Mean Look (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (Text replacement - "‎" to "")
Tags: Mobile edit Mobile web edit
 
(81 intermediate revisions by 45 users not shown)
Line 1: Line 1:
{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox
{{MoveInfobox
|n=212
|n=212
Line 6: Line 5:
|jtrans=Dark Look
|jtrans=Dark Look
|jtranslit=Kuroi Manazashi
|jtranslit=Kuroi Manazashi
|gameimage=Mean Look.png
|gameimage=Mean Look IX.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
Line 38: Line 37:
==Effect==
==Effect==
===Generation II===
===Generation II===
Mean Look prevents the target from switching out or fleeing (including via {{m|Teleport}}). It bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. The effect only applies as long as the Pokémon that used it remains in battle.
Mean Look [[Escape prevention|prevents]] the target from [[Recall|switching out]] or [[Escape|fleeing]] (including via {{m|Teleport}}). It bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. The effect only applies as long as the Pokémon that used it remains in battle.


It will hit the target even if it has used {{m|Protect}} or {{m|Detect}}.
It will hit the target even if it has used {{m|Protect}} or {{m|Detect}}.


The affected Pokémon can still switch out via {{m|Baton Pass}}, but in that case, the Pokémon that switches in will now be affected. Affected Pokémon can also switch out with {{m|U-turn}}. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply.  Also, if the affected Pokémon is {{m|Roar}}ed at or hit with a {{m|Whirlwind}}, they will still be switched out.
The affected Pokémon can still switch out via {{m|Baton Pass}}, but in that case, the Pokémon that switches in will now be affected. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply.  Also, if the affected Pokémon is {{m|Roar}}ed at or hit with a {{m|Whirlwind}}, they will still be switched out.


If a [[wild Pokémon]] uses Mean Look on the player's Pokémon, the player will be unable to [[escape]].
If a [[wild Pokémon]] uses Mean Look on the player's Pokémon, the player will be unable to escape.


===Generations III and IV===
===Generations III and IV===
Pokémon affected by Mean Look can escape if the Pokémon has the [[Ability]] {{a|Run Away}} or is holding a [[Smoke Ball]].
Pokémon affected by Mean Look can escape (but not switch out) if the Pokémon has the [[Ability]] {{a|Run Away}} or is holding a [[Smoke Ball]].


It is now blocked by {{m|Protect}} and {{m|Detect}}.
It is now blocked by {{m|Protect}} and {{m|Detect}}.


Mean Look can also be used as part of a [[Contest combination|Pokémon Contest combination]], giving extra two appeal points if {{m|Curse}} was used in the prior turn. It can also be used to start a combination, causing {{m|Destiny Bond}} and {{m|Perish Song}} to have their base appeal points doubled if used in the next turn.
Pokémon affected by Mean Look can now switch out with {{m|U-turn}}.
 
Mean Look can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Destiny Bond}} and {{m|Perish Song}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Curse}} was used in the previous turn.


===Generation V===
===Generation V===
If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Pokémon affected by Mean Look can switch out with {{m|Volt Switch}}. Also, {{m|Dragon Tail}} and {{m|Circle Throw}} will force the affected Pokémon to switch out.
If a Pokémon traps a target with Mean Look and then switches with Baton Pass, the target will no longer be trapped.
 
Pokémon affected by Mean Look can also switch out with {{m|Volt Switch}}.
 
Also, {{m|Dragon Tail}} and {{m|Circle Throw}} will force the affected Pokémon to switch out.


===Generation VI onwards===
===Generation VI onwards===
Mean Look no longer affects {{type|Ghost}} Pokémon. It will now hit the target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.
Mean Look no longer affects {{type|Ghost}} Pokémon. It will now hit the target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.


Pokémon affected by Mean Look can also switch out with {{m|Parting Shot}}.
Pokémon affected by Mean Look can also switch out with {{m|Parting Shot}} and {{m|Flip Turn}}.


Mean Look can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Explosion}}, {{m|Memento}}, {{m|Perish Song}} and {{m|Self-Destruct}}) to give an extra three appeal points if used in the next turn.
Mean Look can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Explosion}}, {{m|Memento}}, {{m|Perish Song}} and {{m|Self-Destruct}}) to give an extra three appeal points if used in the next turn.


If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Mean Look, the user's {{stat|Special Defense}} stat raises one stage.
If powered up by a [[Normalium Z]] into Z-Mean Look, the user's {{stat|Special Defense}} stat is raised by one stage.


==Description==
==Description==
Line 73: Line 78:
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Fixes the target with a look that prevents escape.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Fixes the target with a look that prevents escape.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 79: Line 84:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|2}}
{{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/6|041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|36|36|29|29{{sup/5|BW}}<br>34{{sup/5|B2W2}}|34{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/9|0041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|36|36|29|29{{sup/5|BW}}<br>34{{sup/5|B2W2}}|34{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|10|10}}
{{Moveentry/6|042|Golbat|type=Poison|type2=Flying|1|Flying|Flying|42|42|33|33{{sup/5|BW}}<br>38{{sup/5|B2W2}}|38{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32}}
{{Moveentry/9|0042|Golbat|type=Poison|type2=Flying|1|Flying|Flying|42|42|33|33{{sup/5|BW}}<br>38{{sup/5|B2W2}}|38{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32|1|1}}
{{Moveentry/6|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|13|13{{sup/3|RSE}}<br>48{{sup/3|FRLG}}|8|8|8|8}}
{{Moveentry/9|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|13|13{{sup/3|RSE}}<br>48{{sup/3|FRLG}}|8|8|8|8|8|8|8}}
{{Moveentry/6|093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|13|13{{sup/3|RSE}}<br>64{{sup/3|FRLG}}|8|8|8|8}}
{{Moveentry/9|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|13|13{{sup/3|RSE}}<br>64{{sup/3|FRLG}}|8|8|8|8|1|1|1}}
{{Moveentry/6|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|13|13{{sup/3|RSE}}<br>64{{sup/3|FRLG}}|8|8|8|8}}
{{Moveentry/9|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|13|13{{sup/3|RSE}}<br>64{{sup/3|FRLG}}|8|8|8|8|1|1|1}}
{{Moveentry/6|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|35|35|21|25|25|25}}
{{Moveentry/9|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|35|35|21|25|25|25|46|46}}
{{Moveentry/6|169|Crobat|type=Poison|type2=Flying|1|Flying|Flying|42|42|33|33{{sup/5|BW}}<br>38{{sup/5|B2W2}}|38{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32}}
{{Moveentry/9|0169|Crobat|type=Poison|type2=Flying|1|Flying|Flying|42|42|33|33{{sup/5|BW}}<br>38{{sup/5|B2W2}}|38{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32|1|1}}
{{Moveentry/6|197|Umbreon|type=Dark|1|Field|Field|42|42|57|57{{sup/5|BW}}<br>37{{sup/5|B2W2}}|37|37}}
{{Moveentry/9|0197|Umbreon|type=Dark|1|Field|Field|42|42|57|57{{sup/5|BW}}<br>37{{sup/5|B2W2}}|37|37|50|50|50}}
{{Moveentry/6|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|41|48|41|41|41|41}}
{{Moveentry/9|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|41|48|41|41|41|41||41|35}}
{{Moveentry/6|200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|19|23|19|19|19|19}}
{{Moveentry/9|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|19|23|19|19|19|19||19|19}}
{{Moveentry/6|238|Smoochum|type=Ice|type2=Psychic|1|Undiscovered|Undiscovered|33|33|21|25|25|25}}
{{Moveentry/9|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|33|33|21|25|25|25|40|40}}
{{Moveentry/6|302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like||45|57|60|1, 60{{sup/6|XY}}<br>46{{sup/6|ORAS}}|46}}
{{Moveentry/9|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like||45|57|60|1, 60{{sup/6|XY}}<br>46{{sup/6|ORAS}}|46|36|36|36}}
{{Moveentry/6|355|Duskull|type=Ghost|1|Amorphous|Amorphous||45|38|41|41{{sup/6|XY}}<br>46{{sup/6|ORAS}}|46}}
{{Moveentry/9|0355|Duskull|type=Ghost|1|Amorphous|Amorphous||45|38|41|41{{sup/6|XY}}<br>46{{sup/6|ORAS}}|46|28|28|28}}
{{Moveentry/6|356|Dusclops|type=Ghost|1|Amorphous|Amorphous||51|43|49|49{{sup/6|XY}}<br>52{{sup/6|ORAS}}|52}}
{{Moveentry/9|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous||51|43|49|49{{sup/6|XY}}<br>52{{sup/6|ORAS}}|52|28|28|28}}
{{Moveentry/6|477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|||43|49|49{{sup/6|XY}}<br>52{{sup/6|ORAS}}|52}}
{{Moveentry/9|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous|||−|−|−|−||1|−}}
{{Moveentry/6|504|Patrat|type=Normal|1|Field|Field||||31|31|36}}
{{Moveentry/9|0430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying|||−|−|−|−||1|−}}
{{Moveentry/6|505|Watchog|type=Normal|1|Field|Field||||36|36|43}}
{{Moveentry/9|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|||43|49|49{{sup/6|XY}}<br>52{{sup/6|ORAS}}|52|28|28|28}}
{{Moveentry/6|562|Yamask|type=Ghost|2|Mineral|Amorphous||||45|45|45}}
{{Moveentry/9|0504|Patrat|type=Normal|1|Field|Field||||31|31|36}}
{{Moveentry/6|563|Cofagrigus|type=Ghost|2|Mineral|Amorphous||||51|51|51}}
{{Moveentry/9|0505|Watchog|type=Normal|1|Field|Field||||36|36|43}}
{{Moveentry/6|678|Meowstic|type=Psychic|1|Field|Field|||||1|1|form=Male}}
{{Moveentry/9|0562|Yamask|type=Ghost|2|Mineral|Amorphous||||45|45|45|28}}
{{Moveentry/6|785|Tapu Koko|type=Electric|type2=Fairy|1|Undiscovered|Undiscovered||||||1}}
{{Moveentry/9|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form|||||||28}}
{{Moveentry/6|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered||||||1}}
{{Moveentry/9|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous||||51|51|51|28}}
{{Moveentry/6|787|Tapu Bulu|type=Grass|type2=Fairy|1|Undiscovered|Undiscovered||||||1}}
{{Moveentry/9|0678|Meowstic|type=Psychic|1|Field|Field|form=Male|||||1|1|1||1}}
{{Moveentry/6|788|Tapu Fini|type=Water|type2=Fairy|1|Undiscovered|Undiscovered||||||1}}
{{Moveentry/9|0785|Tapu Koko|type=Electric|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||1|50}}
{{Movefoot|Normal|6}}
{{Moveentry/9|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||1|50}}
{{Moveentry/9|0787|Tapu Bulu|type=Grass|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||1|50}}
{{Moveentry/9|0788|Tapu Fini|type=Water|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||1|50}}
{{Moveentry/9|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous|||||||28}}
{{Moveentry/9|0987|Flutter Mane|type=Ghost|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||||14}}
{{Moveentry/9|1001|Wo-Chien|type=Dark|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|||||||||1}}
{{Moveentry/9|1002|Chien-Pao|type=Dark|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|||||||||1}}
{{Moveentry/9|1003|Ting-Lu|type=Dark|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|||||||||1}}
{{Moveentry/9|1004|Chi-Yu|type=Dark|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|||||||||1}}
{{Moveentry/9|1025|Pecharunt|type=Poison|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||||{{tt|Rem.|Can only be learned via Move Reminder}}}}
{{Movefoot|Normal|9}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Normal|2}}
{{Movehead/Games|Normal|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/6|088|Grimer|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔}}
{{Moveentry/9|0088|Grimer|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔||✔|✔}}
{{Moveentry/6|088A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous||||||✔|form=Alola Form}}
{{Moveentry/9|0088|formsig=A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form||||||✔|||✔{{tt|*|Version 2.0.1 onwards}}}}
{{Moveentry/6|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field||||✔|✔|✔}}
{{Moveentry/9|0163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|−|−|−|−|−|✔{{sup/7|USUM}}|−|✔|−}}
{{Moveentry/6|280|Ralts|type=Psychic|type2=Fairy|1|Amorphous|Amorphous||✔|✔|✔|✔|✔}}
{{Moveentry/9|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field||||✔|✔|✔||✔|✔}}
{{Moveentry/6|302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like||||✔|✔|✔}}
{{Moveentry/9|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|359|Absol|type=Dark|1|Field|Field|||✔|✔|✔|✔}}
{{Moveentry/9|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like||−|−||✔|✔|−|✔|−}}
{{Moveentry/6|495|Snivy|type=Grass|2|Field|Grass||||✔|✔|✔}}
{{Moveentry/9|0359|Absol|type=Dark|1|Field|Field||−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|551|Sandile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔}}
{{Moveentry/9|0495|Snivy|type=Grass|2|Field|Grass||||✔|✔|✔|||✔}}
{{Moveentry/6|574|Gothita|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔}}
{{Moveentry/9|0551|Sandile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔|−||−}}
{{Moveentry/6|624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like||||✔|✔|✔}}
{{Moveentry/9|0574|Gothita|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔|✔||✔}}
{{Moveentry/6|629|Vullaby|type=Dark|type2=Flying|1|Flying|Flying||||✔|✔|✔}}
{{Moveentry/9|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like||||✔|✔|✔|✔||✔}}
{{Movefoot|Normal|6}}
{{Moveentry/9|0629|Vullaby|type=Dark|type2=Flying|1|Flying|Flying||||✔|✔|✔|✔||✔}}
{{Moveentry/9|0701|Hawlucha|type=Fighting|type2=Flying|2|Flying|Human-Like|||||−|−|✔||✔}}
{{Movefoot|Normal|9}}


===Special move===
===Special move===
====[[Generation V]]====
====[[Generation V]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|553|Krookodile|type=Ground|type2=Dark|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}
{{Moveentry/1|0553|Krookodile|type=Ground|type2=Dark|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


Line 130: Line 147:
====[[Generation V]]====
====[[Generation V]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|235|Smeargle|type=Normal|1|Field|Field|[[2013 World Championships Smeargle]]}}
{{Moveentry/1|0235|Smeargle|type=Normal|1|Field|Field|[[2013 World Championships Smeargle]]}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Mean Look inflicts the {{DL|Status condition (Mystery Dungeon)|stuck}} (previously Leg Hold{{sup/md|RB}}/Shadow Hold{{sup/md|TDS}}) status condition which prevents the target from moving (but may attack), or switch places with the team leader. This status lasts for 2-5{{sup/md|RB}}{{sup/md|TDS}}/ 7{{sup/md|GtI}}{{sup/md|SMD}}turns. In {{pkmn|Super Mystery Dungeon}} Ghost-type Pokémon cannot become stuck. This move is affected by {{m|Magic Coat}}.
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pp=16|ppmax=50|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=16|ppmax=40|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
==={{g|UNITE}}===
In Pokémon UNITE, Mean Look is {{p|Umbreon}}'s first move. It is obtained by evolving into Umbreon at level 4 and upgrading {{m|Swift}} into it instead of {{m|Foul Play}}. The user pins an opposing Pokémon. For a short time, the opposing Pokémon becomes surrounded by a black zone, which it cannot leave. While the user is in the black zone, its basic attacks become boosted attacks, and it deals increased damage. At level 10, the black zone's duration is increased.
===Description===
===Description===
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Leg Hold status on the target, making it incapable of movement.}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Leg Hold status on the target, making it incapable of movement.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can't move.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It causes an enemy to get stuck.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=Normal|exp=yes|gen=The user affixes the foe with a dark, arresting look. The target becomes unable to flee.|image3=Morty Haunter Mean Look.png|image3p=Haunter|image1=Conway Dusknoir Mean Look.png|image1p=Dusknoir|image2=Lenora Watchog Mean Look.png|image2p=Watchog|image4=Lenora Watchog Mean Look effect.png|image4p=Target unable to flee}}
{{moveanime|type=Normal|exp=yes|gen=The user pins the target with a dark, arresting look. The target becomes unable to flee.|image3=Lusamine Absol Mean Look.png|image3p=Absol|image1=Conway Dusknoir Mean Look.png|image1p=Dusknoir|image2=Lenora Watchog Mean Look.png|image2p=Watchog|image4=Morty Haunter Mean Look.png|image4p=Haunter}}
{{movep|type=normal|ms=093|pkmn=Haunter|method=Haunter's eyes glow light purple, preventing the opponent from escaping.}}
{{movep|type=normal|ms=093|pkmn=Haunter|method=Haunter's eyes glow light-purple, preventing the opponent from escaping.}}
{{movemid|type=normal|user=Morty|user1=Morty's Haunter|startcode=EP182|startname=From Ghost to Ghost|notes=Debut}}
{{movemid|type=normal|user=Morty|user1=Morty's Haunter|startcode=EP182|startname=From Ghost to Ghost|notes=Debut}}
{{movep|type=normal|ms=200|pkmn=Misdreavus|method=Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle.}}
{{movep|type=normal|ms=200|pkmn=Misdreavus|method=Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle.}}
{{movemid|type=normal|user=Nelson|user1=Nelson's Misdreavus|startcode=EP259|startname=Entei at Your Own Risk}}
{{movemid|type=normal|user=Nelson|user1=Nelson's Misdreavus|startcode=EP259|startname=Entei at Your Own Risk}}
{{movep|type=normal|ms=356|pkmn=Dusclops|method=Dusclops's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball.}}
{{movep|type=normal|ms=356|pkmn=Dusclops|method=Dusclops's iris glows purple and it releases a black ring of energy from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball.}}
{{movemid|type=normal|user=Pyramid King Brandon|user1=Brandon's Dusclops|startcode=AG189|startname=Gathering the Gang of Four!}}
{{movemid|type=normal|user=Brandon (anime)|user1=Brandon's Dusclops|startcode=AG189|startname=Gathering the Gang of Four!}}
{{movep|type=normal|ms=477|pkmn=Dusknoir|method=Dusknoir's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, it flips around so it's above the opponent, and it falls down onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping.}}
{{movep|type=normal|ms=477|pkmn=Dusknoir|method=Dusknoir's iris glows purple and it releases a black ring of energy from its eye at the opponent. When the ring hits the opponent, it flips around so it is above the opponent and falls onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping.}}
{{movemid|type=normal|user=Conway|user1=Conway's Dusknoir|startcode=DP185|startname=Working on a Right Move!}}
{{movemid|type=normal|user=Conway|user1=Conway's Dusknoir|startcode=DP185|startname=Working on a Right Move!}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog closes its eyes and its body becomes surrounded in a dark purple aura. It then opens its eyes and they glow bright red. The purple aura then rises into the air and forms an eye with a black pupil. The eye then becomes surrounded in a magenta aura and multiple smaller eyes with a magenta outline appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded in a magenta aura. Once it does, the eyes disappear and the opponent can no longer be {{color2|{{normal color dark}}|Recall|recalled}}. If the Trainer tries, a purple forcefield appears around the opponent.}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog closes its eyes and its body becomes surrounded by a dark purple aura. It then opens its eyes and they glow bright red. The purple aura then rises into the air and forms an eye with a black pupil. The eye then becomes surrounded by a magenta aura, and multiple smaller eyes with a magenta outline appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded by a magenta aura. Once it does, the eyes disappear and the opponent can no longer be {{color2|000|Recall|recalled}}. If the Trainer tries, a purple force field appears around the opponent.}}
{{movemid|type=normal|user=Lenora|user1=Lenora's Watchog|startcode=BW015|startname=The Battle According to Lenora!}}
{{movemid|type=normal|user=Lenora|user1=Lenora's Watchog|startcode=BW015|startname=The Battle According to Lenora!}}
{{movep|type=normal|ms=094|pkmn=Gengar|method=Gengar's iris's and pupils turn purple, with a light purple glow around them. The opponent then glows purple, its eyes glow bright red, and a dark purple shadowy mist appears around the opponents body and then opponent turns towards the user.}}
{{movep|type=normal|ms=094|pkmn=Gengar|method=Gengar's irises and pupils turn purple, with a light-purple glow around them. The opponent then glows purple, with its eyes glowing bright red, and a dark-purple, shadowy mist appears around the opponent's body as the opponent turns towards Gengar.}}
{{movebtm|type=normal|user=Alva|user1=Alva's Gengar|startcode=M19|startname=Volcanion and the Mechanical Marvel}}
{{movemid|type=normal|user=Alva|user1=Alva's Gengar|startcode=M19|startname=Volcanion and the Mechanical Marvel}}
{{movep|type=normal|ms=359|pkmn=Absol|method=Absol's eyes glow red and a dark, ghostly aura surrounds it. The aura then extends and surrounds the opponent, making them freeze in fear.}}
{{movemid|type=normal|user=Lusamine (anime)|user1=Lusamine's Absol|startcode=SM053|startname=Rescuing the Unwilling!}}
{{movep|type=normal|ms=302|pkmn=Sableye|method=Sableye's eyes flash red and then a dark purple and shadowy aura shaped like its face is fired at the opponent. After the attack hits, the opponent's body becomes outlined in a dark purple aura and struggles to be able to move.}}
{{movebtm|type=normal|user=Nanu|user1=Nanu's Sableye|startcode=SM077|startname=Guiding an Awakening!}}


==In the manga==
==In the manga==
===In the Be the Best! Pokémon B+W manga===
===Be the Best! Pokémon B+W===
{{movemanga|type=normal|exp=yes|gen=The user projects an evil eye at the opponent, scaring it and preventing it from running.|image1=Monta Watchog Mean Look.png|image1p=Watchog}}
{{movemanga|type=normal|exp=yes|gen=The user projects an evil eye at the opponent, scaring it and preventing it from running.|image1=Monta Watchog Mean Look.png|image1p=Watchog}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog projects an evil eye at the opponent, scaring it and preventing it from running.}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog projects an evil eye at the opponent, scaring it and preventing it from running.}}
{{movebtmManga|type=normal|user=Monta|user1=Monta's Watchog|startcode=PBW5|startname=Let's Master Pokémon Capturing!|notes=Debut}}
{{movebtmManga|type=normal|user=Monta|user1=Monta's Watchog|startcode=PBW5|startname=Let's Master Pokémon Capturing!|notes=Debut}}


===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user fires black eye beams at the opponent, preventing them from escaping.|image1=Chumee Mean Look.png|image1p=Smoochum}}
{{movemanga|type=normal|exp=yes|gen=The user fires black eye beams at the opponent, preventing them from escaping.|image1=Chumee Mean Look.png|image1p=Smoochum}}
{{movep|type=normal|ms=238|pkmn=Smoochum|method=Smoochum fires black eye beams at the opponent from its eyes, stunning it and preventing it from escaping.}}
{{movep|type=normal|ms=238|pkmn=Smoochum|method=Smoochum fires black eye beams at the opponent from her eyes, stunning it and preventing it from escaping.}}
{{movebtmManga|type=normal|user=Crystal (Adventures)|user1=Crystal's Chumee|startcode=PS117|startname=Slugging It Out with Slugma|notes=Debut}}
{{movebtmManga|type=normal|user=Crystal (Adventures)|user1=Crystal's Chumee|startcode=PS117|startname=Slugging It Out with Slugma|notes=Debut}}


===In the Pokémon Gold and Silver: The Golden Boys manga===
===Pokémon Gold & Silver: The Golden Boys===
{{movemanga|type=normal|exp=yes|gen=The user looks at the opponent and eyes are targeted at it.|image1=Morty Gengar Mean Look 1 Golden Boys.png|image1p=Gengar|image2=Morty Gengar Mean Look 2 Golden Boys.png|image2p=The effect|image3=Black Gastly Mean Look Golden Boys.png|image3p=Gastly}}
{{movemanga|type=normal|exp=yes|gen=The user looks at the opponent and eyes are targeted at it.|image1=Morty Gengar Mean Look 1 Golden Boys.png|image1p=Gengar|image2=Morty Gengar Mean Look 2 Golden Boys.png|image2p=The effect|image3=Black Gastly Mean Look Golden Boys.png|image3p=Gastly}}
{{movep|type=normal|ms=092|pkmn=Gastly|method=Gastly makes a scary face at the opponent and at least five eyes are targeting it.}}
{{movep|type=normal|ms=092|pkmn=Gastly|method=Gastly makes a scary face at the opponent and at least five eyes are targeting it.}}
Line 174: Line 212:
{{movebtmManga|type=normal|user=Morty's Gengar|startcode=GB13|startname=A Promise Given to Miltank}}
{{movebtmManga|type=normal|user=Morty's Gengar|startcode=GB13|startname=A Promise Given to Miltank}}


===In the Pokémon Pocket Monsters manga===
===Pokémon Pocket Monsters===
{{Movemanga|type=normal|exp=yes|gen=Multiple eyes appear which prevents the foe from doing anything.|image1=Karen Umbreon Mean Look PM.png|image1p=Umbreon}}
{{Movemanga|type=normal|exp=yes|gen=Multiple eyes appear which prevents the foe from doing anything.|image1=Karen Umbreon Mean Look PM.png|image1p=Umbreon}}
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon looks at the foe and multiple eyes appear.}}
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon looks at the foe and multiple eyes appear.}}
Line 188: Line 226:
|genV=Mean Look V
|genV=Mean Look V
}}
}}
===Spin-off series games===
{{Movegen
|type=Normal
|genVI=Mean Look VI
|genVII=Mean Look VII
|genVIII=Mean Look VIII
}}
 
===Side series games===
{{Movegen
{{Movegen
|type=Normal
|type=Normal
Line 196: Line 241:
|PBR=Mean Look PBR
|PBR=Mean Look PBR
}}
}}
 
===Spin-off series games===
{{Movegen
{{Movegen
|type=Normal
|type=Normal
|PMDRB=Mean Look PMD RB
|PMDRB=Mean Look PMD RB
|PMDGTI=Mean Look PMD GTI
|PSMD=Mean Look PSMD
}}
}}


==Trivia==
==Trivia==
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* The stock image used in the battle animation of Mean Look from Generation VII onwards appears to be based on {{p|Espurr}}'s eyes, which can't itself learn the move. This trait is shared with {{m|Tearful Look}} and {{m|Baby-Doll Eyes}}<sup>{{gen|VII}}+</sup>.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_yue=黑色目光 ''{{tt|Hāaksīk Muhkgwōng|Dark Look}}'' {{tt|*|Games}}<br>黑色眼光 ''{{tt|Hāaksīk Ngáahngwōng|Black Vision}}'' {{tt|*|M19}}<br>黑暗眼光 ''{{tt|Hākam Ngáahngwōng|Dark Vision}}'' {{tt|*|EP259}}<br>黑暗視線 ''{{tt|Hākam Sihsin|Dark Sight}}'' {{tt|*|EP182}}
|zh_yue=黑色目光 ''{{tt|Hāaksīk Muhkgwōng|Dark Look}}'' {{tt|*|Games}}<br>黑色眼光 ''{{tt|Hāaksīk Ngáahngwōng|Black Vision}}'' {{tt|*|M19}}<br>黑暗眼光 ''{{tt|Hākam Ngáahngwōng|Dark Vision}}'' {{tt|*|EP259}}<br>黑暗視線 ''{{tt|Hākam Sihsin|Dark Sight}}'' {{tt|*|EP182}}
|zh_cmn=黑色目光 ''{{tt|Hēisè Mùguāng|Dark Look}}'' {{tt|*|Games}}<br>黑色眼光 ''{{tt|Hēi​sè​ Yǎn​guāng|Black Gaze}}'' {{tt|*|Anime, Adventures}}<br>黑暗的視線 ''{{tt|Hēi'àn-de Shìxiàn|Dark Vision}}'' {{tt|*|EP259}}
|zh_cmn=黑色目光 ''{{tt|Hēisè Mùguāng|Dark Look}}'' {{tt|*|Games}}<br>黑色眼光 ''{{tt|Hēisè Yǎnguāng|Black Gaze}}'' {{tt|*|Anime, Adventures}}<br>黑暗的視線 ''{{tt|Hēi'àn-de Shìxiàn|Dark Vision}}'' {{tt|*|EP259}}
|cs=Zlý pohled
|da=Ondt Blik
|da=Ondt Blik
|nl=Valse blik
|nl=Valse blik
Line 223: Line 272:
|es_la=Mirada Maligna ([[EP182]])<br>Cara Mala ([[EP259]])<br>Mirada Mala ([[AG189]], [[BW015]]-[[BW016]])<br>Mal de Ojo ([[DP185]])
|es_la=Mirada Maligna ([[EP182]])<br>Cara Mala ([[EP259]])<br>Mirada Mala ([[AG189]], [[BW015]]-[[BW016]])<br>Mal de Ojo ([[DP185]])
|es_eu=Mal de Ojo
|es_eu=Mal de Ojo
|pl=Ciemne Spojrzenie
|pl=Ciemne Spojrzenie<!--{{tt|*|Diamond and Pearl series onwards}}<br>Zły Wygląd{{tt|*|EP259}}-->
|vi=Cái Nhìn Ác Ý
|vi=Cái Nhìn Ác Ý
}}
}}
Line 233: Line 282:


[[Category:Moves that cannot miss]]
[[Category:Moves that cannot miss]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Horrorblick]]
[[de:Horrorblick]]
[[es:Mal de ojo]]
[[fr:Regard Noir]]
[[fr:Regard Noir]]
[[it:Malosguardo (mossa)]]
[[it:Malosguardo]]
[[ja:くろいまなざし]]
[[ja:くろいまなざし]]
[[pl:Mean Look]]
[[zh:黑色目光(招式)]]
[[zh:黑色目光(招式)]]

Latest revision as of 10:06, 11 March 2024

Mean Look
くろいまなざし Dark Look
Mean Look IX.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Beauty
Appeal  2 ♥♥
Lowers the Voltage of all Judges by one each.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Mean Look (Japanese: くろいまなざし Dark Look) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generation II

Mean Look prevents the target from switching out or fleeing (including via Teleport). It bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. The effect only applies as long as the Pokémon that used it remains in battle.

It will hit the target even if it has used Protect or Detect.

The affected Pokémon can still switch out via Baton Pass, but in that case, the Pokémon that switches in will now be affected. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply. Also, if the affected Pokémon is Roared at or hit with a Whirlwind, they will still be switched out.

If a wild Pokémon uses Mean Look on the player's Pokémon, the player will be unable to escape.

Generations III and IV

Pokémon affected by Mean Look can escape (but not switch out) if the Pokémon has the Ability Run Away or is holding a Smoke Ball.

It is now blocked by Protect and Detect.

Pokémon affected by Mean Look can now switch out with U-turn.

Mean Look can be used as the first move of a Pokémon Contest combination, causing Destiny Bond and Perish Song to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if Curse was used in the previous turn.

Generation V

If a Pokémon traps a target with Mean Look and then switches with Baton Pass, the target will no longer be trapped.

Pokémon affected by Mean Look can also switch out with Volt Switch.

Also, Dragon Tail and Circle Throw will force the affected Pokémon to switch out.

Generation VI onwards

Mean Look no longer affects Ghost-type Pokémon. It will now hit the target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.

Pokémon affected by Mean Look can also switch out with Parting Shot and Flip Turn.

Mean Look can also be used as part of a Contest Spectacular combination, causing certain moves (Explosion, Memento, Perish Song and Self-Destruct) to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Mean Look, the user's Special Defense stat is raised by one stage.

Description

Games Description
Stad2 A probing stare that prevents the target from escaping until the attacking Pokémon is gone.
GSC Prevents fleeing or switching.
RSE Fixes the foe with a mean look that prevents escape.
FRLG The foe is fixed with a mean look that prevents it from escaping.
Colo.XD Fixes the target with a look that prevents escape.
DPPtHGSSPBR The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
SV
The user pins the target with a dark, arresting look. The target becomes unable to flee.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0041 Zubat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 36 36 29 29BW
34B2W2
34XY
29ORAS
29 10 10
0042 Golbat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 42 42 33 33BW
38B2W2
38XY
32ORAS
32 1 1
0092 Gastly GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 13 13RSE
48FRLG
8 8 8 8 8 8 8
0093 Haunter GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 13 13RSE
64FRLG
8 8 8 8 1 1 1
0094 Gengar GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 13 13RSE
64FRLG
8 8 8 8 1 1 1
0124 Jynx IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like 35 35 21 25 25 25 46 46
0169 Crobat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 42 42 33 33BW
38B2W2
38XY
32ORAS
32 1 1
0197 Umbreon DarkIC Big.png Field Field 42 42 57 57BW
37B2W2
37 37 50 50 50
0198 Murkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying 41 48 41 41 41 41 41 35
0200 Misdreavus GhostIC Big.png Amorphous Amorphous 19 23 19 19 19 19 19 19
0238 Smoochum IceIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 33 33 21 25 25 25 40 40
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like 45 57 60 1, 60XY
46ORAS
46 36 36 36
0355 Duskull GhostIC Big.png Amorphous Amorphous 45 38 41 41XY
46ORAS
46 28 28 28
0356 Dusclops GhostIC Big.png Amorphous Amorphous 51 43 49 49XY
52ORAS
52 28 28 28
0429 Mismagius GhostIC Big.png Amorphous Amorphous 1
0430 Honchkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying 1
0477 Dusknoir GhostIC Big.png Amorphous Amorphous 43 49 49XY
52ORAS
52 28 28 28
0504 Patrat NormalIC Big.png Field Field 31 31 36
0505 Watchog NormalIC Big.png Field Field 36 36 43
0562 Yamask GhostIC Big.png Mineral Amorphous 45 45 45 28
0562 Yamask
Yamask
Galarian Form
GroundIC Big.png
GhostIC Big.png
Mineral Amorphous 28
0563 Cofagrigus GhostIC Big.png Mineral Amorphous 51 51 51 28
0678 Meowstic PsychicIC Big.png Field Field 1 1 1 1
0785 Tapu Koko ElectricIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 1 50
0786 Tapu Lele PsychicIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 1 50
0787 Tapu Bulu GrassIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 1 50
0788 Tapu Fini WaterIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 1 50
0867 Runerigus GroundIC Big.png
GhostIC Big.png
Mineral Amorphous 28
0987 Flutter Mane GhostIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 14
1001 Wo-Chien DarkIC Big.png
GrassIC Big.png
No Eggs Discovered No Eggs Discovered 1
1002 Chien-Pao DarkIC Big.png
IceIC Big.png
No Eggs Discovered No Eggs Discovered 1
1003 Ting-Lu DarkIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered 1
1004 Chi-Yu DarkIC Big.png
FireIC Big.png
No Eggs Discovered No Eggs Discovered 1
1025 Pecharunt PoisonIC Big.png
GhostIC Big.png
No Eggs Discovered No Eggs Discovered Rem.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0088 Grimer PoisonIC Big.png Amorphous Amorphous
0088 Grimer
Grimer
Alolan Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous *
0163 Hoothoot NormalIC Big.png
FlyingIC Big.png
Flying Flying USUM
0203 Girafarig NormalIC Big.png
PsychicIC Big.png
Field Field
0280 Ralts PsychicIC Big.png
FairyIC Big.png
Human-Like Amorphous
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like
0359 Absol DarkIC Big.png Field Field
0495 Snivy GrassIC Big.png Field Grass
0551 Sandile GroundIC Big.png
DarkIC Big.png
Field Field
0574 Gothita PsychicIC Big.png Human-Like Human-Like
0624 Pawniard DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like
0629 Vullaby DarkIC Big.png
FlyingIC Big.png
Flying Flying
0701 Hawlucha FightingIC Big.png
FlyingIC Big.png
Flying Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0553 Krookodile GroundIC Big.png
DarkIC Big.png
Field Field Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0235 Smeargle NormalIC Big.png Field Field 2013 World Championships Smeargle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Mean Look inflicts the stuck (previously Leg HoldRB/Shadow HoldTDS) status condition which prevents the target from moving (but may attack), or switch places with the team leader. This status lasts for 2-5RBTDS/ 7GtISMDturns. In Super Mystery Dungeon Ghost-type Pokémon cannot become stuck. This move is affected by Magic Coat.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 12 - 100% - Front Enemy No
MDTDS - - 12 - 100% - Front Enemy No
BSL - - 12 - 100% - Front Enemy No
MDGtI - - 16 50 100% - Front Enemy No
SMD - - 16 40 100% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon UNITE

In Pokémon UNITE, Mean Look is Umbreon's first move. It is obtained by evolving into Umbreon at level 4 and upgrading Swift into it instead of Foul Play. The user pins an opposing Pokémon. For a short time, the opposing Pokémon becomes surrounded by a black zone, which it cannot leave. While the user is in the black zone, its basic attacks become boosted attacks, and it deals increased damage. At level 10, the black zone's duration is increased.

Description

Games Description
MDRB Inflicts the Leg Hold status on the target, making it incapable of movement.
MDTDS Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.
BSL てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない
MDGtI It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can't move.
SMD It causes an enemy to get stuck.


In the anime

Lusamine Absol Mean Look.png
Absol
Conway Dusknoir Mean Look.png
Dusknoir
Lenora Watchog Mean Look.png
Watchog
Morty Haunter Mean Look.png
Haunter
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Pokémon Method
User First Used In Notes
Haunter Haunter's eyes glow light-purple, preventing the opponent from escaping.
Morty's Haunter From Ghost to Ghost Debut
Misdreavus Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle.
Nelson's Misdreavus Entei at Your Own Risk None
Dusclops Dusclops's iris glows purple and it releases a black ring of energy from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball.
Brandon's Dusclops Gathering the Gang of Four! None
Dusknoir Dusknoir's iris glows purple and it releases a black ring of energy from its eye at the opponent. When the ring hits the opponent, it flips around so it is above the opponent and falls onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping.
Conway's Dusknoir Working on a Right Move! None
Watchog Watchog closes its eyes and its body becomes surrounded by a dark purple aura. It then opens its eyes and they glow bright red. The purple aura then rises into the air and forms an eye with a black pupil. The eye then becomes surrounded by a magenta aura, and multiple smaller eyes with a magenta outline appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded by a magenta aura. Once it does, the eyes disappear and the opponent can no longer be recalled. If the Trainer tries, a purple force field appears around the opponent.
Lenora's Watchog The Battle According to Lenora! None
Gengar Gengar's irises and pupils turn purple, with a light-purple glow around them. The opponent then glows purple, with its eyes glowing bright red, and a dark-purple, shadowy mist appears around the opponent's body as the opponent turns towards Gengar.
Alva's Gengar Volcanion and the Mechanical Marvel None
Absol Absol's eyes glow red and a dark, ghostly aura surrounds it. The aura then extends and surrounds the opponent, making them freeze in fear.
Lusamine's Absol Rescuing the Unwilling! None
Sableye Sableye's eyes flash red and then a dark purple and shadowy aura shaped like its face is fired at the opponent. After the attack hits, the opponent's body becomes outlined in a dark purple aura and struggles to be able to move.
Nanu's Sableye Guiding an Awakening! None


In the manga

Be the Best! Pokémon B+W


Pokémon Adventures


Pokémon Gold & Silver: The Golden Boys


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
  • The stock image used in the battle animation of Mean Look from Generation VII onwards appears to be based on Espurr's eyes, which can't itself learn the move. This trait is shared with Tearful Look and Baby-Doll EyesVII+.

In other languages

Language Title
Chinese Cantonese 黑色目光 Hāaksīk Muhkgwōng *
黑色眼光 Hāaksīk Ngáahngwōng *
黑暗眼光 Hākam Ngáahngwōng *
黑暗視線 Hākam Sihsin *
Mandarin 黑色目光 Hēisè Mùguāng *
黑色眼光 Hēisè Yǎnguāng *
黑暗的視線 Hēi'àn-de Shìxiàn *
The Czech Republic Flag.png Czech Zlý pohled
Denmark Flag.png Danish Ondt Blik
The Netherlands Flag.png Dutch Valse blik
Finland Flag.png Finnish Inhonaama
France Flag.png French Regard Noir
Germany Flag.png German Horrorblick
Greece Flag.png Greek Άγρια Ματιά
Indonesia Flag.png Indonesian Tatapan Gelap
Mata Hitam
Italy Flag.png Italian Malosguardo
South Korea Flag.png Korean 검은눈빛 Geom-eun Nunbit
Poland Flag.png Polish Ciemne Spojrzenie
Portuguese Brazil Flag.png Brazil Olhar Malvado
Portugal Flag.png Portugal Olhar Paralisante
Serbia Flag.png Serbian Zao pogled
Spanish CELAC Flag.png Latin America Mirada Maligna (EP182)
Cara Mala (EP259)
Mirada Mala (AG189, BW015-BW016)
Mal de Ojo (DP185)
Spain Flag.png Spain Mal de Ojo
Vietnam Flag.png Vietnamese Cái Nhìn Ác Ý



Variations of the move Mean Look
StatusIC HOME.png BlockMean LookSpider Web


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.