Minimize (move): Difference between revisions

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|jtrans=Shrink
|jtrans=Shrink
|jtranslit=Chiisakunaru
|jtranslit=Chiisakunaru
|gameimage=Minimize VIII.png
|gameimage=Minimize IX.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
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==Effect==
==Effect==
===Generation I===
[[File:MinimizeG12.png|thumb|left|A minimized Pokémon in Generations I and II]]
[[File:MinimizeG12.png|thumb|left|A minimized Pokémon in Generations I and II]]
===Generations I and II===
Minimize raises the user's {{stat|evasion}} stat by one stage and replaces the user's sprite with a tiny, generic image. However, the user is not replaced by this tiny image if the battle animations are off, or if the move fails because the user's evasion has already been raised six stages.
Minimize raises the user's {{stat|evasion}} stat by one stage and replaces the user's regular image with a tiny, generic image until the user faints or is switched out, or the battle ends.


===Generations III and IV===
If a Pokémon uses {{m|Transform}} on a minimized target, the user copies the target's regular sprite (rather than the tiny sprite). Similarly, if a minimized Pokémon uses Transform, its own tiny sprite is replaced by the target's regular sprite.
 
If a Pokémon's sprite has disappeared because it used {{m|Acid Armor}}, using Minimize will make it visible again as the tiny generic image.
 
===Generation II===
Minimize now causes [[#Vulnerability to moves|certain moves]] to double their [[damage]].
 
===Generation III===
Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image.
Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image.
===Generation IV===
Minimize now causes the boosted moves to double their power instead of damage, which results in virtually the same effect.


===Generation V===
===Generation V===
Minimize now raises the user's {{stat|evasion}} by two stages, instead of one.
Minimize now raises the user's {{stat|evasion}} by two stages, instead of one.
Minimize's move boost is now applied to damage instead of power, which mimics its behavior from Generations II and III.


===Generation VI onwards===
===Generation VI onwards===
Minimize's PP changed from 20 to 10.
Minimize's PP changed from 20 to 10.
If a boosted move hits a Pokémon that has used Minimize, it now bypasses accuracy and evasion checks. This effect is reverted when the Pokémon undergoes [[Dynamax]] after using Minimize.


If powered up by a [[Normalium Z]] into Z-Minimize, all of the user's lowered stats are reset.
If powered up by a [[Normalium Z]] into Z-Minimize, all of the user's lowered stats are reset.


===Vulnerability to moves===
===Vulnerability to moves===
Specific moves will hit with double power (Generation IV) or have their [[damage]] doubled (Generations II, III, and V onward) against targets that have used Minimize at least once. Additionally, from Generation VI onward, these moves also bypass accuracy and evasion checks in this case. If a Pokémon undergoes [[Dynamax]] after using Minimize, these moves will revert to dealing their usual damage.
Specific moves will hit with double power (Generation IV) or have their damage doubled (Generations II, III, and V onward) against targets that have used Minimize at least once. Additionally, from Generation VI onward, these moves also bypass accuracy and evasion checks in this case. If a Pokémon undergoes Dynamax after using Minimize, these moves will revert to dealing their usual damage.


{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}"
{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}"
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! rowspan=2 | {{color2|000|Move}}
! rowspan=2 | {{color2|000|Move}}
! rowspan=2 | {{color2|000|Type}}
! rowspan=2 | {{color2|000|Type}}
! rowspan=2 | {{color2|000|Category}}
! rowspan=2 | {{color2|000|Damage category|Category}}
! class="unsortable" colspan=7 | {{color2|000|Generation|Generations}}
! class="unsortable" colspan=7 | {{color2|000|Generation|Generations}}
|- style="background:#{{normal color light}}"
|- style="background:#{{normal color light}}"
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{{movedescentry|{{gameabbrev3|FRLG}}|The user compresses all the cells in its body to raise its evasiveness.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user compresses all the cells in its body to raise its evasiveness.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user compresses its body to make itself look smaller. The user's evasion stat is boosted.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user compresses its body to make itself look smaller. The user's evasion stat is boosted.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwSh}}|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSP}}|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}
{{movedescentry|{{gameabbrev9|SV}}|The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/8|035|Clefairy|type=Fairy|1|Fairy|Fairy|24|19|21|19|19{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25|25{{sup/7|SM}}{{sup/7|USUM}}<br>10{{sup/7|PE}}|8}}
{{Moveentry/9|035|Clefairy|type=Fairy|1|Fairy|Fairy|24|19|21|19|19{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25|25{{sup/7|SMUSUM}}<br>10{{sup/7|PE}}|8{{sup/8|SwShBDSP}}}}
{{Moveentry/8|036|Clefable|type=Fairy|1|Fairy|Fairy|1||1|1|1|1|1{{sup/7|SM}}{{sup/7|USUM}}|1}}
{{Moveentry/9|036|Clefable|type=Fairy|1|Fairy|Fairy|1||1|1|1|1|1{{sup/7|SMUSUM}}|1{{sup/8|SwShBDSP}}}}
{{Moveentry/8|040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|||||||1{{sup/7|PE}}|}}
{{Moveentry/9|040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|||||||1{{sup/7|PE}}|}}
{{Moveentry/8|088|Grimer|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21{{sup/7|SM}}{{sup/7|USUM}}<br>12{{sup/7|PE}}|}}
{{Moveentry/9|088|Grimer|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21{{sup/7|SMUSUM}}<br>12{{sup/7|PE}}|21{{sup/8|BDSP}}|21}}
{{Moveentry/8|088A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21{{sup/7|SM}}{{sup/7|USUM}}<br>12{{sup/7|PE}}||form=Alolan Form}}
{{Moveentry/9|088A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21{{sup/7|SMUSUM}}<br>12{{sup/7|PE}}||21|form=Alolan Form}}
{{Moveentry/8|089|Muk|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21{{sup/7|SM}}{{sup/7|USUM}}<br>1, 12{{sup/7|PE}}|}}
{{Moveentry/9|089|Muk|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21{{sup/7|SMUSUM}}<br>1, 12{{sup/7|PE}}|21{{sup/8|BDSP}}|21}}
{{Moveentry/8|089A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21{{sup/7|SM}}{{sup/7|USUM}}<br>1, 12{{sup/7|PE}}||form=Alolan Form}}
{{Moveentry/9|089A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21{{sup/7|SMUSUM}}<br>1, 12{{sup/7|PE}}||21|form=Alolan Form}}
{{Moveentry/8|113|Chansey|type=Normal|1|Fairy|Fairy|38|23|23|20|23|23|23{{sup/7|SM}}{{sup/7|USUM}}<br>20{{sup/7|PE}}|1}}
{{Moveentry/9|113|Chansey|type=Normal|1|Fairy|Fairy|38|23|23|20|23|23|23{{sup/7|SMUSUM}}<br>20{{sup/7|PE}}|1{{sup/8|SwShBDSP}}}}
{{Moveentry/8|120|Staryu|type=Water|1|Water 3|Water 3|37|37|33|33|33{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31{{sup/7|SM}}{{sup/7|USUM}}<br>18{{sup/7|PE}}|16}}
{{Moveentry/9|120|Staryu|type=Water|1|Water 3|Water 3|37|37|33|33|33{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31{{sup/7|SMUSUM}}<br>18{{sup/7|PE}}|16}}
{{Moveentry/8|121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3||||||||1}}
{{Moveentry/9|121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3||||||||1}}
{{Moveentry/8|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||10|10{{sup/3|RSE}}<br>9{{sup/3|FRLG}}|9|9|9|9|16}}
{{Moveentry/9|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||10|10{{sup/3|RSE}}<br>9{{sup/3|FRLG}}|9|9|9|9|16|16}}
{{Moveentry/8|242|Blissey|type=Normal|1|Fairy|Fairy||18|18|20|23|23|23|1}}
{{Moveentry/9|211H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form|||||||||16}}
{{Moveentry/8|425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1|1}}
{{Moveentry/9|242|Blissey|type=Normal|1|Fairy|Fairy||18|18|20|23|23|23|1{{sup/8|SwShBDSP}}}}
{{Moveentry/8|426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1|1}}
{{Moveentry/9|425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1|1{{sup/8|SwShBDSP}}|1}}
{{Moveentry/8|440|Happiny|type=Normal|1|Undiscovered|Undiscovered||||||||1}}
{{Moveentry/9|426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1|1{{sup/8|SwShBDSP}}|1}}
{{Moveentry/8|607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||3|3|3|8}}
{{Moveentry/9|440|Happiny|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||||||1{{sup/8|SwShBDSP}}}}
{{Moveentry/8|608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||1, 3|1, 3|1, 3|1}}
{{Moveentry/9|607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||3|3|3|8{{sup/8|SwSh}}}}
{{Moveentry/8|609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous||||||||1}}
{{Moveentry/9|608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||1, 3|1, 3|1, 3|1{{sup/8|SwSh}}}}
{{Moveentry/8|843|Silicobra|type=Ground|2|Field|Dragon||||||||5}}
{{Moveentry/9|609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous||||||||1{{sup/8|SwSh}}}}
{{Moveentry/8|844|Sandaconda|type=Ground|2|Field|Dragon||||||||1}}
{{Moveentry/9|843|Silicobra|type=Ground|2|Field|Dragon||||||||5{{sup/8|SwSh}}|5}}
{{Movefoot|Normal|8}}
{{Moveentry/9|844|Sandaconda|type=Ground|2|Field|Dragon||||||||1{{sup/8|SwSh}}|1}}
{{Moveentry/9|904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2|||||||||16}}
{{Movefoot|Normal|9}}


==In other games==
==In other games==
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|LGPE=Minimize PE
|LGPE=Minimize PE
}}
}}
 
{{Movegen
|type=Normal
|genVIII=Minimize VIII
}}
===Side series games===
===Side series games===
{{Movegen
{{Movegen
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==Trivia==
==Trivia==
* In [[Generation I]] games, if the [[List of glitches in Generation I #Substitute and Minimize glitch|player used Minimize]], then looked at the stats of a Pokémon in their party and then exited the menu, the opponent's Pokémon sprite would change to a glitchy version of the Pokémon that was just viewed.
* In [[Generation I]] games, if the [[List of glitches (Generation I)#Substitute and Minimize glitch|player used Minimize]], then looked at the stats of a Pokémon in their party and then exited the menu, the opponent's Pokémon sprite would change to a glitchy version of the Pokémon that was just viewed.
* Minimize is one of three moves that have been used in a completed {{pkmn|anime}} [[series]], but not been seen in the English [[dub]]. The other two are {{m|Conversion}} and {{m|Ion Deluge}}.


==In other languages==
==In other languages==

Revision as of 06:21, 8 December 2022

Minimize
ちいさくなる Shrink
Minimize IX.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Minimize (Japanese: ちいさくなる Shrink) is a non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

A minimized Pokémon in Generations I and II

Minimize raises the user's evasion stat by one stage and replaces the user's sprite with a tiny, generic image. However, the user is not replaced by this tiny image if the battle animations are off, or if the move fails because the user's evasion has already been raised six stages.

If a Pokémon uses Transform on a minimized target, the user copies the target's regular sprite (rather than the tiny sprite). Similarly, if a minimized Pokémon uses Transform, its own tiny sprite is replaced by the target's regular sprite.

If a Pokémon's sprite has disappeared because it used Acid Armor, using Minimize will make it visible again as the tiny generic image.

Generation II

Minimize now causes certain moves to double their damage.

Generation III

Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image.

Generation IV

Minimize now causes the boosted moves to double their power instead of damage, which results in virtually the same effect.

Generation V

Minimize now raises the user's evasion by two stages, instead of one.

Minimize's move boost is now applied to damage instead of power, which mimics its behavior from Generations II and III.

Generation VI onwards

Minimize's PP changed from 20 to 10.

If a boosted move hits a Pokémon that has used Minimize, it now bypasses accuracy and evasion checks. This effect is reverted when the Pokémon undergoes Dynamax after using Minimize.

If powered up by a Normalium Z into Z-Minimize, all of the user's lowered stats are reset.

Vulnerability to moves

Specific moves will hit with double power (Generation IV) or have their damage doubled (Generations II, III, and V onward) against targets that have used Minimize at least once. Additionally, from Generation VI onward, these moves also bypass accuracy and evasion checks in this case. If a Pokémon undergoes Dynamax after using Minimize, these moves will revert to dealing their usual damage.

Description

Games Description
StadStad2 Reduces the user's size and makes it harder to hit. Can normally be used up to six times.
GSC Heightens evasiveness.
RSEColoXD Minimizes the user's size to raise evasiveness.
FRLG The user compresses all the cells in its body to raise its evasiveness.
DPPtHGSSPBR The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSP
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
SV The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0035 Clefairy FairyIC Big.png Fairy Fairy 24 19 21 19 19BW
25B2W2
25 25SMUSUM
10PE
8SwShBDSP
0036 Clefable FairyIC Big.png Fairy Fairy 1 1 1 1 1 1SMUSUM 1SwShBDSP
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 1PE
0088 Grimer PoisonIC Big.png Amorphous Amorphous 33 23 19 17 17BW
18B2W2
18XY
21ORAS
21SMUSUM
12PE
21BDSP 21
088A Grimer
Grimer
Alolan Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous 21SMUSUM
12PE
21
0089 Muk PoisonIC Big.png Amorphous Amorphous 33 23 19 17 17BW
18B2W2
18XY
21ORAS
21SMUSUM
1, 12PE
21BDSP 21
089A Muk
Muk
Alolan Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous 21SMUSUM
1, 12PE
21
0113 Chansey NormalIC Big.png Fairy Fairy 38 23 23 20 23 23 23SMUSUM
20PE
1SwShBDSP
0120 Staryu WaterIC Big.png Water 3 Water 3 37 37 33 33 33BW
25B2W2
25XY
31ORAS
31SMUSUM
18PE
16
0121 Starmie WaterIC Big.png
PsychicIC Big.png
Water 3 Water 3 1
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2 10 10RSE
9FRLG
9 9 9 9 16 16
211H Qwilfish
Qwilfish
Hisuian Form
DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2 16
0242 Blissey NormalIC Big.png Fairy Fairy 18 18 20 23 23 23 1SwShBDSP
0425 Drifloon GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 1 1 1 1 1SwShBDSP 1
0426 Drifblim GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 1 1 1 1 1SwShBDSP 1
0440 Happiny NormalIC Big.png No Eggs Discovered No Eggs Discovered 1SwShBDSP
0607 Litwick GhostIC Big.png
FireIC Big.png
Amorphous Amorphous 3 3 3 8SwSh
0608 Lampent GhostIC Big.png
FireIC Big.png
Amorphous Amorphous 1, 3 1, 3 1, 3 1SwSh
0609 Chandelure GhostIC Big.png
FireIC Big.png
Amorphous Amorphous 1SwSh
0843 Silicobra GroundIC Big.png Field Dragon 5SwSh 5
0844 Sandaconda GroundIC Big.png Field Dragon 1SwSh 1
0904 Overqwil DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2 16
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky, Minimize is a move with 27PP. The user raises its evasiveness by one stage. This move is affected by Snatch and Taunt.

Pokkén Tournament

Minimize appears as one of Chandelure's Pokémon moves. Chandelure temporarily shrinks in size, rendering it immune to attacks until it reverts. While shrunken, Chandelure can also move to reposition itself to keep distance from the opponent.

Description

Games Description
MDRB Boosts the user's Evasion by one level.
MDTDS Boosts the user's evasiveness by 1 level.
BSL じぶんの かいひを 1だんかいあげる
MDGtI It sharply boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a IconTileGTI.pngWonder Tile.)
SMD It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a IconTileSMD.pngWonder Tile.


In the anime

Nurse Joy Chansey Minimize.png
Chansey
Nurse Joy Chansey Minimize effect.png
Chansey shrunk
The user compresses its body to become smaller, allowing it to avoid attacks.
Pokémon Method
User First Used In Notes
Chansey Chansey glows a pinkish-purple color and shrinks down to avoid an attack. Afterwards, she regains her original size.
Nurse Joy's Chansey DPS02 Debut


In the manga

Be the Best! Pokémon B+W


Pokémon Adventures


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation I games, if the player used Minimize, then looked at the stats of a Pokémon in their party and then exited the menu, the opponent's Pokémon sprite would change to a glitchy version of the Pokémon that was just viewed.
  • Minimize is one of three moves that have been used in a completed anime series, but not been seen in the English dub. The other two are Conversion and Ion Deluge.

In other languages

Language Title
Chinese Cantonese 變小 Bin Síu
Mandarin 變小 / 变小 Biàn Xiǎo *
縮小 Suōxiǎo *
The Czech Republic Flag.png Czech Zmenšení
Denmark Flag.png Danish Minimere
The Netherlands Flag.png Dutch Verklein
France Flag.png French Lilliput
Germany Flag.png German Komprimator
Greece Flag.png Greek Σμίκρυνση
Italy Flag.png Italian Minimizzato
South Korea Flag.png Korean 작아지기 Jagajigi
Poland Flag.png Polish Minimalizacja
Brazil Flag.png Brazilian Portuguese Minimizar
Serbia Flag.png Serbian Umanjenje
Spain Flag.png Spanish Reducción
Vietnam Flag.png Vietnamese Thu Nhỏ


Variations of the move Acid Armor
StatusIC HOME.png Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
StatusIC HOME.png Minimize


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.