Minimize (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox
{{MoveInfobox
|n=107
|n=107
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|jtrans=Shrink
|jtrans=Shrink
|jtranslit=Chīsakunaru
|jtranslit=Chīsakunaru
|gameimage=Minimize.png
|gameimage=Minimize VII.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
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===Generation II===
===Generation II===
{{m|Stomp}} will now have its [[power]] doubled when it hits a Pokémon that has used Minimize.
Pokémon that have used Minimize will receive double [[damage]] when hit by {{m|Stomp}}.


===Generation III===
===Generation III===
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===Generation IV===
===Generation IV===
{{m|Stomp}} is now the only move that will have its power doubled against a Pokémon that has used Minimize; {{m|Astonish}}, {{m|Extrasensory}}, and {{m|Needle Arm}} will now deal regular damage.
{{m|Stomp}} is now the only move that will have its power doubled (instead of damage) against a Pokémon that has used Minimize; {{m|Astonish}}, {{m|Extrasensory}}, and {{m|Needle Arm}} deal regular damage.


===Generation V===
===Generation V===
Minimize now raises the user's {{stat|evasion}} by two stages.
Minimize now raises the user's {{stat|evasion}} by two stages.


Pokémon that have used Minimize will now receive double damage from {{m|Stomp}} and {{m|Steamroller}}.
Pokémon that have used Minimize will now receive double damage (instead of power being doubled) from {{m|Stomp}} and {{m|Steamroller}}.


===Generation VI===
===Generation VI===
Minimize's PP changed from 20 to 10.
Minimize's PP changed from 20 to 10.


The moves {{m|Stomp}}, {{m|Steamroller}}, {{m|Body Slam}}, {{m|Dragon Rush}}, {{m|Flying Press}}, and {{m|Phantom Force}} will now never miss and deal double the damage when used against a Pokémon that has used Minimize.
The moves {{m|Body Slam}}, {{m|Dragon Rush}}, {{m|Flying Press}}, {{m|Heat Crash}}, {{m|Phantom Force}}, {{m|Shadow Force}}, {{m|Steamroller}}, and {{m|Stomp}} will now bypass {{stat|accuracy}} checks and deal double the damage when used against a Pokémon that has used Minimize.


===Generation VII===
===Generation VII===
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Minimize, all of the user's lowered stats are reset.
In addition to {{m|Body Slam}}, {{m|Dragon Rush}}, {{m|Flying Press}}, {{m|Heat Crash}}, {{m|Steamroller}}, and {{m|Stomp}}, the moves {{m|Heavy Slam}} and {{m|Malicious Moonsault}} now also bypass {{stat|accuracy}} checks and deal double the damage when used against a Pokémon that has used Minimize; {{m|Phantom Force}} and {{m|Shadow Force}} no longer bypass accuracy checks and deal regular damage.
 
If powered up by a [[Normalium Z]] into Z-Minimize, all of the user's lowered stats are reset.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Minimizes the user's size to raise evasiveness.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Minimizes the user's size to raise evasiveness.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user compresses all the cells in its body to raise its evasiveness.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user compresses all the cells in its body to raise its evasiveness.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user compresses its body to make itself look smaller. The user's evasion stat is boosted.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user compresses its body to make itself look smaller. The user's evasion stat is boosted.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/7|035|Clefairy|type=Fairy|1|Fairy|Fairy|24|19|21|19|19{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25|25}}
{{Moveentry/7|035|Clefairy|type=Fairy|1|Fairy|Fairy|24|19|21|19|19{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25|25{{sup/7|SM}}{{sup/7|USUM}}<br>10{{sup/7|PE}}}}
{{Moveentry/7|036|Clefable|type=Fairy|1|Fairy|Fairy|1||1|1|1|1|1}}
{{Moveentry/7|036|Clefable|type=Fairy|1|Fairy|Fairy|1||1|1|1|1|1{{sup/7|SM}}{{sup/7|USUM}}}}
{{Moveentry/7|088|Grimer|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21}}
{{Moveentry/7|040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|||||||1{{sup/7|PE}}}}
{{Moveentry/7|088A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21|form=Alola Form}}
{{Moveentry/7|088|Grimer|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21{{sup/7|SM}}{{sup/7|USUM}}<br>12{{sup/7|PE}}}}
{{Moveentry/7|089|Muk|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21}}
{{Moveentry/7|088A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21{{sup/7|SM}}{{sup/7|USUM}}<br>12{{sup/7|PE}}|form=Alola Form}}
{{Moveentry/7|089A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21|form=Alola Form}}
{{Moveentry/7|089|Muk|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21{{sup/7|SM}}{{sup/7|USUM}}<br>1, 12{{sup/7|PE}}}}
{{Moveentry/7|113|Chansey|type=Normal|1|Fairy|Fairy|38|23|23|20|23|23|23}}
{{Moveentry/7|089A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21{{sup/7|SM}}{{sup/7|USUM}}<br>1, 12{{sup/7|PE}}|form=Alola Form}}
{{Moveentry/7|120|Staryu|type=Water|1|Water 3|Water 3|37|37|33|33|33{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31}}
{{Moveentry/7|113|Chansey|type=Normal|1|Fairy|Fairy|38|23|23|20|23|23|23{{sup/7|SM}}{{sup/7|USUM}}<br>20{{sup/7|PE}}}}
{{Moveentry/7|120|Staryu|type=Water|1|Water 3|Water 3|37|37|33|33|33{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31{{sup/7|SM}}{{sup/7|USUM}}<br>18{{sup/7|PE}}}}
{{Moveentry/7|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||10|10{{sup/3|RSE}}<br>9{{sup/3|FRLG}}|9|9|9|9}}
{{Moveentry/7|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||10|10{{sup/3|RSE}}<br>9{{sup/3|FRLG}}|9|9|9|9}}
{{Moveentry/7|242|Blissey|type=Normal|1|Fairy|Fairy||18|18|20|23|23|23}}
{{Moveentry/7|242|Blissey|type=Normal|1|Fairy|Fairy||18|18|20|23|23|23}}
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{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Evasion by one level.}}
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Evasion by one level.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Boosts the user's evasiveness by 1 level.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんの かいひを 1だんかいあげる|Boosts the user's evasiveness by 1 level}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It sharply boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a [[File:IconTileGTI.png]]Wonder Tile.)}}
{{movedescentry|{{gameabbrevmd|SMD}}|It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a [[File:IconTileSMD.png]]Wonder Tile.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==In the anime==
==In the anime==
{{moveanime|normal|exp=yes|gen=The user shrinks down to not be hit by opponent's attacks.|image1=Nurse Joy Chansey Minimize.png|image1p=Chansey}}
{{moveanime|normal|exp=yes|gen=The user shrinks down to not be hit by opponent's attacks.|image1=Nurse Joy Chansey Minimize.png|image1p=Chansey}}
{{movep|normal|113|Chansey|Chansey glows a pinkish-purple color and shrinks down.}}
{{movep|normal|113|Chansey|Chansey glows a pinkish-purple color and shrinks down to avoid an attack. Afterwards, it regains its original size.}}
{{movebtm|normal|Nurse Joy's Chansey|SS025|SS025|Debut}}
{{movebtm|normal|Nurse Joy's Chansey|SS025|SS025|Debut}}


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==In other generations==
==In other generations==
===Core series games===
{{movegen
{{movegen
|type=Normal
|type=Normal
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|type=Normal
|type=Normal
|genV=Minimize V
|genV=Minimize V
|PMDRB=Minimize PMD RB
|genVI=Minimize
}}
}}
 
===Side series games===
{{Movegen
{{Movegen
|type=Normal
|type=Normal
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|Colo=Minimize Colo
|Colo=Minimize Colo
|XD=Minimize XD
|XD=Minimize XD
}}
{{Movegen
|type=Normal
|PBR=Minimize PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Minimize PMD RB
}}
}}


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=縮小 ''{{tt|Suōxiǎo|Shrink}}''
|zh_yue=變小 ''{{tt|Bin Síu|Shrink}}''
|zh_cmn=變小 / 变小 ''{{tt|Biàn Xiǎo|Shrink}}'' {{tt|*|Games, Adventures}}<br>縮小 ''{{tt|Suōxiǎo|Shrink}}'' {{tt|*|Emerald and National DP Pokédex guidebooks}}
|cs=Zmenšení
|da=Minimere<!--source: Danish version of The Official Pokémon Handbook-->
|da=Minimere<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Verklein
|nl=Verklein
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|el=Σμίκρυνση
|el=Σμίκρυνση
|it=Minimizzato
|it=Minimizzato
|ko=작아지기 ''Jak'ajigi''
|ko=작아지기 ''{{tt|Jagajigi|Shrinking}}''
|pt_br=Minimizar
|pt_br=Minimizar
|sr=Umanjenje
|sr=Umanjenje
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[[Category:Moves that can raise the user's evasion]]
[[Category:Moves that can raise the user's evasion]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]


[[de:Komprimator]]
[[de:Komprimator]]
[[es:Reducción]]
[[fr:Lilliput]]
[[fr:Lilliput]]
[[it:Minimizzato (mossa)]]
[[it:Minimizzato]]
[[ja:ちいさくなる]]
[[ja:ちいさくなる]]
[[pl:Minimize]]
[[zh:变小(招式)]]
[[zh:缩小(招式)]]

Revision as of 15:15, 11 February 2019

Minimize
ちいさくなる Shrink
Minimize VII.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until turn ends.

Minimize (Japanese: ちいさくなる Shrink) is a non-damaging Normal-type move introduced in Generation I.

Effect

A minimized Pokémon in Generations I and II

Generation I

Minimize raises the user's evasion stat by one stage and replaces the user's regular image with a tiny, generic image until the user faints or is switched out, or the battle ends.

Generation II

Pokémon that have used Minimize will receive double damage when hit by Stomp.

Generation III

Pokémon that have used Minimize will now receive double damage when hit by Stomp, Astonish, Extrasensory, and Needle Arm.

Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image.

Generation IV

Stomp is now the only move that will have its power doubled (instead of damage) against a Pokémon that has used Minimize; Astonish, Extrasensory, and Needle Arm deal regular damage.

Generation V

Minimize now raises the user's evasion by two stages.

Pokémon that have used Minimize will now receive double damage (instead of power being doubled) from Stomp and Steamroller.

Generation VI

Minimize's PP changed from 20 to 10.

The moves Body Slam, Dragon Rush, Flying Press, Heat Crash, Phantom Force, Shadow Force, Steamroller, and Stomp will now bypass accuracy checks and deal double the damage when used against a Pokémon that has used Minimize.

Generation VII

In addition to Body Slam, Dragon Rush, Flying Press, Heat Crash, Steamroller, and Stomp, the moves Heavy Slam and Malicious Moonsault now also bypass accuracy checks and deal double the damage when used against a Pokémon that has used Minimize; Phantom Force and Shadow Force no longer bypass accuracy checks and deal regular damage.

If powered up by a Normalium Z into Z-Minimize, all of the user's lowered stats are reset.

Description

Games Description
StadStad2 Reduces the user's size and makes it harder to hit. Can normally be used up to six times.
GSC Heightens evasiveness.
RSEColoXD Minimizes the user's size to raise evasiveness.
FRLG The user compresses all the cells in its body to raise its evasiveness.
DPPtHGSSPBR The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
BWB2W2
XYORAS
SMUSUM
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0035 Clefairy FairyIC Big.png Fairy Fairy 24 19 21 19 19BW
25B2W2
25 25SMUSUM
10PE
0036 Clefable FairyIC Big.png Fairy Fairy 1 1 1 1 1 1SMUSUM
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 1PE
0088 Grimer PoisonIC Big.png Amorphous Amorphous 33 23 19 17 17BW
18B2W2
18XY
21ORAS
21SMUSUM
12PE
088A Grimer
Grimer
Alola Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous 21SMUSUM
12PE
0089 Muk PoisonIC Big.png Amorphous Amorphous 33 23 19 17 17BW
18B2W2
18XY
21ORAS
21SMUSUM
1, 12PE
089A Muk
Muk
Alola Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous 21SMUSUM
1, 12PE
0113 Chansey NormalIC Big.png Fairy Fairy 38 23 23 20 23 23 23SMUSUM
20PE
0120 Staryu WaterIC Big.png Water 3 Water 3 37 37 33 33 33BW
25B2W2
25XY
31ORAS
31SMUSUM
18PE
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2 10 10RSE
9FRLG
9 9 9 9
0242 Blissey NormalIC Big.png Fairy Fairy 18 18 20 23 23 23
0425 Drifloon GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 1 1 1 1
0426 Drifblim GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 1 1 1 1
0607 Litwick GhostIC Big.png
FireIC Big.png
Amorphous Amorphous 3 3 3
0608 Lampent GhostIC Big.png
FireIC Big.png
Amorphous Amorphous 1, 3 1, 3 1, 3
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokkén Tournament

Minimize appears as one of Chandelure's Pokémon moves. Chandelure temporarily shrinks in size, rendering it immune to attacks until it reverts. While shrunken, Chandelure can also move to reposition itself to keep distance from the opponent.

Description

Games Description
MDRB Boosts the user's Evasion by one level.
MDTDS Boosts the user's evasiveness by 1 level.
BSL じぶんの かいひを 1だんかいあげる
MDGtI It sharply boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a IconTileGTI.pngWonder Tile.)
SMD It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a IconTileSMD.pngWonder Tile.


In the anime

Nurse Joy Chansey Minimize.png
Chansey


The user shrinks down to not be hit by opponent's attacks.
Pokémon Method
User First Used In Notes
Chansey Chansey glows a pinkish-purple color and shrinks down to avoid an attack. Afterwards, it regains its original size.
Nurse Joy's Chansey SS025 Debut


In the manga

In the Be the Best! Pokémon B+W manga


In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 變小 Bin Síu
Mandarin 變小 / 变小 Biàn Xiǎo *
縮小 Suōxiǎo *
The Czech Republic Flag.png Czech Zmenšení
Denmark Flag.png Danish Minimere
The Netherlands Flag.png Dutch Verklein
France Flag.png French Lilliput
Germany Flag.png German Komprimator
Greece Flag.png Greek Σμίκρυνση
Italy Flag.png Italian Minimizzato
South Korea Flag.png Korean 작아지기 Jagajigi
Brazil Flag.png Brazilian Portuguese Minimizar
Serbia Flag.png Serbian Umanjenje
Spain Flag.png Spanish Reducción
Vietnam Flag.png Vietnamese Thu Nhỏ


Variations of the move Acid Armor
StatusIC HOME.png Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
StatusIC HOME.png Minimize


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.