Mewtwo (Pokémon)/Generation II learnset: Difference between revisions

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m (Protected "Mewtwo (Pokémon)/Generation II learnset" ([Move=Allow only administrators] (indefinite)))
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{{pokelinkback|150|Mewtwo}}
{{pokelinkback|150|Mewtwo|2}}
__NOTOC__
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|psychic|psychic|2|1|Mewtwo}}
{{learnlist/levelh|Mewtwo|Psychic|Psychic|2|1}}
{{mlentry1|Start|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level2|1|Confusion|Psychic|50|100|25||'''}}
{{mlentry1|Start|Disable|Normal|—|80|10}}
{{learnlist/level2|1|Disable|Normal|—|55|20}}
{{mlentry1|11|Barrier|Psychic|—|—|30}}
{{learnlist/level2|11|Barrier|Psychic|—|—|30}}
{{mlentry1|22|Swift|Normal|60|—|20}}
{{learnlist/level2|22|Swift|Normal|60|—|20}}
{{mlentry1|33|Psych Up|Normal|—|—|10}}
{{learnlist/level2|33|Psych Up|Normal|—|—|10}}
{{mlentry1|44|Future Sight|Normal|80|90|15||'''}}
{{learnlist/level2|44|Future Sight|Psychic|80|90|15}}
{{mlentry1|55|Mist|Ice|—|—|30}}
{{learnlist/level2|55|Mist|Ice|—|—|30}}
{{mlentry1|66|Psychic|Psychic|90|100|10||'''}}
{{learnlist/level2|66|Psychic|Psychic|90|100|10||'''}}
{{mlentry1|77|Amnesia|Psychic|—|—|20}}
{{learnlist/level2|77|Amnesia|Psychic|—|—|20}}
{{mlentry1|88|Recover|Normal|—|—|20}}
{{learnlist/level2|88|Recover|Normal|—|—|20}}
{{mlentry1|99|Safeguard|Normal|—|—|25}}
{{learnlist/level2|99|Safeguard|Normal|—|—|25}}
{{movelist/note|1}}
{{learnlist/levelf|Mewtwo|Psychic|Psychic|2|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|Psychic|Psychic|2|1|Mew}}
{{learnlist/tmh|Mewtwo|Psychic|Psychic|2|1}}
{{mlentry2|[[TM01]]|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{mlentry2|[[TM02]]|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{mlentry2|[[TM03]]|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{mlentry2|[[TM06]]|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{mlentry2|[[TM07]]|Zap Cannon|Electric|100|50|5}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5}}
{{mlentry2|[[TM08]]|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{mlentry2|[[TM09]]|Psych Up|Normal|—|—|10}}
{{learnlist/tm2|TM09|Psych Up|Normal|—|—|10}}
{{mlentry2|[[TM10]]|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{mlentry2|[[TM11]]|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|—|—|5}}
{{mlentry2|[[TM13]]|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{mlentry2|[[TM14]]|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{mlentry2|[[TM15]]|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{mlentry2|[[TM16]]|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{mlentry2|[[TM17]]|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{mlentry2|[[TM18]]|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{mlentry2|[[TM20]]|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{mlentry2|[[TM21]]|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{mlentry2|[[TM22]]|SolarBeam|Grass|120|100|10}}
{{learnlist/tm2|TM22|SolarBeam|Grass|120|100|10}}
{{mlentry2|[[TM23]]|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{mlentry2|[[TM25]]|Thunder|Electric|120|70|10}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10}}
{{mlentry2|[[TM27]]|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{mlentry2|[[TM29]]|Psychic|Psychic|90|100|10||'''}}
{{learnlist/tm2|TM29|Psychic|Psychic|90|100|10||'''}}
{{mlentry2|[[TM30]]|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{mlentry2|[[TM31]]|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{mlentry1|[[TM32]]|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{mlentry2|[[TM33]]|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{mlentry2|[[TM34]]|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{mlentry2|[[TM35]]|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{mlentry2|[[TM38]]|Fire Blast|Fire|120|85|5}}
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
{{mlentry2|[[TM39]]|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{mlentry2|[[TM41]]|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{mlentry2|[[TM42]]|Dream Eater|Psychic|100|100|15||'''}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15||'''}}
{{mlentry1|[[TM43]]|Detect|Fighting|—|—|5}}
{{learnlist/tm2|TM43|Detect|Fighting|—|—|5}}
{{mlentry2|[[TM48]]|Fire Punch|Fire|75|100|15}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
{{mlentry2|[[TM50]]|Nightmare|Ghost|—|100|15}}
{{learnlist/tm2|TM50|Nightmare|Ghost|—|100|15}}
{{mlentry2|[[HM04]]|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{mlentry2|[[HM05]]|Flash|Normal|—|70|20}}
{{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
{{movelist/note|2}}
{{learnlist/tmf|Mewtwo|Psychic|Psychic|2|1}}


====By [[breeding]]====
====By {{pkmn|breeding}}====
None.
{{learnlist/breedh|Mewtwo|Psychic|Psychic|2|1}}
{{learnlist/breed2null}}
{{learnlist/breedf|Mewtwo|Psychic|Psychic|2|1}}


====By [[move tutor|tutoring]]====
====By [[move tutor|tutoring]]====
{{tutor|psychic|psychic|2|1|Mewtwo}}
{{learnlist/AllTM|Mewtwo|II|tutor}}
{{mtentry2|yes|Flamethrower|Fire|95|100|15}}
{{learnlist/tutorh|Mewtwo|Psychic|Psychic|2|1}}
{{mtentry2|yes|Ice Beam|Ice|95|100|15}}
{{learnlist/tutor2|Flamethrower|Fire|95|100|15}}
{{mtentry2|yes|Thunderbolt|Electric|95|100|15}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10}}
{{tutor/note|2}}
{{learnlist/tutor2|Thunderbolt|Electric|95|100|15}}
{{learnlist/tutorf|Mewtwo|Psychic|Psychic|2|1}}
|}
 
[[zh:超梦/第二世代招式表]]

Revision as of 15:18, 9 December 2016

← Mewtwo Mewtwo

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Confusion Psychic 05050 100}}100% 25
011 Disable Normal 0000 055}}55% 20
1111 Barrier Psychic 0000 —}}—% 30
2222 Swift Normal 06060 —}}—% 20
3333 Psych Up Normal 0000 —}}—% 10
4444 Future Sight Psychic 08080 090}}90% 15
5555 Mist Ice 0000 —}}—% 30
6666 Psychic Psychic 09090 100}}100% 10
7777 Amnesia Psychic 0000 —}}—% 20
8888 Recover Normal 0000 —}}—% 20
9999 Safeguard Normal 0000 —}}—% 25
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM09 Psych Up Normal —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Ice Sprite.png TM33 Ice Punch Ice 75 100% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Electric Sprite.png TM41 ThunderPunch Electric 75 100% 15
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Fire Sprite.png TM48 Fire Punch Fire 75 100% 15
Bag TM Ghost Sprite.png TM50 Nightmare Ghost 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mewtwo in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mewtwo in that game.
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring