Miracle Eye (move): Difference between revisions

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Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out.
Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out.


Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


===Generation V onwards===
===Generation V onwards===
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Miracle Eye will now fail if used against a Pokémon already under its effect.
Miracle Eye will now fail if used against a Pokémon already under its effect.


If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Miracle Eye, the user's {{stat|Special Attack}} stat raises one stage.
Miracle Eye can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.
 
If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat raises one stage.


==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to say Dark}} type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to say Dark}} type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|Pt}}{{gameabbrev4|HGSS}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|Pt}}{{gameabbrev4|HGSS}}{{gameabbrevss|PBR}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|4}}
{{Movehead/Level|Psychic|4}}
{{Moveentry/4|064|Kadabra|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23}}
{{Moveentry/4|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23}}
{{Moveentry/4|065|Alakazam|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23}}
{{Moveentry/4|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23}}
{{Moveentry/4|150|Mewtwo|1|Undiscovered|Undiscovered|36|29|29|29}}
{{Moveentry/4|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|36|29|29|29}}
{{Moveentry/4|177|Natu|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36}}
{{Moveentry/4|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36}}
{{Moveentry/4|178|Xatu|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39}}
{{Moveentry/4|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39}}
{{Moveentry/4|375|Metang|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/4|375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/4|376|Metagross|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/4|376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/4|561|Sigilyph|1|Flying|Flying||1|1|1}}
{{Moveentry/4|561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||1|1|1}}
{{Moveentry/4|605|Elgyem|1|Human-Like|Human-Like||11|11|11}}
{{Moveentry/4|605|Elgyem|type=Psychic|1|Human-Like|Human-Like||11|11|11}}
{{Moveentry/4|606|Beheeyem|1|Human-Like|Human-Like||1, 11|1, 11|1, 11}}
{{Moveentry/4|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||1, 11|1, 11|1, 11}}
{{Moveentry/4|678|Meowstic|1|Field|Field|||31|31|form=Male}}
{{Moveentry/4|678|Meowstic|type=Psychic|1|Field|Field|||31|31|form=Male}}
{{Movefoot|Psychic}}
{{Movefoot|Psychic|4}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Psychic|4}}
{{Movehead/Breed|Psychic|4}}
{{Moveentry/4|238|Smoochum|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}
{{Moveentry/4|238|Smoochum|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}
{{Moveentry/4|574|Gothita|1|Human-Like|Human-Like||✔|✔|✔}}
{{Moveentry/4|574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔}}
{{Movefoot|Psychic}}
{{Movefoot|Psychic|4}}
 
==In other games==
===Description===
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|SMD}}|It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.{{tt|*|Move Summary}}<br>It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.{{tt|*|Move Description}}}}
|}
|}{{left clear}}
 
==In the anime==
{{moveanime|type=psychic|exp=yes|gen=The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.|image1=Faba Alakazam Miracle Eye.png|image1p=Alakazam}}
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Both of Alakazam's eyes glow, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.}}
{{movebtm|type=psychic|user=Faba#Alakazam|user1=Faba's Alakazam|startcode=SM049|notes=Debut}}


==In the manga==
==In the manga==
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==In other generations==
==In other generations==
===Core series games===
{{Movegen
{{Movegen
|type=Psychic
|type=Psychic
|genIV=Miracle Eye IV
|genIV=Miracle Eye IV
|genV=Miracle Eye V
|genV=Miracle Eye V
}}
===Spin-off series games===
{{Movegen
|type=Psychic
|PBR=Miracle Eye PBR
}}
}}


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==In other languages==
==In other languages==
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}
|zh_cmn=奇蹟眼 ''{{tt|Qíjī Yǎn|Miracle Eye}}''
|zh_yue=奇跡之眼 ''{{tt|Kēijīk-jī Ngáahn|Miracle Eye}}'' {{tt|*|Games}}<br>奇蹟眼 ''{{tt|Kēijīk Ngáahn|Miracle Eye}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=奇跡之眼 / 奇迹之眼 ''{{tt|Qíjī-zhī Yǎn / Qíjì-zhī Yǎn|Miracle Eye}}'' {{tt|*|Games}}<br>奇蹟眼 ''{{tt|Qíjī Yǎn|Miracle Eye}}'' {{tt|*|Pre-Gen VII Media}}
|fr=Œil Miracle
|fr=Œil Miracle
|de=Wunderauge
|de=Wunderauge
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|pt_eu=Olho Milagroso
|pt_eu=Olho Milagroso
|es=Gran Ojo
|es=Gran Ojo
|sr=Čudesno Oko}}
|sr=Čudesno Oko
|vi=Mắt Thần}}
{{-}}
{{-}}
{{Foresight|Psychic}}
{{Foresight|Psychic}}
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[[ja:ミラクルアイ]]
[[ja:ミラクルアイ]]
[[pl:Miracle Eye]]
[[pl:Miracle Eye]]
[[zh:奇迹眼(招式)]]
[[zh:奇迹之眼(招式)]]

Revision as of 16:54, 22 November 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII image

Miracle Eye
ミラクルアイ Miracle Eye
[[File:|300px|center]]
Type  Psychic
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cute
Appeal  1
Jam  0  
+3 if two Pokémon raise a judges voltage consecutively.
Condition  Cute
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes first this turn.

Miracle Eye (Japanese: ミラクルアイ Miracle Eye) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Miracle Eye causes accuracy checks against the target to ignore changes to the target's evasion stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a Dark-type Pokémon, it also removes the target's immunity to Psychic-type moves. Miracle Eye's effect ends when the target switches out.

Miracle Eye bypasses accuracy checks to always hit its target, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Generation V onwards

Miracle Eye can now be reflected with Magic Coat.

Miracle Eye will now fail if used against a Pokémon already under its effect.

Miracle Eye can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

If powered up by a Psychium Z into Z-Miracle Eye, the user's Special Attack stat raises one stage.

Description

Games Description
DP Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
PtHGSSPBR Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
BWB2W2 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
XYORAS
SMUSUM
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0064 Kadabra PsychicIC Big.png Human-Like Human-Like 22 22 22XY
23ORAS
23
0065 Alakazam PsychicIC Big.png Human-Like Human-Like 22 22 22XY
23ORAS
23
0150 Mewtwo PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 36 29 29 29
0177 Natu PsychicIC Big.png
FlyingIC Big.png
Flying Flying 17 17 17XY
36ORAS
36
0178 Xatu PsychicIC Big.png
FlyingIC Big.png
Flying Flying 17 17 17XY
39ORAS
39
0375 Metang SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 26B2W2 26XY
29ORAS
29
0376 Metagross SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 26B2W2 26XY
29ORAS
29
0561 Sigilyph PsychicIC Big.png
FlyingIC Big.png
Flying Flying 1 1 1
0605 Elgyem PsychicIC Big.png Human-Like Human-Like 11 11 11
0606 Beheeyem PsychicIC Big.png Human-Like Human-Like 1, 11 1, 11 1, 11
0678 Meowstic PsychicIC Big.png Field Field 31 31
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0238 Smoochum IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0574 Gothita PsychicIC Big.png Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
SMD It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.*
It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.*


In the anime

Faba Alakazam Miracle Eye.png
Alakazam


The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.
Pokémon Method
User First Used In Notes
Alakazam Both of Alakazam's eyes glow, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.
Faba's Alakazam SM049 Debut


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

Trivia

  • In Pokémon Diamond and Pearl, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move.

In other languages

Language Title
Chinese Cantonese 奇跡之眼 Kēijīk-jī Ngáahn *
奇蹟眼 Kēijīk Ngáahn *
Mandarin 奇跡之眼 / 奇迹之眼 Qíjī-zhī Yǎn / Qíjì-zhī Yǎn *
奇蹟眼 Qíjī Yǎn *
France Flag.png French Œil Miracle
Germany Flag.png German Wunderauge
Greece Flag.png Greek Θαυματοθέαση
Italy Flag.png Italian Miracolvista
South Korea Flag.png Korean 미라클아이 Miracle Eye
Portuguese Brazil Flag.png Brazil Olhar Milagroso
Portugal Flag.png Portugal Olho Milagroso
Serbia Flag.png Serbian Čudesno Oko
Spain Flag.png Spanish Gran Ojo
Vietnam Flag.png Vietnamese Mắt Thần


Variations of the move Foresight
StatusIC HOME.png ForesightOdor SleuthMiracle Eye


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.