Move duplication: Difference between revisions

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Attack duplication is a feature in the [[Pokémon Mystery Dungeon]] that allows for an attack to be learned several times by a [[pokémon]], rather than four different moves.
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Most are familiar with the four move restriction in place in the Pokemon RPG franchise. Pokémon Mystery Dungeon keeps this tradition in place, but allows for an attack to be learned multiple times or as many times as it learns an attack in a progressive evolution--usually peaking at three moves or at the four move restriction.  
Attack duplication is a feature in the [[Pokémon Mystery Dungeon]] that allows for an attack to be learned several times by a [[Pokémon]], rather than four different moves.


The immediate advantages obviously permit greater endurance and longevity for a move before the consumption of a Max Elixir. The moves, however, are otherwise treated as seperate moves (and thus occupy one of the four slots) rather than one single move with greater PP. Having a duplicate of a move also allows for a higher rate of usage of that particular attack, regardless of PP. It is logical to assume this because the artificial intelligence seems to randomly choose moves based on it's range capacity. In other words, if a pokemon is within range of a move (offensive, defensive, et al.) it will randomly select one from of the moves with the capacity to be used. Other aspects of a seperate slot occupation involve it's isolation from dungeon traps and in powering it up with a Ginseng  
Most are familiar with the four move restriction in place in the Pokémon RPG franchise. Pokémon Mystery Dungeon keeps this tradition in place, but allows for an attack to be learned multiple times or as many times as it learns an attack in a progressive evolution - usually peaking at three moves or at the four move restriction.
 
The immediate advantages obviously permit greater endurance and longevity for a move before the consumption of a Max Elixir. The moves, however, are otherwise treated as separate moves (and thus occupy one of the four slots) rather than one single move with greater [[PP]]. Having a duplicate of a move also allows for a higher rate of usage of that particular attack, regardless of PP. It is logical to assume this because the artificial intelligence seems to randomly choose moves based on it's range capacity. In other words, if a Pokémon is within range of a move (offensive, defensive, et al.) it will randomly select one from of the moves with the capacity to be used. Other aspects of a seperate slot occupation involve it's isolation from dungeon traps and in powering it up with a Ginseng  


This "feature" is immediately granted and easily exploited with TM usage.  
This "feature" is immediately granted and easily exploited with TM usage.  


e.g. the use of Shockwave twice on an electric pokémon. The logic for this is that Shockwave in normal conditions never misses. However, it is limited in the Mystery Dungeon incarnation with 8/8 PP.  
e.g. the use of {{m|Shock Wave}} twice on an {{t|Electric}}-type Pokémon. The logic for this is that {{m|Shock Wave}} in normal conditions never misses. However, it is limited in the Mystery Dungeon incarnation with 8 PP.  


There are also naturally recruitable pokémon who have this feature. One such example includes a few [[Pupitar]] in the Southern Cavern with two Sandstorms.  
There are also naturally recruitable Pokémon who have this feature. One such example includes a few {{p|Pupitar}} in the Southern Cavern with two Sandstorms.  


It is also possible to raise a Pokémon to learn two same moves that aren't in TM form.  
It is also possible to raise a Pokémon to learn two same moves that aren't in TM form.  
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The required conditions are that a:  
The required conditions are that a:  


1. Pokémon evolution remains a possibility.
# Pokémon evolution remains a possibility.
2. Pokémon knows the desired move prior to evolution.
# Pokémon knows the desired move prior to evolution.
3. Pokémon, after evolving, will learn the desired move again as it levels up.
# Pokémon, after evolving, will learn the desired move again as it levels up.
The best example of expoiting this non-obvious cheat is in most water type- Pokémon, and the Hydro Pump attack. Hydro Pump isn't a TM, yet is analogous to other moves that are otherwise TMs.  
 
For example, a {{p|Squirtle}} is raised until it learns {{m|Hydro Pump}}. After learning the move, it is evolved into a [[Wartortle]]. Said Wartortle is raised until it again learns a second Hydro Pump. And evolved a final time and raised for a third Hydro Pump.  


e.g. a [[Squirtle]] is raised until it learns Hydro Pump. After learning the move, it is evolved into a [[Wartortle]]. Said Wartortle is raised until it again learns a second Hydro Pump. And evolved a final time and raised for a third Hydro Pump.  
This makes a {{p|Blastoise}} with the moveset of three Hydro Pumps and one Hydro Cannon possible. Granted it would be useless in the regular RPG franchise, it makes for a good range attacker in Mystery Dungeon as both moves are powerful line based moves with naturally low PP.  


This makes a [[Blastoise]] with the moveset of three Hydro Pumps and one Hydro Cannon possible. Granted it would be useless in the regular RPG franchise, it makes for a good range attacker in Mystery Dungeon as both moves are powerful line based moves with naturally low PP.  
Another benefit is in a {{p|Metagross}} with two {{m|Meteor Mash}} attacks, or two {{m|Agility}} moves.  


Another benefit is in a [[Metagross]] with two Meteor Mash attacks, or two Agility moves.  
Moves cannot be duplicated in the Gulpin Link Shop. Once a non-TM move has been duplicated and deleted it cannot be learned again for the purpose of duplication unless the Pokémon naturally learns it again at higher level. It is also possible to link two similar moves to some redundant effects.


Moves cannot be duplicated in the Gulpin link shop. Once a non-TM move has been duplicated and deleted it cannot be learned again for the purpose of duplication unless the Pokémon naturally learns it again at higher level. It is also possible to link two similar moves to some redundant effects.
[[Category:Pokémon Mystery Dungeon]]

Revision as of 06:50, 9 January 2007

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Attack duplication is a feature in the Pokémon Mystery Dungeon that allows for an attack to be learned several times by a Pokémon, rather than four different moves.

Most are familiar with the four move restriction in place in the Pokémon RPG franchise. Pokémon Mystery Dungeon keeps this tradition in place, but allows for an attack to be learned multiple times or as many times as it learns an attack in a progressive evolution - usually peaking at three moves or at the four move restriction.

The immediate advantages obviously permit greater endurance and longevity for a move before the consumption of a Max Elixir. The moves, however, are otherwise treated as separate moves (and thus occupy one of the four slots) rather than one single move with greater PP. Having a duplicate of a move also allows for a higher rate of usage of that particular attack, regardless of PP. It is logical to assume this because the artificial intelligence seems to randomly choose moves based on it's range capacity. In other words, if a Pokémon is within range of a move (offensive, defensive, et al.) it will randomly select one from of the moves with the capacity to be used. Other aspects of a seperate slot occupation involve it's isolation from dungeon traps and in powering it up with a Ginseng

This "feature" is immediately granted and easily exploited with TM usage.

e.g. the use of Shock Wave twice on an Electric-type Pokémon. The logic for this is that Shock Wave in normal conditions never misses. However, it is limited in the Mystery Dungeon incarnation with 8 PP.

There are also naturally recruitable Pokémon who have this feature. One such example includes a few Pupitar in the Southern Cavern with two Sandstorms.

It is also possible to raise a Pokémon to learn two same moves that aren't in TM form.

The required conditions are that a:

  1. Pokémon evolution remains a possibility.
  2. Pokémon knows the desired move prior to evolution.
  3. Pokémon, after evolving, will learn the desired move again as it levels up.

For example, a Squirtle is raised until it learns Hydro Pump. After learning the move, it is evolved into a Wartortle. Said Wartortle is raised until it again learns a second Hydro Pump. And evolved a final time and raised for a third Hydro Pump.

This makes a Blastoise with the moveset of three Hydro Pumps and one Hydro Cannon possible. Granted it would be useless in the regular RPG franchise, it makes for a good range attacker in Mystery Dungeon as both moves are powerful line based moves with naturally low PP.

Another benefit is in a Metagross with two Meteor Mash attacks, or two Agility moves.

Moves cannot be duplicated in the Gulpin Link Shop. Once a non-TM move has been duplicated and deleted it cannot be learned again for the purpose of duplication unless the Pokémon naturally learns it again at higher level. It is also possible to link two similar moves to some redundant effects.