Mew (Pokémon)/Generation II learnset: Difference between revisions

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{{pokelinkback|151|Mew|2}}
{{pokelinkback|151|Mew|2}}
__NOTOC__
 
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Mew|psychic|psychic|2|1}}
{{learnlist/levelh|Mew|psychic|psychic|2|1}}
{{learnlist/level2|Start|Pound|Normal|40|100|35}}
{{learnlist/level2|1|Pound|Normal|40|100|35}}
{{learnlist/level2|10|Transform|Normal|—|—|10}}
{{learnlist/level2|10|Transform|Normal|||10}}
{{learnlist/level2|20|Mega Punch|Normal|80|85|20}}
{{learnlist/level2|20|Mega Punch|Normal|80|85|20}}
{{learnlist/level2|30|Metronome|Normal|—|—|10}}
{{learnlist/level2|30|Metronome|Normal|||10}}
{{learnlist/level2|40|Psychic|Psychic|90|100|10||'''}}
{{learnlist/level2|40|Psychic|Psychic|90|100|10||'''}}
{{learnlist/level2|50|AncientPower|Rock|60|100|5}}
{{learnlist/level2|50|AncientPower|Rock|60|100|5}}
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====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/AllTM|Mew|II|tm}}
{{learnlist/tmh|Mew|psychic|psychic|2|1}}
{{learnlist/tmh|Mew|psychic|psychic|2|1}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM04|Rollout|Rock|30|90|20}}
{{learnlist/tm2|TM04|Rollout|Rock|30|90|20}}
{{learnlist/tm2|TM05|Roar|Normal|—|100|20}}
{{learnlist/tm2|TM05|Roar|Normal||100|20}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM09|Psych Up|Normal|—|—|10}}
{{learnlist/tm2|TM09|Psych Up|Normal|||10}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM11|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|||5}}
{{learnlist/tm2|TM12|Sweet Scent|Normal|—|100|20}}
{{learnlist/tm2|TM12|Sweet Scent|Normal||100|20}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|||5}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{learnlist/tm2|TM22|SolarBeam|Grass|120|100|10}}
{{learnlist/tm2|TM22|SolarBeam|Grass|120|100|10}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
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{{learnlist/tm2|TM25|Thunder|Electric|120|70|10}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10}}
{{learnlist/tm2|TM26|Earthquake|Ground|100|100|10}}
{{learnlist/tm2|TM26|Earthquake|Ground|100|100|10}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM29|Psychic|Psychic|90|100|10||'''}}
{{learnlist/tm2|TM29|Psychic|Psychic|90|100|10||'''}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM36|Sludge Bomb|Poison|90|100|10}}
{{learnlist/tm2|TM36|Sludge Bomb|Poison|90|100|10}}
{{learnlist/tm2|TM37|Sandstorm|Rock|—|—|10}}
{{learnlist/tm2|TM37|Sandstorm|Rock|||10}}
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60||20}}
{{learnlist/tm2|TM40|Defense Curl|Normal|—|—|40}}
{{learnlist/tm2|TM40|Defense Curl|Normal|||40}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15||'''}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15||'''}}
{{learnlist/tm2|TM43|Detect|Fighting|—|—|5}}
{{learnlist/tm2|TM43|Detect|Fighting|||5}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM47|Steel Wing|Steel|70|90|25}}
{{learnlist/tm2|TM47|Steel Wing|Steel|70|90|25}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
{{learnlist/tm2|TM50|Nightmare|Ghost|—|100|15}}
{{learnlist/tm2|TM50|Nightmare|Ghost||100|15}}
{{learnlist/tm2|HM01|Cut|Normal|50|95|30}}
{{learnlist/tm2|HM01|Cut|Normal|50|95|30}}
{{learnlist/tm2|HM02|Fly|Flying|70|95|15}}
{{learnlist/tm2|HM02|Fly|Flying|70|95|15}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
{{learnlist/tm2|HM05|Flash|Normal||70|20}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15}}
{{learnlist/tmf|Mew|psychic|psychic|2|1}}
{{learnlist/tmf|Mew|psychic|psychic|2|1}}
|}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
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{{learnlist/breedf|Mew|psychic|psychic|2|1}}
{{learnlist/breedf|Mew|psychic|psychic|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Mew|psychic|psychic|2|1}}
{{learnlist/tutorh|Mew|psychic|psychic|2|1}}
{{learnlist/tutor2|Flamethrower|Fire|95|100|15}}
{{learnlist/tutor2|Flamethrower|Fire|95|100|15}}
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{{learnlist/tutor2|Thunderbolt|Electric|95|100|15}}
{{learnlist/tutor2|Thunderbolt|Electric|95|100|15}}
{{learnlist/tutorf|Mew|psychic|psychic|2|1}}
{{learnlist/tutorf|Mew|psychic|psychic|2|1}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Mew|psychic|psychic|1}}
{{learnlist/prevgen2|Mew|1|Bide|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Body Slam|Normal|85|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|BubbleBeam|Water|65|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Counter|Fighting|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Double-Edge|Normal|120|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Dragon Rage|Dragon|40|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Egg Bomb|Normal|100|75|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Explosion|Normal|250|100|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Fissure|Ground|—|30|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Horn Drill|Normal|—|30|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Mega Drain|Grass|40|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Mega Kick|Normal|120|75|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Mimic|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Pay Day|Normal|40|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Psywave|Psychic|—|80|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Rage|Normal|20|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Razor Wind|Normal|80|75|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Reflect|Psychic|—|—|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Rock Slide|Rock|75|90|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Seismic Toss|Fighting|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Selfdestruct|Normal|200|100|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Skull Bash|Normal|100|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Sky Attack|Flying|140|90|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Softboiled|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Submission|Fighting|80|80|25|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Substitute|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Swords Dance|Normal|—|—|30|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Take Down|Normal|90|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Teleport|Psychic|—|—|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Thunder Wave|Electric|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Tri Attack|Normal|80|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Water Gun|Water|40|100|25|I=yes<!--TM-->}}
{{learnlist/prevgen2|Mew|1|Whirlwind|Normal|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgenf/2|Mew|psychic|psychic|1}}
[[it:Mew/Mosse apprese in seconda generazione]]
[[zh:梦幻/第二世代招式表]]

Latest revision as of 02:11, 28 November 2023

← Mew Mew

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
1010 Transform Normal 0000 00—}}—% 10
2020 Mega Punch Normal 08080 085}}85% 20
3030 Metronome Normal 0000 00—}}—% 10
4040 Psychic Psychic 09090 100}}100% 10
5050 AncientPower Rock 06060 100}}100% 5
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mew in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mew in that game.
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
C Ice Beam Ice 95 100% 10
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Mew can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mew cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I BubbleBeam Water 06565 100}}100% 20
I Counter Fighting 0000 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Dragon Rage Dragon 04040 100}}100% 10
I Egg Bomb Normal 100100 075}}75% 10
I Explosion Normal 250250 100}}100% 5
I Fissure Ground 0000 030}}30% 5
I Horn Drill Normal 0000 030}}30% 5
I Mega Drain Grass 04040 100}}100% 10
I Mega Kick Normal 120120 075}}75% 5
I Mimic Normal 0000 100}}100% 10
I Pay Day Normal 04040 100}}100% 20
I Psywave Psychic 0000 080}}80% 15
I Rage Normal 02020 100}}100% 20
I Razor Wind Normal 08080 075}}75% 10
I Reflect Psychic 0000 00—}}—% 20
I Rock Slide Rock 07575 090}}90% 10
I Seismic Toss Fighting 0000 100}}100% 20
I Selfdestruct Normal 200200 100}}100% 5
I Skull Bash Normal 100100 100}}100% 15
I Sky Attack Flying 140140 090}}90% 5
I Softboiled Normal 0000 00—}}—% 10
I Submission Fighting 08080 080}}80% 25
I Substitute Normal 0000 00—}}—% 10
I Swords Dance Normal 0000 00—}}—% 30
I Take Down Normal 09090 085}}85% 20
I Teleport Psychic 0000 00—}}—% 20
I Thunder Wave Electric 0000 100}}100% 20
I Tri Attack Normal 08080 100}}100% 10
I Water Gun Water 04040 100}}100% 25
I Whirlwind Normal 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see transfer-only moves for other generations