Mind Reader (move): Difference between revisions

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==Effect==
==Effect==
The next move made by the user of this move will not miss even if the target has used a move similar to {{m|Fly}}. However, if the target uses a move such as {{m|Detect}} and {{m|Protect}}, the user's next move will miss. Also if the target switches out, the effect of Mind Reader wears off.
The next move made by the user of this move will not miss even if the target has used a move similar to {{m|Fly}}. However, if the target uses a move such as {{m|Detect}} and {{m|Protect}}, the user's next move will miss. If the target switches out, the effect of Mind Reader wears off. Mind Reader will not make Ghost-type Pokémon able to be hit with Normal- or Fighting-type moves.
==Description==
==Description==
{{incomplete|section|Colo and XD description}}
{{incomplete|section|Colo and XD description}}

Revision as of 09:17, 10 April 2012

Mind Reader
こころのめ Mind's Eye
[[File:|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Smart
Appeal  0  
Jamming  0  

Mind Reader (Japanese: こころのめ Mind's Eye) is a non-damaging Template:Type2 move introduced in Generation II.

Effect

The next move made by the user of this move will not miss even if the target has used a move similar to Fly. However, if the target uses a move such as Detect and Protect, the user's next move will miss. If the target switches out, the effect of Mind Reader wears off. Mind Reader will not make Ghost-type Pokémon able to be hit with Normal- or Fighting-type moves.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD description
Games Description
Stad2 It predicts the opponent's movement. The user's next attack will never miss.
GSC Ensures the next attack will hit.
RSE Senses the foe’s action to ensure the next move’s hit.
FRLG The user predicts the foe’s action to ensure its next attack hits.
DPPtHGSS The user senses the foe’s movements with its mind to ensure its next attack does not miss.
BW The user senses the target's movements with its mind to ensure its next attack does not miss the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
062 Poliwrath Poliwrath Water Fighting 51 51 53 43 '
106 Hitmonlee Hitmonlee Fighting Fighting 31 51 53 43 '
144 Articuno Articuno Ice Flying 37 37 22 22 '
286 Breloom Breloom Grass Fighting   45 37 37 '
290 Nincada Nincada Bug Ground   19 19 19 '
291 Ninjask Ninjask Bug Flying   19 19 19 '
292 Shedinja Shedinja Bug Ghost   19 19 19 '
307 Meditite Meditite Fighting Psychic   22 25 18 18 '
308 Medicham Medicham Fighting Psychic   22 25 18 18 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
060 Poliwag Poliwag Water Water Poliwrath Poliwrath Poliwrath Poliwrath
236 Tyrogue Tyrogue Fighting Fighting Hitmonlee Hitmonlee Hitmonlee Hitmonlee
283 Surskit Surskit Bug Water   NincadaNinjask NincadaNinjask NincadaNinjask
315 Roselia Roselia Grass Poison     Breloom Breloom
406 Budew Budew Grass Poison     Breloom Breloom
447 Riolu Riolu Fighting Fighting     HitmonleeMedititeMedicham HitmonleeMedititeMedicham
540 Sewaddle Sewaddle Bug Grass       NincadaNinjask
616 Shelmet Shelmet Bug Bug       NincadaNinjask
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0122 122 Mr. Mime Psychic New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the manga

Pokémon Adventures


In other generations

Trivia

In other languages

Language Title
France Flag.png French Lire-Esprit
Germany Flag.png German Willensleser
Greece Flag.png Greek Αναγνώστης Μυαλού
Italy Flag.png Italian Leggimente
South Korea Flag.png Korean 마음의눈 Ma'eum-yi Nun
Serbia Flag.png Serbian Čitanje Misli
Spain Flag.png Spanish Telépata



Variations of the move Lock-On
StatusIC HOME.png Lock-OnMind Reader


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.