Medicham (Pokémon): Difference between revisions
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==Trivia== | ==Trivia== | ||
* {{a|Pure Power}}, Medicham's trait, gives it an absolute max of 480 attack-surpassed only by a {{p|Marowak}} holding a {{DL|Stat-enhancing item|Thick Club}}, and {{p|Deoxys}}'s Attack Forme. | * {{a|Pure Power}}, Medicham's trait, gives it an absolute max of 480 attack-surpassed only by a {{p|Marowak}} holding a {{DL|Stat-enhancing item|Thick Club}}, and {{p|Deoxys}}'s Attack Forme. | ||
* Even thought Medicham is said to live atop high, cold mountains, such as the cold deserts of {{wp|Tibet}}, the only {{type2|Ice}} Medicham is able to learn is {{m|Ice Punch}}, a move many other non Ice-types can learn as well. | * Even thought Medicham is said to live atop high, cold mountains, such as the cold deserts of {{wp|Tibet}}, the only {{type2|Ice}} move Medicham is able to learn is {{m|Ice Punch}}, a move many other non Ice-types can learn as well. | ||
** Similarly, despite being a Fighting-type and a mountain-dweller, Medicham cannot learn {{m|Earthquake}} and {{m|Stone Edge}}, although it can still master {{m|Rock Tomb}} and {{m|Rock Slide}}. | ** Similarly, despite being a Fighting-type and a mountain-dweller, Medicham cannot learn {{m|Earthquake}} and {{m|Stone Edge}}, although it can still master {{m|Rock Tomb}} and {{m|Rock Slide}}. | ||
* Medicham holds a very unique type combination, combining the symbols of power and wisdom, of the simple and complex. Even after the physical/special split, the Fighting-type is still known for it's exellence in physical attack, while the Psychic-type are still contains the best special attack stats of all pokemon. Medicham itself, though, is known for it's physical attacking skill rather then special. | * Medicham holds a very unique type combination, combining the symbols of power and wisdom, of the simple and complex. Even after the physical/special split, the Fighting-type is still known for it's exellence in physical attack, while the Psychic-type are still contains the best special attack stats of all pokemon. Medicham itself, though, is known for it's physical attacking skill rather then special. |
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Medicham (Japanese: チャーレム Charem) is a dual-type Fighting/Psychic Pokémon.
It evolves from Meditite at level 37.
Biology
Physiology
Medicham's position of its humanshape body resembles a yoga practitioner, with a gray body and what seems to be large red and yellow pants or shorts. It wears some sort of headpiece that is also red with three yellow spots in the center. Its large focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position.
Gender differences
The growth on top of Medicham's head is shorter on a female.
Special abilities
Medicham's meditation have caused it to develop a sixth sense, allowing for extreme focus as well as elegant movement. Its agility allows it to deliver devastating hits to its opponents.
Behavior
Medicham do daily Template:M2 to hone their spiritual power. In the process they have gotten psychic powers such as reading people's minds at will. Because they are so focused in meditation, they will often go without food for a whole month or eat only little. They meditate in the wild and are known to use bushes, rocks or anything in nature to hide themselves from humans and other Pokémon. When Medicham are in battle, they will use dance-like movement to dodge attacks and then counterattack fiercely.
Habitat
Medicham is said to live atop mountains, quite similarly to the mountanious region of Tibet. It's dwellings atop mountains is a part of its physical and mental trainings, withstanding the cold, inadequate air, harsh terrain, and yet the absolute silence.
Diet
- Main article: Pokémon food
It survives on only one berry per month.
In the anime
Medicham first appeared during the Fallarbor Town Contest under the ownership of Grace during Pros and Con Artists and Come What May.
Arena Tycoon Greta battled against Ash with a Medicham in Wheel of Frontier. The Meditation Pokémon was literally crushed by Ash's Snorlax.
Medicham and its pre-evolution were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea. The two Meditation Pokémon used Psychic to make balls of water retain their form.
A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!.
In the manga
Medicham made a cameo in Ruby's Normal Rank Beauty on Verdanturf City
In the TCG
- Main article: Medicham (TCG)
Game data
NPC appearances
- Pokémon Mystery Dungeon: Medicham is a member of Team Meanies. It attempted to climb Wish Cave with Ekans but gave up on the twentieth floor and had to be rescued by the player.
- Pokémon Mystery Dungeon 2: Medicham is one of the members of Team Charm.
Pokédex entries
This Pokémon was unavailable prior to Generation III. | ||||||||||||||
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Game locations
This Pokémon was unavailable prior to Generation III. | |||||||||||||||||||||||||||||
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In side games
Game | Location |
---|---|
Pokémon Pinball: Ruby & Sapphire | Evolve from Meditite |
Pokémon Trozei! | Endless Level 16 Endless Level 35 Forever Level 65 Mr. Who's Den |
Pokémon Mystery Dungeon (Red and Blue) |
Evolve from Meditite |
Pokémon Ranger | Panula Cave Fiore Temple |
Pokémon Mystery Dungeon (Time and Darkness) |
Lost Wilderness (B1-B17) |
Base stats
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 60
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120 - 167 | 230 - 324 | |
60
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58 - 123 | 112 - 240 | |
75
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72 - 139 | 139 - 273 | |
60
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58 - 123 | 112 - 240 | |
75
|
72 - 139 | 139 - 273 | |
80
|
76 - 145 | 148 - 284 | |
Total: 410
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Other Pokémon with this total | ||
Type effectiveness
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Learnset
By leveling up
|- style="text-align:center" | style="text-align:left" | fighting | style="background:#EF4179" | psychic
| style=" background:#FFF" | 4 | style=" background:#FFF" | 3 | style=" background:#FFF" | Medicham | style="display:none; background:#FFF" | {{{6}}} Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Movelist/note
By TM/HM
Template:Movelisttm Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Movelist/note
By breeding
Template:Eggmoves Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Eggmoves/note
By tutoring
Template:Tutor Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4
|- style="background:#9DC1B7"
| colspan="13" | Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.
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Special moves
Side game data
Evolution
Sprites
Gen | Game | ||||||
---|---|---|---|---|---|---|---|
I | Red | Blue | Yellow | Red (Ja) | Green | Back | |
This Pokémon did not appear during Generation I. | |||||||
II | Gold | Silver | Crystal | Back | |||
This Pokémon did not appear during Generation II. | |||||||
III | Ruby | Sapphire | Emerald | FireRed | LeafGreen | Back | |
IV | Diamond | Pearl | Platinum | HeartGold | SoulSilver | Back | |
V | Black | White | Black 2 | White 2 | Back | ||
Trivia
- Pure Power, Medicham's trait, gives it an absolute max of 480 attack-surpassed only by a Marowak holding a Thick Club, and Deoxys's Attack Forme.
- Even thought Medicham is said to live atop high, cold mountains, such as the cold deserts of Tibet, the only Template:Type2 move Medicham is able to learn is Ice Punch, a move many other non Ice-types can learn as well.
- Similarly, despite being a Fighting-type and a mountain-dweller, Medicham cannot learn Earthquake and Stone Edge, although it can still master Rock Tomb and Rock Slide.
- Medicham holds a very unique type combination, combining the symbols of power and wisdom, of the simple and complex. Even after the physical/special split, the Fighting-type is still known for it's exellence in physical attack, while the Psychic-type are still contains the best special attack stats of all pokemon. Medicham itself, though, is known for it's physical attacking skill rather then special.
- Oddly, Fighting/Psychic is a great type combination against other Fighting-types beeing resistant to Fighting and Rock, their main attacking moves, and scoring STABed, super-effective Psychic hits.
- Spiritomb is likely the best Medicham counter by now, due to immunities to both Fighting and Psychic, Medicham's lack of an effective move against Spiritomb due to it's absolute lack of weaknesses and high defenese, and Spiritomb's STABed, super-effective Ghost attacks, working off its decent 92 base offenses. Spiritomb may also bypass Medicham's speed by using Sucker Punch or Shadow Sneak, or disable it with Will-o-Wisp or Hypnosis.
- Medicham is one of the few Pokémon that suffered from the turning of Shadow Ball into a special-attacking move, as many others, expecially most of it's fellow Psychics having a strong move against other Psychic-typess and Ghost-types, as well as Gengar and Mismagius now gaining special-based STAB. Instead, Medicham gained the now-physical elemental punches, as well as physical Psychic STAB in Psycho Cut and Zen Headbutt, making Weezing no longer a threat to Medicham.
Origin
It appears to have been based on a practitioner of yoga.
Name origin
Medicham's name may be a combination of meditate and champion. Its Japanese name may be based on charm, challenge or champ.
In other languages
Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |
- Pokémon pages lacking disambiguation notices
- Pokémon in the Medium Fast experience group
- Pokémon in the Hoenn Pokédex
- Pokémon in the Sinnoh Pokédex
- Body style 12 Pokémon
- Generation III Pokémon
- Fighting-type Pokémon
- Psychic-type Pokémon
- Dual-type Pokémon
- Pokémon without Hidden Abilities
- Red-colored Pokémon
- Gender-unknown Pokémon
- Humanshape group Pokémon
- Pages with broken file links
- Pokémon with a base stat total of 410
- Pokémon that are part of a two-stage evolutionary line