Minimize (move): Difference between revisions
YoungMan16 (talk | contribs) m (→In the anime) |
No edit summary |
||
(20 intermediate revisions by 14 users not shown) | |||
Line 5: | Line 5: | ||
|jtrans=Shrink | |jtrans=Shrink | ||
|jtranslit=Chiisakunaru | |jtranslit=Chiisakunaru | ||
|gameimage=Minimize | |gameimage=Minimize IX.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Normal | |type=Normal | ||
Line 35: | Line 35: | ||
==Effect== | ==Effect== | ||
===Generation I=== | |||
[[File:MinimizeG12.png|thumb|left|A minimized Pokémon in Generations I and II]] | [[File:MinimizeG12.png|thumb|left|A minimized Pokémon in Generations I and II]] | ||
Minimize raises the user's {{stat|evasion}} stat by one stage and replaces the user's sprite with a tiny, generic image. However, the user is not replaced by this tiny image if the battle animations are off, or if the move fails because the user's evasion has already been raised six stages. | |||
Minimize raises the user's {{stat|evasion}} stat by one stage and replaces the user's | |||
=== | If a Pokémon uses {{m|Transform}} on a minimized target, the user copies the target's regular sprite (rather than the tiny sprite). Similarly, if a minimized Pokémon uses Transform, its own tiny sprite is replaced by the target's regular sprite. | ||
If a Pokémon's sprite has disappeared because it used {{m|Acid Armor}}, using Minimize will make it visible again as the tiny generic image. | |||
===Generation II=== | |||
Minimize now causes [[#Vulnerability to moves|certain moves]] to double their [[damage]]. | |||
===Generation III=== | |||
Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image. | Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image. | ||
===Generation IV=== | |||
Minimize now causes the boosted moves to double their power instead of damage, which results in virtually the same effect. | |||
===Generation V=== | ===Generation V=== | ||
Minimize now raises the user's {{stat|evasion}} by two stages, instead of one. | Minimize now raises the user's {{stat|evasion}} by two stages, instead of one. | ||
Minimize's move boost is now applied to damage instead of power, which mimics its behavior from Generations II and III. | |||
===Generation VI onwards=== | ===Generation VI onwards=== | ||
Minimize's PP changed from 20 to 10. | Minimize's PP changed from 20 to 10. | ||
If a boosted move hits a Pokémon that has used Minimize, it now bypasses accuracy and evasion checks. This effect is reverted when the Pokémon undergoes [[Dynamax]] after using Minimize. | |||
If powered up by a [[Normalium Z]] into Z-Minimize, all of the user's lowered stats are reset. | If powered up by a [[Normalium Z]] into Z-Minimize, all of the user's lowered stats are reset. | ||
===Vulnerability to moves=== | ===Vulnerability to moves=== | ||
Specific moves will hit with double power (Generation IV) or have their | Specific moves will hit with double power (Generation IV) or have their damage doubled (Generations II, III, and V onward) against targets that have used Minimize at least once. Additionally, from Generation VI onward, these moves also bypass accuracy and evasion checks in this case. If a Pokémon undergoes Dynamax after using Minimize, these moves will revert to dealing their usual damage. | ||
{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}" | {| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}" | ||
Line 59: | Line 73: | ||
! rowspan=2 | {{color2|000|Move}} | ! rowspan=2 | {{color2|000|Move}} | ||
! rowspan=2 | {{color2|000|Type}} | ! rowspan=2 | {{color2|000|Type}} | ||
! rowspan=2 | {{color2|000|Category}} | ! rowspan=2 | {{color2|000|Damage category|Category}} | ||
! class="unsortable" colspan=7 | {{color2|000|Generation|Generations}} | ! class="unsortable" colspan=7 | {{color2|000|Generation|Generations}} | ||
|- style="background:#{{normal color light}}" | |- style="background:#{{normal color light}}" | ||
Line 93: | Line 107: | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user compresses all the cells in its body to raise its evasiveness.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user compresses all the cells in its body to raise its evasiveness.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user compresses its body to make itself look smaller. The user's evasion stat is boosted.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user compresses its body to make itself look smaller. The user's evasion stat is boosted.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8| | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSP}}|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}} | ||
{{movedescentry|{{gameabbrev9|SV}}|The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 100: | Line 115: | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/Level|Normal|1}} | {{Movehead/Level|Normal|1}} | ||
{{Moveentry/ | {{Moveentry/9|035|Clefairy|type=Fairy|1|Fairy|Fairy|24|19|21|19|19{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25|25{{sup/7|SMUSUM}}<br>10{{sup/7|PE}}|8{{sup/8|SwShBDSP}}}} | ||
{{Moveentry/ | {{Moveentry/9|036|Clefable|type=Fairy|1|Fairy|Fairy|1||1|1|1|1|1{{sup/7|SMUSUM}}|1{{sup/8|SwShBDSP}}}} | ||
{{Moveentry/ | {{Moveentry/9|040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|||||||1{{sup/7|PE}}|}} | ||
{{Moveentry/ | {{Moveentry/9|088|Grimer|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21{{sup/7|SMUSUM}}<br>12{{sup/7|PE}}|21{{sup/8|BDSP}}|21}} | ||
{{Moveentry/ | {{Moveentry/9|088A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21{{sup/7|SMUSUM}}<br>12{{sup/7|PE}}||21|form=Alolan Form}} | ||
{{Moveentry/ | {{Moveentry/9|089|Muk|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21{{sup/7|SMUSUM}}<br>1, 12{{sup/7|PE}}|21{{sup/8|BDSP}}|21}} | ||
{{Moveentry/ | {{Moveentry/9|089A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21{{sup/7|SMUSUM}}<br>1, 12{{sup/7|PE}}||21|form=Alolan Form}} | ||
{{Moveentry/ | {{Moveentry/9|113|Chansey|type=Normal|1|Fairy|Fairy|38|23|23|20|23|23|23{{sup/7|SMUSUM}}<br>20{{sup/7|PE}}|1{{sup/8|SwShBDSP}}}} | ||
{{Moveentry/ | {{Moveentry/9|120|Staryu|type=Water|1|Water 3|Water 3|37|37|33|33|33{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31{{sup/7|SMUSUM}}<br>18{{sup/7|PE}}|16}} | ||
{{Moveentry/ | {{Moveentry/9|121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3||||||||1}} | ||
{{Moveentry/ | {{Moveentry/9|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||10|10{{sup/3|RSE}}<br>9{{sup/3|FRLG}}|9|9|9|9|16|16}} | ||
{{Moveentry/ | {{Moveentry/9|211H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form|||||||||16}} | ||
{{Moveentry/ | {{Moveentry/9|242|Blissey|type=Normal|1|Fairy|Fairy||18|18|20|23|23|23|1{{sup/8|SwShBDSP}}}} | ||
{{Moveentry/ | {{Moveentry/9|425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1|1{{sup/8|SwShBDSP}}|1}} | ||
{{Moveentry/ | {{Moveentry/9|426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1|1{{sup/8|SwShBDSP}}|1}} | ||
{{Moveentry/ | {{Moveentry/9|440|Happiny|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||||||1{{sup/8|SwShBDSP}}}} | ||
{{Moveentry/ | {{Moveentry/9|607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||3|3|3|8{{sup/8|SwSh}}}} | ||
{{Moveentry/ | {{Moveentry/9|608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||1, 3|1, 3|1, 3|1{{sup/8|SwSh}}}} | ||
{{Moveentry/ | {{Moveentry/9|609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous||||||||1{{sup/8|SwSh}}}} | ||
{{Moveentry/ | {{Moveentry/9|843|Silicobra|type=Ground|2|Field|Dragon||||||||5{{sup/8|SwSh}}|5}} | ||
{{Movefoot|Normal| | {{Moveentry/9|844|Sandaconda|type=Ground|2|Field|Dragon||||||||1{{sup/8|SwSh}}|1}} | ||
{{Moveentry/9|904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2|||||||||16}} | |||
{{Movefoot|Normal|9}} | |||
==In other games== | ==In other games== | ||
Line 179: | Line 196: | ||
|LGPE=Minimize PE | |LGPE=Minimize PE | ||
}} | }} | ||
{{Movegen | |||
|type=Normal | |||
|genVIII=Minimize VIII | |||
}} | |||
===Side series games=== | ===Side series games=== | ||
{{Movegen | {{Movegen | ||
Line 202: | Line 222: | ||
==Trivia== | ==Trivia== | ||
* In [[Generation I]] games, if the [[List of glitches | * In [[Generation I]] games, if the [[List of glitches (Generation I)#Substitute and Minimize glitch|player used Minimize]], then looked at the stats of a Pokémon in their party and then exited the menu, the opponent's Pokémon sprite would change to a glitchy version of the Pokémon that was just viewed. | ||
* Minimize is one of three moves that have been used in a completed {{pkmn|anime}} [[series]], but not been seen in the English [[dub]]. The other two are {{m|Conversion}} and {{m|Ion Deluge}}. | |||
==In other languages== | ==In other languages== |
Revision as of 06:21, 8 December 2022
Minimize ちいさくなる Shrink | ||||||||||||
| ||||||||||||
Target
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Minimize (Japanese: ちいさくなる Shrink) is a non-damaging Normal-type move introduced in Generation I.
Effect
Generation I
Minimize raises the user's evasion stat by one stage and replaces the user's sprite with a tiny, generic image. However, the user is not replaced by this tiny image if the battle animations are off, or if the move fails because the user's evasion has already been raised six stages.
If a Pokémon uses Transform on a minimized target, the user copies the target's regular sprite (rather than the tiny sprite). Similarly, if a minimized Pokémon uses Transform, its own tiny sprite is replaced by the target's regular sprite.
If a Pokémon's sprite has disappeared because it used Acid Armor, using Minimize will make it visible again as the tiny generic image.
Generation II
Minimize now causes certain moves to double their damage.
Generation III
Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image.
Generation IV
Minimize now causes the boosted moves to double their power instead of damage, which results in virtually the same effect.
Generation V
Minimize now raises the user's evasion by two stages, instead of one.
Minimize's move boost is now applied to damage instead of power, which mimics its behavior from Generations II and III.
Generation VI onwards
Minimize's PP changed from 20 to 10.
If a boosted move hits a Pokémon that has used Minimize, it now bypasses accuracy and evasion checks. This effect is reverted when the Pokémon undergoes Dynamax after using Minimize.
If powered up by a Normalium Z into Z-Minimize, all of the user's lowered stats are reset.
Vulnerability to moves
Specific moves will hit with double power (Generation IV) or have their damage doubled (Generations II, III, and V onward) against targets that have used Minimize at least once. Additionally, from Generation VI onward, these moves also bypass accuracy and evasion checks in this case. If a Pokémon undergoes Dynamax after using Minimize, these moves will revert to dealing their usual damage.
|
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0035 | Fairy | 24 | 19 | 21 | 19 | 19BW 25B2W2 |
25 | 25SMUSUM 10PE |
8SwShBDSP | |||||
0036 | Fairy | 1 | 1 | 1 | 1 | 1 | 1SMUSUM | 1SwShBDSP | ||||||
0040 | |
Fairy | 1PE | |||||||||||
0088 | Amorphous | 33 | 23 | 19 | 17 | 17BW 18B2W2 |
18XY 21ORAS |
21SMUSUM 12PE |
21BDSP | 21 | ||||
088A | Grimer
Alolan Form |
|
Amorphous | 21SMUSUM 12PE |
21 | |||||||||
0089 | Amorphous | 33 | 23 | 19 | 17 | 17BW 18B2W2 |
18XY 21ORAS |
21SMUSUM 1, 12PE |
21BDSP | 21 | ||||
089A | Muk
Alolan Form |
|
Amorphous | 21SMUSUM 1, 12PE |
21 | |||||||||
0113 | Fairy | 38 | 23 | 23 | 20 | 23 | 23 | 23SMUSUM 20PE |
1SwShBDSP | |||||
0120 | Water 3 | 37 | 37 | 33 | 33 | 33BW 25B2W2 |
25XY 31ORAS |
31SMUSUM 18PE |
16 | |||||
0121 | |
Water 3 | 1 | |||||||||||
0211 | |
Water 2 | 10 | 10RSE 9FRLG |
9 | 9 | 9 | 9 | 16 | 16 | ||||
211H | Qwilfish
Hisuian Form |
|
Water 2 | 16 | ||||||||||
0242 | Fairy | 18 | 18 | 20 | 23 | 23 | 23 | 1SwShBDSP | ||||||
0425 | |
Amorphous | 1 | 1 | 1 | 1 | 1SwShBDSP | 1 | ||||||
0426 | |
Amorphous | 1 | 1 | 1 | 1 | 1SwShBDSP | 1 | ||||||
0440 | No Eggs Discovered | 1SwShBDSP | ||||||||||||
0607 | |
Amorphous | 3 | 3 | 3 | 8SwSh | ||||||||
0608 | |
Amorphous | 1, 3 | 1, 3 | 1, 3 | 1SwSh | ||||||||
0609 | |
Amorphous | 1SwSh | |||||||||||
0843 | Field | Dragon | 5SwSh | 5 | ||||||||||
0844 | Field | Dragon | 1SwSh | 1 | ||||||||||
0904 | |
Water 2 | 16 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky, Minimize is a move with 27PP. The user raises its evasiveness by one stage. This move is affected by Snatch and Taunt.
Pokkén Tournament
Minimize appears as one of Chandelure's Pokémon moves. Chandelure temporarily shrinks in size, rendering it immune to attacks until it reverts. While shrunken, Chandelure can also move to reposition itself to keep distance from the opponent.
Description
|
In the anime
The user compresses its body to become smaller, allowing it to avoid attacks. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Chansey glows a pinkish-purple color and shrinks down to avoid an attack. Afterwards, she regains her original size. | |||
Nurse Joy's Chansey | DPS02 | Debut |
In the manga
Be the Best! Pokémon B+W
The user gets smaller, increasing the evasion stat. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Litwick shrinks in size. Doing so increases its evasion stat. | |||
Monta's Litwick | Pokédex Complete! | Debut |
Pokémon Adventures
The user shrinks to an almost unseeable size. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefable's body shrinks to an almost unseeable size. | |||
Green's Clefy | Clefabulous Clefable | Debut | |
Grimer's body shrinks to an almost unseeable size. | |||
Janine's Grimer | Notorious Noctowl | None |
Pokémon Pocket Monsters
The user gets smaller and smaller. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefairy vanishes in smoke, shrinking itself in the process. | |||
Red's Clefairy | The Big Battle in the Viridian Forest!! | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation I games, if the player used Minimize, then looked at the stats of a Pokémon in their party and then exited the menu, the opponent's Pokémon sprite would change to a glitchy version of the Pokémon that was just viewed.
- Minimize is one of three moves that have been used in a completed anime series, but not been seen in the English dub. The other two are Conversion and Ion Deluge.
In other languages
|
Variations of the move Acid Armor | ||||||
---|---|---|---|---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that target the user
- Normal-type moves
- Cute moves
- Status moves
- Generation I moves
- Moves that can raise the user's evasion
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX