Mean Look (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary
(14 intermediate revisions by 10 users not shown)
Line 41: Line 41:
It will hit the target even if it has used {{m|Protect}} or {{m|Detect}}.
It will hit the target even if it has used {{m|Protect}} or {{m|Detect}}.


The affected Pokémon can still switch out via {{m|Baton Pass}}, but in that case, the Pokémon that switches in will now be affected. Affected Pokémon can also switch out with {{m|U-turn}}. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply.  Also, if the affected Pokémon is {{m|Roar}}ed at or hit with a {{m|Whirlwind}}, they will still be switched out.
The affected Pokémon can still switch out via {{m|Baton Pass}}, but in that case, the Pokémon that switches in will now be affected. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply.  Also, if the affected Pokémon is {{m|Roar}}ed at or hit with a {{m|Whirlwind}}, they will still be switched out.


If a [[wild Pokémon]] uses Mean Look on the player's Pokémon, the player will be unable to [[escape]].
If a [[wild Pokémon]] uses Mean Look on the player's Pokémon, the player will be unable to [[escape]].
Line 49: Line 49:


It is now blocked by {{m|Protect}} and {{m|Detect}}.
It is now blocked by {{m|Protect}} and {{m|Detect}}.
Pokémon affected by Mean Look can now switch out with {{m|U-turn}}.


Mean Look can also be used as part of a [[Contest combination|Pokémon Contest combination]], giving extra two appeal points if {{m|Curse}} was used in the prior turn. It can also be used to start a combination, causing {{m|Destiny Bond}} and {{m|Perish Song}} to have their base appeal points doubled if used in the next turn.
Mean Look can also be used as part of a [[Contest combination|Pokémon Contest combination]], giving extra two appeal points if {{m|Curse}} was used in the prior turn. It can also be used to start a combination, causing {{m|Destiny Bond}} and {{m|Perish Song}} to have their base appeal points doubled if used in the next turn.


===Generation V===
===Generation V===
If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Pokémon affected by Mean Look can switch out with {{m|Volt Switch}}. Also, {{m|Dragon Tail}} and {{m|Circle Throw}} will force the affected Pokémon to switch out.
If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped.
 
Pokémon affected by Mean Look can also switch out with {{m|Volt Switch}}.
 
Also, {{m|Dragon Tail}} and {{m|Circle Throw}} will force the affected Pokémon to switch out.


===Generation VI onwards===
===Generation VI onward===
Mean Look no longer affects {{type|Ghost}} Pokémon. It will now hit the target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.
Mean Look no longer affects {{type|Ghost}} Pokémon. It will now hit the target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.


Line 62: Line 68:
Mean Look can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Explosion}}, {{m|Memento}}, {{m|Perish Song}} and {{m|Self-Destruct}}) to give an extra three appeal points if used in the next turn.
Mean Look can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Explosion}}, {{m|Memento}}, {{m|Perish Song}} and {{m|Self-Destruct}}) to give an extra three appeal points if used in the next turn.


If powered up by a [[Normalium Z]] into Z-Mean Look, the user's {{stat|Special Defense}} stat raises one stage.
If powered up by a [[Normalium Z]] into Z-Mean Look, the user's {{stat|Special Defense}} stat is raised by one stage.


==Description==
==Description==
Line 138: Line 144:
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Leg Hold status on the target, making it incapable of movement.}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Leg Hold status on the target, making it incapable of movement.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can't move.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It causes an enemy to get stuck.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It causes an enemy to get stuck.}}
|}
|}
Line 159: Line 167:
{{movemid|type=normal|user=Lusamine|user1=Lusamine's Absol|startcode=SM053|startname=Rescuing the Unwilling!‎}}
{{movemid|type=normal|user=Lusamine|user1=Lusamine's Absol|startcode=SM053|startname=Rescuing the Unwilling!‎}}
{{movep|type=normal|ms=302|pkmn=Sableye|method=Sableye's eyes flash red and then a dark purple and shadowy image of its face is fired at the opponent. After the attack hits, the opponents body becomes outlined in a dark purple aura and struggles to be able to move.}}
{{movep|type=normal|ms=302|pkmn=Sableye|method=Sableye's eyes flash red and then a dark purple and shadowy image of its face is fired at the opponent. After the attack hits, the opponents body becomes outlined in a dark purple aura and struggles to be able to move.}}
{{movebtm|type=normal|user=Nanu|user1=Nanu's Sableye|startcode=SM077|startname=SM077}}
{{movebtm|type=normal|user=Nanu|user1=Nanu's Sableye|startcode=SM077|startname=Guiding an Awakening!}}


==In the manga==
==In the manga==
Line 169: Line 177:
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=normal|exp=yes|gen=The user fires black eye beams at the opponent, preventing them from escaping.|image1=Chumee Mean Look.png|image1p=Smoochum}}
{{movemanga|type=normal|exp=yes|gen=The user fires black eye beams at the opponent, preventing them from escaping.|image1=Chumee Mean Look.png|image1p=Smoochum}}
{{movep|type=normal|ms=238|pkmn=Smoochum|method=Smoochum fires black eye beams at the opponent from its eyes, stunning it and preventing it from escaping.}}
{{movep|type=normal|ms=238|pkmn=Smoochum|method=Smoochum fires black eye beams at the opponent from her eyes, stunning it and preventing it from escaping.}}
{{movebtmManga|type=normal|user=Crystal (Adventures)|user1=Crystal's Chumee|startcode=PS117|startname=Slugging It Out with Slugma|notes=Debut}}
{{movebtmManga|type=normal|user=Crystal (Adventures)|user1=Crystal's Chumee|startcode=PS117|startname=Slugging It Out with Slugma|notes=Debut}}


Line 197: Line 205:
|genVI=Mean Look
|genVI=Mean Look
}}
}}
===Spin-off series games===
===Side series games===
{{Movegen
{{Movegen
|type=Normal
|type=Normal
Line 205: Line 213:
|PBR=Mean Look PBR
|PBR=Mean Look PBR
}}
}}
 
===Spin-off series games===
{{Movegen
{{Movegen
|type=Normal
|type=Normal
Line 213: Line 221:
==Trivia==
==Trivia==
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* The eye figures used in the battle animation for Mean Look are non-descript in all games until Generation VII, when they are modeled after the eyes of {{p|Espurr}}.


==In other languages==
==In other languages==
Line 232: Line 241:
|es_la=Mirada Maligna ([[EP182]])<br>Cara Mala ([[EP259]])<br>Mirada Mala ([[AG189]], [[BW015]]-[[BW016]])<br>Mal de Ojo ([[DP185]])
|es_la=Mirada Maligna ([[EP182]])<br>Cara Mala ([[EP259]])<br>Mirada Mala ([[AG189]], [[BW015]]-[[BW016]])<br>Mal de Ojo ([[DP185]])
|es_eu=Mal de Ojo
|es_eu=Mal de Ojo
|pl=Ciemne Spojrzenie
|pl=Ciemne Spojrzenie{{tt|*|Diamond and Pearl series onwards}}<br>Zły Wygląd{{tt|*|EP259}}
|vi=Cái Nhìn Ác Ý
|vi=Cái Nhìn Ác Ý
}}
}}
Line 246: Line 255:
[[es:Mal de ojo]]
[[es:Mal de ojo]]
[[fr:Regard Noir]]
[[fr:Regard Noir]]
[[it:Malosguardo (mossa)]]
[[it:Malosguardo]]
[[ja:くろいまなざし]]
[[ja:くろいまなざし]]
[[zh:黑色目光(招式)]]
[[zh:黑色目光(招式)]]

Revision as of 21:57, 12 May 2019

Mean Look
くろいまなざし Dark Look
Mean Look VII.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Beauty
Appeal  2 ♥♥
Lowers the Voltage of all Judges by one each.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Mean Look (Japanese: くろいまなざし Dark Look) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generation II

Mean Look prevents the target from switching out or fleeing (including via Teleport). It bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. The effect only applies as long as the Pokémon that used it remains in battle.

It will hit the target even if it has used Protect or Detect.

The affected Pokémon can still switch out via Baton Pass, but in that case, the Pokémon that switches in will now be affected. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply. Also, if the affected Pokémon is Roared at or hit with a Whirlwind, they will still be switched out.

If a wild Pokémon uses Mean Look on the player's Pokémon, the player will be unable to escape.

Generations III and IV

Pokémon affected by Mean Look can escape if the Pokémon has the Ability Run Away or is holding a Smoke Ball.

It is now blocked by Protect and Detect.

Pokémon affected by Mean Look can now switch out with U-turn.

Mean Look can also be used as part of a Pokémon Contest combination, giving extra two appeal points if Curse was used in the prior turn. It can also be used to start a combination, causing Destiny Bond and Perish Song to have their base appeal points doubled if used in the next turn.

Generation V

If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped.

Pokémon affected by Mean Look can also switch out with Volt Switch.

Also, Dragon Tail and Circle Throw will force the affected Pokémon to switch out.

Generation VI onward

Mean Look no longer affects Ghost-type Pokémon. It will now hit the target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.

Pokémon affected by Mean Look can also switch out with Parting Shot.

Mean Look can also be used as part of a Contest Spectacular combination, causing certain moves (Explosion, Memento, Perish Song and Self-Destruct) to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Mean Look, the user's Special Defense stat is raised by one stage.

Description

Games Description
Stad2 A probing stare that prevents the target from escaping until the attacking Pokémon is gone.
GSC Prevents fleeing or switching.
RSE Fixes the foe with a mean look that prevents escape.
FRLG The foe is fixed with a mean look that prevents it from escaping.
ColoXD Fixes the target with a look that prevents escape.
DPPtHGSSPBR The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
BWB2W2
XYORAS
SMUSUM
The user pins the target with a dark, arresting look. The target becomes unable to flee.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0041 Zubat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 36 36 29 29BW
34B2W2
34XY
29ORAS
29
0042 Golbat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 42 42 33 33BW
38B2W2
38XY
32ORAS
32
0092 Gastly GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 13 13RSE
48FRLG
8 8 8 8
0093 Haunter GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 13 13RSE
64FRLG
8 8 8 8
0094 Gengar GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 13 13RSE
64FRLG
8 8 8 8
0124 Jynx IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like 35 35 21 25 25 25
0169 Crobat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 42 42 33 33BW
38B2W2
38XY
32ORAS
32
0197 Umbreon DarkIC Big.png Field Field 42 42 57 57BW
37B2W2
37 37
0198 Murkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying 41 48 41 41 41 41
0200 Misdreavus GhostIC Big.png Amorphous Amorphous 19 23 19 19 19 19
0238 Smoochum IceIC Big.png
PsychicIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 33 33 21 25 25 25
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like 45 57 60 1, 60XY
46ORAS
46
0355 Duskull GhostIC Big.png Amorphous Amorphous 45 38 41 41XY
46ORAS
46
0356 Dusclops GhostIC Big.png Amorphous Amorphous 51 43 49 49XY
52ORAS
52
0477 Dusknoir GhostIC Big.png Amorphous Amorphous 43 49 49XY
52ORAS
52
0504 Patrat NormalIC Big.png Field Field 31 31 36
0505 Watchog NormalIC Big.png Field Field 36 36 43
0562 Yamask GhostIC Big.png Mineral Amorphous 45 45 45
0563 Cofagrigus GhostIC Big.png Mineral Amorphous 51 51 51
0678 Meowstic PsychicIC Big.png Field Field 1 1
0785 Tapu Koko ElectricIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0786 Tapu Lele PsychicIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0787 Tapu Bulu GrassIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0788 Tapu Fini WaterIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0088 Grimer PoisonIC Big.png Amorphous Amorphous
088A Grimer
Grimer
Alola Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous
0163 Hoothoot NormalIC Big.png
FlyingIC Big.png
Flying Flying USUM
0203 Girafarig NormalIC Big.png
PsychicIC Big.png
Field Field
0280 Ralts PsychicIC Big.png
FairyIC Big.png
Amorphous Amorphous
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like
0359 Absol DarkIC Big.png Field Field
0495 Snivy GrassIC Big.png Field Grass
0551 Sandile GroundIC Big.png
DarkIC Big.png
Field Field
0574 Gothita PsychicIC Big.png Human-Like Human-Like
0624 Pawniard DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like
0629 Vullaby DarkIC Big.png
FlyingIC Big.png
Flying Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0553 Krookodile GroundIC Big.png
DarkIC Big.png
Field Field Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0235 Smeargle NormalIC Big.png Field Field 2013 World Championships Smeargle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts the Leg Hold status on the target, making it incapable of movement.
MDTDS Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.
BSL てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない
MDGtI It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can't move.
SMD It causes an enemy to get stuck.


In the anime

Lusamine Absol Mean Look.png
Absol
Conway Dusknoir Mean Look.png
Dusknoir
Lenora Watchog Mean Look.png
Watchog
Lenora Watchog Mean Look effect.png
Target unable to flee
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Pokémon Method
User First Used In Notes
Haunter Haunter's eyes glow light-purple, preventing the opponent from escaping.
Morty's Haunter From Ghost to Ghost Debut
Misdreavus Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle.
Nelson's Misdreavus Entei at Your Own Risk None
Dusclops Dusclops's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball.
Brandon's Dusclops Gathering the Gang of Four! None
Dusknoir Dusknoir's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, it flips around so it is above the opponent, and it falls down onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping.
Conway's Dusknoir Working on a Right Move! None
Watchog Watchog closes its eyes and its body becomes surrounded in a dark purple aura. It then opens its eyes and they glow bright red. The purple aura then rises into the air and forms an eye with a black pupil. The eye then becomes surrounded in a magenta aura, and multiple smaller eyes with a magenta outline appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded in a magenta aura. Once it does, the eyes disappear and the opponent can no longer be recalled. If the Trainer tries, a purple forcefield appears around the opponent.
Lenora's Watchog The Battle According to Lenora! None
Gengar Gengar's iris's and pupils turn purple, with a light-purple glow around them. The opponent then glows purple, its eyes glow bright red, and a dark-purple, shadowy mist appears around the opponent's body and then opponent turns towards the user.
Alva's Gengar Volcanion and the Mechanical Marvel None
Absol Absol's eyes glow red and a dark, ghostly aura surrounds it. The aura then extends and surrounds the opponent, making them freeze in fear.
Lusamine's Absol Rescuing the Unwilling!‎ None
Sableye Sableye's eyes flash red and then a dark purple and shadowy image of its face is fired at the opponent. After the attack hits, the opponents body becomes outlined in a dark purple aura and struggles to be able to move.
Nanu's Sableye Guiding an Awakening! None


In the manga

In the Be the Best! Pokémon B+W manga


In the Pokémon Adventures manga


In the Pokémon Gold and Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
  • The eye figures used in the battle animation for Mean Look are non-descript in all games until Generation VII, when they are modeled after the eyes of Espurr.

In other languages

Language Title
Chinese Cantonese 黑色目光 Hāaksīk Muhkgwōng *
黑色眼光 Hāaksīk Ngáahngwōng *
黑暗眼光 Hākam Ngáahngwōng *
黑暗視線 Hākam Sihsin *
Mandarin 黑色目光 Hēisè Mùguāng *
黑色眼光 Hēi​sè​ Yǎn​guāng *
黑暗的視線 Hēi'àn-de Shìxiàn *
Denmark Flag.png Danish Ondt Blik
The Netherlands Flag.png Dutch Valse blik
Finland Flag.png Finnish Inhonaama
France Flag.png French Regard Noir
Germany Flag.png German Horrorblick
Greece Flag.png Greek Άγρια Ματιά
Indonesia Flag.png Indonesian Tatapan Gelap
Mata Hitam
Italy Flag.png Italian Malosguardo
South Korea Flag.png Korean 검은눈빛 Geom-eun Nunbit
Poland Flag.png Polish Ciemne Spojrzenie*
Zły Wygląd*
Portuguese Brazil Flag.png Brazil Olhar Malvado
Portugal Flag.png Portugal Olhar Paralisante
Serbia Flag.png Serbian Zao pogled
Spanish CELAC Flag.png Latin America Mirada Maligna (EP182)
Cara Mala (EP259)
Mirada Mala (AG189, BW015-BW016)
Mal de Ojo (DP185)
Spain Flag.png Spain Mal de Ojo
Vietnam Flag.png Vietnamese Cái Nhìn Ác Ý



Variations of the move Mean Look
StatusIC HOME.png BlockMean LookSpider Web


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.