Methods of evolution: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(Undo revision 2854022 by Wrrasba (talk) already mentioned below)
(→‎Gallery: This page is about methods of evolution. It doesn't need a full image gallery for the objects that aid evolution.)
(33 intermediate revisions by 12 users not shown)
Line 1: Line 1:
There are numerous '''methods of evolution''' which define how and when Pokémon [[Evolution|evolve]]. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving a certain amount of friendship or leveling at certain times, among others.
There are numerous '''methods of evolution''' which define how and when Pokémon [[Evolution|evolve]]. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving a certain amount of friendship or leveling at certain times, among others.


==Triggers==
==In the core series==
Across all generations, Pokémon may only evolve after one of three events:
In the [[core series]] games, Pokémon may only evolve after one of three events:
*Gaining a [[level]]
*[[List of Pokémon that evolve at or above a certain level|Gaining a level]]
*{{cat|Pokémon that evolve by evolutionary stone|Being exposed to an evolutionary stone}}
*{{cat|Pokémon that evolve by evolutionary stone|Being exposed to an evolutionary stone}}
*{{cat|Pokémon that evolve through trading|Being traded}}
*{{cat|Pokémon that evolve through trading|Being traded}}


Though these three are the activating events for evolution, there is always a catalyst required for the evolution to begin. If the catalyst is present and the evolutionary event is activated, the Pokémon will evolve at the end of the process that caused the activating event (at the end of a battle or after a trade has been completed). An {{DL|Out-of-battle effect item|Everstone}} held by the Pokémon will always prevent the evolution by level up or trade, but not by exposure to an evolutionary stone (except the evolution of {{p|Kadabra}} to {{p|Alakazam}} via trade in Generations IV and V, due to a glitch).
When the appropriate trigger occurs, if the Pokémon meets the requirements to evolve, it will do so. However, if a Pokémon levels up in battle, it will only evolve after the battle ends.


==Leveling up==
A Pokémon holding an [[Everstone]] cannot evolve by level up or trade (except {{p|Kadabra}} from Generation IV onward); however, even if a Pokémon holds an Everstone, it can still be evolved by exposure to an [[Evolutionary stone]].
Most Pokémon that evolve do so after leveling up. This can be triggered by gaining [[experience]] in battle or by using a {{DL|Vitamin|Rare Candy}}. Sometimes, several additional conditions must be met in addition to gaining a level for a Pokémon to evolve, such as being at or above a specific level, knowing a move, or being in a specific location. When these conditions are met, a Pokémon will attempt to evolve every time it gains a level unless the conditions are removed. A Pokémon left in the {{pkmn|Day Care}} will not evolve, though, even if the conditions are met. Before [[Generation VI]], Pokémon would not evolve if player loses the battle, no matter if the conditions have been met.


Note that if a Pokémon levels up under the conditions required for evolution and then faints before the battle is over, the Pokémon will still attempt to evolve at the end of the battle, but it will not be revived from fainting.
===Leveling up===
[[Level]]ing up is the most common trigger for evolution. Evolution by level up can be triggered by gaining [[experience]] in battle or by using a [[Rare Candy]]; leveling up in [[Pokémon Day Care]] or [[PokéPelago|Isle Evelup]] will not trigger evolution, although Pokémon leveled up in these ways can still evolve if leveled up by battle or a Rare Candy afterwards.


===At or above a certain level===
If a Pokémon levels up in battle, it will not evolve until the battle is over. A Pokémon can only evolve once after a battle or consuming a Rare Candy, even if it gained multiple levels. Even if a Pokémon is fainted at the end of the battle, if it leveled up when it met its evolution requirements during the battle, it will still evolve, but will not be revived from [[fainting]]. However, prior to [[Generation VI]], the player's Pokémon would not evolve if player lost the battle, even if its evolution requirements were met.
{{Main|List of Pokémon that evolve at or above a certain level}}
 
Most Pokémon, with at least one in nearly every evolution family, will evolve when they reach or surpass a certain level. A Pokémon that levels up to or beyond this level will attempt to evolve every time it does so, at the end of the battle in which it attained this level or after a Rare Candy has been used.
All Pokémon that evolve by leveling up have at least one requirement that must be met when leveled up in order to evolve, the most common being that the Pokémon must be at least a specific level after leveling up. Other requirements include knowing a specific move, being in a specific location, or holding a specific item. A Pokémon that meets its level-up evolution requirements will always attempt to evolve when it is leveled up in battle or by using a Rare Candy, regardless of whether it had previously been prevented from evolving.
 
====At or above a certain level====
{{main|List of Pokémon that evolve at or above a certain level}}
Most Pokémon evolve when they reach or surpass a certain level. Once such a Pokémon has reached the required level, unless there are other requirements for its evolution, it will attempt to evolve after every battle in which it levels up and every time it gains a level from a Rare Candy.


{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{grass color dark}}; background: #{{grass color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{grass color dark}}; background: #{{grass color}};"
Line 27: Line 31:
|}{{-}}
|}{{-}}


===When friendship is high===
====When friendship is high====
:''See also: {{cat|Pokémon that evolve by friendship}}''
:''See also: [[:Category:Pokémon that evolve by friendship]]''
Some Pokémon will only evolve when their [[friendship]] reaches 220 or above and they are leveled up. This is most common with [[baby Pokémon]]; however, some others also evolve in this way. Like the friendship system itself, this method of evolution debuted in [[Generation II]]. Like those which evolve when at or above a certain level, a happy Pokémon will attempt to evolve every level until it hits level 100, unless its friendship is reduced.
Some Pokémon evolve when they are leveled up with a [[friendship]] of at least 220. Like friendship itself, this evolutionary requirement was introduced in [[Generation II]]. As long as the Pokémon has the required amount of friendship, unless there are other requirements for its evolution, it will attempt to evolve whenever it levels up by battle or Rare Candy.


Although {{p|Pichu}} evolves when its friendship is high, the [[Spiky-eared Pichu]] in {{game|HeartGold and SoulSilver|s}} is an exception and will never evolve.
[[Baby Pokémon]] often have this evolution requirement, but it is also an evolution requirement for other Pokémon, and not all baby Pokémon have this as an evolution requirement.


{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{flying color}}; background: #{{fairy color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{flying color}}; background: #{{fairy color}};"
Line 38: Line 42:
|-  
|-  
| style="{{roundy}} background: #{{fairy color light}}" | [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{fairy color dark}}}}
| style="{{roundy}} background: #{{fairy color light}}" | [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{fairy color dark}}}}
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br> →<br>Level up<br><small>While high friendship
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br> →<br>Level up<br><small>while friendship is high
| style="{{roundy}} background: #{{flying color light}}" | [[File:176Togetic.png|96px]]<br>{{pcolor|Togetic|{{flying color dark}}}}
| style="{{roundy}} background: #{{flying color light}}" | [[File:176Togetic.png|96px]]<br>{{pcolor|Togetic|{{flying color dark}}}}
|}{{-}}
|}{{-}}


===When the Pokémon knows a certain move===
====When the Pokémon knows a certain move====
:''See also: {{cat|Pokémon that evolve with certain moves}}''
:''See also: [[:Category:Pokémon that evolve with certain moves]]''
Some Pokémon evolve only if they currently know a certain move and are then leveled up. The Pokémon will not evolve if the move is overwritten immediately after the level up but before the evolution animation. These moves are commonly available by leveling up (in which case the Pokémon will evolve at the end of the battle in which it learned the move), though some must be taught via [[Move Reminder]]. This method was introduced in [[Generation IV]].
Some Pokémon evolve when they are leveled up and know a certain move or certain type of move. This evolutionary requirement was introduced in [[Generation IV]].
 
If the Pokémon learns the required move by leveling up, that same level up can trigger the evolution. However, if a Pokémon learns a move by level up and overwrites the required move, such that it no longer knows the required move at the end of the battle (or after completing the level up in the case of a Rare Candy), it cannot evolve.
 
These moves are commonly available by leveling up, although some are only learned at level 1, so they normally must be taught by the [[Move Reminder]].


{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ground color}}; background: #{{ice color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ground color}}; background: #{{ice color}};"
Line 55: Line 63:
|}{{-}}
|}{{-}}


===When trained in a certain area===
====In certain locations====
:''See also: {{cat|Pokémon that evolve by training in a certain location}}''
:''See also: [[:Category:Pokémon that evolve by training in a certain location]]''
Some Pokémon can evolve if they gain a level while training in a certain location. Several evolutions introduced in Generation IV take advantage of this. This method has been possible in every game from Generation IV onward except {{game|HeartGold and SoulSilver|s}}.
Some Pokémon evolve when they are leveled up in certain locations. This evolutionary requirement was introduced in [[Generation IV]].
 
There are four different types of location that can trigger location-based evolutions: [[Moss Rock]], [[Ice Rock]], [[special magnetic field]], and [[Mount Lanakila]]. Mount Lanakila, which is only required for {{p|Crabrawler}}'s evolution, is the only one which is a specific location rather than a type of location, due to Crabrawler so far having only appeared in a single region.
 
With the exception of {{game|HeartGold and SoulSilver|s}}, in every core series game since this method was introduced, there is a location for every location-specific evolution. While no such locations exist in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], none of the Pokémon that could be evolved into by a location-specific evolution exist.


{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{steel color}}; background: #{{rock color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{steel color}}; background: #{{rock color}};"
Line 68: Line 80:
|}{{-}}
|}{{-}}


===At certain times===
====In a certain region====
:''See also: {{cat|Pokémon that evolve based on time}}''
:''See also: [[:Category:Pokémon that evolve based on region]]''
The current [[time]] of day will sometimes affect evolution. It is occasionally used in tandem with another method, such as [[friendship]] or a [[held item]].  
Some Pokémon evolve when they are leveled up in a specific [[region]]. This evolutionary requirement was introduced in [[Generation VII]].
 
Pokémon that evolve this way may also need other conditions, such as requiring it to be a specific time of day. Some Pokémon evolve into different forms depending on what region they are in.
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ground color}}; background: #{{ground color}};"
|-
! colspan="3" | In a certain region
|-
| style="{{roundy}} background: #{{ground color light}}" rowspan="2" | [[File:104Cubone.png|96px]]<br>{{pcolor|Cubone|{{ground color dark}}}}
| {{bag|Rare Candy}}<br>→<br>Level 28
| style="{{roundytop}} background: #{{ground color light}}" | [[File:105Marowak.png|96px]]<br>{{pcolor|Marowak|{{ground color dark}}}}
|-
| {{bag|Rare Candy}} + {{bag|Town Map}} + [[File:Night Icon.png|24px]]<br> →<br>Level 28<br><small>in {{color2|000|Alola}}<br>(night)</small>
| style="{{roundybottom}} background: #{{ghost color light}}" | [[File:105Marowak-Alola.png|96px]]<br><small>{{color2|{{ghost color dark}}|Regional variant|Alolan}}</small><br>{{pcolor|Marowak|{{ghost color dark}}}}
|}{{-}}
 
====At certain times====
:''See also: [[:Category:Pokémon that evolve based on time]]''
Some Pokémon evolve when they are leveled up at a certain time of day. Like the [[time]] mechanic itself, this evolutionary requirement was introduced in [[Generation II]].
 
The time of day is only ever one of several requirements, never the only one. Other requirements it is combined with include having high [[friendship]] or holding a specific [[held item]].
 
Due to the lack of a time system in {{game|FireRed and LeafGreen|s}}, {{g|Colosseum}}, or {{XD}}, Pokémon whose evolution depends on the time cannot be evolved that way in these games. In Pokémon XD, evolutions that depend on the time of day in the core series games instead depend on the [[Sun Shard]] and [[Moon Shard]].


{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{dragon color}}; background: #{{rock color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{dragon color}}; background: #{{rock color}};"
Line 81: Line 115:
|}{{-}}
|}{{-}}


===When holding an item===
The specific times in each game that count as day and night for evolutions are detailed in the table below.
:''See also: {{cat|Pokémon that evolve by leveling up with a held item}}''
{| class="roundy" style="margin:auto; text-align:center; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}"
Several Pokémon evolve if they level up while holding a specific [[evolution-inducing held item]]. When this occurs, the item disappears upon completion of the evolution. Every Pokémon that evolves in this way must also level up at a certain [[time]].
|-
! colspan=2 style="background:#{{bulba color light}}; {{roundytl|5px}}" | Games
! style="background:#{{day color light}}" | Day
! style="background:#{{night color light}}; {{roundytr|5px}}" | Night
|- style="background:#FFF"
! colspan=2 | {{GameIcon|G}}{{GameIcon|S}}{{GameIcon|C}}
| 4:00 a.m. - 5:59 p.m.
| 6:00 p.m. - 3:59 a.m.
|- style="background:#FFF"
! colspan=2 | {{GameIcon|Ru}}{{GameIcon|Sa}}{{GameIcon|E}}
| 12:00 p.m. - 11:59 p.m.
| 12:00 a.m. - 11:59 a.m.
|- style="background:#FFF"
! colspan=2 | {{GameIcon|D}}{{GameIcon|P}}{{GameIcon|Pt}}<br>{{GameIcon|HG}}{{GameIcon|SS}}
| 4:00 a.m. - 7:59 p.m.
| 8:00 p.m. - 3:59 a.m.
|- style="background:#FFF"
! rowspan=4 | {{color|{{crystal color dark}}|{{GameIcon|Bl}}{{GameIcon|W}}<br>{{GameIcon|B2}}{{GameIcon|W2}}}}
! style="background:#{{spring color light}}" | Spring
| 5:00 a.m. - 7:59 p.m.
| 8:00 p.m. - 4:59 a.m.
|- style="background:#FFF"
! style="background:#{{summer color light}}" | Summer
| 4:00 a.m. - 8:59 p.m.
| 9:00 p.m. - 3:59 a.m.
|- style="background:#FFF"
! style="background:#{{autumn color light}}" | Autumn
| 6:00 a.m. - 7:59 p.m.
| 8:00 p.m. - 5:59 a.m.
|- style="background:#FFF"
! style="background:#{{winter color light}}" | Winter
| 7:00 a.m. - 6:59 p.m.
| 7:00 p.m. - 6:59 a.m.
|- style="background:#FFF"
! colspan=2 | {{GameIcon|X}}{{GameIcon|y}}<br>{{GameIcon|OR}}{{GameIcon|AS}}
| 4:00 a.m. - 7:59 p.m.
| 8:00 p.m. - 3:59 a.m.
|-
! colspan=2 rowspan=2 style="background:#FFF; {{roundybl|5px}}" | {{GameIcon|Su}}{{GameIcon|US}}<br>{{GameIcon|Mo}}{{GameIcon|UM}}{{tt|*|This time refers to the time on the 3DS's clock}}
| style="background:#FFF" | 6:00 a.m. - 5:59 p.m.
| style="background:#FFF" | 6:00 p.m. - 5:59 a.m.
|-
| style="background:#FFF" | 6:00 p.m. - 5:59 a.m.
| style="background:#FFF; {{roundybr|5px}}" | 6:00 a.m. - 5:59 p.m.
|}
 
====While holding an item====
:''See also: [[:Category:Pokémon that evolve by leveling up with a held item]]''
Some Pokémon evolve when they are leveled up while holding a specific [[evolution-inducing held item]]. If a Pokémon evolves this way, the item disappears upon completion of the evolution; the item is not consumed if the evolution is cancelled. This evolutionary requirement was introduced in [[Generation IV]].
 
All Pokémon that evolve this way also require that they be leveled up at a specific time of day to be evolved.


{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ice color}}; background: #{{dark color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ice color}}; background: #{{dark color}};"
Line 94: Line 178:
|}{{-}}
|}{{-}}


===If the Pokémon is a certain gender===
====If the Pokémon is a certain gender====
:''See also: {{cat|Pokémon that evolve based on gender}}''
:''See also: [[:Category:Pokémon that evolve based on gender]]''
{{p|Combee}} and {{p|Salandit}} can evolve only if they are [[Gender|female]]. Males of these species do not evolve. {{p|Burmy}} evolves into either {{p|Mothim}} or {{p|Wormadam}}, depending on whether it is male or female, respectively. Several other species also have gender-based evolutions, but can also evolve into a non-gender-specific option.
The evolution of some Pokémon that evolve when they are leveled up is dependent on the Pokémon's gender. This evolutionary requirement was introduced in [[Generation IV]].
 
{{p|Combee}} and {{p|Salandit}} can evolve only if they are [[Gender|female]] (males cannot evolve). {{p|Burmy}} evolves into either {{p|Mothim}} or {{p|Wormadam}}, depending on whether it is male or female, respectively.


{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{flying color}}; background: #{{bug color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{flying color}}; background: #{{bug color}};"
Line 107: Line 193:
|}{{-}}
|}{{-}}


===In a certain game===
====In a certain game====
:''See also: {{cat|Pokémon that evolve based on game}}''
:''See also: [[:Category:Pokémon that evolve based on game]]''
{{p|Rockruff}} and {{p|Cosmoem}} evolve depending on what game they are in. Additionally, Rockruff can evolve only during a certain time of day. Every Pokémon that evolves in this way has a split evolution line.
The evolution of {{p|Rockruff}} and {{p|Cosmoem}} is dependent on the game they are leveled up in. This evolutionary requirement was introduced in [[Generation VII]].
 
Cosmoem will evolve into either {{p|Solgaleo}} or {{p|Lunala}} depending on the game it is leveled up in. {{p|Rockruff}} will always evolve into {{p|Lycanroc}}, but Lycanroc's form depends on the game Rockruff was evolved in, and Rockruff's evolution can only occur at certain times of day (Midday Form requires it be daytime while Midnight Form requires it be nighttime); furthermore, special Rockruff that have {{a|Own Tempo}} can only evolve into Dusk Form Lycanroc, which is not dependent on the game.


{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{psychic color}}; background: #{{psychic color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{psychic color}}; background: #{{psychic color}};"
Line 123: Line 211:
|}{{-}}
|}{{-}}


===Unique conditions===
====Unique conditions====
:''See also: [[:Category:Pokémon that evolve through a unique method]]''
The following Pokémon evolve through a method that is isolated to their evolution line only.
The following Pokémon evolve through a method that is isolated to their evolution line only.


* In [[Pokémon XD: Gale of Darkness]] only, {{p|Eevee}} evolves into {{p|Espeon}} or {{p|Umbreon}} when it levels up if the [[Sun and Moon Shards|Sun or Moon Shard]], respectively, is in the [[Bag]]. Only one of the two shards can be obtained.
* In [[Pokémon XD: Gale of Darkness]] only, {{p|Eevee}} evolves into {{p|Espeon}} or {{p|Umbreon}} when it levels up if the [[Sun Shard]] or [[Moon Shard]], respectively, is in the [[Bag]]. Only one of the two shards can be obtained.
* Eevee evolves into {{p|Sylveon}} when it levels up if it knows a {{type|Fairy}} move and has at least two levels of [[Affection]].
* Eevee evolves into {{p|Sylveon}} when it levels up if it knows a {{type|Fairy}} move and has at least two levels of [[Affection]].
* {{p|Mantyke}} evolves into {{p|Mantine}} when it levels up if there is a {{p|Remoraid}} in the player's party.
* {{p|Mantyke}} evolves into {{p|Mantine}} when it levels up if there is a {{p|Remoraid}} in the player's party.
* {{p|Feebas}} evolves into {{p|Milotic}} when it levels up if its {{OBP|Beautiful|condition|Beauty}} [[Contest condition|condition]] is 170 or above. From [[Generation V]] onward, it can also evolve when [[trade]]d holding a [[Prism Scale]].
* {{p|Feebas}} evolves into {{p|Milotic}} when it levels up if its {{OBP|Beautiful|condition|Beauty}} [[Contest condition|condition]] is 170 or above. From [[Generation V]] onward, it can also evolve into Milotic when [[trade]]d while holding a [[Prism Scale]].
* When {{p|Nincada}} evolves into {{p|Ninjask}} at level 20, if there is an empty slot in the party, a {{p|Shedinja}} will appear. From Generation IV onward, the player must also have a spare standard {{ball|Poké}} in their Bag.
* When {{p|Nincada}} evolves into {{p|Ninjask}} at level 20, if there is an empty slot in the party, a {{p|Shedinja}} will appear. From Generation IV onward, the player must also have a spare standard {{i|Poké Ball}} in their Bag.
* {{p|Pancham}} evolves into {{p|Pangoro}} starting at level 32 if there is a {{type|Dark}} Pokémon in the user's party.
* {{p|Pancham}} evolves into {{p|Pangoro}} starting at level 32 if there is a {{type|Dark}} Pokémon in the user's party.
* {{p|Inkay}} evolves into {{p|Malamar}} starting at level 30 while the [[Nintendo 3DS]] system is held upside-down.
* {{p|Inkay}} evolves into {{p|Malamar}} when it levels up starting a level 30 if the [[Nintendo 3DS]] system is held upside-down when it levels up.
* {{p|Sliggoo}} evolves into {{p|Goodra}} starting at level 50 if it is [[rain]]ing in the overworld. Rain caused by {{m|Rain Dance}} or {{a|Drizzle}} will not trigger the evolution.
* {{p|Sliggoo}} evolves into {{p|Goodra}} starting at level 50 if it is [[rain]]ing or [[fog]]gy in the overworld. (Rain that is only present in battle, such as rain caused by {{m|Rain Dance}} or {{a|Drizzle}}, will not trigger the evolution.)


===Additional factors===
====Additional factors====
Some Pokémon from branched evolution families evolve into different forms depending on some additional factors. These factors are not conditions for evolution, since they do not determine the possibility of evolution, but what the Pokémon will become after evolution.
Some Pokémon with branched evolutions can evolve into one of multiple different Pokémon or different forms of the same Pokémon depending on other factors, but still have the same evolution requirements for all of these possibilities.


*{{p|Burmy}} evolves at level 20, but its new form is determined by its gender and, if female, its cloak (which changes according to the place where it has battled last time).
*{{p|Burmy}} evolves at level 20, but its evolved form is determined by its gender and, if female, its cloak. As Burmy, its cloak changes according to the place where it last battled but has no effect on Burmy itself; once it evolves into Wormadam, its cloak no longer changes, and its types and the moves it can learn are dependent on its cloak.
**Male Burmy → {{p|Mothim}}
**Male Burmy → {{p|Mothim}}
**Female Burmy → {{p|Wormadam}}, but the type combination of Wormadam is determined by the cloak.
**Female Burmy → {{p|Wormadam}}
***With Plant Cloak (after battling in the wild) → {{t|Bug}}/{{t|Grass}} Wormadam
***Female Plant Cloak Burmy → Plant Cloak Wormadam ({{t|Bug}}/{{t|Grass}})
***With Sandy Cloak (after battling in a cave or on a beach) → {{t|Bug}}/{{t|Ground}} Wormadam
***Female Sandy Cloak Burmy → Sandy Cloak Wormadam ({{t|Bug}}/{{t|Ground}})
***With Trash Cloak (after battling in a building) → {{t|Bug}}/{{t|Steel}} Wormadam
***Female Trash Cloak Burmy → Trash Cloak Wormadam ({{t|Bug}}/{{t|Steel}})


*{{p|Tyrogue}} evolves at level 20, depending on its stats.
*{{p|Tyrogue}} evolves at level 20, depending on its stats.
Line 152: Line 241:
*{{p|Wurmple}} evolves at level 7 into {{p|Silcoon}} or {{p|Cascoon}} depending on its [[personality value]]. It is a hidden value determined when the Pokémon is caught and cannot be affected by the player.
*{{p|Wurmple}} evolves at level 7 into {{p|Silcoon}} or {{p|Cascoon}} depending on its [[personality value]]. It is a hidden value determined when the Pokémon is caught and cannot be affected by the player.


==Evolving by evolutionary stone==
===Evolutionary stone===
{{main|Evolutionary stone}}
{{main|Evolutionary stone}}
:''See also: {{cat|Pokémon that evolve by evolutionary stone}}''
:''See also: [[:Category:Pokémon that evolve by evolutionary stone]]''
Some Pokémon evolve when they are exposed to an [[evolutionary stone]]. The stone may be applied at any time and causes an instant evolution. The player can decide whether and when to evolve his or her Pokémon, but he or she must choose carefully as most Pokémon will no longer be able to learn certain moves when they evolve in this way, and some (like {{p|Raichu}} and {{p|Togekiss}}) cannot learn any moves by leveling up, although there are {{DL|Exchangeable item|Heart Scale|exceptions}} to this rule and certain moves are exclusive to the stone-evolved Pokémon.
Some Pokémon evolve when they are exposed to a specific [[evolutionary stone]]. The player can use an Evolutionary stone on compatible Pokémon at any time outside of battle. Using an Evolutionary stone on a Pokémon consumes the item. Unlike other evolution methods, evolution by Evolutionary stone cannot be prevented by holding an [[Everstone]]. Due to being able to evolve at any time, these Pokémon usually learn fewer or no moves by level up after evolving.


The starter Pikachu on Pokémon Yellow (or any Pikachu with the same OT and ID number) will refuse to take the Thunderstone. Also, the [[Cosplay Pikachu]] in {{g|Omega Ruby and Alpha Sapphire}} is unable to evolve.
Despite its name, the [[Oval Stone]] is not an Evolutionary stone, due to the method in which it must be used to trigger an evolution.


{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{fire color dark}}; background: #{{fire color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{fire color dark}}; background: #{{fire color}};"
Line 168: Line 257:
|}{{-}}
|}{{-}}


Usually, there are no special requirements for stone-induced evolution, with only two exceptions: {{p|Kirlia}} and {{p|Snorunt}}.  
====If the Pokémon is a certain gender====
:''See also: [[:Category:Pokémon that evolve based on gender]]''
While most Pokémon that evolve by Evolutionary stone have no additional requirements, some Pokémon that evolve this way can only evolve if they are a specific gender. This evolutionary requirement was introduced in [[Generation IV]].


{| align="center"
The only two evolutions with this requirement are {{p|Kirlia}}'s evolution into {{p|Gallade}} (which requires that it be male) and {{p|Snorunt}}'s evolution into {{p|Froslass}} (which requires that it be female). These two evolutions are the only evolutions to use the [[Dawn Stone]].
 
{| style="margin:auto"
|-
|-
| valign="top" |
|
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{fighting color}}; background: #{{psychic color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{fighting color}}; background: #{{psychic color}};"
|-  
|-  
Line 180: Line 273:
| style="{{roundy}} background: #{{fighting color light}}" | [[File:475Gallade.png|96px]]<br>{{pcolor|Gallade|{{fighting color dark}}}}
| style="{{roundy}} background: #{{fighting color light}}" | [[File:475Gallade.png|96px]]<br>{{pcolor|Gallade|{{fighting color dark}}}}
|}
|}
| valign="top" |
|
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ghost color}}; background: #{{ice color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ghost color}}; background: #{{ice color}};"
|-  
|-  
Line 190: Line 283:
|}{{-}}
|}{{-}}


Note that sometimes the [[Oval Stone]] is said to be an evolutionary stone, because it is a stone and it is required for an evolution. However, an Oval Stone is technically an evolution-inducing held item, which Happiny must be holding to evolve into Chansey when it levels up.
====In a certain region====
:''See also: [[:Category:Pokémon that evolve based on region]]''
While most Pokémon that evolve by evolutionary stone have no additional requirements, some Pokémon can evolve into a different form when they use an evolutionary stone in a specific [[region]]. This evolutionary requirement was introduced in [[Generation VII]].
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{psychic color}}; background: #{{grass color}};"
|-
! colspan="3" | In a certain region
|-
| style="{{roundy}} background: #{{psychic color light}}" rowspan="2" | [[File:102Exeggcute.png|96px]]<br>{{pcolor|Exeggcute|{{psychic color dark}}}}
| {{bag|Leaf Stone}}<br>→<br>Leaf Stone
| style="{{roundytop}} background: #{{psychic color light}}" | [[File:103Exeggutor.png|96px]]<br>{{pcolor|Exeggutor|{{psychic color dark}}}}
|-
| {{bag|Leaf Stone}} + {{bag|Town Map}}<br> →<br>Leaf Stone<br><small>in {{color2|000|Alola}}</small>
| style="{{roundybottom}} background: #{{dragon color light}}" | [[File:103Exeggutor-Alola.png|96px]]<br><small>{{color2|{{dragon color dark}}|Regional variant|Alolan}}</small><br>{{pcolor|Exeggutor|{{dragon color dark}}}}
|}{{-}}
 
===Trading===
:''See also: [[:Category:Pokémon that evolve through trading]]''
Some Pokémon evolve when they are [[trade]]d. The evolution starts immediately after the trade is completed, regardless of the method of trading used. However, sometimes there are additional conditions.


==Evolution via trading==
In the anime, Pokémon that evolve by trade sometimes evolve after being temporarily in a different person's possession, like [[Misty's Politoed]] being with [[Nurse Joy]] at the [[Pokémon Center]] and [[Brock's Steelix]] when he lent Onix to his brother [[Forrest]].
:''Main article: [[Trade]]''
:''See also: {{cat|Pokémon that evolve through trading}}''
A few Pokémon evolve only when they are [[trade]]d. The evolution starts immediately after the trade is completed, regardless of the method of trading used. However, sometimes there are additional conditions. In the anime, Pokémon that evolve by trade sometimes evolve after being temporarily in a different person's possession, like Misty's Politoed being with Nurse Joy at the Pokémon Center and Brock's Steelix when he lent Onix to his brother Forrest.


{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{poison color}}; background: #{{ghost color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{poison color}}; background: #{{ghost color}};"
Line 206: Line 314:
|}{{-}}
|}{{-}}


===Holding a certain item===
====Holding a certain item====
:''Main article: [[Evolution-inducing held item]]''
:''Main article: [[Evolution-inducing held item]]''
:''See also: {{cat|Pokémon that evolve by trading with a held item}}''
:''See also: [[:Category:Pokémon that evolve by trading with a held item]]''
Some Pokémon evolve when traded only if they are holding a certain item. Like any evolution-inducing held item, the item disappears after the Pokémon evolves.
Some Pokémon evolve when traded while holding a specific [[evolution-inducing held item]]. If a Pokémon evolves this way, the item disappears upon completion of the evolution. This method of evolution was introduced in [[Generation II]] (the same generation that introduced held items in general).


{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{electric color dark}}; background: #{{electric color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{electric color dark}}; background: #{{electric color}};"
Line 220: Line 328:
|}{{-}}
|}{{-}}


===Trading for a certain Pokémon===
====Trading for a certain Pokémon====
Some Pokémon evolve when traded with a specific Pokémon. Only two Pokémon do this so far and evolve each other through this method.
Some Pokémon evolve when traded with a specific Pokémon. Only two Pokémon do this so far and evolve each other through this method. This method of evolution was introduced in [[Generation V]]. If either Pokémon holds an [[Everstone]], neither can evolve.


{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{bug color dark}}; background: #{{bug color}};"
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{bug color dark}}; background: #{{bug color}};"
Line 236: Line 344:
|}
|}


==References==
===Can only evolve in other games===
*[[Evolution]]
{{p|Meltan}}, which first appeared in the core series games in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], cannot be evolved in the core series games. Instead, it can only be evolved in [[Pokémon GO]], where it can be evolved by pressing the "Evolve" button on Meltan's profile screen and spending 400 Meltan [[Candy]].
*[[Evolutionary stone]]
 
*[[Evolution-inducing held item]]
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{steel  color dark}}; background: #{{steel color}};"
|-
! colspan="3" | Candy in Pokémon GO
|-
| style="{{roundy}} background: #{{steel color light}}" | [[File:808Meltan.png|96px]]<br>{{pcolor|Meltan|{{steel color dark}}}}
| {{candy|Meltan}}400<br>{{color2|000|Candy|Meltan Candy}}<br><small>in {{color2|000|Pokémon GO}}</small>
| style="{{roundy}} background: #{{steel color light}}" | [[File:809Melmetal.png|96px]]<br>{{pcolor|Melmetal|{{steel color dark}}}}
|}{{-}}
 
==In spin-off games==
{{incomplete|section|needs=Mystery Dungeon}}
===In Pokémon GO===
{{main|List of Pokémon by evolution family in Pokémon GO}}
In [[Pokémon GO]], the only way to evolve Pokémon is to press the "Evolve" button on that Pokémon's profile page. All Pokémon require the player spend a specific amount of their own Candy to evolve them, but some have additional requirements.
 
Some evolutions require an item in addition to the Candy cost. All evolutions that require an [[evolution-inducing held item]] (except {{p|Feebas}} and {{p|Clamperl}}) or [[Sun Stone]] to evolve in the core series require an item to be spent in Pokémon GO. For evolutions introduced in Generation II, the item required is the same as in the core series. All [[cross-generational evolution]]s introduced in [[Generation IV]] require a [[Sinnoh Stone]] to evolve. All evolutions introduced in Generation V that require an evolutionary stone in the core series (except a Sun Stone) require a [[Unova Stone]] in Pokémon GO; Generation V evolutions that require a Sun Stone in the core series also require it in Pokémon GO.
 
{{p|Feebas}} cannot be evolved until the player has walked with it as the [[Buddy Pokémon]] for 20&nbsp;km. This requirement is noted under the "Evolve" button.
 
For some species of Pokémon with branched evolutions, there are multiple "Evolve" buttons, allowing the player to choose which Pokémon to evolve into. The different buttons may have different requirements, such as one button requiring an item while another does not.
 
Despite having branched evolutions, {{p|Eevee}}, {{p|Tyrogue}}, {{p|Wurmple}}, and {{p|Clamperl}} only have a single button. Some of them have no indication of which Pokémon it will evolve into in most cases.
*Normally, if the player evolves Eevee, it will randomly evolve into one of {{p|Vaporeon}}, {{p|Jolteon}}, and {{p|Flareon}}. However, if the player meets a special requirement, the player can influence its evolution.
**If the player is in range of a [[Mossy Lure Module]] or [[Glacial Lure Module]], Eevee will evolve into Glaceon or Leafeon, respectively. In this case, the Evolution button will indicate which Pokémon Eevee will evolve into.
**Once per nickname, if an Eevee has one of several special [[nickname]]s when evolved, it will evolve into a specific Pokémon. If the Eevee is nicknamed "{{DL|Eevee brothers|Rainer}}", "{{DL|Eevee brothers|Sparky}}", "{{DL|Eevee Brothers|Pyro}}", "[[Sakura]]", "{{DL|Kimono Girl|In the anime|Tamao}}", "{{DL|Eevee users|Leafeon User Linnea|Linnea}}", or "{{DL|Eevee users|Glaceon User Rea|Rea}}", it will evolve into Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, or Glaceon, respectively. Once the player has evolved an Eevee using one of these nicknames, that nickname will no longer have any impact on Eevee's evolution.
**If Eevee is currently the [[Buddy Pokémon]] and has obtained at least 2 Candy for the player, it will evolve into {{p|Espeon}} during Day Mode or {{p|Umbreon}} during Night Mode.
*The Pokémon {{p|Tyrogue}} evolves into depends on its highest {{IV}}. It will evolve into {{p|Hitmonlee}} if it is Attack, {{p|Hitmonchan}} if it is Defense, or {{p|Hitmontop}} if it is HP. Unless there is a tie, the Evolution button will indicate which Pokémon it will evolve into.If there is a tie, the tie is broken randomly.
*{{p|Wurmple}} evolves into either {{p|Silcoon}} or {{p|Cascoon}} at random.
*{{p|Clamperl}} evolves into either {{p|Huntail}} or {{p|Gorebyss}} at random.
 
===In the Pokémon Pinball series===
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby & Sapphire]], once the "Evolution Mode" or "EVO Mode" starts and the player chooses a Pokémon to evolve, that Pokémon evolves if the player collects three repeated evolution symbols before the time runs up.
 
In Pokémon Pinball, the 151 [[Generation I]] Pokémon are available. Most evolve by [[experience]], which requires getting three "Ex" symbols. Some evolve using a [[Fire Stone]], [[Leaf Stone]], [[Thunder Stone]], or [[Water Stone]], in which case the player needs to get the respective stone three times. If the Pokémon evolves by [[trade]] in the core series, then the player needs to get three [[Game Link Cable|Link Cables]]. Each time the player gets an evolution symbol, a blue counter with the image of the current method of evolution appears below the Pokémon Panel (the place where the Pokémon appears).
 
Pokémon Pinball: Ruby & Sapphire, there are 205 available Pokémon. The first 201 are the Pokémon from the [[List of Pokémon by Hoenn Pokédex number (Generation III)|Generation III Hoenn Pokédex]], except for {{p|Deoxys}}, which is unavailable from this game. The other 4 are unnumbered Pokémon not found in the Hoenn Pokédex: {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Totodile}}, and {{p|Aerodactyl}}, which are unable to evolve in this game. All methods of evolution from the previous game return, with the addition of evolution by getting three [[Sun Stone]], [[Friendship]] (heart), or [[PokéBlock]] symbols.
 
====Gallery====
=====Pokémon Pinball=====
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color}}"
|-
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Ex.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Link.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Fire.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Leaf.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Moon.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Thunder.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Water.png]]
|- style="font-size:80%"
| {{color2|000|Experience}}
| {{color2|000|Game Link Cable|Link Cable}}
| {{color2|000|Fire Stone}}
| {{color2|000|Leaf Stone}}
| {{color2|000|Moon Stone}}
| {{color2|000|Thunder Stone}}
| {{color2|000|Water Stone}}
|-
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Ex.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Link.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Fire.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Leaf.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Moon.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Thunder.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Water.png]]
|- style="font-size:80%"
| {{color2|000|Experience}}<br/>counter
| {{color2|000|Game Link Cable|Link Cable}}<br/>counter
| {{color2|000|Fire Stone}}<br/>counter
| {{color2|000|Leaf Stone}}<br/>counter
| {{color2|000|Moon Stone}}<br/>counter
| {{color2|000|Thunder Stone}}<br/>counter
| {{color2|000|Water Stone}}<br/>counter
|}
 
=====Pokémon Pinball: Ruby & Sapphire=====
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color}}"
|-
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Ex.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Link.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Fire.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Leaf.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Moon.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Thunder.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Water.png]]
|- style="font-size:80%"
| {{color2|000|Experience}}
| {{color2|000|Game Link Cable|Link Cable}}
| {{color2|000|Fire Stone}}
| {{color2|000|Leaf Stone}}
| {{color2|000|Moon Stone}}
| {{color2|000|Thunder Stone}}
| {{color2|000|Water Stone}}
|-
| ||
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Sun.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Friendship.png]]
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Block.png]]
|- style="font-size:80%"
| ||
| {{color2|000|Sun Stone}}
| {{color2|000|Friendship}}
| {{color2|000|PokéBlock}}
|}


[[Category:Pokémon world]]
[[Category:Pokémon world]]


[[zh:进化方式]]
[[zh:进化方式]]

Revision as of 09:49, 1 November 2019

There are numerous methods of evolution which define how and when Pokémon evolve. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving a certain amount of friendship or leveling at certain times, among others.

In the core series

In the core series games, Pokémon may only evolve after one of three events:

When the appropriate trigger occurs, if the Pokémon meets the requirements to evolve, it will do so. However, if a Pokémon levels up in battle, it will only evolve after the battle ends.

A Pokémon holding an Everstone cannot evolve by level up or trade (except Kadabra from Generation IV onward); however, even if a Pokémon holds an Everstone, it can still be evolved by exposure to an Evolutionary stone.

Leveling up

Leveling up is the most common trigger for evolution. Evolution by level up can be triggered by gaining experience in battle or by using a Rare Candy; leveling up in Pokémon Day Care or Isle Evelup will not trigger evolution, although Pokémon leveled up in these ways can still evolve if leveled up by battle or a Rare Candy afterwards.

If a Pokémon levels up in battle, it will not evolve until the battle is over. A Pokémon can only evolve once after a battle or consuming a Rare Candy, even if it gained multiple levels. Even if a Pokémon is fainted at the end of the battle, if it leveled up when it met its evolution requirements during the battle, it will still evolve, but will not be revived from fainting. However, prior to Generation VI, the player's Pokémon would not evolve if player lost the battle, even if its evolution requirements were met.

All Pokémon that evolve by leveling up have at least one requirement that must be met when leveled up in order to evolve, the most common being that the Pokémon must be at least a specific level after leveling up. Other requirements include knowing a specific move, being in a specific location, or holding a specific item. A Pokémon that meets its level-up evolution requirements will always attempt to evolve when it is leveled up in battle or by using a Rare Candy, regardless of whether it had previously been prevented from evolving.

At or above a certain level

Main article: List of Pokémon that evolve at or above a certain level

Most Pokémon evolve when they reach or surpass a certain level. Once such a Pokémon has reached the required level, unless there are other requirements for its evolution, it will attempt to evolve after every battle in which it levels up and every time it gains a level from a Rare Candy.

Leveling up
152Chikorita.png
Chikorita
Rare Candy

Level 16
153Bayleef.png
Bayleef


When friendship is high

See also: Category:Pokémon that evolve by friendship

Some Pokémon evolve when they are leveled up with a friendship of at least 220. Like friendship itself, this evolutionary requirement was introduced in Generation II. As long as the Pokémon has the required amount of friendship, unless there are other requirements for its evolution, it will attempt to evolve whenever it levels up by battle or Rare Candy.

Baby Pokémon often have this evolution requirement, but it is also an evolution requirement for other Pokémon, and not all baby Pokémon have this as an evolution requirement.

Friendship
175Togepi.png
Togepi
Rare Candy + Soothe Bell

Level up
while friendship is high
176Togetic.png
Togetic


When the Pokémon knows a certain move

See also: Category:Pokémon that evolve with certain moves

Some Pokémon evolve when they are leveled up and know a certain move or certain type of move. This evolutionary requirement was introduced in Generation IV.

If the Pokémon learns the required move by leveling up, that same level up can trigger the evolution. However, if a Pokémon learns a move by level up and overwrites the required move, such that it no longer knows the required move at the end of the battle (or after completing the level up in the case of a Rare Candy), it cannot evolve.

These moves are commonly available by leveling up, although some are only learned at level 1, so they normally must be taught by the Move Reminder.

Knowing a move
221Piloswine.png
Piloswine
Rare Candy + TM Rock

Level up
knowing Ancient Power
473Mamoswine.png
Mamoswine


In certain locations

See also: Category:Pokémon that evolve by training in a certain location

Some Pokémon evolve when they are leveled up in certain locations. This evolutionary requirement was introduced in Generation IV.

There are four different types of location that can trigger location-based evolutions: Moss Rock, Ice Rock, special magnetic field, and Mount Lanakila. Mount Lanakila, which is only required for Crabrawler's evolution, is the only one which is a specific location rather than a type of location, due to Crabrawler so far having only appeared in a single region.

With the exception of Pokémon HeartGold and SoulSilver, in every core series game since this method was introduced, there is a location for every location-specific evolution. While no such locations exist in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, none of the Pokémon that could be evolved into by a location-specific evolution exist.

In a certain location
299Nosepass.png
Nosepass
Rare Candy + Town Map

Level up
in a special magnetic field
476Probopass.png
Probopass


In a certain region

See also: Category:Pokémon that evolve based on region

Some Pokémon evolve when they are leveled up in a specific region. This evolutionary requirement was introduced in Generation VII.

Pokémon that evolve this way may also need other conditions, such as requiring it to be a specific time of day. Some Pokémon evolve into different forms depending on what region they are in.

In a certain region
104Cubone.png
Cubone
Rare Candy

Level 28
105Marowak.png
Marowak
Rare Candy + Town Map + File:Night Icon.png

Level 28
in Alola
(night)
105Marowak-Alola.png
Alolan
Marowak


At certain times

See also: Category:Pokémon that evolve based on time

Some Pokémon evolve when they are leveled up at a certain time of day. Like the time mechanic itself, this evolutionary requirement was introduced in Generation II.

The time of day is only ever one of several requirements, never the only one. Other requirements it is combined with include having high friendship or holding a specific held item.

Due to the lack of a time system in Pokémon FireRed and LeafGreen, Pokémon Colosseum, or XD, Pokémon whose evolution depends on the time cannot be evolved that way in these games. In Pokémon XD, evolutions that depend on the time of day in the core series games instead depend on the Sun Shard and Moon Shard.

At certain times
696Tyrunt.png
Tyrunt
Rare Candy + File:Day Icon.png

Level 39
(day)
697Tyrantrum.png
Tyrantrum


The specific times in each game that count as day and night for evolutions are detailed in the table below.

Games Day Night
 G  S  C  4:00 a.m. - 5:59 p.m. 6:00 p.m. - 3:59 a.m.
 R  S  E  12:00 p.m. - 11:59 p.m. 12:00 a.m. - 11:59 a.m.
 D  P  Pt 
 HG  SS 
4:00 a.m. - 7:59 p.m. 8:00 p.m. - 3:59 a.m.
 B  W 
 B2  W2 
Spring 5:00 a.m. - 7:59 p.m. 8:00 p.m. - 4:59 a.m.
Summer 4:00 a.m. - 8:59 p.m. 9:00 p.m. - 3:59 a.m.
Autumn 6:00 a.m. - 7:59 p.m. 8:00 p.m. - 5:59 a.m.
Winter 7:00 a.m. - 6:59 p.m. 7:00 p.m. - 6:59 a.m.
 X  Y 
 OR  AS 
4:00 a.m. - 7:59 p.m. 8:00 p.m. - 3:59 a.m.
 S  US 
 M  UM *
6:00 a.m. - 5:59 p.m. 6:00 p.m. - 5:59 a.m.
6:00 p.m. - 5:59 a.m. 6:00 a.m. - 5:59 p.m.

While holding an item

See also: Category:Pokémon that evolve by leveling up with a held item

Some Pokémon evolve when they are leveled up while holding a specific evolution-inducing held item. If a Pokémon evolves this way, the item disappears upon completion of the evolution; the item is not consumed if the evolution is cancelled. This evolutionary requirement was introduced in Generation IV.

All Pokémon that evolve this way also require that they be leveled up at a specific time of day to be evolved.

Holding an item
215Sneasel.png
Sneasel
Rare Candy + Razor Claw + File:Night Icon.png

Level up
holding Razor Claw
(night)
461Weavile.png
Weavile


If the Pokémon is a certain gender

See also: Category:Pokémon that evolve based on gender

The evolution of some Pokémon that evolve when they are leveled up is dependent on the Pokémon's gender. This evolutionary requirement was introduced in Generation IV.

Combee and Salandit can evolve only if they are female (males cannot evolve). Burmy evolves into either Mothim or Wormadam, depending on whether it is male or female, respectively.

Gender
415Combee.png
Combee
Rare Candy + ♀

Level 21
if female
416Vespiquen.png
Vespiquen


In a certain game

See also: Category:Pokémon that evolve based on game

The evolution of Rockruff and Cosmoem is dependent on the game they are leveled up in. This evolutionary requirement was introduced in Generation VII.

Cosmoem will evolve into either Solgaleo or Lunala depending on the game it is leveled up in. Rockruff will always evolve into Lycanroc, but Lycanroc's form depends on the game Rockruff was evolved in, and Rockruff's evolution can only occur at certain times of day (Midday Form requires it be daytime while Midnight Form requires it be nighttime); furthermore, special Rockruff that have Own Tempo can only evolve into Dusk Form Lycanroc, which is not dependent on the game.

In a certain game
790Cosmoem.png
Cosmoem
Rare Candy + SUS

Level 53
in Sun or Ultra Sun
791Solgaleo.png
Solgaleo
Rare Candy + MUM

Level 53
in Moon or Ultra Moon
792Lunala.png
Lunala


Unique conditions

See also: Category:Pokémon that evolve through a unique method

The following Pokémon evolve through a method that is isolated to their evolution line only.

Additional factors

Some Pokémon with branched evolutions can evolve into one of multiple different Pokémon or different forms of the same Pokémon depending on other factors, but still have the same evolution requirements for all of these possibilities.

  • Burmy evolves at level 20, but its evolved form is determined by its gender and, if female, its cloak. As Burmy, its cloak changes according to the place where it last battled but has no effect on Burmy itself; once it evolves into Wormadam, its cloak no longer changes, and its types and the moves it can learn are dependent on its cloak.
    • Male Burmy → Mothim
    • Female Burmy → Wormadam
      • Female Plant Cloak Burmy → Plant Cloak Wormadam (Bug/Grass)
      • Female Sandy Cloak Burmy → Sandy Cloak Wormadam (Bug/Ground)
      • Female Trash Cloak Burmy → Trash Cloak Wormadam (Bug/Steel)

Evolutionary stone

Main article: Evolutionary stone
See also: Category:Pokémon that evolve by evolutionary stone

Some Pokémon evolve when they are exposed to a specific evolutionary stone. The player can use an Evolutionary stone on compatible Pokémon at any time outside of battle. Using an Evolutionary stone on a Pokémon consumes the item. Unlike other evolution methods, evolution by Evolutionary stone cannot be prevented by holding an Everstone. Due to being able to evolve at any time, these Pokémon usually learn fewer or no moves by level up after evolving.

Despite its name, the Oval Stone is not an Evolutionary stone, due to the method in which it must be used to trigger an evolution.

Using a stone
058Growlithe.png
Growlithe
Fire Stone

Fire Stone
059Arcanine.png
Arcanine


If the Pokémon is a certain gender

See also: Category:Pokémon that evolve based on gender

While most Pokémon that evolve by Evolutionary stone have no additional requirements, some Pokémon that evolve this way can only evolve if they are a specific gender. This evolutionary requirement was introduced in Generation IV.

The only two evolutions with this requirement are Kirlia's evolution into Gallade (which requires that it be male) and Snorunt's evolution into Froslass (which requires that it be female). These two evolutions are the only evolutions to use the Dawn Stone.

281Kirlia.png
Kirlia
(male)
Dawn Stone

Dawn Stone
475Gallade.png
Gallade
361Snorunt.png
Snorunt
(female)
Dawn Stone

Dawn Stone
478Froslass.png
Froslass


In a certain region

See also: Category:Pokémon that evolve based on region

While most Pokémon that evolve by evolutionary stone have no additional requirements, some Pokémon can evolve into a different form when they use an evolutionary stone in a specific region. This evolutionary requirement was introduced in Generation VII.

In a certain region
102Exeggcute.png
Exeggcute
Leaf Stone

Leaf Stone
103Exeggutor.png
Exeggutor
Leaf Stone + Town Map

Leaf Stone
in Alola
103Exeggutor-Alola.png
Alolan
Exeggutor


Trading

See also: Category:Pokémon that evolve through trading

Some Pokémon evolve when they are traded. The evolution starts immediately after the trade is completed, regardless of the method of trading used. However, sometimes there are additional conditions.

In the anime, Pokémon that evolve by trade sometimes evolve after being temporarily in a different person's possession, like Misty's Politoed being with Nurse Joy at the Pokémon Center and Brock's Steelix when he lent Onix to his brother Forrest.

Trade
093Haunter.png
Haunter
Pal Pad

Trade
094Gengar.png
Gengar


Holding a certain item

Main article: Evolution-inducing held item
See also: Category:Pokémon that evolve by trading with a held item

Some Pokémon evolve when traded while holding a specific evolution-inducing held item. If a Pokémon evolves this way, the item disappears upon completion of the evolution. This method of evolution was introduced in Generation II (the same generation that introduced held items in general).

Trade while holding an item
125Electabuzz.png
Electabuzz
Pal Pad + Electirizer

Trade
Holding an Electirizer
466Electivire.png
Electivire


Trading for a certain Pokémon

Some Pokémon evolve when traded with a specific Pokémon. Only two Pokémon do this so far and evolve each other through this method. This method of evolution was introduced in Generation V. If either Pokémon holds an Everstone, neither can evolve.

Trade for certain Pokémon
616Shelmet.png
Shelmet
Pal Pad for588

Trade
For a Karrablast
617Accelgor.png
Accelgor
588Karrablast.png
Karrablast
Pal Pad for616

Trade
For a Shelmet
589Escavalier.png
Escavalier

Can only evolve in other games

Meltan, which first appeared in the core series games in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, cannot be evolved in the core series games. Instead, it can only be evolved in Pokémon GO, where it can be evolved by pressing the "Evolve" button on Meltan's profile screen and spending 400 Meltan Candy.

Candy in Pokémon GO
808Meltan.png
Meltan
Meltan Candy400
Meltan Candy
in Pokémon GO
809Melmetal.png
Melmetal


In spin-off games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Mystery Dungeon

In Pokémon GO

Main article: List of Pokémon by evolution family in Pokémon GO

In Pokémon GO, the only way to evolve Pokémon is to press the "Evolve" button on that Pokémon's profile page. All Pokémon require the player spend a specific amount of their own Candy to evolve them, but some have additional requirements.

Some evolutions require an item in addition to the Candy cost. All evolutions that require an evolution-inducing held item (except Feebas and Clamperl) or Sun Stone to evolve in the core series require an item to be spent in Pokémon GO. For evolutions introduced in Generation II, the item required is the same as in the core series. All cross-generational evolutions introduced in Generation IV require a Sinnoh Stone to evolve. All evolutions introduced in Generation V that require an evolutionary stone in the core series (except a Sun Stone) require a Unova Stone in Pokémon GO; Generation V evolutions that require a Sun Stone in the core series also require it in Pokémon GO.

Feebas cannot be evolved until the player has walked with it as the Buddy Pokémon for 20 km. This requirement is noted under the "Evolve" button.

For some species of Pokémon with branched evolutions, there are multiple "Evolve" buttons, allowing the player to choose which Pokémon to evolve into. The different buttons may have different requirements, such as one button requiring an item while another does not.

Despite having branched evolutions, Eevee, Tyrogue, Wurmple, and Clamperl only have a single button. Some of them have no indication of which Pokémon it will evolve into in most cases.

  • Normally, if the player evolves Eevee, it will randomly evolve into one of Vaporeon, Jolteon, and Flareon. However, if the player meets a special requirement, the player can influence its evolution.
    • If the player is in range of a Mossy Lure Module or Glacial Lure Module, Eevee will evolve into Glaceon or Leafeon, respectively. In this case, the Evolution button will indicate which Pokémon Eevee will evolve into.
    • Once per nickname, if an Eevee has one of several special nicknames when evolved, it will evolve into a specific Pokémon. If the Eevee is nicknamed "Rainer", "Sparky", "Pyro", "Sakura", "Tamao", "Linnea", or "Rea", it will evolve into Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, or Glaceon, respectively. Once the player has evolved an Eevee using one of these nicknames, that nickname will no longer have any impact on Eevee's evolution.
    • If Eevee is currently the Buddy Pokémon and has obtained at least 2 Candy for the player, it will evolve into Espeon during Day Mode or Umbreon during Night Mode.
  • The Pokémon Tyrogue evolves into depends on its highest IV. It will evolve into Hitmonlee if it is Attack, Hitmonchan if it is Defense, or Hitmontop if it is HP. Unless there is a tie, the Evolution button will indicate which Pokémon it will evolve into.If there is a tie, the tie is broken randomly.
  • Wurmple evolves into either Silcoon or Cascoon at random.
  • Clamperl evolves into either Huntail or Gorebyss at random.

In the Pokémon Pinball series

In Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire, once the "Evolution Mode" or "EVO Mode" starts and the player chooses a Pokémon to evolve, that Pokémon evolves if the player collects three repeated evolution symbols before the time runs up.

In Pokémon Pinball, the 151 Generation I Pokémon are available. Most evolve by experience, which requires getting three "Ex" symbols. Some evolve using a Fire Stone, Leaf Stone, Thunder Stone, or Water Stone, in which case the player needs to get the respective stone three times. If the Pokémon evolves by trade in the core series, then the player needs to get three Link Cables. Each time the player gets an evolution symbol, a blue counter with the image of the current method of evolution appears below the Pokémon Panel (the place where the Pokémon appears).

Pokémon Pinball: Ruby & Sapphire, there are 205 available Pokémon. The first 201 are the Pokémon from the Generation III Hoenn Pokédex, except for Deoxys, which is unavailable from this game. The other 4 are unnumbered Pokémon not found in the Hoenn Pokédex: Chikorita, Cyndaquil, Totodile, and Aerodactyl, which are unable to evolve in this game. All methods of evolution from the previous game return, with the addition of evolution by getting three Sun Stone, Friendship (heart), or PokéBlock symbols.

Gallery

Pokémon Pinball
Pinball Ex.png Pinball Link.png Pinball Fire.png Pinball Leaf.png Pinball Moon.png Pinball Thunder.png Pinball Water.png
Experience Link Cable Fire Stone Leaf Stone Moon Stone Thunder Stone Water Stone
Pinball Counter Ex.png Pinball Counter Link.png Pinball Counter Fire.png Pinball Counter Leaf.png Pinball Counter Moon.png Pinball Counter Thunder.png Pinball Counter Water.png
Experience
counter
Link Cable
counter
Fire Stone
counter
Leaf Stone
counter
Moon Stone
counter
Thunder Stone
counter
Water Stone
counter
Pokémon Pinball: Ruby & Sapphire
Pinball RS Ex.png Pinball RS Link.png Pinball RS Fire.png Pinball RS Leaf.png Pinball RS Moon.png Pinball RS Thunder.png Pinball RS Water.png
Experience Link Cable Fire Stone Leaf Stone Moon Stone Thunder Stone Water Stone
Pinball RS Sun.png Pinball RS Friendship.png Pinball RS Block.png
Sun Stone Friendship PokéBlock