Mew (Pokémon)/Generation VII learnset

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Revision as of 01:17, 14 February 2020 by BulbaBot (talk | contribs) (Bot: Adding zh:梦幻/第七世代招式表)
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← Mew Mew

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Pound Normal Physical 04040 100100% 35
011 Reflect Type Normal Status 0000 —% 15
011 Transform Normal Status 0000 —% 10
1010 Mega Punch Normal Physical 08080 08585% 20
2020 Metronome Normal Status 0000 —% 10
3030 Psychic Psychic Special 09090 100100% 10
4040 Barrier Psychic Status 0000 —% 20
5050 Ancient Power Rock Special 06060 100100% 5
6060 Amnesia Psychic Status 0000 —% 20
7070 Me First Normal Status 0000 —% 20
8080 Baton Pass Normal Status 0000 —% 40
9090 Nasty Plot Dark Status 0000 —% 20
100100 Aura Sphere Fighting Special 08080 —% 20
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mew in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mew in that game.
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM After You Normal Status —% 15
S M US UM Ally Switch Psychic Status —% 15
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bind Normal Physical 15 85% 20
S M US UM Block Normal Status —% 5
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Bug Bite Bug Physical 60 100% 20
S M US UM Covet Normal Physical 60 100% 25
S M US UM Defog Flying Status —% 15
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Drill Run Ground Physical 80 95% 10
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Electroweb Electric Special 55 95% 15
S M US UM Endeavor Normal Physical 100% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Gastro Acid Poison Status 100% 10
S M US UM Giga Drain Grass Special 75 100% 10
S M US UM Gravity Psychic Status —% 5
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Heal Bell Normal Status —% 5
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Helping Hand Normal Status —% 20
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Liquidation Water Physical 85 100% 10
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Magnet Rise Electric Status —% 10
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Pain Split Normal Status —% 20
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Seed Bomb Grass Physical 80 100% 15
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Sky Attack Flying Physical 140 90% 5
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Super Fang Normal Physical 90% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Synthesis Grass Status —% 5
S M US UM Tailwind Flying Status —% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Wonder Room Psychic Status —% 10
S M US UM Worry Seed Grass Status 100% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Mew can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mew cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Pound Normal Physical 04040 100100% 35
011 Confusion Psychic Special 05050 100100% 25
011 Mimic Normal Status 0000 00——% 10
1111 Swift Normal Special 06060 00——% 20
2222 Amnesia Psychic Status 0000 —% 20
3333 Psywave Psychic Special 0000 100100% 15
4444 Barrier Psychic Status 0000 —% 20
5555 Mega Punch Normal Physical 08080 08585% 20
6666 Metronome Normal Status 0000 —% 10
7777 Psychic Psychic Special 09090 100100% 10
8888 Nasty Plot Dark Status 0000 —% 20
9999 Transform Normal Status 0000 —% 10
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM