Meditate (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=96 | | |n=96 | ||
name=Meditate | | |name=Meditate | ||
jname=ヨガのポーズ | | |jname=ヨガのポーズ | ||
jtranslit=Yoga no Pōzu | | |jtranslit=Yoga no Pōzu | ||
jtrans=Yoga Pose | | |jtrans=Yoga Pose | ||
gameimage=Meditate.png | | |gameimage=Meditate VII.png | ||
gameimagewidth=300px | | |gameimagewidth=300px | ||
type=Psychic | | |type=Psychic | ||
damagecategory=Status | | |damagecategory=Status | ||
basepp=40 | | |basepp=40 | ||
maxpp=64 | | |maxpp=64 | ||
power=— | | |power=— | ||
accuracy=— | |accuracy=— | ||
|gen=I | |||
gen=I | | |category=Beauty | ||
category=Beauty | | |appeal=1 | ||
appeal=1 | | |jam=0 | ||
jam=0 | | |cdesc=Ups the user's condition. Helps prevent nervousness. | ||
cdesc=Ups the user's condition. Helps prevent nervousness. | | |appealsc=0 | ||
appealsc=0 | | |scdesc=Earn double the score in the next turn. | ||
scdesc=Earn double the score in the next turn. | | |category6=Beautiful | ||
category6=Beautiful| | |appeal6=1 | ||
appeal6=1 | | |jam6=0 | ||
jam6=0 | | |cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too. | ||
cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too. | |touches=no | ||
|protect=no | |||
touches=no | | |magiccoat=no | ||
protect=no | | |snatch=yes | ||
magiccoat=no | | |mirrormove=no | ||
snatch=yes | | |kingsrock=no | ||
|sound=no | |||
kingsrock=no | |target=self | ||
}} | |||
sound=no | | |||
target=self | |||
'''Meditate''' (Japanese: '''ヨガのポーズ''' ''Yoga Pose'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. | '''Meditate''' (Japanese: '''ヨガのポーズ''' ''Yoga Pose'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. | ||
==Effect== | ==Effect== | ||
Meditate increases the user's {{stat|Attack}} by one stage. | Meditate increases the user's {{stat|Attack}} by one stage. | ||
Meditate can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if {{m|Calm Mind}} was used in the prior turn. It can also be used to start a combination, causing {{m|Hi Jump Kick}} give extra three appeal points. | |||
If powered up by a [[Psychium Z]] into Z-Meditate, the user's {{stat|Attack}} stat rises another stage. | |||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Meditates in a peaceful fashion to raise <sc>Attack</sc>.}} | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Meditates in a peaceful fashion to raise <sc>Attack</sc>.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user meditates to awaken its power and raise its <sc>Attack</sc> stat.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user meditates to awaken its power and raise its <sc>Attack</sc> stat.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user meditates to awaken the power deep within its body and raise its Attack stat.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user meditates to awaken the power deep within its body and raise its Attack stat.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Psychic|1}} | ||
{{Moveentry/ | {{Moveentry/7|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|37|36|36{{sup/3|RSE}}<br>27{{sup/3|FRLG}}|21|21|21|21{{sup/7|SMUSUM}}<br>18{{sup/7|PE}}}} | ||
{{Moveentry/ | {{Moveentry/7|097|Hypno|type=Psychic|1|Human-Like|Human-Like|43|40|40{{sup/3|RSE}}<br>29{{sup/3|FRLG}}|21|21|21|21{{sup/7|SMUSUM}}<br>18{{sup/7|PE}}}} | ||
{{Moveentry/ | {{Moveentry/7|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|1|6|6|5|5|5|1, 5{{sup/7|SMUSUM}}<br>5{{sup/7|PE}}}} | ||
{{Moveentry/ | {{Moveentry/7|122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|39|16|13{{sup/3|RSE}}<br>12{{sup/3|FRLG}}|8|8|8|8{{sup/7|SMUSUM}}<br>6{{sup/7|PE}}}} | ||
{{Moveentry/ | {{Moveentry/7|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|||4|4|4|4|4}} | ||
{{Moveentry/ | {{Moveentry/7|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|||1,4|1, 4|1, 4|1, 4|1, 4}} | ||
{{Moveentry/ | {{Moveentry/7|439|Mime Jr.|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered||||8|8|8|8}} | ||
{{Moveentry/ | {{Moveentry/7|619|Mienfoo|type=Fighting|2|Field|Human-Like|||||5|5|5}} | ||
{{Moveentry/ | {{Moveentry/7|620|Mienshao|type=Fighting|2|Field|Human-Like|||||1, 5|1, 5|1, 5}} | ||
{{ | {{Movefoot|Psychic|7}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Psychic|2}} | ||
{{Moveentry/ | {{Moveentry/6|056|Mankey|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔|✔|note=Breed through Sketch in Gen II-IV}} | ||
{{Moveentry/ | {{Moveentry/6|066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|238|Smoochum|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|239|Elekid|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|||✔|✔|✔|✔}} | ||
{{ | {{Movefoot|Psychic|6}} | ||
==In other games== | ==In other games== | ||
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{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Attack by one level.}} | {{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Attack by one level.}} | ||
{{movedescentry|{{gameabbrevmd|TDS}}|Boosts the user's Attack by 1 level.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんの こうげきを 1だんかいあげる|Boosts the user's Attack by 1 level}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|It boosts your Attack. (The stat change returns to normal when you go to the next floor or step on a [[File:IconTileGTI.png]]Wonder Tile.)}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|It boosts your Attack. The stat change returns to normal when you go to the next floor or step on a [[File:IconTileSMD.png]]Wonder Tile.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==In other generations== | ==In other generations== | ||
===Core series games=== | |||
{{Movegen| | {{Movegen | ||
type=psychic| | |type=psychic | ||
genI=Meditate I| | |genI=Meditate I | ||
genII=Meditate II| | |genII=Meditate II | ||
genIII=Meditate III| | |genIII=Meditate III | ||
genIV=Meditate IV | |genIV=Meditate IV | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Psychic| | |type=Psychic | ||
genV=Meditate V| | |genV=Meditate V | ||
|genVI=Meditate | |||
}} | |||
===Side series games=== | |||
{{Movegen | |||
|type=psychic | |||
|Stad=Meditate Stadium | |||
|Stad2=Meditate Stad2 | |||
|Colo=Meditate Colo | |||
|XD=Meditate XD | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type= | |type=Psychic | ||
|PBR=Meditate PBR | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Psychic | |||
|PMDRB=Meditate PMD RB | |||
}} | }} | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}} | {{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}} | ||
|zh_cmn=瑜伽姿勢 ''{{tt|Yújiā Zīshì|Yoga Pose}}'' | |zh_yue=瑜伽姿勢 ''{{tt|Yùhgā Jīsai|Yoga Pose}}'' {{tt|*|Games}}<br>瑜珈姿勢 ''{{tt|Yùhgā Jīsai|Yoga Pose}}'' {{tt|*|Pre-Gen VII Media}} | ||
|zh_cmn=瑜伽姿勢 / 瑜伽姿势 ''{{tt|Yújiā Zīshì|Yoga Pose}}'' {{tt|*|Games}}<br>瑜珈姿勢 ''{{tt|Yújiā Zīshì|Yoga Pose}}'' {{tt|*|Pre-Gen VII Media}} | |||
|cs=Meditace | |||
|da=Meditere<!--source: Danish version of The Official Pokémon Handbook--> | |da=Meditere<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl=Mediteer | |nl=Mediteer | ||
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|hi=ध्यान लगाओ ''Dhyan Lagao'' | |hi=ध्यान लगाओ ''Dhyan Lagao'' | ||
|it=Meditazione | |it=Meditazione | ||
|ko=요가포즈 ''{{tt|Yogapojeu|Yoga pose}}'' | |||
|ko=요가포즈 ''Yoga | |pl=Medytacja | ||
|sr= | |pt_br=Meditação (anime, TCG, manga, The Official Pokémon Handbook)<br>Meditar (The Official Pokémon Handbook) | ||
|pt_eu=Meditar | |||
|sr=Meditacija | |||
|es=Meditación | |es=Meditación | ||
| | |vi=Thiền Định | ||
}} | |||
{{-}} | {{-}} | ||
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[[Category:Moves that can raise the user's Attack]] | [[Category:Moves that can raise the user's Attack]] | ||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | |||
[[de:Meditation]] | [[de:Meditation]] | ||
[[es:Meditación]] | |||
[[fr:Yoga]] | [[fr:Yoga]] | ||
[[it:Meditazione | [[it:Meditazione]] | ||
[[ja:ヨガのポーズ]] | [[ja:ヨガのポーズ]] | ||
[[zh:瑜伽姿势(招式)]] | [[zh:瑜伽姿势(招式)]] |
Revision as of 13:09, 10 February 2019
Meditate ヨガのポーズ Yoga Pose | ||||||||||||
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Target
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Availability
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Meditate (Japanese: ヨガのポーズ Yoga Pose) is a non-damaging Psychic-type move introduced in Generation I.
Effect
Meditate increases the user's Attack by one stage.
Meditate can be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if Calm Mind was used in the prior turn. It can also be used to start a combination, causing Hi Jump Kick give extra three appeal points.
If powered up by a Psychium Z into Z-Meditate, the user's Attack stat rises another stage.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0096 | Human-Like | 37 | 36 | 36RSE 27FRLG |
21 | 21 | 21 | 21SMUSUM 18PE | ||||||
0097 | Human-Like | 43 | 40 | 40RSE 29FRLG |
21 | 21 | 21 | 21SMUSUM 18PE | ||||||
0106 | Human-Like | 1 | 6 | 6 | 5 | 5 | 5 | 1, 5SMUSUM 5PE | ||||||
0122 | |
Human-Like | 39 | 16 | 13RSE 12FRLG |
8 | 8 | 8 | 8SMUSUM 6PE | |||||
0307 | |
Human-Like | 4 | 4 | 4 | 4 | 4 | |||||||
0308 | |
Human-Like | 1,4 | 1, 4 | 1, 4 | 1, 4 | 1, 4 | |||||||
0439 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 8 | 8 | 8 | 8 | |||||||
0619 | Field | Human-Like | 5 | 5 | 5 | |||||||||
0620 | Field | Human-Like | 1, 5 | 1, 5 | 1, 5 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0056 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0066 | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0238 | |
Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0239 | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0453 | |
Human-Like | ✔ | ✔ | ✔ | ✔ | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Meditite sits on the ground and meditates. Sometimes, its body becomes outlined in white. When its power is maxed out, its body becomes surrounded by a white aura. | |||
Shauna's Meditite | A Meditite Fight! | Debut | |
Maylene's Meditite | A Triple Fighting Chance! | None | |
Medicham floats into the air and meditates. | |||
Grace's Medicham | Pros and Con Artists! | None |
In the manga
In the Pokémon Adventures manga
The user meditates and creates a barrier around the target. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hypno waves its pendulum back and forth and it crosses its legs. An energy barrier then forms around the target, lifting it into the air. | |||
Al's Hypno | Ekans the Ecstasy | Debut |
In other generations
Core series games
Side series games
Spin-off series games
In other languages
|
Variations of the move Defense Curl | ||||||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |