations of Smelling Salts
10 PP, 70 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Double damage on target with non-volatile status, cures non-volatile status on target | |||||||||||||||
|
Variations of Stomp
20 PP, 65 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% of flinching, doubles in power if target has used Minimize | ||||||||||||
|
Variations of Stored Power
10 PP, 20 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases base power the more positive stat changes the user has built up | ||||||||||||
|
Variations of Strength
15 or 20 PP, 80 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | |||||||||||||||||||||||||||||||||||
|
Variations of Superpower
5 PP, 120 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers two of the user's stats | ||||||||||||||||||||
|
Variations of Super Fang
10 PP, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals damage equal to half target's remaining HP | ||||||||||||
|
Variations of Surf
15 PP, 90 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits all other Pokémon adjacent to user | ||||||||||||
|
Variations of Swift
20 PP, 60 Power | |||
---|---|---|---|
Cannot miss | |||
Variations of Thief
25 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Steals the target's held item | ||||||||||||
|
Variations of U-turn
20 PP, 70 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
User switches after damage | ||||||||||||
|
Variations of Waterfall
15 or 20 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of causing a secondary effect, single target | ||||||||||||||||||||||||||||||||||||||||||
|
List of status move variations
Terrain moves
10 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all grounded Pokémon for 5 turns | |||||||||||||||||||||||||
|
Variations of Acid Armor
15 or 20 PP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases user's stat by two stages | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of After You
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes move order of the target | |||||||||||||||
|
Variations of Bulk Up
15 or 20 PP | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases two of the user's stats by one stage | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Camouflage
15 or 20 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | ||||||||||||||||||
|
Variations of Charm
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by two stages | ||||||||||||||||||||||||||||||||||||
|
Variations of Coil
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises three of user's stats by one stage | |||||||||||||||
|
Variations of Confide
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by one stage, ignoring Protect, Detect and Spiky Shield | |||||||||||||||
|
Variations of Conversion
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | |||||||||||||||
|
Variations of Defense Curl
40 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | |||||||||||||||||||||||||
|
Variations of Destiny Bond
5 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Requires user to faint | |||||||||||||||
|
Variations of Memento
10 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes the user to faint without damaging the foe | ||||||||||||||||||||
|
Variations of Detect
5 or 10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+4 priority, protects user from all moves | ||||||||||||||||||||||||||||||
|
Variations of Disable
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disables the opponent's moves or items | ||||||||||||||||||||||||||||||||||||
|
Variations of Flash
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Decreases accuracy by one stage | ||||||||||||||||||||
|
Variations of Follow Me
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
+2 priority*, forces all opponents to target the user | ||||||||||||
|
Variations of Foresight
40 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Removes a type immunity and negates target's evasiveness | ||||||||||||||||||||
|
Variations of Forest's Curse
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adds a type to the target | |||||||||||||||
|
Variations of Guard Split
10 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Averages the target's stats with the user | |||||||||||||||
|
Variations of Harden
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | |||||||||||||||
|
Variations of Heal Bell
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cures user's party of status conditions | ||||||||||||
|
Variations of Ingrain
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by 1/16 of max HP each turn | ||||||||||||
|
Variations of Leer
30 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers the target's defense by one stage | ||||||||||||
|
Variations of Lock-On
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ensures user's next move will hit | ||||||||||||
|
Variations of Lovely Kiss
10 or 15 PP, 75% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||||||||
|
Variations of Magnetic Flux
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises the stats of allied Pokémon with Plus or Minus | |||||||||||||||
|
Variations of Mean Look
5 or 10 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prevents target form escaping or switching out | ||||||||||||||||||||
|
Variations of Mirror Move
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Uses the last move used by the target | ||||||||||||
|
Variations of Moonlight
5 PP | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals variant amount of HP, depending on some condition | ||||||||||||||||
|
Variations of Mud Sport
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halves damage taken from a certain type | |||||||||||||||
|
Variations of Poison Powder
35 or 30 PP, 75% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||
|
Variations of Quick Guard
10 or 15 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+3 priority, protects user's side of field | ||||||||||||||||||||||||
|
Variations of Rain Dance
5 or 10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes in-battle weather for 5 turns | ||||||||||||||||||||||||||||||
|
Variations of Recover
10 PP | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by half max HP | ||||||||||||||||||||||||||||
|
Variations of Roar
20 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch | ||||||||||||
|
Variations of Safeguard
25 or 30 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Protects the user's party for 5 turns | ||||||||||||||||||||||||
|
Variations of Screech
40 PP, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound-based moves that lower the target's stat by two stages | |||||||||||||||
|
Variations of Sing
15 or 20 PP, 55% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound-based moves that inflict a status condition | ||||||||||||||||||||||||
|
Variations of Skill Swap
10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches the user's condition with the target | ||||||||||||||||||||||||||||||
|
Variations of Spikes
20 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lays down entry hazards | |||||||||||||||||||||||||
|
Variations of Splash
40 PP | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Does nothing | ||||||||||||||||
|
Variations of Trick
10 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches items with target | ||||||||||||
|
Variations of Trick Room
5 or 10 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all Pokémon on the field for 5 turns | ||||||||||||||||||||||||
|
Variations of Worry Seed
10 or 15 PP, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes the target's Ability | ||||||||||||||||||||||||
|
List of Shadow move variations
Variations of Shadow Bolt
Infinite PP, 75 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition | ||||||||||||||||||||
|
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |