MissingNo.: Difference between revisions

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m (→‎In {{Eng|Pokémon Stadium}}: Would prefer a source for the Stadium comment.)
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{{Featured|August 2, 2009}}
{{Featured|August 2, 2009}}
{{Move|MissingNo.}}
{{GlitchPkmnInfobox
{{GlitchPkmnInfobox
| name=Missingno.
| name=MissingNo.
| jname=けつばん
| jname=けつばん
| tmname=Ketsuban
| tmname=Ketsuban
| image=Missingno.png
| image=Missingno.png
| caption=The five forms of Missingno. (from top to bottom, left to right: Red and Blue Normal, Ghost, Aerodactyl, Kabutops, Yellow Normal)
| caption=The five forms of MissingNo. (from top to bottom, left to right: Red and Blue Normal, Ghost, Aerodactyl, Kabutops, Yellow Normal)
| ndex=000
| ndex=000
| typen=<!--6-->4
| typen=<!--6-->4
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| weight-lbs={{tt|22.1{{sup/1|RGB}} lbs.|10kg}}<br>{{tt|3507.2{{sup/1|RB}}|1590.8kg}}
| weight-lbs={{tt|22.1{{sup/1|RGB}} lbs.|10kg}}<br>{{tt|3507.2{{sup/1|RB}}|1590.8kg}}
| games={{3v2|Red|Blue|Yellow}}
| games={{3v2|Red|Blue|Yellow}}
| hex=1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, {{tt|B6|Kabutops Fossil Missingno. and a variant of the Yellow form}}, {{tt|B7|Aerodactyl Fossil Missingno. and a variant of the Yellow form}}, {{tt|B8|Ghost Missingno. and a variant of the Yellow form}}
| hex=1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, {{tt|B6|Kabutops Fossil MissingNo. and a variant of the Yellow form}}, {{tt|B7|Aerodactyl Fossil MissingNo. and a variant of the Yellow form}}, {{tt|B8|Ghost MissingNo. and a variant of the Yellow form}}
| lv100exp={{tt|345420|Red and Blue}}<br>{{tt|16136684|Yellow}}<br>{{tt|Varies|The growth rates for the Fossil and ghost Missingno. are based on the last Pokémon in the party or the previous Pokémon sent out by the opponent for an opposing Fossil or ghost Missingno.}}
| lv100exp={{tt|345420|Red and Blue}}<br>{{tt|16136684|Yellow}}<br>{{tt|Varies|The growth rates for the Fossil and ghost MissingNo. are based on the last Pokémon in the party or the previous Pokémon sent out by the opponent for an opposing Fossil or ghost MissingNo.}}
| mewspecial=31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175, 181, {{tt|182|Kabutops Fossil Missingno.}}, {{tt|183|Aerodactyl Fossil Missingno.}}, {{tt|184|Ghost Missingno.}}
| mewspecial=31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175, 181, {{tt|182|Kabutops Fossil MissingNo.}}, {{tt|183|Aerodactyl Fossil MissingNo.}}, {{tt|184|Ghost MissingNo.}}
| johtoguard={{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, {{p|Pupitar}}{{tt|*|Kabutops Fossil form}}, {{p|Tyranitar}}{{tt|*|Aerodactyl Fossil form}}, {{p|Lugia}}{{tt|*|Ghost form}}, {{p|Ho-Oh}}
| johtoguard={{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, {{p|Pupitar}}{{tt|*|Kabutops Fossil form}}, {{p|Tyranitar}}{{tt|*|Aerodactyl Fossil form}}, {{p|Lugia}}{{tt|*|Ghost form}}, {{p|Ho-Oh}}
| catchrate=29 {{sup/1|RB}}, 0 {{sup/1|Y}}  
| catchrate=29 {{sup/1|RB}}, 0 {{sup/1|Y}}  
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}}
}}


'''Missingno.''' (Japanese: '''けつばん''' ''Ketsuban'', lit. "missing number"), as it is displayed in-game due to the ten-character limit in Western [[Generation I]] games, is a dual-type {{2t|Bird|Normal}} [[glitch Pokémon]] in {{game|Red and Blue|s}}, and a dual-type {{t|Normal}}/randomly named glitch type (which often has '9' in it) [[glitch Pokémon]] in {{game|Yellow}}. It is arguably the best known glitch Pokémon, closely followed by [['M (00)]] and it is the easiest glitch Pokémon to find in the localizations. It has five distinct forms, but the most frequent forms (that being the Red/Blue and Yellow normal forms) share 36 index numbers each.
'''MissingNo.''' (Japanese: '''けつばん''' ''Ketsuban'', lit. "missing number"), as it is displayed in-game due to the ten-character limit in Western [[Generation I]] games, is a dual-type {{2t|Bird|Normal}} [[glitch Pokémon]] in {{game|Red and Blue|s}}, and a dual-type {{t|Normal}}/randomly named glitch type (which often has '9' in it) [[glitch Pokémon]] in {{game|Yellow}}. It is arguably the best known glitch Pokémon, closely followed by [['M (00)]] and it is the easiest glitch Pokémon to find in the localizations. It has five distinct forms, but the most frequent forms (that being the Red/Blue and Yellow normal forms) share 36 index numbers each.


In later generations, other glitch Pokémon are sometimes referred to as "a Missingno.", such as {{?|10}}, {{gp|?}}, and [[-----]]. Despite this, the name "Missingno." is a misnomer in this case; they have little relation to the one found in {{game|Red and Blue|s}} or {{v2|Yellow}}.
In later generations, other glitch Pokémon are sometimes referred to as "a MissingNo.", such as {{?|10}}, {{gp|?}}, and [[-----]]. Despite this, the name "MissingNo." is a misnomer in this case; they have little relation to the one found in {{game|Red and Blue|s}} or {{v2|Yellow}}.


Missingno.'s [[cry]] is generally the game's equivalent of a "blank" cry: a {{p|Nidoran♂}} (base 00)'s cry with a pitch of 0 and no echo. This is because the cries of these Pokémon are undefined in the data structure. A few Missingno. have different cries (specifically <tt><b>0x43</b></tt>, <tt><b>0x45</b></tt>, <tt><b>0x4F</b></tt>, <tt><b>0x51</b></tt>, <tt><b>0x5E</b></tt>, <tt><b>0x5F</b></tt>, <tt><b>0x7F</b></tt>, and <tt><b>0xB5</b></tt>) and due to these cries being valid and not garbage data (unrelated data read in the wrong way, as is the case with most of Missingno.'s properties), this is one of the things that support the view that Missingno. may have originally been deleted Pokémon (see [[:#Missingno. as deleted Pokémon theory and unique cries|this section]]).
MissingNo.'s [[cry]] is generally the game's equivalent of a "blank" cry: a {{p|Nidoran♂}} (base 00)'s cry with a pitch of 0 and no echo. This is because the cries of these Pokémon are undefined in the data structure. A few MissingNo. have different cries (specifically <tt><b>0x43</b></tt>, <tt><b>0x45</b></tt>, <tt><b>0x4F</b></tt>, <tt><b>0x51</b></tt>, <tt><b>0x5E</b></tt>, <tt><b>0x5F</b></tt>, <tt><b>0x7F</b></tt>, and <tt><b>0xB5</b></tt>) and due to these cries being valid and not garbage data (unrelated data read in the wrong way, as is the case with most of MissingNo.'s properties), this is one of the things that support the view that MissingNo. may have originally been deleted Pokémon (see [[:#MissingNo. as deleted Pokémon theory and unique cries|this section]]).


The Pokédex entries of Missingno. and all glitch Pokémon with a Pokédex number of 0 will only appear upon capture if the player has not encountered {{p|Cubone}}, but as with all glitch Pokédex entries, they normally remain inaccessible through the actual Pokédex. An exception to this is in {{2v2|Red|Green}}, where Missingno. can be "registered"; in the Pokédex if the player enables the 'seen' flag for #152 through [[select glitches]] and memory corruption. If Missingno.'s Pokédex data is viewed, {{p|Rhydon}}'s cry will be heard, followed by Missingno.'s entry, which is blank, but the game will play a series of glitchy sounds.
The Pokédex entries of MissingNo. and all glitch Pokémon with a Pokédex number of 0 will only appear upon capture if the player has not encountered {{p|Cubone}}, but as with all glitch Pokédex entries, they normally remain inaccessible through the actual Pokédex. An exception to this is in {{2v2|Red|Green}}, where MissingNo. can be "registered"; in the Pokédex if the player enables the 'seen' flag for #152 through [[select glitches]] and memory corruption. If MissingNo.'s Pokédex data is viewed, {{p|Rhydon}}'s cry will be heard, followed by MissingNo.'s entry, which is blank, but the game will play a series of glitchy sounds.


All Missingno. cannot evolve or learn any level up moves.
All MissingNo. cannot evolve or learn any level up moves.


If the {{gameabbrev1|RB}} MissingNo. is traded to [[Generation II]], it will hold a [[Carbos]].
==Forms==
==Forms==
==={{v2|Red and Blue|s}} normal form===
==={{v2|Red and Blue|s}} normal form===
[[File:Missingno RB.png|thumb]]
[[File:Missingno RB.png|thumb]]
Missingno.'s Red and Blue normal form is a dual-type {{2t|Bird|Normal}} glitch Pokémon. It has a sprite that is a strange block of glitched pixels in a backward-L shape. Due to the larger number of characters that can be used to make it appear, it is the most common form. Normal form is exclusive to {{game|Red and Blue|s}}.
MissingNo.'s Red and Blue normal form is a dual-type {{2t|Bird|Normal}} glitch Pokémon. It has a sprite that is a strange block of glitched pixels in a backward-L shape. Due to the larger number of characters that can be used to make it appear, it is the most common form. Normal form is exclusive to {{game|Red and Blue|s}}.
* This form appears through the [[old man glitch]] if the character in the third, fifth, or seventh slot of the player's name is the end-name marker, G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v.
* This form appears through the [[old man glitch]] if the character in the third, fifth, or seventh slot of the player's name is the end-name marker, G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v.
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.
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==={{v2|Yellow}} normal form===
==={{v2|Yellow}} normal form===
[[File:Missingno Y.png|frame|right]]
[[File:Missingno Y.png|frame|right]]
Missingno.'s {{v2|Yellow}} normal form is a dual-type {{t|Normal}} and randomly named glitch type (often containing '9') glitch Pokémon. This form uses the palette of {{p|Pikachu}}, and so appears as yellow and red glitched boxes. They also cause glitches that Missingno. in Red and Blue do not. If caught, they will cause graphical glitches, possibly rendering the player invisible and making duplicates of the player, and all other on-screen characters walk in random locations on the screen after battle. These forms do not appear through the [[old man glitch]], as it was removed in Yellow. It is likely that the game will freeze or get stuck when attempting to battle Yellow Missingno.'s normal form due to an invalid sprite pointer; <tt><b>0x0600</b></tt>. This is also what causes the walking characters effect.
MissingNo.'s {{v2|Yellow}} normal form is a dual-type {{t|Normal}} and randomly named glitch type (often containing '9') glitch Pokémon. This form uses the palette of {{p|Pikachu}}, and so appears as yellow and red glitched boxes. They also cause glitches that MissingNo. in Red and Blue do not. If caught, they will cause graphical glitches, possibly rendering the player invisible and making duplicates of the player, and all other on-screen characters walk in random locations on the screen after battle. These forms do not appear through the [[old man glitch]], as it was removed in Yellow. It is likely that the game will freeze or get stuck when attempting to battle Yellow MissingNo.'s normal form due to an invalid sprite pointer; <tt><b>0x0600</b></tt>. This is also what causes the walking characters effect.


* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 56, 61, 62, 63, 67, 68, 69, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 56, 61, 62, 63, 67, 68, 69, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, or {{p|Ho-Oh}}.
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, or {{p|Ho-Oh}}.
* Encountering this Missingno. form is '''not''' safe, as it usually causes the game to freeze or get stuck.
* Encountering this MissingNo. form is '''not''' safe, as it usually causes the game to freeze or get stuck.




===Fossil and ghost Missingno.===
===Fossil and ghost MissingNo.===
The [[Fossil]] and ghost Missingno. (otherwise known as 'special Missingno.') are three unique forms of Missingno. that share their sprites with the {{p|Kabutops}} Fossil and {{p|Aerodactyl}} Fossil from the [[Pewter Museum of Science]], as well as the [[Ghost (literal)|ghosts from the Pokémon Tower]]. This is because the game actually uses their index numbers to get their front sprites. These Pokémon have no constant [[base stats]], [[List of Pokémon by experience type|experience types]] or starting [[move]]s; instead they take this data from the last Pokémon in the party other than another special Missingno. If an enemy {{pkmn|Trainer}} sends out a special Missingno. the aforementioned data is taken from the previous Pokémon they sent out (the user's Pokémon in battle does not count here).
The [[Fossil]] and ghost MissingNo. (otherwise known as 'special MissingNo.') are three unique forms of MissingNo. that share their sprites with the {{p|Kabutops}} Fossil and {{p|Aerodactyl}} Fossil from the [[Pewter Museum of Science]], as well as the [[Ghost (literal)|ghosts from the Pokémon Tower]]. This is because the game actually uses their index numbers to get their front sprites. These Pokémon have no constant [[base stats]], [[List of Pokémon by experience type|experience types]] or starting [[move]]s; instead they take this data from the last Pokémon in the party other than another special MissingNo. If an enemy {{pkmn|Trainer}} sends out a special MissingNo. the aforementioned data is taken from the previous Pokémon they sent out (the user's Pokémon in battle does not count here).


The Fossil and ghost Missingno. exist in Yellow and have the same sprites as in {{2v2|Red|Blue}}. They also work the same way. Since the sprites are valid, these Missingno. can be encountered instead of Yellow's normal Missingno. and will never freeze the game on the opponent's side.  
The Fossil and ghost MissingNo. exist in Yellow and have the same sprites as in {{2v2|Red|Blue}}. They also work the same way. Since the sprites are valid, these MissingNo. can be encountered instead of Yellow's normal MissingNo. and will never freeze the game on the opponent's side.  


===={{p|Kabutops}} [[Fossil]] form====
===={{p|Kabutops}} [[Fossil]] form====
[[File:Spr 1b 141 f.png|thumb]]
[[File:Spr 1b 141 f.png|thumb]]
Missingno.'s {{p|Kabutops}} Fossil form uses the sprite of the {{p|Kabutops}} Fossil found in the [[Pewter Museum of Science]]. It is index number 182 (hex:B6).
MissingNo.'s {{p|Kabutops}} Fossil form uses the sprite of the {{p|Kabutops}} Fossil found in the [[Pewter Museum of Science]]. It is index number 182 (hex:B6).


* This form appears through the [[old man glitch]] if w is the character in the third, fifth, or seventh slot of the player's chosen name.
* This form appears through the [[old man glitch]] if w is the character in the third, fifth, or seventh slot of the player's chosen name.
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===={{p|Aerodactyl}} [[Fossil]] form====
===={{p|Aerodactyl}} [[Fossil]] form====
[[File:Spr 1b 142 f.png|thumb]]
[[File:Spr 1b 142 f.png|thumb]]
Missingno.'s {{p|Aerodactyl}} Fossil form uses the sprite of the {{p|Aerodactyl}} Fossil found in the [[Pewter Museum of Science]]. It is index number 183 (hex:B7).
MissingNo.'s {{p|Aerodactyl}} Fossil form uses the sprite of the {{p|Aerodactyl}} Fossil found in the [[Pewter Museum of Science]]. It is index number 183 (hex:B7).


* This form appears through the [[old man glitch]] if x is the character in the third, fifth, or seventh slot of the player's chosen name.
* This form appears through the [[old man glitch]] if x is the character in the third, fifth, or seventh slot of the player's chosen name.
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===={{OBP|Ghost|literal}} form====
===={{OBP|Ghost|literal}} form====
[[File:Ghost I.png|thumb]]
[[File:Ghost I.png|thumb]]
Missingno.'s Ghost form uses the sprite of the {{OBP|Ghost|literal|ghost}} found in [[Pokémon Tower]] if the player does not have the [[Silph Scope]]. It is index number 184 (hex:B8)
MissingNo.'s Ghost form uses the sprite of the {{OBP|Ghost|literal|ghost}} found in [[Pokémon Tower]] if the player does not have the [[Silph Scope]]. It is index number 184 (hex:B8)


In the Japanese versions, this form is not actually a Missingno. In these versions, rather than being named 'けつばん' (ketsuban) it is named "Ghost" (Japanese: ゴースト). This is unused, because all Pokémon Tower ghosts including the deceased {{p|Marowak}} use the hiragana ゆうれい ('[[wikipedia:Yūrei|yuurei]]') instead, which can mean the same thing but may specifically refer to the Japanese interpretation of ghosts in folklore.
In the Japanese versions, this form is not actually a MissingNo. In these versions, rather than being named 'けつばん' (ketsuban) it is named "Ghost" (Japanese: ゴースト). This is unused, because all Pokémon Tower ghosts including the deceased {{p|Marowak}} use the hiragana ゆうれい ('[[wikipedia:Yūrei|yuurei]]') instead, which can mean the same thing but may specifically refer to the Japanese interpretation of ghosts in folklore.


* This form appears through the [[old man glitch]] if y is the character in the third, fifth, or seventh slot of the player's chosen name.
* This form appears through the [[old man glitch]] if y is the character in the third, fifth, or seventh slot of the player's chosen name.
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[[File:Halloffameglitches.png|thumb|160px|Examples of corrupted Hall of Fame entries]]
[[File:Halloffameglitches.png|thumb|160px|Examples of corrupted Hall of Fame entries]]
[[File:Missingno glitch walking players.png|thumb|left|160px|Example of multiple walking players on the screen]]
[[File:Missingno glitch walking players.png|thumb|left|160px|Example of multiple walking players on the screen]]
Missingno.'s appearance in-battle allows the [[Item duplication glitch#Pokédex 000 item duplication glitch|item duplication glitch]], which increases the number of items in the 6th Bag slot by 128 unless the number of items in the slot already exceeds 128.
MissingNo.'s appearance in-battle allows the [[Item duplication glitch#Pokédex 000 item duplication glitch|item duplication glitch]], which increases the number of items in the 6th Bag slot by 128 unless the number of items in the slot already exceeds 128.


Encountering Missingno. has been known to interfere with the save game data in various ways, such as adversely affecting the [[Hall of Fame]] data. The Hall of Fame is corrupted because of its proximity to a buffer used to store decompressed sprite data, which is too small to properly hold Missingno.'s garbage sprite data.
Encountering MissingNo. has been known to interfere with the save game data in various ways, such as adversely affecting the [[Hall of Fame]] data. The Hall of Fame is corrupted because of its proximity to a buffer used to store decompressed sprite data, which is too small to properly hold MissingNo.'s garbage sprite data.


When a Trainer battles with Missingno. in their [[party]], both the Trainer sprite and their Pokémon's sprites will be scrambled, and all other sprites will be [[Inverted sprites|reversed]]. Viewing the [[stats]] screen of a non-glitch Pokémon will remove the effects.
When a Trainer battles with MissingNo. in their [[party]], both the Trainer sprite and their Pokémon's sprites will be scrambled, and all other sprites will be [[Inverted sprites|reversed]]. Viewing the [[stats]] screen of a non-glitch Pokémon will remove the effects.


In Pokémon Yellow, capturing Missingno. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text. <!--There should be an article on that, but unfortunately isn't. If one were created, the error codes page could be merged.--> Collision with those NPC's is buggy, but the game does handle it.
In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text. <!--There should be an article on that, but unfortunately isn't. If one were created, the error codes page could be merged.--> Collision with those NPC's is buggy, but the game does handle it.
 
In Pokémon Yellow, if MissingNo is captured at a level above 1, it will instantly downlevel to 1 upon gaining any experience, and will stay on level 1 unless given {{DL|Vitamin|Rare Candy}}. After this happens, Missingno will have seemingly infinite health, and, when damaged, the third digit of its health would, instead of going down through numbers, scroll through letters, numbers, and glitch symbols, and its HP bar will wrap across the screen.
 
In Pokémon Yellow, when MissingNo is encountered, if the game doesn't crash, it will sometimes play a very long cry before the text "A wild MISSINGNO appeared!" is displayed.  
{{-}}
{{-}}


==Trading Missingno.==
==Trading MissingNo.==
Missingno. can be traded from Red and Blue into {{game|Yellow}}, but cannot be traded forward through the [[Time Capsule]] into {{game2|Gold|Silver|Crystal}}. In Yellow, Missingno. levels down to level 1 if it gains any experience, and cannot grow any higher due to a glitched experience type. In Yellow, the only way to keep using a Missingno. at a different level in battle is to use a [[Game Link Cable]] to battle between two games.
MissingNo. can be traded from Red and Blue into {{game|Yellow}}, but cannot be traded forward through the [[Time Capsule]] into {{game2|Gold|Silver|Crystal}}. In Yellow, MissingNo. levels down to level 1 if it gains any experience, and cannot grow any higher due to a glitched experience type. In Yellow, the only way to keep using a MissingNo. at a different level in battle is to use a [[Game Link Cable]] to battle between two games.


In the trade center, Missingno., due to its [[index number]], appears as many different [[Generation II]] Pokémon from the perspective of {{game2|Gold|Silver|Crystal}}. For a full list of the Generation II Pokémon Missingno. can appear as, see [[list of Pokémon by index number (Generation I)]]. If the player tries to trade Missingno., a message will appear stating "''Your <name> appears abnormal''." and the trade will automatically be cancelled. <!--Rarely, if a Missingno. is successfully traded, it will become the Pokémon it was said to be, and act normally (though it will retain any and all moves it had as a Missingno.). At this point, it only may be traded back into the Generation I game while the player is still in the Time Capsule (where it will again become a Missingno.), as if the player leaves, the Generation II game will detect it as a {{cat|Generation II Pokémon}} and not allow the player to enter the Time Capsule.-->
In the trade center, MissingNo., due to its [[index number]], appears as many different [[Generation II]] Pokémon from the perspective of {{game2|Gold|Silver|Crystal}}. (The full list of the Generation II Pokémon MissingNo. can appear as is documented on the [[List of Pokémon by index number (Generation I)]].) If the player tries to trade MissingNo., a message will appear stating "''Your <name> appears abnormal''." and the trade will automatically be cancelled. <!--Rarely, if a MissingNo. is successfully traded, it will become the Pokémon it was said to be, and act normally (though it will retain any and all moves it had as a MissingNo.). At this point, it only may be traded back into the Generation I game while the player is still in the Time Capsule (where it will again become a MissingNo.), as if the player leaves, the Generation II game will detect it as a {{cat|Generation II Pokémon}} and not allow the player to enter the Time Capsule.-->
 
In the [[Nintendo 3DS]] [[Virtual Console]] versions, if the player has MissingNo. in Box 1 when they attempts to transfer it to [[Pokémon Bank]] via [[Poké Transporter]], the following error message will appear. All Pokémon in Box 1 that are recognized as valid by Poké Transporter will be transported, but [[glitch Pokémon]] (such as MissingNo.) will not.
<blockquote>There is at least one Pokémon in the Box that cannot be sent.
A problem has been detected with one of the Pokémon. Sorry. The problematic Pokémon cannot be sent.
Any Pokémon that could not be transported have been removed from the Transport Box.</blockquote>


==In {{Eng|Pokémon Stadium}}==
==In {{Eng|Pokémon Stadium}}==
When viewed in {{Eng|Pokémon Stadium}}, Missingno. will appear as a {{m|substitute}} doll, while in [[Pokémon Stadium 2]], Missingno. will show up as a {{p|Ditto}}, and if the game is saved via Stadium 2, will then become a Ditto permanently. Capturing Missingno. in the [[Game Boy Tower]] in Pokémon Stadium may cause the cartridge to become unable to be played with Pokémon Stadium.{{fact}}
[[File:Missingno Substitute doll screen.png|thumb|right|250px|MissingNo. as a substitute doll in Pokémon Stadium]]
When viewed in {{Eng|Pokémon Stadium}}, MissingNo. will appear as a {{m|substitute}} doll (as will various other glitch Pokémon), while in [[Pokémon Stadium 2]], MissingNo. (and other glitch Pokémon) will show up as a {{p|Ditto}} with {{m|Transform}}. If the game is saved via Stadium 2, it will then become a Ditto permanently.
{{clear}}


==Missingno. as deleted Pokémon theory and unique cries==
==MissingNo. as deleted Pokémon theory and unique cries==
The name "Missingno." is used for the invalid Pokémon with index numbers in between valid Pokémon and is a shortened form of "missing number", derived from its Japanese name, けつばん (Ketsuban). The fact that {{p|Rhydon}}, the Pokémon with index number <tt><b>01</b></tt> was the first Pokémon ever made<ref>[http://www.nintendo.co.jp/nom/0007/gfreak/page02.html 開発スタッフインタビュー/キャラクターが決まるまで - Nintendo of Japan]</ref><ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/creating-the-pokemon/ GlitterBerri's Game Translations » Creating the Pokémon]</ref> has lead to speculation that the [[List of Pokémon by index number (Generation I)|index numbers of Pokémon in Generation I]] represent the order that they were programmed into the game, with Missingno. being deleted entries.
The name "MissingNo." is used for the invalid Pokémon with index numbers in between valid Pokémon and is a shortened form of "missing number", derived from its Japanese name, けつばん (Ketsuban). The fact that {{p|Rhydon}}, the Pokémon with index number <tt><b>01</b></tt> was the first Pokémon ever made<ref>[http://www.nintendo.co.jp/nom/0007/gfreak/page02.html 開発スタッフインタビュー/キャラクターが決まるまで - Nintendo of Japan]</ref><ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/creating-the-pokemon/ GlitterBerri's Game Translations » Creating the Pokémon]</ref> has lead to speculation that the [[List of Pokémon by index number (Generation I)|index numbers of Pokémon in Generation I]] represent the order that they were programmed into the game, with MissingNo. being deleted entries.


Supporting this theory is the fact that of the 39 Missingno., nine of them have unique cries that do not consist of all <tt><b>00</b></tt> values.<ref>[http://iimarck.us/i/missing-number/ Missing Number - IIMarck.us]</ref> These cries are located in a table in between real Pokémon cries, suggesting that they are not garbage data (unrelated data interpreted in the wrong way, as is the case with most of Missingno.'s properties).
Supporting this theory is the fact that of the 39 MissingNo., nine of them have unique cries that do not consist of all <tt><b>00</b></tt> values.<ref>[http://iimarck.us/i/missing-number/ Missing Number - IIMarck.us]</ref> These cries are located in a table in between real Pokémon cries, suggesting that they are not garbage data (unrelated data interpreted in the wrong way, as is the case with most of MissingNo.'s properties).


The cry values are as follows:
The cry values are as follows:
Line 192: Line 203:


==Official Nintendo statement==
==Official Nintendo statement==
[[Nintendo]] has an official description of Missingno. listed in their Customer Service troubleshooting section:
[[Nintendo]] has an official description of MissingNo. listed in their Customer Service troubleshooting section:


<blockquote>"MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the [[Inverted sprites|graphics will often become scrambled]]. The MissingNO Pokémon is most often found after you perform the [[Fight Safari Zone Pokémon trick]].<br>
<blockquote>"MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the [[Inverted sprites|graphics will often become scrambled]]. The MissingNO Pokémon is most often found after you perform the [[Fight Safari Zone Pokémon trick]].<br>
Line 199: Line 210:
To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one." <ref name="NintendoTroubleshooting">[http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno Nintendo - Consumer Service]</ref></blockquote>
To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one." <ref name="NintendoTroubleshooting">[http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno Nintendo - Consumer Service]</ref></blockquote>


Nintendo's statement is incorrect on the method for fixing graphical issues; releasing Missingno. does not fix the graphics and the player certainly does not need to erase their game to perform any fixes. The correct way to fix the the graphics is to simply view the Pokédex data or stat page of any non-glitch Pokémon (or any [[Glitch Pokémon family|hybrid glitch Pokémon]]). The statement may have been deliberately worded to discourage players from performing the [[Item duplication glitch]].
Nintendo's statement is incorrect on the method for fixing graphical issues; releasing MissingNo. does not fix the graphics and the player certainly does not need to erase their game to perform any fixes. The correct way to fix the graphics is to simply view the Pokédex data or stat page of any non-glitch Pokémon (or any [[Glitch Pokémon family|hybrid glitch Pokémon]]). The statement may have been deliberately worded to discourage players from performing the [[Item duplication glitch]].


==Game data==
==Game data==
{| width="100%" class="collapsible"
|
===Pokédex entry===
===Pokédex entry===
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=expandable|collapsible}}"
|
====In Red/Blue====
====In Red/Blue====
|-
[[File:JBGlitchDexMissingno..png|thumb|center|MissingNo.'s [[Pokédex]] data in {{game|Blue| (Japanese)|Japanese Blue}}]][[File:RBGlitchDexMissingno..png|thumb|center|MissingNo.'s [[Pokédex]] data in {{game|Red and Blue|s}}]]
|
[[File:JBGlitchDexMissingno..png|thumb|center|Missingno.'s [[Pokédex]] data in {{game|Blue| (Japanese)|Japanese Blue}}]][[File:RBGlitchDexMissingno..png|thumb|center|Missingno.'s [[Pokédex]] data in {{game|Red and Blue|s}}]]
{{Dex/Header|type=unknown|type2=normal}}
{{Dex/Header|type=unknown|type2=normal}}
{{Dex/Gen|gen=I}}
{{Dex/Gen|gen=I}}
Line 218: Line 223:
|}
|}
{{Dex/Footer}}
{{Dex/Footer}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}"
 
|
====In Yellow====
====In Yellow====
|-
[[File:YGlitchDexMissingno..png|thumb|center|MissingNo.'s [[Pokédex]] data in {{game|Yellow}}]]
|
|
|}
[[File:YGlitchDexMissingno..png|thumb|center|Missingno.'s [[Pokédex]] data in {{game|Yellow}}]]


===Game locations===
===Game locations===
Line 235: Line 235:
|}
|}
{{Availability/Footer}}
{{Availability/Footer}}
{| width="100%" class="collapsible"
|


===Base stats===
===Base stats===
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=expandable|collapsible}}"
|
====In Red/Blue====
====In Red/Blue====
For the 36 [[:#Pokémon Red and Blue Versions normal Missingno.|normal Missingno.]]:
For the 36 [[:#Pokémon Red and Blue Versions normal MissingNo.|normal MissingNo.]]:


|-
|
{{stats/GenI |
{{stats/GenI |
HP=33 |
HP=33 |
Line 256: Line 249:
type2=normal }}
type2=normal }}


|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}"
|
====In Yellow====
====In Yellow====
For the 36 [[:#Pokémon Yellow Version normal Missingno.|normal Missingno.]]:
For the 36 [[:#Pokémon Yellow Version normal MissingNo.|normal MissingNo.]]:


|-
|
{{stats/GenI |
{{stats/GenI |
HP=178 |
HP=178 |
Line 271: Line 260:
type=Normal |
type=Normal |
type2=unknown }}
type2=unknown }}
|}
{| width="100%" class="collapsible"
|


===Type effectiveness===
===Type effectiveness===
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=expandable|collapsible}}"
|
====In Red/Blue====
====In Red/Blue====
|-
|
{{RBY type effectiveness|
{{RBY type effectiveness|
type1=unknown |
type1=unknown |
Line 303: Line 284:
glitch=primary}}
glitch=primary}}


|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}"
|
====In Yellow====
====In Yellow====
|-
|
{{RBY type effectiveness|
{{RBY type effectiveness|
type1=Normal|
type1=Normal|
Line 328: Line 305:
notes=yes|
notes=yes|
glitch=secondary}}
glitch=secondary}}
|}


===Learnset===
===Learnset===
{| width="100%" class="collapsible"
|
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|expandable}}"
|
=====Normal Red and Blue form=====
=====Normal Red and Blue form=====
|-
{{learnlist/levelh|MissingNo.|unknown|normal|1|0}}
|
{{learnlist/levelh|Missingno.|unknown|normal|1|0}}
{{learnlist/level1|1|Water Gun|Water|40|100|25}}
{{learnlist/level1|1|Water Gun|Water|40|100|25}}
{{learnlist/level1|1|Water Gun|Water|40|100|25}}
{{learnlist/level1|1|Water Gun|Water|40|100|25}}
{{learnlist/level1|1|Sky Attack|Flying|140|90|5}}
{{learnlist/level1|1|Sky Attack|Flying|140|90|5}}
{{learnlist/levelf|Missingno.|unknown|normal|1|0}}
{{learnlist/levelf|MissingNo.|unknown|normal|1|0}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|2=collapsible|3=collapsible|expandable}}"
 
|
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====
|-
|
The starting moves of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.
The starting moves of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}"
 
|
=====Normal Yellow form=====
=====Normal Yellow form=====
|-
{{learnlist/levelh|MissingNo.|Normal|unknown|1|0}}
|
{{learnlist/levelh|Missingno.|Normal|unknown|1|0}}
{{learnlist/level1|1|Pay Day|Normal|40|100|20||'''}}
{{learnlist/level1|1|Pay Day|Normal|40|100|20||'''}}
{{learnlist/level1|1|Bind|Normal|15|75|20||'''}}
{{learnlist/level1|1|Bind|Normal|15|75|20||'''}}
{{learnlist/level1|1|Water Gun|Water|40|100|25}}
{{learnlist/level1|1|Water Gun|Water|40|100|25}}
{{learnlist/levelf|Missingno.|Normal|unknown|1|0}}
{{learnlist/levelf|MissingNo.|Normal|unknown|1|0}}
|}
 
{| width="100%" class="collapsible"
|


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|expandable}}"
|
=====Normal Red and Blue form=====
=====Normal Red and Blue form=====
|-
{{learnlist/tmh|MissingNo.|unknown|normal|1|0}}
|
{{learnlist/tmh|Missingno.|unknown|normal|1|0}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||'''}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||'''}}
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||'''}}
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||'''}}
Line 397: Line 353:
{{learnlist/tm1|HM01|Cut|Normal|50|95|30||'''}}
{{learnlist/tm1|HM01|Cut|Normal|50|95|30||'''}}
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}
{{learnlist/tmf|Missingno.|unknown|normal|1|5}}
{{learnlist/tmf|MissingNo.|unknown|normal|1|5}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|2=collapsible|3=collapsible|expandable}}"
|


=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====
|-
The TM/HM learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon at the bottom of the party other than another MissingNo. of one of these three kinds.
|
 
The TM/HM learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon at the bottom of the party other than another Missingno. of one of these three kinds.
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}"
|
=====Normal Yellow form=====
=====Normal Yellow form=====
{{learnlist/tmh|MissingNo.|normal|unknown|1|0}}
|-
|-
|
! colspan="7" style="background:#FFFFFF; border:1px solid #D8D8D8;" | This Pokémon learns no moves by TM.
{{learnlist/tmh|Missingno.|normal|unknown|1|0}}
{{learnlist/tmf|MissingNo.|normal|unknown|1|5}}
{{learnlist/tm1null}}
{{learnlist/tmf|Missingno.|normal|unknown|1|5}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}"
|}
 
{| width="100%" class="collapsible"
|


===Evolution===
===Evolution===
<!--Missingno. does not, nor has it ever, evolved into Kangaskhan. That is 'M. NOT Missingno.-->
<!--MissingNo. does not, nor has it ever, evolved into Kangaskhan. That is 'M. NOT MissingNo.-->
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|4=collapsible|expandable}}"
|
|-
|
{{GlitchEvobox/Formes
{{GlitchEvobox/Formes
|sprite1=Missingno_RB
|sprite1=Missingno_RB
|name1=Missingno.
|name1=MissingNo.
|forme1=RB
|forme1=RB
|loc1=36 index numbers.
|loc1=36 index numbers.
Line 440: Line 381:
|disptype2-2=unknown}}
|disptype2-2=unknown}}


|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|3=collapsible|expandable}}"
|
|-
|
{{GlitchEvobox/Formes
{{GlitchEvobox/Formes
|sprite1=Ghost_I
|sprite1=Ghost_I
|name1=Missingno.
|name1=MissingNo.
|forme1=Ghost
|forme1=Ghost
|loc1=182
|loc1=182
Line 461: Line 397:
|level1=224
|level1=224
|sprite2=MissingNo. Z Yellow
|sprite2=MissingNo. Z Yellow
|name2=Missingno.
|name2=MissingNo.
|type1-2=???}}<center>''This Missingno. is hex B8, the Ghost form.''</center>
|type1-2=???}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|2=collapsible|expandable}}"
<center>''This MissingNo. is hex B8, the Ghost form.''</center>
|
 
|-
|
{{GlitchEvobox/Formes
{{GlitchEvobox/Formes
|sprite1=Spr 1b 142 f
|sprite1=Spr 1b 142 f
|name1=Missingno.
|name1=MissingNo.
|forme1=Aerodactyl Fossil
|forme1=Aerodactyl Fossil
|loc1=183
|loc1=183
Line 475: Line 409:
|type2-1=Normal
|type2-1=Normal
|disptype1-1=unknown}}
|disptype1-1=unknown}}
|
|-
|


|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|expandable}}"
|
|-
|
{{GlitchEvobox/Formes
{{GlitchEvobox/Formes
|sprite1=Spr 1b 141 f
|sprite1=Spr 1b 141 f
|name1=Missingno.
|name1=MissingNo.
|forme1=Kabutops Fossil
|forme1=Kabutops Fossil
|loc1=184
|loc1=184
Line 491: Line 418:
|type2-1=Normal
|type2-1=Normal
|disptype1-1=unknown}}
|disptype1-1=unknown}}
|}
{| width="100%" class="collapsible"
|


==Sprites==
==Sprites==
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=expandable|collapsible}}"
|
===In Red/Blue===
===In Red/Blue===
|-
|
{{GlitchSpriteBox|
{{GlitchSpriteBox|
fimage=Missingno RB.png |
fimage=Missingno RB.png |
Line 513: Line 432:
type2=normal |
type2=normal |
}}
}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}"
 
|
===Kabutops Fossil, Aerodactyl Fossil and Ghost forms===
===Kabutops Fossil, Aerodactyl Fossil and Ghost forms===
|-
|
{{GlitchSpriteBox|
{{GlitchSpriteBox|
fimage=Spr 1b 141 f.png |
fimage=Spr 1b 141 f.png |
Line 553: Line 469:
''The backsprites of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.''
''The backsprites of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.''


|- class="{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}"
|
===In Yellow===
===In Yellow===
|-
|
{{GlitchSpriteBox|
{{GlitchSpriteBox|
fimage=Missingno Y.png |
fimage=Missingno Y.png |
Line 569: Line 481:
type2=unknown |
type2=unknown |
}}
}}
|}


==Trivia==
==Trivia==
[[File:Ketsuban.png|thumb|Sprite of Missingno. in Pokémon Red and Green]]
[[File:Ketsuban.png|thumb|Sprite of MissingNo. in Pokémon Red and Green]]
[[File:GenIVKetsuban.png|thumb|right|Gene- ration IV sprite]]
[[File:GenIVKetsuban.png|thumb|right|Gene- ration IV sprite]]
* If counted among normal Pokémon, the typical 'normal form' Missingno. has the highest {{stat|Attack}} [[base stats|base stat]] of all valid Pokémon in {{v2|Red and Blue|s}}. This is the thirteenth highest of all Pokémon, not including other glitch Pokémon as of [[Generation V]].
* The {{game|Yellow}} normal form MissingNo. have 0 base speed. This ties with various [[Generation I]] glitch Pokémon for the lowest base Speed stat.
** Likewise, the 'normal form' Missingno. has the lowest {{stat|Defense}} base stat of any Pokémon, again not including other glitch Pokémon and the third lowest {{stat|Speed}} base stat in {{v2|Red and Blue|s}}.
* In the Red/Blue's spanish versions, the player can change the sprite of MissingNo. if see the stats of any Pokémon of the team. This fact is exclusive of the MissingNo. from the spanish versions. <ref>[https://www.youtube.com/watch?v=4T1j_BV7NMM "Change the sprite of MissingNo with view the stats of any Pokémon in your team", uploaded and discovered by LanceAndMissingNo.]</ref>
*** The {{game|Yellow}} normal form Missingno. have 0 base speed. This ties with various [[Generation I]] glitch Pokémon for the lowest base Speed stat.
* In its normal form, MissingNo. has the same learnset as [['M (00)]], except that 'M (00) cannot learn {{m|Substitute}} via [[TM50]] and MissingNo. cannot learn {{m|Pound}}.
* Missingno. is much [[List of Pokémon by weight|heavier]] than any regular Pokémon. Missingno. is about four times heavier than [['M (00)]]. Missingno. is about half the weight of [[h POKé]], the heaviest known Pokémon of any kind.
* Normal form MissingNo.'s stats in {{v2|Red and Blue|s}} are actually determined by the [[Party|parties]] of several {{tc|Biker}}s, read as base stats.<ref name="TheSmogIssue27">[http://www.smogon.com/smog/issue27/glitch Smogon - The Smog Issue #27]</ref>
* Missingno.'s height is 10'0". [['M (00)]] is more than twice as tall as Missingno. This makes Missingno. the [[List of Pokémon by height|19th tallest Pokémon]] when compared to non-glitch Pokémon.
* MissingNo. is the only [[glitch Pokémon]] in [[Generation I]] whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as [[Trainer (glitch Pokémon)|Trainer]] and [[C (uppercase)|C]] may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.
* In its normal form, it has the same learnset as [['M (00)]], except that 'M (00) cannot learn {{m|Substitute}} via [[TM50]] and Missingno. cannot learn {{m|Pound}}.
* In the [[Generation IV]] games, there is a sprite that contains text that reads {{tt|欠番|けつばん}}, MissingNo.'s Japanese name in {{wp|kanji}}. However, unlike the Generation I placeholder text "MissingNo.", it exists only to substitute blank tile data, not blank species data. This means that the game will display this if a sprite is referenced that does not exist or cannot be accessed.
* Normal form Missingno.'s stats in {{v2|Red and Blue|s}} are actually determined by the [[Party|parties]] of several {{tc|Biker}}s, read as base stats.<ref name="TheSmogIssue27">[http://www.smogon.com/smog/issue27/glitch Smogon - The Smog Issue #27]</ref>
* MissingNo. is referred to as "Pokémon 000" on [[Nintendo]]'s consumer support website, referencing its Pokédex number.
* Missingno. is the only [[glitch Pokémon]] in [[Generation I]] whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as [[Trainer (glitch Pokémon)|Trainer]] and [[C (uppercase)|C]] may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.
* In August 2016, TCG artist [[TOKIYA]] put art of MissingNo.'s Ghost form, Aerodactyl and Kabutops fossil forms, and default sprite in [[Pokémon Red and Green]] on his Twitter<ref name="TOKIYAMissingNoArt">[https://twitter.com/TOKIYA/status/760264929307799552 Art by TOKIYA on Twitter]</ref>; MissingNo. is therefore the only glitch Pokémon to have an intentional depiction by a franchise artist.
* In the [[Generation IV]] games, there is a sprite that contains text that reads {{tt|欠番|けつばん}}, Missingno.'s Japanese name in {{wp|kanji}}. However, unlike the Generation I placeholder text "MISSINGNO.", it exists only to substitute blank tile data, not blank species data. This means that the game will display this if a sprite is referenced that does not exist or cannot be accessed.
* Missingno. is referred to as "Pokémon 000" on [[Nintendo]]'s consumer support website, referencing its Pokédex number.


==Name origin==
==Name origin==
Missingno.'s English and Japanese names are both derived from "missing number".
MissingNo.'s English and Japanese names are both derived from "missing number".


==External links==
==External links==
Line 601: Line 510:
[[Category:Glitches]]
[[Category:Glitches]]


[[it:Missingno.]]
[[de:Missingno.]]
[[de:Missingno.]]
[[es:MissingNo.]]
[[fr:MissingNo.]]
[[fr:MissingNo.]]
[[it:Missingno.]]
[[ja:けつばん]]
[[ja:けつばん]]
[[pl:MissingNo.]]
[[zh:MissingNo.]]

Revision as of 18:09, 2 June 2019

Smart Ribbon Master Sinnoh.png This article is a featured article. This means that it has been identified as one of the best articles produced on Bulbapedia.
MissingNo.
けつばん Ketsuban
Missingno.png
The five forms of MissingNo. (from top to bottom, left to right: Red and Blue Normal, Ghost, Aerodactyl, Kabutops, Yellow Normal)
Type Category
 Bird  Normal 
Red/Blue

 Normal  999 
Yellow
??? Pokémon
Hexadecimal identifier Exp. at Lv. 100
1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, B6, B7, B8 345420
16136684
Varies
Pokédex
National
#000
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Red, Blue, and Yellow
Special stat for Mew glitch Time Capsule exploit Pokémon
31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175, 181, 182, 183, 184 Scizor, Shuckle, Heracross, Sneasel, Teddiursa, Ursaring, Slugma, Magcargo, Swinub, Piloswine, Corsola, Remoraid, Octillery, Delibird, Mantine, Skarmory, Houndour, Houndoom, Kingdra, Phanpy, Donphan, Porygon2, Stantler, Smeargle, Tyrogue, Hitmontop, Smoochum, Elekid, Magby, Miltank, Blissey, Raikou, Entei, Suicune, Larvitar, Pupitar*, Tyranitar*, Lugia*, Ho-Oh
Height Weight
3'3"RGB
10'0"RB
22.1RGB lbs.
3507.2RB lbs.
Hybrid of Catch rate
N/A 29 RB, 0 Y
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

MissingNo. (Japanese: けつばん Ketsuban, lit. "missing number"), as it is displayed in-game due to the ten-character limit in Western Generation I games, is a dual-type Bird/Normal glitch Pokémon in Pokémon Red and Blue, and a dual-type Normal/randomly named glitch type (which often has '9' in it) glitch Pokémon in Pokémon Yellow. It is arguably the best known glitch Pokémon, closely followed by 'M (00) and it is the easiest glitch Pokémon to find in the localizations. It has five distinct forms, but the most frequent forms (that being the Red/Blue and Yellow normal forms) share 36 index numbers each.

In later generations, other glitch Pokémon are sometimes referred to as "a MissingNo.", such as ??????????, ?, and -----. Despite this, the name "MissingNo." is a misnomer in this case; they have little relation to the one found in Pokémon Red and Blue or Yellow.

MissingNo.'s cry is generally the game's equivalent of a "blank" cry: a Nidoran♂ (base 00)'s cry with a pitch of 0 and no echo. This is because the cries of these Pokémon are undefined in the data structure. A few MissingNo. have different cries (specifically 0x43, 0x45, 0x4F, 0x51, 0x5E, 0x5F, 0x7F, and 0xB5) and due to these cries being valid and not garbage data (unrelated data read in the wrong way, as is the case with most of MissingNo.'s properties), this is one of the things that support the view that MissingNo. may have originally been deleted Pokémon (see this section).

The Pokédex entries of MissingNo. and all glitch Pokémon with a Pokédex number of 0 will only appear upon capture if the player has not encountered Cubone, but as with all glitch Pokédex entries, they normally remain inaccessible through the actual Pokédex. An exception to this is in Red and Green, where MissingNo. can be "registered"; in the Pokédex if the player enables the 'seen' flag for #152 through select glitches and memory corruption. If MissingNo.'s Pokédex data is viewed, Rhydon's cry will be heard, followed by MissingNo.'s entry, which is blank, but the game will play a series of glitchy sounds.

All MissingNo. cannot evolve or learn any level up moves.

If the RB MissingNo. is traded to Generation II, it will hold a Carbos.

Forms

Red and Blue normal form

Missingno RB.png

MissingNo.'s Red and Blue normal form is a dual-type Bird/Normal glitch Pokémon. It has a sprite that is a strange block of glitched pixels in a backward-L shape. Due to the larger number of characters that can be used to make it appear, it is the most common form. Normal form is exclusive to Pokémon Red and Blue.

Yellow normal form

Missingno Y.png

MissingNo.'s Yellow normal form is a dual-type Normal and randomly named glitch type (often containing '9') glitch Pokémon. This form uses the palette of Pikachu, and so appears as yellow and red glitched boxes. They also cause glitches that MissingNo. in Red and Blue do not. If caught, they will cause graphical glitches, possibly rendering the player invisible and making duplicates of the player, and all other on-screen characters walk in random locations on the screen after battle. These forms do not appear through the old man glitch, as it was removed in Yellow. It is likely that the game will freeze or get stuck when attempting to battle Yellow MissingNo.'s normal form due to an invalid sprite pointer; 0x0600. This is also what causes the walking characters effect.


Fossil and ghost MissingNo.

The Fossil and ghost MissingNo. (otherwise known as 'special MissingNo.') are three unique forms of MissingNo. that share their sprites with the Kabutops Fossil and Aerodactyl Fossil from the Pewter Museum of Science, as well as the ghosts from the Pokémon Tower. This is because the game actually uses their index numbers to get their front sprites. These Pokémon have no constant base stats, experience types or starting moves; instead they take this data from the last Pokémon in the party other than another special MissingNo. If an enemy Trainer sends out a special MissingNo. the aforementioned data is taken from the previous Pokémon they sent out (the user's Pokémon in battle does not count here).

The Fossil and ghost MissingNo. exist in Yellow and have the same sprites as in Red and Blue. They also work the same way. Since the sprites are valid, these MissingNo. can be encountered instead of Yellow's normal MissingNo. and will never freeze the game on the opponent's side.

Kabutops Fossil form

Spr 1b 141 f.png

MissingNo.'s Kabutops Fossil form uses the sprite of the Kabutops Fossil found in the Pewter Museum of Science. It is index number 182 (hex:B6).

Aerodactyl Fossil form

Spr 1b 142 f.png

MissingNo.'s Aerodactyl Fossil form uses the sprite of the Aerodactyl Fossil found in the Pewter Museum of Science. It is index number 183 (hex:B7).

Ghost form

Ghost I.png

MissingNo.'s Ghost form uses the sprite of the ghost found in Pokémon Tower if the player does not have the Silph Scope. It is index number 184 (hex:B8)

In the Japanese versions, this form is not actually a MissingNo. In these versions, rather than being named 'けつばん' (ketsuban) it is named "Ghost" (Japanese: ゴースト). This is unused, because all Pokémon Tower ghosts including the deceased Marowak use the hiragana ゆうれい ('yuurei') instead, which can mean the same thing but may specifically refer to the Japanese interpretation of ghosts in folklore.

Glitches caused

Examples of corrupted Hall of Fame entries
Example of multiple walking players on the screen

MissingNo.'s appearance in-battle allows the item duplication glitch, which increases the number of items in the 6th Bag slot by 128 unless the number of items in the slot already exceeds 128.

Encountering MissingNo. has been known to interfere with the save game data in various ways, such as adversely affecting the Hall of Fame data. The Hall of Fame is corrupted because of its proximity to a buffer used to store decompressed sprite data, which is too small to properly hold MissingNo.'s garbage sprite data.

When a Trainer battles with MissingNo. in their party, both the Trainer sprite and their Pokémon's sprites will be scrambled, and all other sprites will be reversed. Viewing the stats screen of a non-glitch Pokémon will remove the effects.

In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text. Collision with those NPC's is buggy, but the game does handle it.

In Pokémon Yellow, if MissingNo is captured at a level above 1, it will instantly downlevel to 1 upon gaining any experience, and will stay on level 1 unless given Rare Candy. After this happens, Missingno will have seemingly infinite health, and, when damaged, the third digit of its health would, instead of going down through numbers, scroll through letters, numbers, and glitch symbols, and its HP bar will wrap across the screen.

In Pokémon Yellow, when MissingNo is encountered, if the game doesn't crash, it will sometimes play a very long cry before the text "A wild MISSINGNO appeared!" is displayed.

Trading MissingNo.

MissingNo. can be traded from Red and Blue into Pokémon Yellow, but cannot be traded forward through the Time Capsule into Pokémon Gold, Silver, and Crystal. In Yellow, MissingNo. levels down to level 1 if it gains any experience, and cannot grow any higher due to a glitched experience type. In Yellow, the only way to keep using a MissingNo. at a different level in battle is to use a Game Link Cable to battle between two games.

In the trade center, MissingNo., due to its index number, appears as many different Generation II Pokémon from the perspective of Pokémon Gold, Silver, and Crystal. (The full list of the Generation II Pokémon MissingNo. can appear as is documented on the List of Pokémon by index number (Generation I).) If the player tries to trade MissingNo., a message will appear stating "Your <name> appears abnormal." and the trade will automatically be cancelled.

In the Nintendo 3DS Virtual Console versions, if the player has MissingNo. in Box 1 when they attempts to transfer it to Pokémon Bank via Poké Transporter, the following error message will appear. All Pokémon in Box 1 that are recognized as valid by Poké Transporter will be transported, but glitch Pokémon (such as MissingNo.) will not.

There is at least one Pokémon in the Box that cannot be sent.

A problem has been detected with one of the Pokémon. Sorry. The problematic Pokémon cannot be sent.

Any Pokémon that could not be transported have been removed from the Transport Box.

In Pokémon Stadium

MissingNo. as a substitute doll in Pokémon Stadium

When viewed in Pokémon Stadium, MissingNo. will appear as a substitute doll (as will various other glitch Pokémon), while in Pokémon Stadium 2, MissingNo. (and other glitch Pokémon) will show up as a Ditto with Transform. If the game is saved via Stadium 2, it will then become a Ditto permanently.

MissingNo. as deleted Pokémon theory and unique cries

The name "MissingNo." is used for the invalid Pokémon with index numbers in between valid Pokémon and is a shortened form of "missing number", derived from its Japanese name, けつばん (Ketsuban). The fact that Rhydon, the Pokémon with index number 01 was the first Pokémon ever made[1][2] has lead to speculation that the index numbers of Pokémon in Generation I represent the order that they were programmed into the game, with MissingNo. being deleted entries.

Supporting this theory is the fact that of the 39 MissingNo., nine of them have unique cries that do not consist of all 00 values.[3] These cries are located in a table in between real Pokémon cries, suggesting that they are not garbage data (unrelated data interpreted in the wrong way, as is the case with most of MissingNo.'s properties).

The cry values are as follows:

Hex Dec Base cry Pitch Length
0x43 67 0 128 16
0x45 69 29 244 64
0x4F 79 34 255 64
0x51 81 14 224 96
0x5E 94 15 64 192
0x5F 95 15 32 192
0x7F 127 17 32 16
0x89 137 15 64 128
0xB5 181 29 0 128

(Video of the cries)

It is notable that the number 151+39 comes to 190; a round number that may have very well been the initial number of Generation I Pokémon considered. This is supported by a thread on Smogon where Zog says that Shigeki Morimoto; a Pokémon designer confirmed that there were 190 Pokémon, and that 'the rest were saved for later'.


Official Nintendo statement

Nintendo has an official description of MissingNo. listed in their Customer Service troubleshooting section:

"MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the graphics will often become scrambled. The MissingNO Pokémon is most often found after you perform the Fight Safari Zone Pokémon trick.


To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one." [4]

Nintendo's statement is incorrect on the method for fixing graphical issues; releasing MissingNo. does not fix the graphics and the player certainly does not need to erase their game to perform any fixes. The correct way to fix the graphics is to simply view the Pokédex data or stat page of any non-glitch Pokémon (or any hybrid glitch Pokémon). The statement may have been deliberately worded to discourage players from performing the Item duplication glitch.

Game data

Pokédex entry

In Red/Blue

MissingNo.'s Pokédex data in Japanese Blue
MissingNo.'s Pokédex data in Pokémon Red and Blue
Generation I
Blue (Japanese) コメント さくせいちゅう
Yellow    


In Yellow

MissingNo.'s Pokédex data in Pokémon Yellow

Game locations

Generation I
Red Blue
Old man glitch, Mew glitch, Time Capsule exploit
Yellow
Mew glitch, Time Capsule exploit


Base stats

In Red/Blue

For the 36 normal MissingNo.:

Stat Range
At Lv. 50 At Lv. 100
33
93 - 139 176 - 269
136
141 - 187 277 - 370
0
5 - 51 5 - 98
6
11 - 57 17 - 110
29
34 - 80 63 - 156
Total:
204
(210 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


In Yellow

For the 36 normal MissingNo.:

Stat Range
At Lv. 50 At Lv. 100
178
238 - 284 466 - 559
19
24 - 70 43 - 136
11
16 - 62 27 - 120
23
28 - 74 51 - 144
0
5 - 51 5 - 98
Total:
231
(254 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

In Red/Blue

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its primary type is one of the glitch types, which do not have any weaknesses or resistances, this glitch Pokémon has the same weaknesses and resistances as a pure  Normal-type  Pokémon.

In Yellow

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its secondary type is one of the glitch types, which do not have any weaknesses or resistances, this glitch Pokémon has the same weaknesses and resistances as a pure  Normal-type  Pokémon.

Learnset

By leveling up

Normal Red and Blue form
Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
011 Water Gun Water 04040 100}}100% 25
011 Water Gun Water 04040 100}}100% 25
011 Sky Attack Flying 140140 090}}90% 5
  • Bold indicates a move that gets STAB when used by MissingNo.
  • Italic indicates a move that gets STAB only when used by an evolution of MissingNo.
  • Click on the generation numbers at the top to see level-up moves from other generations
Kabutops Fossil, Aerodactyl Fossil and Ghost forms

The starting moves of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.

Normal Yellow form
Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
011 Pay Day Normal 04040 100}}100% 20
011 Bind Normal 01515 075}}75% 20
011 Water Gun Water 04040 100}}100% 25
  • Bold indicates a move that gets STAB when used by MissingNo.
  • Italic indicates a move that gets STAB only when used by an evolution of MissingNo.
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Normal Red and Blue form
Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM02 Razor Wind Normal 80 75% 10
Bag TM Normal Sprite.png TM03 Swords Dance Normal —% 30
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground 30% 5
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Psychic Sprite.png TM30 Teleport Psychic —% 20
Bag TM Flying Sprite.png TM43 Sky Attack Flying 140 90% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Electric Sprite.png TM45 Thunder Wave Electric 100% 20
Bag TM Normal Sprite.png TM49 Tri Attack Normal 80 100% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Flying Sprite.png HM02 Fly Flying 70 95% 15
  • Bold indicates a move that gets STAB when used by MissingNo.
  • Italic indicates a move that gets STAB only when used by an evolution of MissingNo.
Kabutops Fossil, Aerodactyl Fossil and Ghost forms

The TM/HM learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon at the bottom of the party other than another MissingNo. of one of these three kinds.

Normal Yellow form
Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by TM.
  • Bold indicates a move that gets STAB when used by MissingNo.
  • Italic indicates a move that gets STAB only when used by an evolution of MissingNo.

Evolution

36 index numbers.
Missingno RB.png
RB
MissingNo.
 Bird  Normal 

36 index numbers.
Missingno Y.png
Yellow
MissingNo.
 Normal  999 


182
Ghost I.png
Ghost
MissingNo.
 Bird  Normal 


YGlitch053.png
Unevolved
Z ゥ
 Normal 
Rare Candy
Level 224


MissingNo. Z Yellow.png
First evolution
MissingNo.
 ??? 


This MissingNo. is hex B8, the Ghost form.
183
Spr 1b 142 f.png
Aerodactyl Fossil
MissingNo.
 Bird  Normal 


184
Spr 1b 141 f.png
Kabutops Fossil
MissingNo.
 Bird  Normal 


Sprites

In Red/Blue

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Missingno RB.png 000.png 000.png RBGlitchMissingno. b.png AniMS Missingno I.png

Kabutops Fossil, Aerodactyl Fossil and Ghost forms

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Spr 1b 141 f.png 000.png 000.png None.png AniMS Missingno I.png
Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Spr 1b 142 f.png 000.png 000.png None.png AniMS Missingno I.png
Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Ghost I.png 000.png 000.png None.png AniMS Missingno I.png

The backsprites of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.

In Yellow

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Missingno Y.png 000.png 000.png YGlitchMissingno. b.png YGlitchMenuMissingno.png

Trivia

Sprite of MissingNo. in Pokémon Red and Green
Gene- ration IV sprite
  • The Pokémon Yellow normal form MissingNo. have 0 base speed. This ties with various Generation I glitch Pokémon for the lowest base Speed stat.
  • In the Red/Blue's spanish versions, the player can change the sprite of MissingNo. if see the stats of any Pokémon of the team. This fact is exclusive of the MissingNo. from the spanish versions. [5]
  • In its normal form, MissingNo. has the same learnset as 'M (00), except that 'M (00) cannot learn Substitute via TM50 and MissingNo. cannot learn Pound.
  • Normal form MissingNo.'s stats in Red and Blue are actually determined by the parties of several Bikers, read as base stats.[6]
  • MissingNo. is the only glitch Pokémon in Generation I whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as Trainer and C may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.
  • In the Generation IV games, there is a sprite that contains text that reads 欠番, MissingNo.'s Japanese name in kanji. However, unlike the Generation I placeholder text "MissingNo.", it exists only to substitute blank tile data, not blank species data. This means that the game will display this if a sprite is referenced that does not exist or cannot be accessed.
  • MissingNo. is referred to as "Pokémon 000" on Nintendo's consumer support website, referencing its Pokédex number.
  • In August 2016, TCG artist TOKIYA put art of MissingNo.'s Ghost form, Aerodactyl and Kabutops fossil forms, and default sprite in Pokémon Red and Green on his Twitter[7]; MissingNo. is therefore the only glitch Pokémon to have an intentional depiction by a franchise artist.

Name origin

MissingNo.'s English and Japanese names are both derived from "missing number".

External links

References

Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.