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{{incomplete|needs=Needs some pictures}}
{{Boardgame Infobox
|colorscheme=Johto
|name=Monopoly: Pokémon Edition
|subtitled=Collector's Edition
|image=Monopoly Pokémon 2001 box.png
|caption=Game's box
|date=2001
|publisher={{wp|Parker Brothers}}<br>{{wp|Hasbro}}
|age=8 to adult
|players=2 to 6
|links=
* For more information on general gameplay, refer to the original {{wp|Monopoly (game)|Monopoly}} on {{wp|Wikipedia}}.<br>
* [http://www.hasbro.com/common/instruct/PokemonMonopolyCollector'sEdition(copyright2001).PDF Official rulebook (PDF)]
}}
'''Monopoly: Pokémon Edition''' is a variation of the classic {{wp|Monopoly (game)|Monopoly}} game adapted towards [[Pokémon]], based on the {{2v2|Gold|Silver}} versions as well as the {{pkmn|anime}}. It was released in 2001 by {{wp|Parker Brothers}}.  
'''Monopoly: Pokémon Edition''' is a variation of the classic {{wp|Monopoly (game)|Monopoly}} game adapted towards [[Pokémon]], based on the {{2v2|Gold|Silver}} versions as well as the {{pkmn|anime}}. It was released in 2001 by {{wp|Parker Brothers}}.  
==Blurb==
<i><b>More fun than you can master!</b>
In this Gold and Silver Pokémon edition of the classic MONOPOLY® game, you'll travel around the board in search of Pokémon from the Johto World. The more Pokémon you collect, the more powerful a trainer you become. Add Poké Marts and Poké Centers to make your Pokémon even stronger. Ash cards and Professor Elm cards may bring rewards or other surprises. Bargain, trade and fight with other trainers to collect the most powerful Pokémon team and win the game!
This Gold & Silver Collector's Edition Includes:
* 6 Collectible Pokémon movers — {{p|Chikorita}}, {{p|Totodile}}, {{p|Marill}}, {{p|Cyndaquil}}, {{p|Bellossom}}, {{p|Pikachu}}
* 32 Plastic Poké Centers and 12 Poké Marts to improve your Pokémon's strength
* 28 Pokémon Deed cards and 7 denominations of Pokémon-themed play money
* 16 Ash cards and 16 Professor Elm cards, replacing the traditional Community Chest and Chance cards
* Special Optional Poké Rules and full-color Gameboard</i>
==Contents==
* 1 x Gameboard
* 6 x Pokémon tokens
* 2 x Dice
* 28 x Pokémon deed cards
* 16 x Professor Elm cards
* 16 x Ash cards
* 32 x Pokémon Centers tokens
* 12 x Poké Marts tokens
* 1 x Rulebook
* 1 x Pack of money bills
* 1 x Set of trays


==Changes from the original Monopoly==
==Changes from the original Monopoly==
* The currency is the Pokémon Dollar ({{PDollar}}).
* The currency is the Pokémon Dollar ({{PDollar}}).
* Blue [[Pokémon Center]]s and red [[Poké Mart]]s replace houses and hotels, respectively (Although in the games the colors should be the other way around).
* Silver [[Pokémon Center]]s and gold [[Poké Mart]]s replace houses and hotels, respectively.
* [[Professor Elm]] and {{Ash}} spaces and cards replace chance and Community Chest spaces and cards, respectively.
* [[Professor Elm]] and {{Ash}} spaces and cards replace "Chance" and "Community Chest" spaces and cards, respectively.
* The three [[Johto]] {{pkmn2|Starter}}s ({{p|Chikorita}}, {{p|Cyndaquil}}, and {{p|Totodile}}) and {{p|Heracross}} replace the railroads.
* {{p|Heracross}}, along with the three [[Johto]] {{pkmn2|Starter}}s ({{p|Chikorita}}, {{p|Cyndaquil}}, and {{p|Totodile}}) replace the railroads.
* The property spaces correspond to the eight [[Johto]] [[Gym Leader]]s and their Pokémon.  
* Buying a property is equivalent to catching the Pokémon.
* Buying a property is equivalent to catching the Pokémon, and owning the lot is equivalent to acquiring the [[Badge]].
* "{{Gary}} Attacks" and "[[Team Rocket]] Attacks" spaces replace the "Income Tax" and "Luxury Tax" spaces, respectively.  
* ''{{Gary}} Attacks'' and ''[[Team Rocket]] Attacks'' spaces replace the ''Income Tax'' and ''Luxury Tax'' spaces, respectively.  
* The {{Badge|Zephyr}} and {{Badge|Hive}} spaces and cards replace the "Electric Company" and "Water Works" spaces and cards, respectively.
* The {{Badge|Zephyr}} and {{Badge|Hive}} replace the Electric Company and Water Works spaces respectively.


==Pokémon playing pieces==
===Pokémon tokens===
* {{p|Pikachu}}
* {{p|Pikachu}}
* {{p|Chikorita}}
* {{p|Chikorita}}
Line 20: Line 57:
* {{p|Marill}}
* {{p|Marill}}


==Doubles power ability==
===Properties===
Rolling doubles allows a player to do one of two options. He or she can roll again as normal, or the player can activate a Pokémon power based on the dice. If the power is activated, the player must end the turn after invoking it. The powers cannot be used if the player rolled doubles to get out of jail.
{| class="roundy" style="background:#dddddd; border:3px solid #ffcb49"
|- style="background:#ffcb49"
! style="{{roundytl|5px}}" | Purple spaces
! Light blue spaces
! Pink spaces
! Orange spaces
! Red spaces
! Yellow spaces
! Green spaces
! style="{{roundytr|5px}}" | Blue spaces
|-
|style="background:#8533ff"|{{pcolor|Pikachu}}
|style="background:#99ccff"|{{pcolor|Bellossom}}
|style="background:#ff4da6"|{{pcolor|Stantler}}
|style="background:#ff8533"|{{pcolor|Sentret}}
|style="background:#ff4d4d"|{{Pcolor|Gligar}}
|style="background:#ffff4d"|{{pcolor|Pineco}}
|style="background:#009000"|{{pcolor|Houndour}}
|style="background:#0080ff"|{{pcolor|Pichu}}
|-
|style="background:#8533ff; {{roundybl|5px}}"|{{pcolor|Hoothoot}}
|style="background:#99ccff"|{{pcolor|Spinarak}}
|style="background:#ff4da6"|{{pcolor|Quagsire}}
|style="background:#ff8533"|{{pcolor|Sunflora}}
|style="background:#ff4d4d"|{{pcolor|Mareep}}
|style="background:#ffff4d"|{{pcolor|Wobbuffet}}
|style="background:#009000"|{{pcolor|Skarmory}}
|style="background:#0080ff; {{roundybr|5px}}"|{{pcolor|Entei}}
|-
|
|style="background:#99ccff; {{roundybl|5px}}"|{{pcolor|Snubbull}}
|style="background:#ff4da6"|{{pcolor|Blissey}}
|style="background:#ff8533"|{{pcolor|Hoppip}}
|style="background:#ff4d4d"|{{pcolor|Scizor}}
|style="background:#ffff4d"|{{pcolor|Wooper}}
|style="background:#009000; {{roundybr|5px}}"|{{pcolor|Azumarill}}
|
|}


*Double Ones
===Pokémon Power Doubles===
Move like Hoppip and go anywhere. If the player passes GO, collect $200. The player may not teleport to Jail.
Rolling doubles allows a player to do one of two options: roll again as normal, or activate a Pokémon Power based on the dice. If the power is activated, the player's turn ends. These powers cannot be used if the player rolled doubles in order to get out of jail.
*Double Twos
 
{{m|Absorb}} like Bellossom and collect $200 from the Bank.
{| class="roundy" width="70%" style="margin:auto; text-align:center; background:#dddddd; border: 3px solid #ffcb49"
*Double Threes
|- style="background:#ffcb49"
Use {{m|Leech Seed}} like Skiploom and collect $50 from each player.
! style="{{roundytl|5px}}" | Dice result
*Double Fours
! Pokémon Power
The player gets to draw a Professor Elm card.
! style="{{roundybl|5px}}" | Effect
*Double Fives
|- style="background:#FFF"
The player gets to draw an Ash card.
|Double 1s
*Double Sixes
|"<b>{{m|Teleport}} like {{p|Hoppip}} and go anywhere.</b>"
Attack to control one of another player’s gym lots. The player selects a Pokémon that an opposing player owns that is not part of a color group. Both players roll the dice. The player who rolls the higher number takes (or keeps) control of the lot. In the event of a tie, both players roll again. The "railroads" cannot be attacked.  
|The player can go directly to any space, except Jail. A player that passes GO using this power collects {{PDollar}}200.
|- style="background:#FFF"
|Double 2s
|"<b>{{m|Absorb}} like {{p|Bellossom}} and collect {{PDollar}}200 from the Bank.</b>"
|The player collects {{PDollar}}200 from the Bank.
|- style="background:#FFF"
|Double 3s
|"<b>Use {{m|Leech Seed}} like {{p|Skiploom}} and collect {{PDollar}}50 from each player.</b>"
|The player collects {{PDollar}}50 from each player.
|- style="background:#FFF"
|Double 4s
|"<b>Meet [[Professor Elm]]</b>"
|The player draws a Professor Elm card.
|- style="background:#FFF"
|Double 5s
|"<b>Fight in a Trainer Battle</b>"
|The player draws an Ash Battle card.
|- style="background:#FFF"
|Double 6s
|"<b>Attack to control one of another player’s Pokémon spaces:</b>"
|The player selects a Pokémon that an opposing player owns that is not part of a color-group. Each player rolls both dice. The player who rolls the higher number takes (or keeps) control of the lot. In the event of a tie, both players roll again. Note: the player can't select a "Badge" or "Meet" space.
|}


==Related articles==
==Related articles==
* [[Monopoly: Pokémon Edition (1999)]]
* [[Monopoly: Pokémon Edition (1999)]]
* [[Monopoly: Pokémon Kanto Edition (2014)]]
* [[Monopoly: Pokémon Kanto Edition]]
 
* [[Monopoly: Pokémon Johto Edition]]
==External links==
For more information on general gameplay, refer to the original {{wp|Monopoly (game)|Monopoly}} on {{wp|Wikipedia}}.


{{Project Merchandise notice}}
{{Project Merchandise notice}}

Revision as of 20:12, 2 October 2016

Monopoly: Pokémon Edition
Collector's Edition
Monopoly Pokémon 2001 box.png
Game's box
Release date 2001
Publisher(s) Parker Brothers
Hasbro
Age 8 to adult
Players 2 to 6
External Links

Monopoly: Pokémon Edition is a variation of the classic Monopoly game adapted towards Pokémon, based on the Gold and Silver versions as well as the anime. It was released in 2001 by Parker Brothers.

Blurb

More fun than you can master!

In this Gold and Silver Pokémon edition of the classic MONOPOLY® game, you'll travel around the board in search of Pokémon from the Johto World. The more Pokémon you collect, the more powerful a trainer you become. Add Poké Marts and Poké Centers to make your Pokémon even stronger. Ash cards and Professor Elm cards may bring rewards or other surprises. Bargain, trade and fight with other trainers to collect the most powerful Pokémon team and win the game!

This Gold & Silver Collector's Edition Includes:

  • 6 Collectible Pokémon movers — Chikorita, Totodile, Marill, Cyndaquil, Bellossom, Pikachu
  • 32 Plastic Poké Centers and 12 Poké Marts to improve your Pokémon's strength
  • 28 Pokémon Deed cards and 7 denominations of Pokémon-themed play money
  • 16 Ash cards and 16 Professor Elm cards, replacing the traditional Community Chest and Chance cards
  • Special Optional Poké Rules and full-color Gameboard

Contents

  • 1 x Gameboard
  • 6 x Pokémon tokens
  • 2 x Dice
  • 28 x Pokémon deed cards
  • 16 x Professor Elm cards
  • 16 x Ash cards
  • 32 x Pokémon Centers tokens
  • 12 x Poké Marts tokens
  • 1 x Rulebook
  • 1 x Pack of money bills
  • 1 x Set of trays

Changes from the original Monopoly

Pokémon tokens

Properties

Purple spaces Light blue spaces Pink spaces Orange spaces Red spaces Yellow spaces Green spaces Blue spaces
Pikachu Bellossom Stantler Sentret Gligar Pineco Houndour Pichu
Hoothoot Spinarak Quagsire Sunflora Mareep Wobbuffet Skarmory Entei
Snubbull Blissey Hoppip Scizor Wooper Azumarill

Pokémon Power Doubles

Rolling doubles allows a player to do one of two options: roll again as normal, or activate a Pokémon Power based on the dice. If the power is activated, the player's turn ends. These powers cannot be used if the player rolled doubles in order to get out of jail.

Dice result Pokémon Power Effect
Double 1s "Teleport like Hoppip and go anywhere." The player can go directly to any space, except Jail. A player that passes GO using this power collects $200.
Double 2s "Absorb like Bellossom and collect $200 from the Bank." The player collects $200 from the Bank.
Double 3s "Use Leech Seed like Skiploom and collect $50 from each player." The player collects $50 from each player.
Double 4s "Meet Professor Elm" The player draws a Professor Elm card.
Double 5s "Fight in a Trainer Battle" The player draws an Ash Battle card.
Double 6s "Attack to control one of another player’s Pokémon spaces:" The player selects a Pokémon that an opposing player owns that is not part of a color-group. Each player rolls both dice. The player who rolls the higher number takes (or keeps) control of the lot. In the event of a tie, both players roll again. Note: the player can't select a "Badge" or "Meet" space.

Related articles

Project Merchandise logo.png This article is part of Project Merchandise, a Bulbapedia project that aims to write comprehensive articles on all Pokémon toys, dolls, books, and collectible merchandise.